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<!doctype html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>174th Battle Group Handbook</title>
    <link href="index.css" rel="stylesheet" />
  </head>
  <body class="dark:bg-stone-900 flex flex-row">
    <nav
      class="w-64 p-4 border-r border-stone-700 h-screen sticky top-0 overflow-y-auto hide-scrollbar flex flex-col gap-4"
    >
      <div id="search">
        <input
          type="text"
          id="search-input"
          placeholder="Search... (/)"
          class="w-full p-2 rounded bg-stone-800 text-white focus:outline-none focus:ring-2 focus:ring-stone-500"
        />
      </div>
      <div id="table-of-contents"></div>
    </nav>
    <main class="prose dark:prose-invert mx-auto p-4 max-w-xl">
      <article id="introduction">
        <h1>174th Battle Group Handbook</h1>
        <p>
          This handbook is intended to provide a comprehensive overview of the
          174th Battle Group, its structure, operations, and guidelines for
          members. It serves as a reference for both new recruits and seasoned
          members to ensure consistency and efficiency within the group.
        </p>
      </article>

      <article id="using-this-handbook">
        <h2>Using This Handbook</h2>
        <p>
          This handbook is organized into sections that cover various aspects of
          the 174th Battle Group. Each section is designed to provide clear and
          concise information on specific topics.
        </p>
        <p>
          Members are encouraged to familiarize themselves with the contents of
          this handbook and refer to it regularly to ensure they are adhering to
          the standards and expectations of the 174th Battle Group.
        </p>
      </article>

      <article id="departments">
        <h2>Departments</h2>
        <p>
          Departments govern specific gameplay loops and organisational
          activities across the group. Unlike divisions, which define a member's
          operational role, departments cut across divisional boundaries; a
          member belongs to both a division and a department. For example, an
          engineer holds a rank within the Auxiliary division but belongs to the
          Engineering department; a combat medic serves in the Marine division
          but belongs to the Medical department alongside dedicated medical
          officers in Auxiliary.
        </p>
        <ul>
          <li>
            <strong>Command:</strong> Responsible for overall leadership,
            strategy, and decision-making.
          </li>
          <li>
            <strong>Operations:</strong> Responsible for planning and executing
            missions.
          </li>
          <li>
            <strong>Human Resources:</strong> Manages recruitment, training, and
            personnel welfare.
          </li>
          <li>
            <strong>Medical:</strong> Responsible for the health and medical
            readiness of all personnel, including both field first aid and
            primary care.
          </li>
          <li>
            <strong>Engineering:</strong> Responsible for the maintenance,
            repair, and construction of ships, equipment, and facilities.
          </li>
          <li>
            <strong>Logistics:</strong> Manages supplies, equipment, and
            transportation.
          </li>
          <li>
            <strong>Mining:</strong> Oversees resource extraction and
            management.
          </li>
        </ul>
      </article>

      <article id="divisions">
        <h2>Divisions</h2>
        <p>
          The 174th Battle Group is organised into three distinct divisions:
          Naval, Marine, and Auxiliary. This structure reflects the
          fundamentally different operational environments and skill sets
          required to execute the full spectrum of the group's missions.
          Divisions define a member's operational role: how and where they do
          what they do. They are distinct from departments, which govern
          specific gameplay loops and functions that cut across all divisions.
        </p>

        <section id="naval-division">
          <h3>Naval</h3>
          <p>
            The Naval division encompasses all personnel whose primary role
            involves the operation, command, or crew of spacecraft. Naval
            personnel are responsible for projecting force across space,
            maintaining control of key transit corridors, and providing fire
            support and transport capability to the broader group.
          </p>
          <p>
            A dedicated naval structure is necessary because ship operations
            demand a distinct chain of command, specialised technical knowledge,
            and a culture built around vessel readiness and fleet coordination.
            Conflating ship crews with ground forces would dilute accountability
            and obscure the specific competencies each role demands.
          </p>
        </section>

        <section id="marine-division">
          <h3>Marine</h3>
          <p>
            The Marine division encompasses all personnel whose primary role
            involves ground combat, boarding actions, facility assault or
            defence, and close-quarters operations. Marines are the group's
            primary fighting force on foot, responsible for securing objectives
            that cannot be taken from orbit alone.
          </p>
          <p>
            A separate marine structure is necessary because ground and boarding
            operations require a different tactical doctrine, equipment
            standard, and leadership model to ship-based roles. Marines must
            train and operate independently of the fleet while remaining able to
            integrate seamlessly with Naval assets, a relationship that works
            best when each division has its own coherent hierarchy and identity.
          </p>
        </section>

        <section id="auxiliary-division">
          <h3>Auxiliary</h3>
          <p>
            The Auxiliary division encompasses all personnel whose primary role
            involves enabling the operational effectiveness of the Naval and
            Marine divisions. Auxiliary personnel ensure the group can sustain
            itself independently, maintain its assets, and generate the
            resources required for prolonged operations.
          </p>
          <p>
            A dedicated auxiliary structure is necessary because enablement
            roles require their own doctrine, career progression, and leadership
            chain. Embedding auxiliary personnel into operational divisions
            risks subordinating their work to short-term tactical priorities; a
            separate division ensures that logistics, medical readiness, and
            resource generation receive sustained command attention and are
            treated as strategic priorities in their own right.
          </p>
        </section>
      </article>

      <article id="roles">
        <h2>Roles</h2>
        <p>
          Roles define the specific position a member fills within their
          division. A member holds one role at a time, which governs their
          primary responsibilities during operations.
        </p>
        <p>
          Role assignments are preferential and cannot be guaranteed. Command
          will always make every effort to place members in their desired role,
          but operational requirements may mean that a member is asked to fill a
          different position. Members are encouraged to express their
          preferences and will be accommodated wherever possible.
        </p>

        <section id="naval-roles">
          <h3>Naval</h3>
          <ul>
            <li>Ship Captain</li>
            <li>Pilot</li>
            <li>Helmsman</li>
            <li>Gunner</li>
          </ul>
        </section>

        <section id="marine-roles">
          <h3>Marine</h3>
          <ul>
            <li>Tactical Marine</li>
            <li>Heavy Marine</li>
            <li>Scout Marine</li>
            <li>Combat Medic</li>
            <li>Combat Engineer</li>
            <li>Warden</li>
          </ul>
        </section>

        <section id="auxiliary-roles">
          <h3>Auxiliary</h3>
          <ul>
            <li>Engineer</li>
            <li>Hazardous Materials Specialist</li>
            <li>Medical Doctor</li>
            <li>Quartermaster</li>
            <li>Cargo Technician</li>
            <li>Craftsman</li>
            <li>Mining Technician</li>
            <li>Salvage Operator</li>
            <li>Expeditionary Analyst</li>
            <li>Intelligence Agent</li>
          </ul>
        </section>
      </article>

      <article id="ranks">
        <h2>Ranks</h2>
        <p>
          The 174th Battle Group uses a rank system to denote hierarchy and
          roles within its divisions. Below is a breakdown of the ranks for each
          division:
        </p>
        <table>
          <thead>
            <tr>
              <th></th>
              <th>Description</th>
              <th>Naval</th>
              <th>Marine</th>
              <th>Auxiliary</th>
            </tr>
          </thead>
          <tbody>
            <tr>
              <td><a href="#rank-0">Rank 0</a></td>
              <td>Entry-level</td>
              <td>Cadet</td>
              <td>Private</td>
              <td>Trainee</td>
            </tr>
            <tr>
              <td><a href="#rank-1">Rank 1</a></td>
              <td>Proven experience</td>
              <td>Ensign</td>
              <td>Corporal</td>
              <td>Technician</td>
            </tr>
            <tr>
              <td><a href="#rank-2">Rank 2</a></td>
              <td>Specialised role</td>
              <td>Lieutenant</td>
              <td>Sergeant</td>
              <td>Specialist</td>
            </tr>
            <tr>
              <td><a href="#rank-3">Rank 3</a></td>
              <td>Tactical leadership</td>
              <td>Captain</td>
              <td>Major</td>
              <td>Supervisor</td>
            </tr>
            <tr>
              <td><a href="#rank-4">Rank 4</a></td>
              <td>Operational leadership</td>
              <td>Commodore</td>
              <td>Commander</td>
              <td>Chief</td>
            </tr>
            <tr>
              <td><a href="#rank-5">Rank 5</a></td>
              <td>Strategic command</td>
              <td>Admiral</td>
              <td>General</td>
              <td>Marshal</td>
            </tr>
          </tbody>
        </table>

        <section id="rank-0">
          <h3>Rank 0: Entry Level</h3>
          <p>
            Assigned to all new recruits on joining the group. No prior
            experience or requirements. Members at this rank are expected to
            complete their initial training period before advancing.
          </p>
        </section>

        <section id="rank-1">
          <h3>Rank 1: Proven Experience</h3>
          <p>
            Requires demonstrated competence and commitment following the
            initial training period. Members at this rank have shown they can
            operate reliably within their division.
          </p>
        </section>

        <section id="rank-2">
          <h3>Rank 2: Specialised Role</h3>
          <p>
            Requires established expertise in a specific discipline within their
            department. Rank 2 is the minimum rank required to hold a defined
            role within a department.
          </p>
        </section>

        <section id="rank-3">
          <h3>Rank 3: Tactical Leadership</h3>
          <p>
            The lowest leadership rank. Requires the demonstrated ability to
            lead a small team and take responsibility for their performance and
            welfare. Members at this rank are expected to make tactical
            decisions independently.
          </p>
        </section>

        <section id="rank-4">
          <h3>Rank 4: Operational Leadership</h3>
          <p>
            Requires a proven track record of tactical leadership at Rank 3.
            Members at this rank lead other leaders, coordinating multiple teams
            or assets toward a broader operational objective.
          </p>
        </section>

        <section id="rank-5">
          <h3>Rank 5: Strategic Command</h3>
          <p>
            The highest rank within each division. Reserved for members who have
            demonstrated sustained operational leadership at the highest level.
            Responsible for divisional direction, long-term capability, and
            representing the division in group-wide decisions.
          </p>
        </section>
      </article>

      <article id="command-structure">
        <h2>Command Structure</h2>
        <p>
          The 174th Battle Group is governed by a council of three: the Admiral
          (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds
          Rank 5 within their division and together form the highest
          decision-making authority in the group. No single individual outranks
          the others; authority at the top level is collective.
        </p>

        <section id="chain-of-command">
          <h3>Chain of Command</h3>
          <p>
            Within each division, authority flows downward by rank. Members
            follow the orders of the nearest ranking member above them in their
            own division. Rank 3 is the lowest rank at which a member holds
            formal leadership responsibility; members below Rank 3 are not
            expected to direct others.
          </p>
          <p>
            Department heads hold authority within their domain regardless of
            divisional rank. A member must follow direction from their
            department head on matters within that department's scope. However,
            the council of Rank 5s may override any department head by vote.
          </p>
        </section>

        <section id="operational-authority">
          <h3>Operational Authority</h3>
          <p>
            During active operations, a ship's captain holds complete authority
            over everything that occurs aboard their vessel. This applies to all
            personnel on board regardless of division or department, including
            Marine and Auxiliary members embarked for a mission. Captains are
            expected to exercise this authority in accordance with group
            procedures; the scope of their authority is operational, not
            administrative.
          </p>
        </section>

        <section id="decision-making">
          <h3>Decision-Making</h3>
          <p>Decisions are made at the lowest appropriate level:</p>
          <ul>
            <li>
              <strong>Major decisions</strong> — changes to group structure,
              policy, or direction — are made by a vote of the Rank 5 council. A
              majority is required to pass.
            </li>
            <li>
              <strong>Routine decisions</strong> within a division or department
              are made by the relevant division leader or department head
              without requiring a council vote.
            </li>
            <li>
              <strong>Community votes</strong> may be called for decisions that
              affect the group broadly. All members Rank 1 and above are
              eligible to participate.
            </li>
          </ul>
        </section>
      </article>

      <article id="joining-process">
        <h2>Joining Process</h2>
        <p>
          The following describes the full path from initial contact to
          confirmed membership. Every step applies to all applicants without
          exception; officers do not have the authority to bypass the process
          for any individual.
        </p>

        <section id="prerequisites">
          <h3>Prerequisites</h3>
          <p>
            Before applying, a prospective member must meet all of the following
            requirements. Applications that do not meet these criteria will not
            proceed.
          </p>
          <ul>
            <li>
              <strong>Age:</strong> Applicants must be at least 18 years old.
              The 174th Battle Group operates as an adult community; this
              requirement is non-negotiable.
            </li>
            <li>
              <strong>Star Citizen account:</strong> Applicants must own a copy
              of Star Citizen and hold a verified RSI account in good standing.
              The group does not accept applicants who have not purchased the
              game.
            </li>
            <li>
              <strong>No prior bans:</strong> Applicants must not have been
              previously banned from the 174th Battle Group or from any other
              group known to leadership. Known ban histories must be disclosed
              during the interview; undisclosed prior bans discovered later are
              grounds for immediate removal.
            </li>
          </ul>
        </section>

        <section id="application">
          <h3>Application</h3>
          <p>
            The joining process begins when a prospective member joins the
            group's Discord server. On joining, they are automatically presented
            with a short questionnaire covering basic information: their RSI
            handle, their age, their prior Star Citizen experience, and their
            areas of interest within the group.
          </p>
          <p>
            Once the questionnaire is submitted, an available officer will
            arrange a voice interview. This is conducted on the group's Discord
            server and is the primary vetting step. The interview serves three
            purposes: to verify the information provided in the questionnaire,
            to assess whether the applicant is a good fit for the group's
            culture and expectations, and to give the applicant the opportunity
            to ask questions before committing.
          </p>
          <p>
            Following the interview, the officer makes an accept or decline
            decision. If the applicant is declined, the officer must provide a
            brief reason. Declined applicants may reapply after 30 days unless
            the decline was on the grounds of a prior ban or conduct, in which
            case the matter is referred to the Rank 5 council.
          </p>
        </section>

        <section id="onboarding">
          <h3>Onboarding</h3>
          <p>
            Accepted applicants are onboarded immediately following the
            interview. The following steps are completed before the new recruit
            participates in any group activity:
          </p>
          <ul>
            <li>
              <strong>Discord role:</strong> The Rank 0 role is assigned,
              granting access to member-only channels.
            </li>
            <li>
              <strong>RSI org invite:</strong> An invitation to join the group's
              RSI organisation is sent. The recruit is expected to accept within
              48 hours.
            </li>
            <li>
              <strong>Introduction post:</strong> The recruit posts a brief
              introduction in the designated welcome channel. This is not
              optional; it is the first step in becoming known to the group.
            </li>
            <li>
              <strong>Mentor assignment:</strong> The recruit is assigned a
              mentor: an experienced member, Rank 2 or above, from their area of
              interest. The mentor is the recruit's primary point of contact
              throughout the probation period.
            </li>
          </ul>
          <p>
            Division assignment is not made at this stage. Recruits enter the
            group as undeclared and spend the probation period determining where
            they fit before the formal assignment is made.
          </p>
        </section>

        <section id="probation-period">
          <h3>Probation Period</h3>
          <p>
            All new members begin at Rank 0 and remain on probation until they
            advance to Rank 1. The probation period has no fixed end date; it
            concludes when the recruit meets the advancement requirements.
            During this period, the recruit has full access to group activities
            but does not hold a formal role and may not exercise any authority
            over other members.
          </p>
          <p>Training during probation is structured around two activities:</p>
          <ul>
            <li>
              <strong>Shadowing:</strong> Recruits attend operations and
              activities alongside experienced members. This is the primary way
              recruits learn the group's procedures, communication standards,
              and expectations in practice. Recruits are expected to observe
              before acting and to ask their mentor when uncertain.
            </li>
            <li>
              <strong>Department drills:</strong> Departments organise periodic
              drills covering their specific discipline: ship combat and
              formation flying for Naval, FPS exercises and boarding drills for
              Marine, and field repair and resource operations for Auxiliary.
              Recruits are expected to attend drills relevant to their intended
              area and to treat them as a required part of their training, not
              an optional extra.
            </li>
          </ul>
          <p>
            Mentors are expected to provide regular feedback to the recruit
            throughout the probation period and to raise any concerns with their
            division leader or department head promptly. Recruits who are
            struggling should be given guidance before any formal escalation.
          </p>
        </section>

        <section id="advancing-to-rank-1">
          <h3>Advancing to Rank 1</h3>
          <p>
            Advancement from Rank 0 to Rank 1 marks the end of probation and
            formal entry into the group as a full member. To advance, a recruit
            must satisfy all of the following:
          </p>
          <ul>
            <li>
              <strong>Minimum participation:</strong> The recruit must have
              attended at least three group sessions. Sessions count only if the
              recruit was an active participant, not merely present.
            </li>
            <li>
              <strong>Drill attendance:</strong> The recruit must have attended
              at least one drill run by the department of their intended
              division. This is the single most concrete indicator of whether
              they are prepared for the role.
            </li>
            <li>
              <strong>Minimum time:</strong> At least two weeks must have
              elapsed since the recruit joined. This ensures that advancement
              reflects consistent participation over time, not a concentrated
              burst of activity.
            </li>
            <li>
              <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer,
              typically the recruit's mentor or their division leader, must
              confirm that the recruit is ready to advance. This sign-off
              reflects a judgment that the recruit understands and upholds the
              group's standards and is a good fit for full membership.
            </li>
          </ul>
          <p>
            On advancing to Rank 1, the recruit's division is formally assigned
            based on the area they trained in. If the recruit has not settled on
            a division, the assigning officer and mentor will make the
            recommendation based on what was observed during probation. The
            recruit is granted the Rank 1 Discord role for their division and is
            eligible to begin working toward a defined role within their
            department.
          </p>
        </section>
      </article>

      <article id="rules-of-engagement">
        <h2>Rules of Engagement</h2>
        <p>
          The Rules of Engagement define when and how members of the 174th
          Battle Group are authorised to use force. All members are expected to
          know and follow these rules at all times. Failure to do so may result
          in disciplinary action.
        </p>

        <section id="authorised-use-of-force">
          <h3>Authorised Use of Force</h3>
          <p>Force is authorised only under the following conditions:</p>
          <ul>
            <li>
              <strong>Direct hostile action:</strong> A target has taken hostile
              action against group members or assets.
            </li>
            <li>
              <strong>Demonstrated hostile intent:</strong> A target has
              displayed clear hostile intent, such as weapons charged and
              directed at group personnel or an aggressive approach with no
              communication.
            </li>
            <li>
              <strong>Standing orders:</strong> Command has designated the
              target hostile by standing order prior to the engagement.
            </li>
            <li>
              <strong>Active contract or mission objective:</strong> The target
              is identified as an objective within a sanctioned mission or
              contract.
            </li>
            <li>
              <strong>Defence of a neutral or civilian:</strong> A neutral or
              civilian is under active attack and the group has the capacity to
              intervene.
            </li>
          </ul>
        </section>

        <section id="escalation-and-warning">
          <h3>Escalation and Warning</h3>
          <p>
            Unless a member or the group is under active fire, a warning must be
            issued before engaging. Members must make a reasonable attempt to
            communicate intent and allow the target an opportunity to stand
            down. If the target does not respond or continues to advance, force
            may be used under the applicable condition above.
          </p>
          <p>
            Offensive engagements, where the group initiates contact against a
            target not currently attacking, require explicit authorisation from
            a Rank 4 or higher officer, or from the council. Individual members
            may not initiate offensive action on their own authority.
          </p>
        </section>

        <section id="civilians-and-neutrals">
          <h3>Civilians and Neutrals</h3>
          <p>
            The default stance toward civilians and neutral parties is to avoid
            interaction entirely. Members must not provoke, threaten, or engage
            neutral parties without authorisation. If a neutral becomes a direct
            threat, the escalation process applies before force may be used.
          </p>
        </section>

        <section id="surrendered-and-fleeing-enemies">
          <h3>Surrendered and Fleeing Enemies</h3>
          <p>
            Enemies who surrender or attempt to flee must be pursued and
            captured where possible. Lethal force against a surrendered or
            fleeing enemy is a last resort, permitted only when capture is not
            feasible and the enemy remains an active threat. Rank 3 and above
            may authorise the release of a captured enemy if operational
            circumstances require it.
          </p>
        </section>

        <section id="prohibited-actions">
          <h3>Prohibited Actions</h3>
          <p>
            The following actions are prohibited at all times, regardless of
            orders:
          </p>
          <ul>
            <li>
              <strong>Impairing medical vessels:</strong> Medical ships must not
              be attacked, disabled, or obstructed unless the vessel is
              confirmed hostile and the group has its own medical capacity
              available.
            </li>
            <li>
              <strong>Destroying escape pods:</strong> Escape pods must never be
              destroyed. Members are expected to pursue and capture them where
              possible.
            </li>
            <li>
              <strong>Griefing:</strong> Harassment, repeated unprovoked
              attacks, and any conduct intended to ruin the experience of other
              players is strictly prohibited.
            </li>
          </ul>
        </section>

        <section id="friendly-fire">
          <h3>Friendly Fire</h3>
          <p>
            All friendly fire incidents, accidental or otherwise, must be
            reported to the commanding officer immediately and documented.
            Members involved must stand down and await instruction before
            continuing the engagement.
          </p>
        </section>

        <section id="target-verification">
          <h3>Target Verification</h3>
          <p>
            Before engaging any target, members must have visual confirmation of
            hostile action or recognised hostile markings. Uncertainty is not
            sufficient grounds to open fire. If a member cannot confirm a target
            is hostile, they must hold fire and seek clarification from their
            commanding officer.
          </p>
        </section>
      </article>

      <article id="code-of-conduct">
        <h2>Code of Conduct</h2>
        <p>
          The Code of Conduct sets out the standards of behaviour expected of
          all members of the 174th Battle Group. It applies across all group
          platforms and activities: in-game, on Discord, on any other group
          tools, and on external platforms when a member is visibly representing
          the group. Membership is conditional on upholding these standards.
        </p>

        <section id="expected-behaviour">
          <h3>Expected Behaviour</h3>
          <p>All members are expected to:</p>
          <ul>
            <li>
              Treat all members and non-members with respect at all times.
            </li>
            <li>
              Refrain from harassment, hate speech, and discrimination in any
              form.
            </li>
            <li>Follow the orders of ranking members during operations.</li>
            <li>
              Raise disputes through proper channels rather than through direct
              confrontation.
            </li>
            <li>Be honest with leadership and fellow members.</li>
          </ul>
        </section>

        <section id="disciplinary-process">
          <h3>Disciplinary Process</h3>
          <p>
            Discipline is handled on a case by case basis. There are no fixed
            tiers; the response is proportionate to the severity and context of
            the conduct in question.
          </p>
          <ul>
            <li>
              <strong>Informal warning:</strong> Any Rank 3 or above may issue
              an informal warning for minor conduct issues.
            </li>
            <li>
              <strong>Formal warning:</strong> A Rank 4 officer or department
              head may issue a formal warning for more serious or repeated
              issues.
            </li>
            <li>
              <strong>Removal:</strong> Removal from the group requires a vote
              of the Rank 5 council. A majority is required to pass.
            </li>
          </ul>
          <p>
            Members subject to disciplinary action have the right to present
            their account of events before a decision is reached. Inactivity is
            not treated as a conduct issue and is governed separately.
          </p>
        </section>

        <section id="grounds-for-immediate-removal">
          <h3>Grounds for Immediate Removal</h3>
          <p>
            The following offences result in immediate removal from the group
            without prior warning. The council may vote to make the removal
            permanent.
          </p>
          <ul>
            <li>Cheating or exploiting game mechanics.</li>
            <li>
              Doxxing or sharing personal information about another member
              without their consent.
            </li>
            <li>Hate speech or discrimination of any kind.</li>
            <li>Threatening or blackmailing members.</li>
          </ul>
        </section>

        <section id="appeals">
          <h3>Appeals</h3>
          <p>
            Any member who has received a formal warning or been removed from
            the group may appeal the decision to the full Rank 5 council. The
            council will review the appeal and reach a final decision by
            majority vote. Appeal decisions are binding.
          </p>
        </section>
      </article>

      <article id="leave-of-absence">
        <h2>Leave of Absence</h2>
        <p>
          A Leave of Absence allows members to step back from group activities
          temporarily without losing their standing. Members are encouraged to
          give notice rather than simply going quiet, both out of courtesy and
          to ensure their absence is not misread as disengagement.
        </p>

        <section id="requesting-leave">
          <h3>Requesting Leave</h3>
          <p>
            Members going on leave should post a notice in the designated
            Discord channel. There is no hard notice period; as much advance
            notice as possible is appreciated but not required. The notice
            should include an expected return date if known, and a rough
            duration if not.
          </p>
        </section>

        <section id="duration">
          <h3>Duration</h3>
          <p>
            There is no maximum leave duration. Members may be absent for as
            long as necessary. If leave extends significantly beyond the
            originally stated period, members are encouraged to post an update
            in the leave channel so leadership can plan accordingly.
          </p>
          <p>
            Members holding Rank 3 or above must check in at least once per
            month during an extended absence. This ensures that leadership
            positions can be managed appropriately and that the group is not
            left without visibility over its senior members.
          </p>
        </section>

        <section id="rank-during-leave">
          <h3>Rank During Leave</h3>
          <p>
            A member's rank is held for them while on leave. Where operational
            necessity requires it, a leadership position may be temporarily
            filled by another member during the absence. On return, the original
            rank is fully restored.
          </p>
        </section>

        <section id="returning-from-leave">
          <h3>Returning from Leave</h3>
          <p>
            On returning from leave, members should check in with their
            department head or division leader before resuming normal
            activities. This ensures they are briefed on anything that changed
            during their absence and can be reintegrated smoothly.
          </p>
        </section>

        <section id="unannounced-absence">
          <h3>Unannounced Absence</h3>
          <p>
            If a member goes inactive without notice, a Rank 3 or above will
            attempt to make contact before any further action is taken.
            Unannounced absence is not treated as a conduct issue unless contact
            goes unanswered for an extended period, at which point the matter
            may be escalated to the disciplinary process.
          </p>
        </section>
      </article>

      <article id="fleet-composition">
        <h2>Fleet Composition</h2>

        <section id="fleet-design-principles">
          <h3>Design Principles</h3>
          <p>
            The fleet composition must adhere to the following design
            principles:
          </p>
          <ul>
            <li>
              <strong>Self-Sufficiency:</strong> We are disconnected from UEE
              supply lines, so we need to be able to maintain and repair our
              ships independently.
            </li>
            <li>
              <strong>Versatility:</strong> Our fleet must be capable of
              handling a wide range of missions, from combat to exploration to
              trade.
            </li>
            <li>
              <strong>Quality over Quantity:</strong> We will prioritize
              maintaining a smaller fleet of high-quality, well-maintained ships
              over a larger fleet of lower-quality vessels.
            </li>
          </ul>
        </section>

        <section id="standard-issue-ships">
          <h3>Standard Issue Ships</h3>
          <p>
            Though we may have access to a variety of ships, the following are
            the standard issue ships that we will maintain in our fleet:
          </p>

          <section id="space-superiority-fighter">
            <h4>Space Superiority Fighter</h4>
            <p>
              A fast and agile fighter designed for space combat, capable of
              engaging enemy ships and screening for larger vessels.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Scorpius
              </li>
              <li>
                <strong>Vanduul Variant:</strong>
                <a href="https://starcitizen.tools/Glaive_(replica)"
                  >Glaive (replica)</a
                >. For missions where we need to blend in with Vanduul forces or
                operate in Vanduul-controlled space.
              </li>
            </ul>
          </section>

          <section id="anti-capital-ship">
            <h4>Anti-Capital Ship</h4>
            <p>
              A heavily armed ship designed to take on larger capital ships,
              equipped with powerful weapons such as torpedoes and beam weapons
              able to penetrate heavy armor.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Tiburon
              </li>
            </ul>
          </section>

          <section id="ground-bomber">
            <h4>Ground Bomber</h4>
            <p>
              A ship designed to deliver powerful ordnance against ground
              targets.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Retaliator
              </li>
              <li>
                <strong>Scorched-Earth Variant:</strong>
                A2 Hercules Starlifter. For missions where we need to deny the
                enemy access to resources or territory, capable of delivering
                powerful area-of-effect weapons to destroy infrastructure and
                resources.
              </li>
            </ul>
          </section>

          <section id="stealth-bomber">
            <h4>Stealth Bomber</h4>
            <p>
              A ship designed to deliver powerful ordnance against high-value
              targets while avoiding detection, equipped with advanced stealth
              technology and capable of penetrating enemy defenses to strike
              critical infrastructure or capital ships.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Eclipse
              </li>
            </ul>
          </section>

          <section id="dropship">
            <h4>Dropship</h4>
            <p>
              A ship designed to transport troops and equipment to and from the
              battlefield whilst providing close air support and protection,
              capable of deploying forces directly into combat zones without the
              need for an escort or support.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Valkyrie
              </li>
              <li>
                <strong>Vehicle Variant:</strong>
                Asgard. A smaller version of the Valkyrie but with a larger
                cargo bay designed to transport vehicles and heavy equipment,
                capable of deploying forces directly into combat zones without
                the need for an escort or support.
              </li>
            </ul>
          </section>

          <section id="stealth-dropship">
            <h4>Stealth Dropship</h4>
            <p>
              A ship designed to transport troops and equipment to and from the
              battlefield while avoiding detection, equipped with advanced
              stealth technology and capable of deploying forces directly into
              combat zones without the need for an escort or support.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Prowler
              </li>
            </ul>
          </section>

          <section id="boarding-ship">
            <h4>Boarding Ship</h4>
            <p>
              A ship designed to transport boarding parties and equipment for
              boarding operations, able to quickly and efficiently deploy forces
              onto enemy vessels or structures.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Legionnaire
              </li>
            </ul>
          </section>

          <section id="ship-of-the-line">
            <h4>Ship of the Line</h4>
            <p>
              A heavily armed and armored ship designed to serve as the backbone
              of our fleet, capable of engaging enemy capital ships and
              providing support for smaller vessels.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Perseus
              </li>
            </ul>
          </section>

          <section id="command-ship">
            <h4>Command Ship</h4>
            <p>
              A ship designed to serve as the command center for our fleet,
              equipped with advanced communication and sensor systems to
              coordinate fleet operations and provide situational awareness as
              well as dedicated medical facilities to support our personnel
              during extended missions.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Idris-K
              </li>
              <li>
                <strong>Patrol Variant:</strong>
                Polaris. A lighter and more agile variant designed for
                reconnaissance and patrol missions, capable of operating
                independently or as part of a larger fleet.
              </li>
            </ul>
          </section>

          <section id="carrier">
            <h4>Carrier</h4>
            <p>
              A ship designed to serve as a mobile staging point for our fleet,
              capable of launching and recovering smaller vessels and providing
              support for extended missions.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Kraken
              </li>
            </ul>
          </section>

          <section id="interdictor">
            <h4>Interdictor</h4>
            <p>
              A ship designed to disrupt enemy communications and sensor
              systems, capable of jamming or hacking enemy vessels to gain an
              advantage in combat or reconnaissance.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Vanguard Sentinel
              </li>
            </ul>
          </section>

          <section id="ambulance">
            <h4>Ambulance</h4>
            <p>
              A ship designed to provide medical support and evacuation for our
              personnel, equipped with advanced medical facilities and capable
              of transporting injured personnel to safety.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Terrapin Medic
              </li>
              <li>
                <strong>Rescue Variant:</strong>
                Cutlass Red. For search and rescue operations, capable of
                quickly reaching and extracting personnel from dangerous
                situations.
              </li>
              <li>
                <strong>Field Hospital Variant:</strong>
                Apollo Medivac. For advanced medical care during extended
                missions, equipped with state-of-the-art medical facilities and
                staffed by highly trained medical personnel.
              </li>
            </ul>
          </section>

          <section id="minelayer">
            <h4>Minelayer</h4>
            <p>
              A ship designed to deploy mines and other area-denial weapons,
              capable of creating defensive perimeters or disrupting enemy
              movements.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Nautilus
              </li>
            </ul>
          </section>

          <section id="snub-fighter">
            <h4>Snub Fighter</h4>
            <p>
              A small and agile fighter designed for hit-and-run tactics,
              capable of quickly engaging and disengaging from enemy forces.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Fury
              </li>
              <li>
                <strong>Snub Bomber Variant:</strong>
                Fury MX. Designed to deliver overwhelming missile firepower
                against enemy targets, capable of quickly engaging and
                disengaging from combat while delivering devastating strikes.
              </li>
            </ul>
          </section>

          <section id="anti-swarm-ship">
            <h4>Anti-Swarm Ship</h4>
            <p>
              A ship designed to engage and destroy smaller aerospace threats
              such as enemy fighters and ordnance, equipped with multiple
              rapid-fire weapons and advanced targeting systems to effectively
              counter many targets in parallel as well as providing overwhelming
              suppression against ground targets.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Hammerhead
              </li>
            </ul>
          </section>

          <section id="mining-vessel">
            <h4>Mining Vessel</h4>
            <p>
              A ship designed to extract and process resources from asteroids
              and other celestial bodies, equipped with advanced mining
              equipment and storage facilities to support sustained mining
              operations.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Mole (Orion once available)
              </li>
            </ul>
          </section>

          <section id="salvage-vessel">
            <h4>Salvage Vessel</h4>
            <p>
              A ship designed to extract and process resources from derelict
              ships and other space debris, equipped with advanced salvage
              equipment and storage facilities to support sustained salvage
              operations.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Reclaimer
              </li>
            </ul>
          </section>

          <section id="mothership">
            <h4>Mothership</h4>
            <p>
              A large and heavily equipped ship designed to serve as a mobile
              base of operations for our fleet, capable of supporting extended
              missions and providing facilities for repair, resupply, and
              personnel support.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Ironclad Assault
              </li>
            </ul>
          </section>

          <section id="freighter">
            <h4>Freighter</h4>
            <p>
              A large cargo ship designed for transporting goods and resources
              across the galaxy, equipped with extensive storage facilities and
              advanced navigation systems for long-distance travel.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Hull C (Hull E once available)
              </li>
            </ul>
          </section>

          <section id="refueler">
            <h4>Refueler</h4>
            <p>
              A ship designed to provide fuel and other resources to other
              vessels in space, equipped with advanced refueling systems and
              storage facilities to support extended operations.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Starfarer Gemini
              </li>
            </ul>
          </section>

          <section id="datarunner">
            <h4>Datarunner</h4>
            <p>
              A ship designed to transport sensitive data and information across
              the galaxy, equipped with advanced security systems and storage
              facilities to ensure the safe delivery of critical information.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Herald
              </li>
            </ul>
          </section>

          <section id="exploration-vessel">
            <h4>Exploration Vessel</h4>
            <p>
              A ship designed for deep space exploration, equipped with advanced
              sensors, long-range communication systems, and living quarters to
              support extended missions in uncharted regions of the galaxy.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Carrack
              </li>
            </ul>
          </section>

          <section id="repair-ship">
            <h4>Repair Ship</h4>
            <p>
              A ship designed for repairing and maintaining other vessels in
              space, equipped with advanced repair systems, tools, and storage
              facilities to support extended operations.
            </p>
            <ul>
              <li>
                <strong>Primary Ship:</strong>
                Crucible
              </li>
            </ul>
          </section>
        </section>
      </article>

      <article id="gear-loadouts">
        <h2>Gear Loadouts</h2>
        <p>
          The following loadouts are the standard issue equipment for members of
          the 174th Battle Group, organized by division.
        </p>

        <section id="marine-loadouts">
          <h3>Marine Loadouts</h3>

          <section id="heavy-loadout">
            <h4>Heavy Loadout</h4>
            <ul>
              <li>
                <strong>Undersuit:</strong>
                Stoneskin Undersuit
              </li>
              <li>
                <strong>Helmet:</strong>
                Morozov-SH Helmet
              </li>
              <li>
                <strong>Armor:</strong>
                Morozov-SH Core
              </li>
              <li>
                <strong>Arms:</strong>
                Morozov-SH Arms
              </li>
              <li>
                <strong>Legs:</strong>
                Morozov-SH Legs
              </li>
              <li>
                <strong>Weapons:</strong>
                <ul>
                  <li>Pulverizer LMG</li>
                  <li>TripleDown Shotgun Pistol</li>
                </ul>
              </li>
            </ul>
          </section>

          <section id="scout-loadout">
            <h4>Scout Loadout</h4>
            <ul>
              <li>
                <strong>Undersuit:</strong>
                Stoneskin Undersuit
              </li>
              <li>
                <strong>Helmet:</strong>
                Arden-SL Helmet
              </li>
              <li>
                <strong>Armor:</strong>
                Arden-SL Core
              </li>
              <li>
                <strong>Arms:</strong>
                Arden-SL Arms
              </li>
              <li>
                <strong>Legs:</strong>
                Arden-SL Legs
              </li>
              <li>
                <strong>Weapons:</strong>
                <ul>
                  <li>P6-LR Sniper Rifle</li>
                  <li>Yubarev Pistol</li>
                </ul>
              </li>
            </ul>
          </section>

          <section id="tactical-loadout">
            <h4>Tactical Loadout</h4>
            <ul>
              <li>
                <strong>Undersuit:</strong>
                Stoneskin Undersuit
              </li>
              <li>
                <strong>Helmet:</strong>
                DustUp Helmet Tactical
              </li>
              <li>
                <strong>Armor:</strong>
                DustUp Core Tactical
              </li>
              <li>
                <strong>Arms:</strong>
                DustUp Arms Tactical
              </li>
              <li>
                <strong>Legs:</strong>
                DustUp Legs Tactical
              </li>
              <li>
                <strong>Weapons:</strong>
                <ul>
                  <li>Killshot Rifle</li>
                  <li>S-38 Pistol</li>
                </ul>
              </li>
            </ul>
          </section>
        </section>

        <section id="navy-loadouts">
          <h3>Navy Loadouts</h3>

          <section id="crew-loadout">
            <h4>Crew Loadout</h4>
            <ul>
              <li>
                <strong>Undersuit:</strong>
                Stoneskin Undersuit
              </li>
              <li>
                <strong>Helmet:</strong>
                Calico Helmet Tactical
              </li>
              <li>
                <strong>Armor:</strong>
                Calico Core Tactical
              </li>
              <li>
                <strong>Arms:</strong>
                Calico Arms Tactical
              </li>
              <li>
                <strong>Legs:</strong>
                Calico Legs Tactical
              </li>
              <li>
                <strong>Weapons:</strong>
                <ul>
                  <li>Arclight Pistol</li>
                </ul>
              </li>
            </ul>
          </section>

          <section id="turret-gunner-loadout">
            <h4>Turret Gunner Loadout</h4>
            <p>
              Turret gunners are exposed to harsh conditions and potential enemy
              fire, so their loadout prioritizes durability and protection while
              still allowing for effective operation of their weapons.
            </p>
            <ul>
              <li>
                <strong>Undersuit:</strong>
                Stoneskin Undersuit
              </li>
              <li>
                <strong>Helmet:</strong>
                ADP-mk4 Helmet
              </li>
              <li>
                <strong>Armor:</strong>
                ADP-mk4 Core
              </li>
              <li>
                <strong>Arms:</strong>
                ADP-mk4 Arms
              </li>
              <li>
                <strong>Legs:</strong>
                ADP-mk4 Legs
              </li>
              <li>
                <strong>Weapons:</strong>
                <ul>
                  <li>Arclight Pistol</li>
                </ul>
              </li>
            </ul>
          </section>

          <section id="pilot-loadout">
            <h4>Pilot Loadout</h4>
            <p>
              Pilots are responsible for navigating and controlling the ship, so
              their loadout focuses on mitigating g-forces.
            </p>
            <ul>
              <li>
                <strong>Undersuit:</strong>
                Tailwind Flight Suit
              </li>
              <li>
                <strong>Helmet:</strong>
                Tailwind Flight Helmet
              </li>
              <li>
                <strong>Weapons:</strong>
                <ul>
                  <li>Arclight Pistol</li>
                </ul>
              </li>
            </ul>
          </section>
        </section>

        <section id="auxiliary-loadouts">
          <h3>Auxiliary Loadouts</h3>

          <section id="engineer-loadout">
            <h4>Engineer Loadout</h4>
            <ul>
              <li>
                <strong>Undersuit:</strong>
                Novikov Exploration Suit
              </li>
              <li>
                <strong>Helmet:</strong>
                Novikov Helmet
              </li>
              <li>
                <strong>Weapons:</strong>
                <ul>
                  <li>Cambio SRT</li>
                  <li>APX Fire Extinguisher</li>
                </ul>
              </li>
              <li>
                <strong>Gadgets:</strong>
                <ul>
                  <li>
                    Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment
                  </li>
                </ul>
              </li>
            </ul>
          </section>
        </section>
      </article>
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