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-rw-r--r--174bg/handbook/docs/organization/command-structure.md21
-rw-r--r--174bg/handbook/docs/organization/departments.md11
-rw-r--r--174bg/handbook/docs/organization/divisions.md21
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diff --git a/174bg/handbook/docs/organization/command-structure.md b/174bg/handbook/docs/organization/command-structure.md
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+# Command Structure
+
+The 174th Battle Group is governed by a council of three: the Admiral (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds Rank 5 within their division and together form the highest decision-making authority in the group. No single individual outranks the others; authority at the top level is collective.
+
+## Chain of Command
+
+Within each division, authority flows downward by rank. Members follow the orders of the nearest ranking member above them in their own division. Rank 3 is the lowest rank at which a member holds formal leadership responsibility; members below Rank 3 are not expected to direct others.
+
+Department heads hold authority within their domain regardless of divisional rank. A member must follow direction from their department head on matters within that department's scope. However, the council of Rank 5s may override any department head by vote.
+
+## Operational Authority
+
+During active operations, a ship's captain holds complete authority over everything that occurs aboard their vessel. This applies to all personnel on board regardless of division or department, including Marine and Auxiliary members embarked for a mission. Captains are expected to exercise this authority in accordance with group procedures; the scope of their authority is operational, not administrative.
+
+## Decision-Making
+
+Decisions are made at the lowest appropriate level:
+
+- **Major decisions** — changes to group structure, policy, or direction — are made by a vote of the Rank 5 council. A majority is required to pass.
+- **Routine decisions** within a division or department are made by the relevant division leader or department head without requiring a council vote.
+- **Community votes** may be called for decisions that affect the group broadly. All members Rank 1 and above are eligible to participate.
diff --git a/174bg/handbook/docs/organization/departments.md b/174bg/handbook/docs/organization/departments.md
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+# Departments
+
+Departments govern specific gameplay loops and organisational activities across the group. Unlike divisions, which define a member's operational role, departments cut across divisional boundaries; a member belongs to both a division and a department. For example, an engineer holds a rank within the Auxiliary division but belongs to the Engineering department; a combat medic serves in the Marine division but belongs to the Medical department alongside dedicated medical officers in Auxiliary.
+
+- **Command:** Responsible for overall leadership, strategy, and decision-making.
+- **Operations:** Responsible for planning and executing missions.
+- **Human Resources:** Manages recruitment, training, and personnel welfare.
+- **Medical:** Responsible for the health and medical readiness of all personnel, including both field first aid and primary care.
+- **Engineering:** Responsible for the maintenance, repair, and construction of ships, equipment, and facilities.
+- **Logistics:** Manages supplies, equipment, and transportation.
+- **Mining:** Oversees resource extraction and management.
diff --git a/174bg/handbook/docs/organization/divisions.md b/174bg/handbook/docs/organization/divisions.md
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+# Divisions
+
+The 174th Battle Group is organised into three distinct divisions: Naval, Marine, and Auxiliary. This structure reflects the fundamentally different operational environments and skill sets required to execute the full spectrum of the group's missions. Divisions define a member's operational role: how and where they do what they do. They are distinct from departments, which govern specific gameplay loops and functions that cut across all divisions.
+
+## Naval {#naval-division}
+
+The Naval division encompasses all personnel whose primary role involves the operation, command, or crew of spacecraft. Naval personnel are responsible for projecting force across space, maintaining control of key transit corridors, and providing fire support and transport capability to the broader group.
+
+A dedicated naval structure is necessary because ship operations demand a distinct chain of command, specialised technical knowledge, and a culture built around vessel readiness and fleet coordination. Conflating ship crews with ground forces would dilute accountability and obscure the specific competencies each role demands.
+
+## Marine {#marine-division}
+
+The Marine division encompasses all personnel whose primary role involves ground combat, boarding actions, facility assault or defence, and close-quarters operations. Marines are the group's primary fighting force on foot, responsible for securing objectives that cannot be taken from orbit alone.
+
+A separate marine structure is necessary because ground and boarding operations require a different tactical doctrine, equipment standard, and leadership model to ship-based roles. Marines must train and operate independently of the fleet while remaining able to integrate seamlessly with Naval assets, a relationship that works best when each division has its own coherent hierarchy and identity.
+
+## Auxiliary {#auxiliary-division}
+
+The Auxiliary division encompasses all personnel whose primary role involves enabling the operational effectiveness of the Naval and Marine divisions. Auxiliary personnel ensure the group can sustain itself independently, maintain its assets, and generate the resources required for prolonged operations.
+
+A dedicated auxiliary structure is necessary because enablement roles require their own doctrine, career progression, and leadership chain. Embedding auxiliary personnel into operational divisions risks subordinating their work to short-term tactical priorities; a separate division ensures that logistics, medical readiness, and resource generation receive sustained command attention and are treated as strategic priorities in their own right.
diff --git a/174bg/handbook/docs/organization/ranks.md b/174bg/handbook/docs/organization/ranks.md
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+# Ranks
+
+The 174th Battle Group uses a rank system to denote hierarchy and roles within its divisions. Below is a breakdown of the ranks for each division:
+
+| | Description | Naval | Marine | Auxiliary |
+| --- | --- | --- | --- | --- |
+| [Rank 0](#rank-0) | Entry-level | Cadet | Private | Trainee |
+| [Rank 1](#rank-1) | Proven experience | Ensign | Corporal | Technician |
+| [Rank 2](#rank-2) | Specialised role | Lieutenant | Sergeant | Specialist |
+| [Rank 3](#rank-3) | Tactical leadership | Captain | Major | Supervisor |
+| [Rank 4](#rank-4) | Operational leadership | Commodore | Commander | Chief |
+| [Rank 5](#rank-5) | Strategic command | Admiral | General | Marshal |
+
+## Rank 0: Entry Level {#rank-0}
+
+Assigned to all new recruits on joining the group. No prior experience or requirements. Members at this rank are expected to complete their initial training period before advancing.
+
+## Rank 1: Proven Experience {#rank-1}
+
+Requires demonstrated competence and commitment following the initial training period. Members at this rank have shown they can operate reliably within their division.
+
+## Rank 2: Specialised Role {#rank-2}
+
+Requires established expertise in a specific discipline within their department and division. Members at this rank are qualified to fill specialised roles that require additional training or experience beyond the general expectations of Rank 1.
+
+## Rank 3: Tactical Leadership {#rank-3}
+
+The lowest leadership rank. Requires the demonstrated ability to lead a small team and take responsibility for their performance and welfare. Members at this rank are expected to make tactical decisions independently.
+
+## Rank 4: Operational Leadership {#rank-4}
+
+Requires a proven track record of tactical leadership at Rank 3. Members at this rank lead other leaders, coordinating multiple teams or assets toward a broader operational objective.
+
+## Rank 5: Strategic Command {#rank-5}
+
+The highest rank within each division. Reserved for members who have demonstrated sustained operational leadership at the highest level. Responsible for divisional direction, long-term capability, and representing the division in group-wide decisions.
diff --git a/174bg/handbook/docs/organization/roles.md b/174bg/handbook/docs/organization/roles.md
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+# Roles
+
+Roles define the specific position a member fills within their division. A member holds one role at a time, which governs their primary responsibilities during operations.
+
+Role assignments are preferential and cannot be guaranteed. Command will always make every effort to place members in their desired role, but operational requirements may mean that a member is asked to fill a different position. Members are encouraged to express their preferences and will be accommodated wherever possible.
+
+## Naval {#naval-roles}
+
+### Ship Captain
+
+::: info Prerequisites
+- Rank 3 Naval
+- 15 hours as Helmsman
+:::
+
+Commands the ship and oversees all operations on board. Responsible for the safety and effectiveness of the crew and vessel.
+
+### Pilot
+
+::: info Prerequisites
+- Rank 1 Naval
+:::
+
+Operates smaller cockpit-sized vessels, such as fighters and shuttles, and may also serve as a supporting pilot on larger ships such as operating drones.
+
+### Helmsman
+
+::: info Prerequisites
+- Rank 2 Naval
+- 15 hours as Pilot
+:::
+
+Responsible for navigation and ship handling of larger vessels such as capital ships and carriers, working closely with the captain to execute maneuvers and maintain formation.
+
+### Gunner
+
+::: info Prerequisites
+- Rank 1 Naval
+:::
+
+Manages the ship's weapon systems and targets enemy vessels using both remote and manned turrets.
+
+## Marine {#marine-roles}
+
+### Tactical Marine
+
+::: info Prerequisites
+- Rank 1 Marine
+:::
+
+The mainstay of the Marine division, making up the bulk of its combat forces. Frontline soldiers trained for a variety of combat scenarios from planetary assaults to boarding enemy vessels.
+
+### Heavy Marine
+
+::: info Prerequisites
+- Rank 1 Marine
+- 6 hours as Tactical Marine
+:::
+
+Heavily armed and armored soldiers, specializing in frontline assaults and breaching fortified positions with heavy weaponry and explosives. Tough to take down but less mobile than Tactical Marines.
+
+### Scout Marine
+
+::: info Prerequisites
+- Rank 1 Marine
+- 6 hours as Tactical Marine
+:::
+
+Reconnaissance specialists, skilled in stealth, surveillance, and gathering intelligence behind enemy lines. Scouts are lightly armed and rely on speed and evasion rather than direct confrontation, allowing them to operate in high-speed environments where heavier Marines would struggle to survive.
+
+### Combat Medic
+
+::: info Prerequisites
+- Rank 2 Marine
+- 15 hours combined across Tactical Marine, Heavy Marine, and/or Scout Marine
+- Medical Department Head sign-off
+:::
+
+Provides medical support on the battlefield by securing and stabilising wounded personnel, performing emergency medical procedures, and coordinating with medical evacuation assets. Combat Medics are trained to operate under fire and are essential for maintaining the fighting strength of the Marine division during sustained engagements.
+
+### Combat Engineer
+
+::: info Prerequisites
+- Rank 2 Marine
+- 15 hours combined across Tactical Marine, Heavy Marine, and/or Scout Marine
+- Engineering Department Head sign-off
+:::
+
+Handles demolition, fortifications, and battlefield construction, supporting both offensive and defensive operations. Usually assigned to maintaining fighting vehicles such as tanks and dropships, but may also be tasked with breaching operations or field fortification during boarding actions and planetary assaults.
+
+### Warden
+
+::: info Prerequisites
+- Rank 3 Marine
+- 30 hours as Tactical Marine
+- Rank 5 Marine sign-off
+:::
+
+If bounty hunters were military personnel, they would be Wardens. They specialise in tracking, capturing, and subduing targets with a focus on non-lethal tactics. Wardens are experts in close-quarters combat and are often deployed for high-value target capture missions where preserving the target is a priority. They also serve as both brig guards and prison transport specialists, responsible for the secure handling of detainees during transport and incarceration.
+
+## Auxiliary {#auxiliary-roles}
+
+### Engineer
+
+::: info Prerequisites
+- Rank 1 Auxiliary
+- Engineering Department Head sign-off
+:::
+
+Maintains, repairs, and manages the power and component systems of the group's ships and facilities. Engineers keep vessels operational during and after engagements, handling everything from routine maintenance to emergency damage control under fire.
+
+### Hazardous Materials Specialist
+
+::: info Prerequisites
+- Rank 2 Auxiliary
+- 6 hours as Cargo Technician
+- 6 hours as Mining Technician
+- Logistics Department Head sign-off
+- Mining Department Head sign-off
+:::
+
+Handles the safe transport, storage, and disposal of dangerous substances, including radioactive, toxic, and volatile materials. Trained to operate in contaminated environments and to manage hazards that would endanger untrained personnel.
+
+### Medical Doctor
+
+::: info Prerequisites
+- Rank 2 Auxiliary
+- Medical Department Head sign-off
+:::
+
+Provides primary and advanced medical care to group personnel, both during operations and in dedicated medical facilities. Responsible for long-term treatment, recovery, and the overall medical readiness of the group beyond the battlefield first aid handled by Combat Medics.
+
+### Quartermaster
+
+::: info Prerequisites
+- Rank 3 Auxiliary
+- Logistics Department Head sign-off
+:::
+
+Manages the group's stores of equipment, weapons, and supplies, ensuring personnel are properly outfitted for their assignments. Responsible for inventory control, requisition, and maintaining standard-issue loadouts across the group.
+
+### Cargo Technician
+
+::: info Prerequisites
+- Rank 1 Auxiliary
+:::
+
+Responsible for the loading, securing, and transport of cargo across the fleet. Cargo Technicians ensure goods and resources are moved efficiently and safely, coordinating with pilots and Quartermasters to keep supply lines running.
+
+### Craftsman
+
+::: info Prerequisites
+- Rank 1 Auxiliary
+:::
+
+Manufactures and fabricates components, equipment, and supplies the group cannot easily source elsewhere. Craftsmen support the group's self-sufficiency by turning raw and refined materials into usable goods.
+
+### Mining Technician
+
+::: info Prerequisites
+- Rank 1 Auxiliary
+- Mining Department Head sign-off
+:::
+
+Operates mining vessels and equipment to extract raw resources from asteroids and celestial bodies. Mining Technicians are the front end of the group's resource pipeline, gathering the materials that sustain prolonged operations.
+
+### Salvage Operator
+
+::: info Prerequisites
+- Rank 1 Auxiliary
+:::
+
+Recovers and processes materials from derelict ships and space debris using salvage equipment. Salvage Operators turn wreckage into usable resources, supporting the group's independence from external supply.
+
+### Expeditionary Analyst
+
+::: info Prerequisites
+- Rank 2 Auxiliary
+:::
+
+Surveys and assesses uncharted or unfamiliar regions ahead of group operations, gathering data on terrain, resources, and potential hazards. Expeditionary Analysts provide the environmental and logistical intelligence needed to plan expeditions and resource operations.
+
+### Intelligence Agent
+
+::: info Prerequisites
+- Rank 2 Auxiliary
+- Command Department Head sign-off
+:::
+
+Gathers, analyses, and disseminates information on potential threats, targets, and opportunities. Intelligence Agents handle reconnaissance, data running, and counter-intelligence, giving command the situational awareness required to make informed decisions. Often overlooked, these clandestine operatives are the eyes and ears of the group, working behind the scenes to ensure the safety and success of operations through superior information.