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<!doctype html>
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      <main class="prose dark:prose-invert mx-auto p-4 max-w-xl">
        <article id="introduction">
          <h1>174th Battle Group Handbook</h1>
          <p>
            This handbook is intended to provide a comprehensive overview of the
            174th Battle Group, its structure, operations, and guidelines for
            members. It serves as a reference for both new recruits and seasoned
            members to ensure consistency and efficiency within the group.
          </p>
        </article>

        <article id="using-this-handbook">
          <h2>Using This Handbook</h2>
          <p>
            This handbook is organized into sections that cover various aspects
            of the 174th Battle Group. Each section is designed to provide clear
            and concise information on specific topics.
          </p>
          <p>
            Members are encouraged to familiarize themselves with the contents
            of this handbook and refer to it regularly to ensure they are
            adhering to the standards and expectations of the 174th Battle
            Group.
          </p>
        </article>

        <article id="departments">
          <h2>Departments</h2>
          <p>
            Departments govern specific gameplay loops and organisational
            activities across the group. Unlike divisions, which define a
            member's operational role, departments cut across divisional
            boundaries; a member belongs to both a division and a department.
            For example, an engineer holds a rank within the Auxiliary division
            but belongs to the Engineering department; a combat medic serves in
            the Marine division but belongs to the Medical department alongside
            dedicated medical officers in Auxiliary.
          </p>
          <ul>
            <li>
              <strong>Command:</strong> Responsible for overall leadership,
              strategy, and decision-making.
            </li>
            <li>
              <strong>Operations:</strong> Responsible for planning and
              executing missions.
            </li>
            <li>
              <strong>Human Resources:</strong> Manages recruitment, training,
              and personnel welfare.
            </li>
            <li>
              <strong>Medical:</strong> Responsible for the health and medical
              readiness of all personnel, including both field first aid and
              primary care.
            </li>
            <li>
              <strong>Engineering:</strong> Responsible for the maintenance,
              repair, and construction of ships, equipment, and facilities.
            </li>
            <li>
              <strong>Logistics:</strong> Manages supplies, equipment, and
              transportation.
            </li>
            <li>
              <strong>Mining:</strong> Oversees resource extraction and
              management.
            </li>
          </ul>
        </article>

        <article id="divisions">
          <h2>Divisions</h2>
          <p>
            The 174th Battle Group is organised into three distinct divisions:
            Naval, Marine, and Auxiliary. This structure reflects the
            fundamentally different operational environments and skill sets
            required to execute the full spectrum of the group's missions.
            Divisions define a member's operational role: how and where they do
            what they do. They are distinct from departments, which govern
            specific gameplay loops and functions that cut across all divisions.
          </p>

          <section id="naval-division">
            <h3>Naval</h3>
            <p>
              The Naval division encompasses all personnel whose primary role
              involves the operation, command, or crew of spacecraft. Naval
              personnel are responsible for projecting force across space,
              maintaining control of key transit corridors, and providing fire
              support and transport capability to the broader group.
            </p>
            <p>
              A dedicated naval structure is necessary because ship operations
              demand a distinct chain of command, specialised technical
              knowledge, and a culture built around vessel readiness and fleet
              coordination. Conflating ship crews with ground forces would
              dilute accountability and obscure the specific competencies each
              role demands.
            </p>
          </section>

          <section id="marine-division">
            <h3>Marine</h3>
            <p>
              The Marine division encompasses all personnel whose primary role
              involves ground combat, boarding actions, facility assault or
              defence, and close-quarters operations. Marines are the group's
              primary fighting force on foot, responsible for securing
              objectives that cannot be taken from orbit alone.
            </p>
            <p>
              A separate marine structure is necessary because ground and
              boarding operations require a different tactical doctrine,
              equipment standard, and leadership model to ship-based roles.
              Marines must train and operate independently of the fleet while
              remaining able to integrate seamlessly with Naval assets, a
              relationship that works best when each division has its own
              coherent hierarchy and identity.
            </p>
          </section>

          <section id="auxiliary-division">
            <h3>Auxiliary</h3>
            <p>
              The Auxiliary division encompasses all personnel whose primary
              role involves enabling the operational effectiveness of the Naval
              and Marine divisions. Auxiliary personnel ensure the group can
              sustain itself independently, maintain its assets, and generate
              the resources required for prolonged operations.
            </p>
            <p>
              A dedicated auxiliary structure is necessary because enablement
              roles require their own doctrine, career progression, and
              leadership chain. Embedding auxiliary personnel into operational
              divisions risks subordinating their work to short-term tactical
              priorities; a separate division ensures that logistics, medical
              readiness, and resource generation receive sustained command
              attention and are treated as strategic priorities in their own
              right.
            </p>
          </section>
        </article>

        <article id="roles">
          <h2>Roles</h2>
          <p>
            Roles define the specific position a member fills within their
            division. A member holds one role at a time, which governs their
            primary responsibilities during operations.
          </p>
          <p>
            Role assignments are preferential and cannot be guaranteed. Command
            will always make every effort to place members in their desired
            role, but operational requirements may mean that a member is asked
            to fill a different position. Members are encouraged to express
            their preferences and will be accommodated wherever possible.
          </p>

          <section id="naval-roles">
            <h3>Naval</h3>

            <section id="ship-captain">
              <h4>Ship Captain</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 3 Naval</li>
                  <li>15 hours as Helmsman</li>
                </ul>
              </span>
              <p>
                Commands the ship and oversees all operations on board.
                Responsible for the safety and effectiveness of the crew and
                vessel.
              </p>
            </section>

            <section id="pilot">
              <h4>Pilot</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Naval</li>
                </ul>
              </span>
              <p>
                Operates smaller cockpit-sized vessels, such as fighters and
                shuttles, and may also serve as a supporting pilot on larger
                ships such as operating drones.
              </p>
            </section>

            <section id="helmsman">
              <h4>Helmsman</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 2 Naval</li>
                  <li>15 hours as Pilot</li>
                </ul>
              </span>
              <p>
                Responsible for navigation and ship handling of larger vessels
                such as capital ships and carriers, working closely with the
                captain to execute maneuvers and maintain formation.
              </p>
            </section>

            <section id="gunner">
              <h4>Gunner</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Naval</li>
                </ul>
              </span>
              <p>
                Manages the ship's weapon systems and targets enemy vessels
                using both remote and manned turrets.
              </p>
            </section>
          </section>

          <section id="marine-roles">
            <h3>Marine</h3>

            <section id="tactical-marine">
              <h4>Tactical Marine</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Marine</li>
                </ul>
              </span>
              <p>
                The mainstay of the Marine division, making up the bulk of its
                combat forces. Frontline soldiers trained for a variety of
                combat scenarios from planetary assaults to boarding enemy
                vessels.
              </p>
            </section>

            <section id="heavy-marine">
              <h4>Heavy Marine</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Marine</li>
                  <li>6 hours as Tactical Marine</li>
                </ul>
              </span>
              <p>
                Heavily armed and armored soldiers, specializing in frontline
                assaults and breaching fortified positions with heavy weaponry
                and explosives. Tough to take down but less mobile than Tactical
                Marines.
              </p>
            </section>

            <section id="scout-marine">
              <h4>Scout Marine</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Marine</li>
                  <li>6 hours as Tactical Marine</li>
                </ul>
              </span>
              <p>
                Reconnaissance specialists, skilled in stealth, surveillance,
                and gathering intelligence behind enemy lines. Scouts are
                lightly armed and rely on speed and evasion rather than direct
                confrontation, allowing them to operate in high-speed
                environments where heavier Marines would struggle to survive.
              </p>
            </section>

            <section id="combat-medic">
              <h4>Combat Medic</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 2 Marine</li>
                  <li>
                    15 hours combined across Tactical Marine, Heavy Marine,
                    and/or Scout Marine
                  </li>
                  <li>Medical Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Provides medical support on the battlefield by securing and
                stabilising wounded personnel, performing emergency medical
                procedures, and coordinating with medical evacuation assets.
                Combat Medics are trained to operate under fire and are
                essential for maintaining the fighting strength of the Marine
                division during sustained engagements.
              </p>
            </section>

            <section id="combat-engineer">
              <h4>Combat Engineer</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 2 Marine</li>
                  <li>
                    15 hours combined across Tactical Marine, Heavy Marine,
                    and/or Scout Marine
                  </li>
                  <li>Engineering Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Handles demolition, fortifications, and battlefield
                construction, supporting both offensive and defensive
                operations. Usually assigned to maintaining fighting vehicles
                such as tanks and dropships, but may also be tasked with
                breaching operations or field fortification during boarding
                actions and planetary assaults.
              </p>
            </section>

            <section id="warden">
              <h4>Warden</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 3 Marine</li>
                  <li>30 hours as Tactical Marine</li>
                  <li>Rank 5 Marine sign-off</li>
                </ul>
              </span>
              <p>
                If bounty hunters were military personnel, they would be
                Wardens. They specialise in tracking, capturing, and subduing
                targets with a focus on non-lethal tactics. Wardens are experts
                in close-quarters combat and are often deployed for high-value
                target capture missions where preserving the target is a
                priority. They also serve as both brig guards and prison
                transport specialists, responsible for the secure handling of
                detainees during transport and incarceration.
              </p>
            </section>
          </section>

          <section id="auxiliary-roles">
            <h3>Auxiliary</h3>

            <section id="engineer">
              <h4>Engineer</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Auxiliary</li>
                  <li>Engineering Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Maintains, repairs, and manages the power and component systems
                of the group's ships and facilities. Engineers keep vessels
                operational during and after engagements, handling everything
                from routine maintenance to emergency damage control under fire.
              </p>
            </section>

            <section id="hazardous-materials-specialist">
              <h4>Hazardous Materials Specialist</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 2 Auxiliary</li>
                  <li>6 hours as Cargo Technician</li>
                  <li>6 hours as Mining Technician</li>
                  <li>Logistics Department Head sign-off</li>
                  <li>Mining Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Handles the safe transport, storage, and disposal of dangerous
                substances, including radioactive, toxic, and volatile
                materials. Trained to operate in contaminated environments and
                to manage hazards that would endanger untrained personnel.
              </p>
            </section>

            <section id="medical-doctor">
              <h4>Medical Doctor</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 2 Auxiliary</li>
                  <li>Medical Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Provides primary and advanced medical care to group personnel,
                both during operations and in dedicated medical facilities.
                Responsible for long-term treatment, recovery, and the overall
                medical readiness of the group beyond the battlefield first aid
                handled by Combat Medics.
              </p>
            </section>

            <section id="quartermaster">
              <h4>Quartermaster</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 3 Auxiliary</li>
                  <li>Logistics Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Manages the group's stores of equipment, weapons, and supplies,
                ensuring personnel are properly outfitted for their assignments.
                Responsible for inventory control, requisition, and maintaining
                standard-issue loadouts across the group.
              </p>
            </section>

            <section id="cargo-technician">
              <h4>Cargo Technician</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Auxiliary</li>
                </ul>
              </span>
              <p>
                Responsible for the loading, securing, and transport of cargo
                across the fleet. Cargo Technicians ensure goods and resources
                are moved efficiently and safely, coordinating with pilots and
                Quartermasters to keep supply lines running.
              </p>
            </section>

            <section id="craftsman">
              <h4>Craftsman</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Auxiliary</li>
                </ul>
              </span>
              <p>
                Manufactures and fabricates components, equipment, and supplies
                the group cannot easily source elsewhere. Craftsmen support the
                group's self-sufficiency by turning raw and refined materials
                into usable goods.
              </p>
            </section>

            <section id="mining-technician">
              <h4>Mining Technician</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Auxiliary</li>
                  <li>Mining Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Operates mining vessels and equipment to extract raw resources
                from asteroids and celestial bodies. Mining Technicians are the
                front end of the group's resource pipeline, gathering the
                materials that sustain prolonged operations.
              </p>
            </section>

            <section id="salvage-operator">
              <h4>Salvage Operator</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 1 Auxiliary</li>
                </ul>
              </span>
              <p>
                Recovers and processes materials from derelict ships and space
                debris using salvage equipment. Salvage Operators turn wreckage
                into usable resources, supporting the group's independence from
                external supply.
              </p>
            </section>

            <section id="expeditionary-analyst">
              <h4>Expeditionary Analyst</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 2 Auxiliary</li>
                </ul>
              </span>
              <p>
                Surveys and assesses uncharted or unfamiliar regions ahead of
                group operations, gathering data on terrain, resources, and
                potential hazards. Expeditionary Analysts provide the
                environmental and logistical intelligence needed to plan
                expeditions and resource operations.
              </p>
            </section>

            <section id="intelligence-agent">
              <h4>Intelligence Agent</h4>
              <span class="opacity-50">
                <b>Prerequisites</b>
                <ul>
                  <li>Rank 2 Auxiliary</li>
                  <li>Command Department Head sign-off</li>
                </ul>
              </span>
              <p>
                Gathers, analyses, and disseminates information on potential
                threats, targets, and opportunities. Intelligence Agents handle
                reconnaissance, data running, and counter-intelligence, giving
                command the situational awareness required to make informed
                decisions. Often overlooked, these clandestine operatives are
                the eyes and ears of the group, working behind the scenes to
                ensure the safety and success of operations through superior
                information.
              </p>
            </section>
          </section>
        </article>

        <article id="ranks">
          <h2>Ranks</h2>
          <p>
            The 174th Battle Group uses a rank system to denote hierarchy and
            roles within its divisions. Below is a breakdown of the ranks for
            each division:
          </p>
          <table>
            <thead>
              <tr>
                <th></th>
                <th>Description</th>
                <th>Naval</th>
                <th>Marine</th>
                <th>Auxiliary</th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td><a href="#rank-0">Rank 0</a></td>
                <td>Entry-level</td>
                <td>Cadet</td>
                <td>Private</td>
                <td>Trainee</td>
              </tr>
              <tr>
                <td><a href="#rank-1">Rank 1</a></td>
                <td>Proven experience</td>
                <td>Ensign</td>
                <td>Corporal</td>
                <td>Technician</td>
              </tr>
              <tr>
                <td><a href="#rank-2">Rank 2</a></td>
                <td>Specialised role</td>
                <td>Lieutenant</td>
                <td>Sergeant</td>
                <td>Specialist</td>
              </tr>
              <tr>
                <td><a href="#rank-3">Rank 3</a></td>
                <td>Tactical leadership</td>
                <td>Captain</td>
                <td>Major</td>
                <td>Supervisor</td>
              </tr>
              <tr>
                <td><a href="#rank-4">Rank 4</a></td>
                <td>Operational leadership</td>
                <td>Commodore</td>
                <td>Commander</td>
                <td>Chief</td>
              </tr>
              <tr>
                <td><a href="#rank-5">Rank 5</a></td>
                <td>Strategic command</td>
                <td>Admiral</td>
                <td>General</td>
                <td>Marshal</td>
              </tr>
            </tbody>
          </table>

          <section id="rank-0">
            <h3>Rank 0: Entry Level</h3>
            <p>
              Assigned to all new recruits on joining the group. No prior
              experience or requirements. Members at this rank are expected to
              complete their initial training period before advancing.
            </p>
          </section>

          <section id="rank-1">
            <h3>Rank 1: Proven Experience</h3>
            <p>
              Requires demonstrated competence and commitment following the
              initial training period. Members at this rank have shown they can
              operate reliably within their division.
            </p>
          </section>

          <section id="rank-2">
            <h3>Rank 2: Specialised Role</h3>
            <p>
              Requires established expertise in a specific discipline within
              their department. Rank 2 is the minimum rank required to hold a
              defined role within a department.
            </p>
          </section>

          <section id="rank-3">
            <h3>Rank 3: Tactical Leadership</h3>
            <p>
              The lowest leadership rank. Requires the demonstrated ability to
              lead a small team and take responsibility for their performance
              and welfare. Members at this rank are expected to make tactical
              decisions independently.
            </p>
          </section>

          <section id="rank-4">
            <h3>Rank 4: Operational Leadership</h3>
            <p>
              Requires a proven track record of tactical leadership at Rank 3.
              Members at this rank lead other leaders, coordinating multiple
              teams or assets toward a broader operational objective.
            </p>
          </section>

          <section id="rank-5">
            <h3>Rank 5: Strategic Command</h3>
            <p>
              The highest rank within each division. Reserved for members who
              have demonstrated sustained operational leadership at the highest
              level. Responsible for divisional direction, long-term capability,
              and representing the division in group-wide decisions.
            </p>
          </section>
        </article>

        <article id="command-structure">
          <h2>Command Structure</h2>
          <p>
            The 174th Battle Group is governed by a council of three: the
            Admiral (Naval), the General (Marine), and the Marshal (Auxiliary).
            Each holds Rank 5 within their division and together form the
            highest decision-making authority in the group. No single individual
            outranks the others; authority at the top level is collective.
          </p>

          <section id="chain-of-command">
            <h3>Chain of Command</h3>
            <p>
              Within each division, authority flows downward by rank. Members
              follow the orders of the nearest ranking member above them in
              their own division. Rank 3 is the lowest rank at which a member
              holds formal leadership responsibility; members below Rank 3 are
              not expected to direct others.
            </p>
            <p>
              Department heads hold authority within their domain regardless of
              divisional rank. A member must follow direction from their
              department head on matters within that department's scope.
              However, the council of Rank 5s may override any department head
              by vote.
            </p>
          </section>

          <section id="operational-authority">
            <h3>Operational Authority</h3>
            <p>
              During active operations, a ship's captain holds complete
              authority over everything that occurs aboard their vessel. This
              applies to all personnel on board regardless of division or
              department, including Marine and Auxiliary members embarked for a
              mission. Captains are expected to exercise this authority in
              accordance with group procedures; the scope of their authority is
              operational, not administrative.
            </p>
          </section>

          <section id="decision-making">
            <h3>Decision-Making</h3>
            <p>Decisions are made at the lowest appropriate level:</p>
            <ul>
              <li>
                <strong>Major decisions</strong> — changes to group structure,
                policy, or direction — are made by a vote of the Rank 5 council.
                A majority is required to pass.
              </li>
              <li>
                <strong>Routine decisions</strong> within a division or
                department are made by the relevant division leader or
                department head without requiring a council vote.
              </li>
              <li>
                <strong>Community votes</strong> may be called for decisions
                that affect the group broadly. All members Rank 1 and above are
                eligible to participate.
              </li>
            </ul>
          </section>
        </article>

        <article id="joining-process">
          <h2>Joining Process</h2>
          <p>
            The following describes the full path from initial contact to
            confirmed membership. Every step applies to all applicants without
            exception; officers do not have the authority to bypass the process
            for any individual.
          </p>

          <section id="prerequisites">
            <h3>Prerequisites</h3>
            <p>
              Before applying, a prospective member must meet all of the
              following requirements. Applications that do not meet these
              criteria will not proceed.
            </p>
            <ul>
              <li>
                <strong>Age:</strong> Applicants must be at least 18 years old.
                The 174th Battle Group operates as an adult community; this
                requirement is non-negotiable.
              </li>
              <li>
                <strong>Star Citizen account:</strong> Applicants must own a
                copy of Star Citizen and hold a verified RSI account in good
                standing. The group does not accept applicants who have not
                purchased the game.
              </li>
              <li>
                <strong>No prior bans:</strong> Applicants must not have been
                previously banned from the 174th Battle Group or from any other
                group known to leadership. Known ban histories must be disclosed
                during the interview; undisclosed prior bans discovered later
                are grounds for immediate removal.
              </li>
            </ul>
          </section>

          <section id="application">
            <h3>Application</h3>
            <p>
              The joining process begins when a prospective member joins the
              group's Discord server. On joining, they are automatically
              presented with a short questionnaire covering basic information:
              their RSI handle, their age, their prior Star Citizen experience,
              and their areas of interest within the group.
            </p>
            <p>
              Once the questionnaire is submitted, an available officer will
              arrange a voice interview. This is conducted on the group's
              Discord server and is the primary vetting step. The interview
              serves three purposes: to verify the information provided in the
              questionnaire, to assess whether the applicant is a good fit for
              the group's culture and expectations, and to give the applicant
              the opportunity to ask questions before committing.
            </p>
            <p>
              Following the interview, the officer makes an accept or decline
              decision. If the applicant is declined, the officer must provide a
              brief reason. Declined applicants may reapply after 30 days unless
              the decline was on the grounds of a prior ban or conduct, in which
              case the matter is referred to the Rank 5 council.
            </p>
          </section>

          <section id="onboarding">
            <h3>Onboarding</h3>
            <p>
              Accepted applicants are onboarded immediately following the
              interview. The following steps are completed before the new
              recruit participates in any group activity:
            </p>
            <ul>
              <li>
                <strong>Discord role:</strong> The Rank 0 role is assigned,
                granting access to member-only channels.
              </li>
              <li>
                <strong>RSI org invite:</strong> An invitation to join the
                group's RSI organisation is sent. The recruit is expected to
                accept within 48 hours.
              </li>
              <li>
                <strong>Introduction post:</strong> The recruit posts a brief
                introduction in the designated welcome channel. This is not
                optional; it is the first step in becoming known to the group.
              </li>
              <li>
                <strong>Mentor assignment:</strong> The recruit is assigned a
                mentor: an experienced member, Rank 2 or above, from their area
                of interest. The mentor is the recruit's primary point of
                contact throughout the probation period.
              </li>
            </ul>
            <p>
              Division assignment is not made at this stage. Recruits enter the
              group as undeclared and spend the probation period determining
              where they fit before the formal assignment is made.
            </p>
          </section>

          <section id="probation-period">
            <h3>Probation Period</h3>
            <p>
              All new members begin at Rank 0 and remain on probation until they
              advance to Rank 1. The probation period has no fixed end date; it
              concludes when the recruit meets the advancement requirements.
              During this period, the recruit has full access to group
              activities but does not hold a formal role and may not exercise
              any authority over other members.
            </p>
            <p>
              Training during probation is structured around two activities:
            </p>
            <ul>
              <li>
                <strong>Shadowing:</strong> Recruits attend operations and
                activities alongside experienced members. This is the primary
                way recruits learn the group's procedures, communication
                standards, and expectations in practice. Recruits are expected
                to observe before acting and to ask their mentor when uncertain.
              </li>
              <li>
                <strong>Department drills:</strong> Departments organise
                periodic drills covering their specific discipline: ship combat
                and formation flying for Naval, FPS exercises and boarding
                drills for Marine, and field repair and resource operations for
                Auxiliary. Recruits are expected to attend drills relevant to
                their intended area and to treat them as a required part of
                their training, not an optional extra.
              </li>
            </ul>
            <p>
              Mentors are expected to provide regular feedback to the recruit
              throughout the probation period and to raise any concerns with
              their division leader or department head promptly. Recruits who
              are struggling should be given guidance before any formal
              escalation.
            </p>
          </section>

          <section id="advancing-to-rank-1">
            <h3>Advancing to Rank 1</h3>
            <p>
              Advancement from Rank 0 to Rank 1 marks the end of probation and
              formal entry into the group as a full member. To advance, a
              recruit must satisfy all of the following:
            </p>
            <ul>
              <li>
                <strong>Minimum participation:</strong> The recruit must have
                attended at least three group sessions. Sessions count only if
                the recruit was an active participant, not merely present.
              </li>
              <li>
                <strong>Drill attendance:</strong> The recruit must have
                attended at least one drill run by the department of their
                intended division. This is the single most concrete indicator of
                whether they are prepared for the role.
              </li>
              <li>
                <strong>Minimum time:</strong> At least two weeks must have
                elapsed since the recruit joined. This ensures that advancement
                reflects consistent participation over time, not a concentrated
                burst of activity.
              </li>
              <li>
                <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer,
                typically the recruit's mentor or their division leader, must
                confirm that the recruit is ready to advance. This sign-off
                reflects a judgment that the recruit understands and upholds the
                group's standards and is a good fit for full membership.
              </li>
            </ul>
            <p>
              On advancing to Rank 1, the recruit's division is formally
              assigned based on the area they trained in. If the recruit has not
              settled on a division, the assigning officer and mentor will make
              the recommendation based on what was observed during probation.
              The recruit is granted the Rank 1 Discord role for their division
              and is eligible to begin working toward a defined role within
              their department.
            </p>
          </section>
        </article>

        <article id="rules-of-engagement">
          <h2>Rules of Engagement</h2>
          <p>
            The Rules of Engagement define when and how members of the 174th
            Battle Group are authorised to use force. All members are expected
            to know and follow these rules at all times. Failure to do so may
            result in disciplinary action.
          </p>

          <section id="authorised-use-of-force">
            <h3>Authorised Use of Force</h3>
            <p>Force is authorised only under the following conditions:</p>
            <ul>
              <li>
                <strong>Direct hostile action:</strong> A target has taken
                hostile action against group members or assets.
              </li>
              <li>
                <strong>Demonstrated hostile intent:</strong> A target has
                displayed clear hostile intent, such as weapons charged and
                directed at group personnel or an aggressive approach with no
                communication.
              </li>
              <li>
                <strong>Standing orders:</strong> Command has designated the
                target hostile by standing order prior to the engagement.
              </li>
              <li>
                <strong>Active contract or mission objective:</strong> The
                target is identified as an objective within a sanctioned mission
                or contract.
              </li>
              <li>
                <strong>Defence of a neutral or civilian:</strong> A neutral or
                civilian is under active attack and the group has the capacity
                to intervene.
              </li>
            </ul>
          </section>

          <section id="escalation-and-warning">
            <h3>Escalation and Warning</h3>
            <p>
              Unless a member or the group is under active fire, a warning must
              be issued before engaging. Members must make a reasonable attempt
              to communicate intent and allow the target an opportunity to stand
              down. If the target does not respond or continues to advance,
              force may be used under the applicable condition above.
            </p>
            <p>
              Offensive engagements, where the group initiates contact against a
              target not currently attacking, require explicit authorisation
              from a Rank 4 or higher officer, or from the council. Individual
              members may not initiate offensive action on their own authority.
            </p>
          </section>

          <section id="civilians-and-neutrals">
            <h3>Civilians and Neutrals</h3>
            <p>
              The default stance toward civilians and neutral parties is to
              avoid interaction entirely. Members must not provoke, threaten, or
              engage neutral parties without authorisation. If a neutral becomes
              a direct threat, the escalation process applies before force may
              be used.
            </p>
          </section>

          <section id="surrendered-and-fleeing-enemies">
            <h3>Surrendered and Fleeing Enemies</h3>
            <p>
              Enemies who surrender or attempt to flee must be pursued and
              captured where possible. Lethal force against a surrendered or
              fleeing enemy is a last resort, permitted only when capture is not
              feasible and the enemy remains an active threat. Rank 3 and above
              may authorise the release of a captured enemy if operational
              circumstances require it.
            </p>
          </section>

          <section id="prohibited-actions">
            <h3>Prohibited Actions</h3>
            <p>
              The following actions are prohibited at all times, regardless of
              orders:
            </p>
            <ul>
              <li>
                <strong>Impairing medical vessels:</strong> Medical ships must
                not be attacked, disabled, or obstructed unless the vessel is
                confirmed hostile and the group has its own medical capacity
                available.
              </li>
              <li>
                <strong>Destroying escape pods:</strong> Escape pods must never
                be destroyed. Members are expected to pursue and capture them
                where possible.
              </li>
              <li>
                <strong>Griefing:</strong> Harassment, repeated unprovoked
                attacks, and any conduct intended to ruin the experience of
                other players is strictly prohibited.
              </li>
            </ul>
          </section>

          <section id="friendly-fire">
            <h3>Friendly Fire</h3>
            <p>
              All friendly fire incidents, accidental or otherwise, must be
              reported to the commanding officer immediately and documented.
              Members involved must stand down and await instruction before
              continuing the engagement.
            </p>
          </section>

          <section id="target-verification">
            <h3>Target Verification</h3>
            <p>
              Before engaging any target, members must have visual confirmation
              of hostile action or recognised hostile markings. Uncertainty is
              not sufficient grounds to open fire. If a member cannot confirm a
              target is hostile, they must hold fire and seek clarification from
              their commanding officer.
            </p>
          </section>
        </article>

        <article id="code-of-conduct">
          <h2>Code of Conduct</h2>
          <p>
            The Code of Conduct sets out the standards of behaviour expected of
            all members of the 174th Battle Group. It applies across all group
            platforms and activities: in-game, on Discord, on any other group
            tools, and on external platforms when a member is visibly
            representing the group. Membership is conditional on upholding these
            standards.
          </p>

          <section id="expected-behaviour">
            <h3>Expected Behaviour</h3>
            <p>All members are expected to:</p>
            <ul>
              <li>
                Treat all members and non-members with respect at all times.
              </li>
              <li>
                Refrain from harassment, hate speech, and discrimination in any
                form.
              </li>
              <li>Follow the orders of ranking members during operations.</li>
              <li>
                Raise disputes through proper channels rather than through
                direct confrontation.
              </li>
              <li>Be honest with leadership and fellow members.</li>
            </ul>
          </section>

          <section id="disciplinary-process">
            <h3>Disciplinary Process</h3>
            <p>
              Discipline is handled on a case by case basis. There are no fixed
              tiers; the response is proportionate to the severity and context
              of the conduct in question.
            </p>
            <ul>
              <li>
                <strong>Informal warning:</strong> Any Rank 3 or above may issue
                an informal warning for minor conduct issues.
              </li>
              <li>
                <strong>Formal warning:</strong> A Rank 4 officer or department
                head may issue a formal warning for more serious or repeated
                issues.
              </li>
              <li>
                <strong>Removal:</strong> Removal from the group requires a vote
                of the Rank 5 council. A majority is required to pass.
              </li>
            </ul>
            <p>
              Members subject to disciplinary action have the right to present
              their account of events before a decision is reached. Inactivity
              is not treated as a conduct issue and is governed separately.
            </p>
          </section>

          <section id="grounds-for-immediate-removal">
            <h3>Grounds for Immediate Removal</h3>
            <p>
              The following offences result in immediate removal from the group
              without prior warning. The council may vote to make the removal
              permanent.
            </p>
            <ul>
              <li>Cheating or exploiting game mechanics.</li>
              <li>
                Doxxing or sharing personal information about another member
                without their consent.
              </li>
              <li>Hate speech or discrimination of any kind.</li>
              <li>Threatening or blackmailing members.</li>
            </ul>
          </section>

          <section id="appeals">
            <h3>Appeals</h3>
            <p>
              Any member who has received a formal warning or been removed from
              the group may appeal the decision to the full Rank 5 council. The
              council will review the appeal and reach a final decision by
              majority vote. Appeal decisions are binding.
            </p>
          </section>
        </article>

        <article id="leave-of-absence">
          <h2>Leave of Absence</h2>
          <p>
            A Leave of Absence allows members to step back from group activities
            temporarily without losing their standing. Members are encouraged to
            give notice rather than simply going quiet, both out of courtesy and
            to ensure their absence is not misread as disengagement.
          </p>

          <section id="requesting-leave">
            <h3>Requesting Leave</h3>
            <p>
              Members going on leave should post a notice in the designated
              Discord channel. There is no hard notice period; as much advance
              notice as possible is appreciated but not required. The notice
              should include an expected return date if known, and a rough
              duration if not.
            </p>
          </section>

          <section id="duration">
            <h3>Duration</h3>
            <p>
              There is no maximum leave duration. Members may be absent for as
              long as necessary. If leave extends significantly beyond the
              originally stated period, members are encouraged to post an update
              in the leave channel so leadership can plan accordingly.
            </p>
            <p>
              Members holding Rank 3 or above must check in at least once per
              month during an extended absence. This ensures that leadership
              positions can be managed appropriately and that the group is not
              left without visibility over its senior members.
            </p>
          </section>

          <section id="rank-during-leave">
            <h3>Rank During Leave</h3>
            <p>
              A member's rank is held for them while on leave. Where operational
              necessity requires it, a leadership position may be temporarily
              filled by another member during the absence. On return, the
              original rank is fully restored.
            </p>
          </section>

          <section id="returning-from-leave">
            <h3>Returning from Leave</h3>
            <p>
              On returning from leave, members should check in with their
              department head or division leader before resuming normal
              activities. This ensures they are briefed on anything that changed
              during their absence and can be reintegrated smoothly.
            </p>
          </section>

          <section id="unannounced-absence">
            <h3>Unannounced Absence</h3>
            <p>
              If a member goes inactive without notice, a Rank 3 or above will
              attempt to make contact before any further action is taken.
              Unannounced absence is not treated as a conduct issue unless
              contact goes unanswered for an extended period, at which point the
              matter may be escalated to the disciplinary process.
            </p>
          </section>
        </article>

        <article id="fleet-composition">
          <h2>Fleet Composition</h2>

          <section id="fleet-design-principles">
            <h3>Design Principles</h3>
            <p>
              The fleet composition must adhere to the following design
              principles:
            </p>
            <ul>
              <li>
                <strong>Self-Sufficiency:</strong> We are disconnected from UEE
                supply lines, so we need to be able to maintain and repair our
                ships independently.
              </li>
              <li>
                <strong>Versatility:</strong> Our fleet must be capable of
                handling a wide range of missions, from combat to exploration to
                trade.
              </li>
              <li>
                <strong>Quality over Quantity:</strong> We will prioritize
                maintaining a smaller fleet of high-quality, well-maintained
                ships over a larger fleet of lower-quality vessels.
              </li>
            </ul>
          </section>

          <section id="standard-issue-ships">
            <h3>Standard Issue Ships</h3>
            <p>
              Though we may have access to a variety of ships, the following are
              the standard issue ships that we will maintain in our fleet:
            </p>

            <section id="space-superiority-fighter">
              <h4>Space Superiority Fighter</h4>
              <p>
                A fast and agile fighter designed for space combat, capable of
                engaging enemy ships and screening for larger vessels.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Scorpius
                </li>
                <li>
                  <strong>Vanduul Variant:</strong>
                  <a href="https://starcitizen.tools/Glaive_(replica)"
                    >Glaive (replica)</a
                  >. For missions where we need to blend in with Vanduul forces
                  or operate in Vanduul-controlled space.
                </li>
              </ul>
            </section>

            <section id="anti-capital-ship">
              <h4>Anti-Capital Ship</h4>
              <p>
                A heavily armed ship designed to take on larger capital ships,
                equipped with powerful weapons such as torpedoes and beam
                weapons able to penetrate heavy armor.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Tiburon
                </li>
              </ul>
            </section>

            <section id="ground-bomber">
              <h4>Ground Bomber</h4>
              <p>
                A ship designed to deliver powerful ordnance against ground
                targets.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Retaliator
                </li>
                <li>
                  <strong>Scorched-Earth Variant:</strong>
                  A2 Hercules Starlifter. For missions where we need to deny the
                  enemy access to resources or territory, capable of delivering
                  powerful area-of-effect weapons to destroy infrastructure and
                  resources.
                </li>
              </ul>
            </section>

            <section id="stealth-bomber">
              <h4>Stealth Bomber</h4>
              <p>
                A ship designed to deliver powerful ordnance against high-value
                targets while avoiding detection, equipped with advanced stealth
                technology and capable of penetrating enemy defenses to strike
                critical infrastructure or capital ships.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Eclipse
                </li>
              </ul>
            </section>

            <section id="dropship">
              <h4>Dropship</h4>
              <p>
                A ship designed to transport troops and equipment to and from
                the battlefield whilst providing close air support and
                protection, capable of deploying forces directly into combat
                zones without the need for an escort or support.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Valkyrie
                </li>
                <li>
                  <strong>Vehicle Variant:</strong>
                  Asgard. A smaller version of the Valkyrie but with a larger
                  cargo bay designed to transport vehicles and heavy equipment,
                  capable of deploying forces directly into combat zones without
                  the need for an escort or support.
                </li>
              </ul>
            </section>

            <section id="stealth-dropship">
              <h4>Stealth Dropship</h4>
              <p>
                A ship designed to transport troops and equipment to and from
                the battlefield while avoiding detection, equipped with advanced
                stealth technology and capable of deploying forces directly into
                combat zones without the need for an escort or support.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Prowler
                </li>
              </ul>
            </section>

            <section id="boarding-ship">
              <h4>Boarding Ship</h4>
              <p>
                A ship designed to transport boarding parties and equipment for
                boarding operations, able to quickly and efficiently deploy
                forces onto enemy vessels or structures.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Legionnaire
                </li>
              </ul>
            </section>

            <section id="ship-of-the-line">
              <h4>Ship of the Line</h4>
              <p>
                A heavily armed and armored ship designed to serve as the
                backbone of our fleet, capable of engaging enemy capital ships
                and providing support for smaller vessels.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Perseus
                </li>
              </ul>
            </section>

            <section id="command-ship">
              <h4>Command Ship</h4>
              <p>
                A ship designed to serve as the command center for our fleet,
                equipped with advanced communication and sensor systems to
                coordinate fleet operations and provide situational awareness as
                well as dedicated medical facilities to support our personnel
                during extended missions.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Idris-K
                </li>
                <li>
                  <strong>Patrol Variant:</strong>
                  Polaris. A lighter and more agile variant designed for
                  reconnaissance and patrol missions, capable of operating
                  independently or as part of a larger fleet.
                </li>
              </ul>
            </section>

            <section id="carrier">
              <h4>Carrier</h4>
              <p>
                A ship designed to serve as a mobile staging point for our
                fleet, capable of launching and recovering smaller vessels and
                providing support for extended missions.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Kraken
                </li>
              </ul>
            </section>

            <section id="interdictor">
              <h4>Interdictor</h4>
              <p>
                A ship designed to disrupt enemy communications and sensor
                systems, capable of jamming or hacking enemy vessels to gain an
                advantage in combat or reconnaissance.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Vanguard Sentinel
                </li>
              </ul>
            </section>

            <section id="ambulance">
              <h4>Ambulance</h4>
              <p>
                A ship designed to provide medical support and evacuation for
                our personnel, equipped with advanced medical facilities and
                capable of transporting injured personnel to safety.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Terrapin Medic
                </li>
                <li>
                  <strong>Rescue Variant:</strong>
                  Cutlass Red. For search and rescue operations, capable of
                  quickly reaching and extracting personnel from dangerous
                  situations.
                </li>
                <li>
                  <strong>Field Hospital Variant:</strong>
                  Apollo Medivac. For advanced medical care during extended
                  missions, equipped with state-of-the-art medical facilities
                  and staffed by highly trained medical personnel.
                </li>
              </ul>
            </section>

            <section id="minelayer">
              <h4>Minelayer</h4>
              <p>
                A ship designed to deploy mines and other area-denial weapons,
                capable of creating defensive perimeters or disrupting enemy
                movements.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Nautilus
                </li>
              </ul>
            </section>

            <section id="snub-fighter">
              <h4>Snub Fighter</h4>
              <p>
                A small and agile fighter designed for hit-and-run tactics,
                capable of quickly engaging and disengaging from enemy forces.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Fury
                </li>
                <li>
                  <strong>Snub Bomber Variant:</strong>
                  Fury MX. Designed to deliver overwhelming missile firepower
                  against enemy targets, capable of quickly engaging and
                  disengaging from combat while delivering devastating strikes.
                </li>
              </ul>
            </section>

            <section id="anti-swarm-ship">
              <h4>Anti-Swarm Ship</h4>
              <p>
                A ship designed to engage and destroy smaller aerospace threats
                such as enemy fighters and ordnance, equipped with multiple
                rapid-fire weapons and advanced targeting systems to effectively
                counter many targets in parallel as well as providing
                overwhelming suppression against ground targets.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Hammerhead
                </li>
              </ul>
            </section>

            <section id="mining-vessel">
              <h4>Mining Vessel</h4>
              <p>
                A ship designed to extract and process resources from asteroids
                and other celestial bodies, equipped with advanced mining
                equipment and storage facilities to support sustained mining
                operations.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Mole (Orion once available)
                </li>
              </ul>
            </section>

            <section id="salvage-vessel">
              <h4>Salvage Vessel</h4>
              <p>
                A ship designed to extract and process resources from derelict
                ships and other space debris, equipped with advanced salvage
                equipment and storage facilities to support sustained salvage
                operations.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Reclaimer
                </li>
              </ul>
            </section>

            <section id="mothership">
              <h4>Mothership</h4>
              <p>
                A large and heavily equipped ship designed to serve as a mobile
                base of operations for our fleet, capable of supporting extended
                missions and providing facilities for repair, resupply, and
                personnel support.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Ironclad Assault
                </li>
              </ul>
            </section>

            <section id="freighter">
              <h4>Freighter</h4>
              <p>
                A large cargo ship designed for transporting goods and resources
                across the galaxy, equipped with extensive storage facilities
                and advanced navigation systems for long-distance travel.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Hull C (Hull E once available)
                </li>
              </ul>
            </section>

            <section id="refueler">
              <h4>Refueler</h4>
              <p>
                A ship designed to provide fuel and other resources to other
                vessels in space, equipped with advanced refueling systems and
                storage facilities to support extended operations.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Starfarer Gemini
                </li>
              </ul>
            </section>

            <section id="datarunner">
              <h4>Datarunner</h4>
              <p>
                A ship designed to transport sensitive data and information
                across the galaxy, equipped with advanced security systems and
                storage facilities to ensure the safe delivery of critical
                information.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Herald
                </li>
              </ul>
            </section>

            <section id="exploration-vessel">
              <h4>Exploration Vessel</h4>
              <p>
                A ship designed for deep space exploration, equipped with
                advanced sensors, long-range communication systems, and living
                quarters to support extended missions in uncharted regions of
                the galaxy.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Carrack
                </li>
              </ul>
            </section>

            <section id="repair-ship">
              <h4>Repair Ship</h4>
              <p>
                A ship designed for repairing and maintaining other vessels in
                space, equipped with advanced repair systems, tools, and storage
                facilities to support extended operations.
              </p>
              <ul>
                <li>
                  <strong>Primary Ship:</strong>
                  Crucible
                </li>
              </ul>
            </section>
          </section>
        </article>

        <article id="gear-loadouts">
          <h2>Gear Loadouts</h2>
          <p>
            The following loadouts are the standard issue equipment for members
            of the 174th Battle Group, organized by division.
          </p>

          <section id="marine-loadouts">
            <h3>Marine Loadouts</h3>

            <section id="heavy-loadout">
              <h4>Heavy Loadout</h4>
              <ul>
                <li>
                  <strong>Undersuit:</strong>
                  Stoneskin Undersuit
                </li>
                <li>
                  <strong>Helmet:</strong>
                  Morozov-SH Helmet
                </li>
                <li>
                  <strong>Armor:</strong>
                  Morozov-SH Core
                </li>
                <li>
                  <strong>Arms:</strong>
                  Morozov-SH Arms
                </li>
                <li>
                  <strong>Legs:</strong>
                  Morozov-SH Legs
                </li>
                <li>
                  <strong>Weapons:</strong>
                  <ul>
                    <li>Pulverizer LMG</li>
                    <li>TripleDown Shotgun Pistol</li>
                  </ul>
                </li>
              </ul>
            </section>

            <section id="scout-loadout">
              <h4>Scout Loadout</h4>
              <ul>
                <li>
                  <strong>Undersuit:</strong>
                  Stoneskin Undersuit
                </li>
                <li>
                  <strong>Helmet:</strong>
                  Arden-SL Helmet
                </li>
                <li>
                  <strong>Armor:</strong>
                  Arden-SL Core
                </li>
                <li>
                  <strong>Arms:</strong>
                  Arden-SL Arms
                </li>
                <li>
                  <strong>Legs:</strong>
                  Arden-SL Legs
                </li>
                <li>
                  <strong>Weapons:</strong>
                  <ul>
                    <li>P6-LR Sniper Rifle</li>
                    <li>Yubarev Pistol</li>
                  </ul>
                </li>
              </ul>
            </section>

            <section id="tactical-loadout">
              <h4>Tactical Loadout</h4>
              <ul>
                <li>
                  <strong>Undersuit:</strong>
                  Stoneskin Undersuit
                </li>
                <li>
                  <strong>Helmet:</strong>
                  DustUp Helmet Tactical
                </li>
                <li>
                  <strong>Armor:</strong>
                  DustUp Core Tactical
                </li>
                <li>
                  <strong>Arms:</strong>
                  DustUp Arms Tactical
                </li>
                <li>
                  <strong>Legs:</strong>
                  DustUp Legs Tactical
                </li>
                <li>
                  <strong>Weapons:</strong>
                  <ul>
                    <li>Killshot Rifle</li>
                    <li>S-38 Pistol</li>
                  </ul>
                </li>
              </ul>
            </section>
          </section>

          <section id="navy-loadouts">
            <h3>Navy Loadouts</h3>

            <section id="crew-loadout">
              <h4>Crew Loadout</h4>
              <ul>
                <li>
                  <strong>Undersuit:</strong>
                  Stoneskin Undersuit
                </li>
                <li>
                  <strong>Helmet:</strong>
                  Calico Helmet Tactical
                </li>
                <li>
                  <strong>Armor:</strong>
                  Calico Core Tactical
                </li>
                <li>
                  <strong>Arms:</strong>
                  Calico Arms Tactical
                </li>
                <li>
                  <strong>Legs:</strong>
                  Calico Legs Tactical
                </li>
                <li>
                  <strong>Weapons:</strong>
                  <ul>
                    <li>Arclight Pistol</li>
                  </ul>
                </li>
              </ul>
            </section>

            <section id="turret-gunner-loadout">
              <h4>Turret Gunner Loadout</h4>
              <p>
                Turret gunners are exposed to harsh conditions and potential
                enemy fire, so their loadout prioritizes durability and
                protection while still allowing for effective operation of their
                weapons.
              </p>
              <ul>
                <li>
                  <strong>Undersuit:</strong>
                  Stoneskin Undersuit
                </li>
                <li>
                  <strong>Helmet:</strong>
                  ADP-mk4 Helmet
                </li>
                <li>
                  <strong>Armor:</strong>
                  ADP-mk4 Core
                </li>
                <li>
                  <strong>Arms:</strong>
                  ADP-mk4 Arms
                </li>
                <li>
                  <strong>Legs:</strong>
                  ADP-mk4 Legs
                </li>
                <li>
                  <strong>Weapons:</strong>
                  <ul>
                    <li>Arclight Pistol</li>
                  </ul>
                </li>
              </ul>
            </section>

            <section id="pilot-loadout">
              <h4>Pilot Loadout</h4>
              <p>
                Pilots are responsible for navigating and controlling the ship,
                so their loadout focuses on mitigating g-forces.
              </p>
              <ul>
                <li>
                  <strong>Undersuit:</strong>
                  Tailwind Flight Suit
                </li>
                <li>
                  <strong>Helmet:</strong>
                  Tailwind Flight Helmet
                </li>
                <li>
                  <strong>Weapons:</strong>
                  <ul>
                    <li>Arclight Pistol</li>
                  </ul>
                </li>
              </ul>
            </section>
          </section>

          <section id="auxiliary-loadouts">
            <h3>Auxiliary Loadouts</h3>

            <section id="engineer-loadout">
              <h4>Engineer Loadout</h4>
              <ul>
                <li>
                  <strong>Undersuit:</strong>
                  Novikov Exploration Suit
                </li>
                <li>
                  <strong>Helmet:</strong>
                  Novikov Helmet
                </li>
                <li>
                  <strong>Weapons:</strong>
                  <ul>
                    <li>Cambio SRT</li>
                    <li>APX Fire Extinguisher</li>
                  </ul>
                </li>
                <li>
                  <strong>Gadgets:</strong>
                  <ul>
                    <li>
                      Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment
                    </li>
                  </ul>
                </li>
              </ul>
            </section>
          </section>
        </article>
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