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| author | Alex Pooley (@zuedev) <zuedev@gmail.com> | 2026-05-27 23:44:57 +0100 |
|---|---|---|
| committer | Alex Pooley (@zuedev) <zuedev@gmail.com> | 2026-05-27 23:44:57 +0100 |
| commit | 490eebdede73880ab5d7daebb250ab41e9640e25 (patch) | |
| tree | 6c5f89e6021d4f61eede570307369afbb3872ff5 /communities | |
| parent | c25aa035fecd2427831cdfa17d912dcf1bfd55c8 (diff) | |
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diff --git a/communities/174bg/handbook/.gitignore b/communities/174bg/handbook/.gitignore deleted file mode 100644 index 9397005..0000000 --- a/communities/174bg/handbook/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -/node_modules/ -/.wrangler
\ No newline at end of file diff --git a/communities/174bg/handbook/README.md b/communities/174bg/handbook/README.md deleted file mode 100644 index f534e2e..0000000 --- a/communities/174bg/handbook/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# 174BG Handbook - -This handbook is a guide for members of the 174th Battle Group community. It contains all the information you need to know about the community and our operations. It is a living document, so please check back often for updates. diff --git a/communities/174bg/handbook/public/index.html b/communities/174bg/handbook/public/index.html deleted file mode 100644 index fe2cdcd..0000000 --- a/communities/174bg/handbook/public/index.html +++ /dev/null @@ -1,1761 +0,0 @@ -<!doctype html> -<html lang="en"> - <head> - <meta charset="UTF-8" /> - <meta name="viewport" content="width=device-width, initial-scale=1.0" /> - <title>174th Battle Group Handbook</title> - <style> - /* table styles */ - table { - width: 100%; - border-collapse: collapse; - margin-bottom: 1em; - } - - th, - td { - border: 1px solid #ddd; - padding: 0.5em; - text-align: left; - } - - th { - background-color: #f4f4f4; - } - - body { - display: flex; - align-items: flex-start; - } - - /* table of contents styles */ - nav#table-of-contents { - width: 240px; - min-width: 180px; - flex-shrink: 0; - position: sticky; - top: 0; - max-height: 100vh; - overflow-y: auto; - margin: 0; - box-sizing: border-box; - } - - nav#table-of-contents ul { - margin: 0; - padding-left: 1em; - list-style: none; - } - - nav#table-of-contents ul:first-child { - padding-left: 0; - } - - nav#table-of-contents li { - margin: 0; - line-height: 1.4; - } - - nav#table-of-contents a { - font-size: 0.8em; - text-decoration: none; - } - - nav#table-of-contents .toc-toggle { - background: none; - border: none; - cursor: pointer; - font-size: 0.6em; - padding: 0 3px 0 0; - color: inherit; - vertical-align: middle; - line-height: 1; - } - - nav#table-of-contents li.toc-collapsed > ul { - display: none; - } - - main { - flex: 1; - padding: 1em 2em; - box-sizing: border-box; - min-width: 0; - text-align: justify; - } - </style> - </head> - <body style="margin: 0; font-family: sans-serif"> - <nav id="table-of-contents"></nav> - <main> - <article id="introduction"> - <h1>174th Battle Group Handbook</h1> - <p> - This handbook is intended to provide a comprehensive overview of the - 174th Battle Group, its structure, operations, and guidelines for - members. It serves as a reference for both new recruits and seasoned - members to ensure consistency and efficiency within the group. - </p> - </article> - - <article id="using-this-handbook"> - <h2>Using This Handbook</h2> - <p> - This handbook is organized into sections that cover various aspects of - the 174th Battle Group. Each section is designed to provide clear and - concise information on specific topics. - </p> - <p> - Members are encouraged to familiarize themselves with the contents of - this handbook and refer to it regularly to ensure they are adhering to - the standards and expectations of the 174th Battle Group. - </p> - </article> - - <article id="departments"> - <h2>Departments</h2> - <p> - Departments govern specific gameplay loops and organisational - activities across the group. Unlike divisions, which define a member's - operational role, departments cut across divisional boundaries; a - member belongs to both a division and a department. For example, an - engineer holds a rank within the Auxiliary division but belongs to the - Engineering department; a combat medic serves in the Marine division - but belongs to the Medical department alongside dedicated medical - officers in Auxiliary. - </p> - <ul> - <li> - <strong>Command:</strong> Responsible for overall leadership, - strategy, and decision-making. - </li> - <li> - <strong>Operations:</strong> Responsible for planning and executing - missions. - </li> - <li> - <strong>Human Resources:</strong> Manages recruitment, training, and - personnel welfare. - </li> - <li> - <strong>Medical:</strong> Responsible for the health and medical - readiness of all personnel, including both field first aid and - primary care. - </li> - <li> - <strong>Engineering:</strong> Responsible for the maintenance, - repair, and construction of ships, equipment, and facilities. - </li> - <li> - <strong>Logistics:</strong> Manages supplies, equipment, and - transportation. - </li> - <li> - <strong>Mining:</strong> Oversees resource extraction and - management. - </li> - </ul> - </article> - - <article id="divisions"> - <h2>Divisions</h2> - <p> - The 174th Battle Group is organised into three distinct divisions: - Naval, Marine, and Auxiliary. This structure reflects the - fundamentally different operational environments and skill sets - required to execute the full spectrum of the group's missions. - Divisions define a member's operational role: how and where they do - what they do. They are distinct from departments, which govern - specific gameplay loops and functions that cut across all divisions. - </p> - - <section id="naval-division"> - <h3>Naval</h3> - <p> - The Naval division encompasses all personnel whose primary role - involves the operation, command, or crew of spacecraft. Naval - personnel are responsible for projecting force across space, - maintaining control of key transit corridors, and providing fire - support and transport capability to the broader group. - </p> - <p> - A dedicated naval structure is necessary because ship operations - demand a distinct chain of command, specialised technical knowledge, - and a culture built around vessel readiness and fleet coordination. - Conflating ship crews with ground forces would dilute accountability - and obscure the specific competencies each role demands. - </p> - </section> - - <section id="marine-division"> - <h3>Marine</h3> - <p> - The Marine division encompasses all personnel whose primary role - involves ground combat, boarding actions, facility assault or - defence, and close-quarters operations. Marines are the group's - primary fighting force on foot, responsible for securing objectives - that cannot be taken from orbit alone. - </p> - <p> - A separate marine structure is necessary because ground and boarding - operations require a different tactical doctrine, equipment - standard, and leadership model to ship-based roles. Marines must - train and operate independently of the fleet while remaining able to - integrate seamlessly with Naval assets, a relationship that works - best when each division has its own coherent hierarchy and identity. - </p> - </section> - - <section id="auxiliary-division"> - <h3>Auxiliary</h3> - <p> - The Auxiliary division encompasses all personnel whose primary role - involves enabling the operational effectiveness of the Naval and - Marine divisions. Auxiliary personnel ensure the group can sustain - itself independently, maintain its assets, and generate the - resources required for prolonged operations. - </p> - <p> - A dedicated auxiliary structure is necessary because enablement - roles require their own doctrine, career progression, and leadership - chain. Embedding auxiliary personnel into operational divisions - risks subordinating their work to short-term tactical priorities; a - separate division ensures that logistics, medical readiness, and - resource generation receive sustained command attention and are - treated as strategic priorities in their own right. - </p> - </section> - </article> - - <article id="ranks"> - <h2>Ranks</h2> - <p> - The 174th Battle Group uses a rank system to denote hierarchy and - roles within its divisions. Below is a breakdown of the ranks for each - division: - </p> - <table> - <thead> - <tr> - <th></th> - <th>Description</th> - <th>Naval</th> - <th>Marine</th> - <th>Auxiliary</th> - </tr> - </thead> - <tbody> - <tr> - <td><a href="#rank-0">Rank 0</a></td> - <td>Entry-level</td> - <td>Cadet</td> - <td>Private</td> - <td>Trainee</td> - </tr> - <tr> - <td><a href="#rank-1">Rank 1</a></td> - <td>Proven experience</td> - <td>Ensign</td> - <td>Corporal</td> - <td>Technician</td> - </tr> - <tr> - <td><a href="#rank-2">Rank 2</a></td> - <td>Specialised role</td> - <td>Lieutenant</td> - <td>Sergeant</td> - <td>Specialist</td> - </tr> - <tr> - <td><a href="#rank-3">Rank 3</a></td> - <td>Tactical leadership</td> - <td>Captain</td> - <td>Major</td> - <td>Supervisor</td> - </tr> - <tr> - <td><a href="#rank-4">Rank 4</a></td> - <td>Operational leadership</td> - <td>Commodore</td> - <td>Commander</td> - <td>Chief</td> - </tr> - <tr> - <td><a href="#rank-5">Rank 5</a></td> - <td>Strategic command</td> - <td>Admiral</td> - <td>General</td> - <td>Marshal</td> - </tr> - </tbody> - </table> - - <section id="rank-0"> - <h3>Rank 0: Entry Level</h3> - <p> - Assigned to all new recruits on joining the group. No prior - experience or requirements. Members at this rank are expected to - complete their initial training period before advancing. - </p> - </section> - - <section id="rank-1"> - <h3>Rank 1: Proven Experience</h3> - <p> - Requires demonstrated competence and commitment following the - initial training period. Members at this rank have shown they can - operate reliably within their division. - </p> - </section> - - <section id="rank-2"> - <h3>Rank 2: Specialised Role</h3> - <p> - Requires established expertise in a specific discipline within their - department. Rank 2 is the minimum rank required to hold a defined - role within a department. - </p> - </section> - - <section id="rank-3"> - <h3>Rank 3: Tactical Leadership</h3> - <p> - The lowest leadership rank. Requires the demonstrated ability to - lead a small team and take responsibility for their performance and - welfare. Members at this rank are expected to make tactical - decisions independently. - </p> - </section> - - <section id="rank-4"> - <h3>Rank 4: Operational Leadership</h3> - <p> - Requires a proven track record of tactical leadership at Rank 3. - Members at this rank lead other leaders, coordinating multiple teams - or assets toward a broader operational objective. - </p> - </section> - - <section id="rank-5"> - <h3>Rank 5: Strategic Command</h3> - <p> - The highest rank within each division. Reserved for members who have - demonstrated sustained operational leadership at the highest level. - Responsible for divisional direction, long-term capability, and - representing the division in group-wide decisions. - </p> - </section> - </article> - - <article id="command-structure"> - <h2>Command Structure</h2> - <p> - The 174th Battle Group is governed by a council of three: the Admiral - (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds - Rank 5 within their division and together form the highest - decision-making authority in the group. No single individual outranks - the others; authority at the top level is collective. - </p> - - <section id="chain-of-command"> - <h3>Chain of Command</h3> - <p> - Within each division, authority flows downward by rank. Members - follow the orders of the nearest ranking member above them in their - own division. Rank 3 is the lowest rank at which a member holds - formal leadership responsibility; members below Rank 3 are not - expected to direct others. - </p> - <p> - Department heads hold authority within their domain regardless of - divisional rank. A member must follow direction from their - department head on matters within that department's scope. However, - the council of Rank 5s may override any department head by vote. - </p> - </section> - - <section id="operational-authority"> - <h3>Operational Authority</h3> - <p> - During active operations, a ship's captain holds complete authority - over everything that occurs aboard their vessel. This applies to all - personnel on board regardless of division or department, including - Marine and Auxiliary members embarked for a mission. Captains are - expected to exercise this authority in accordance with group - procedures; the scope of their authority is operational, not - administrative. - </p> - </section> - - <section id="decision-making"> - <h3>Decision-Making</h3> - <p>Decisions are made at the lowest appropriate level:</p> - <ul> - <li> - <strong>Major decisions</strong> — changes to group structure, - policy, or direction — are made by a vote of the Rank 5 council. A - majority is required to pass. - </li> - <li> - <strong>Routine decisions</strong> within a division or department - are made by the relevant division leader or department head - without requiring a council vote. - </li> - <li> - <strong>Community votes</strong> may be called for decisions that - affect the group broadly. All members Rank 1 and above are - eligible to participate. - </li> - </ul> - </section> - </article> - - <article id="joining-process"> - <h2>Joining Process</h2> - <p> - The following describes the full path from initial contact to - confirmed membership. Every step applies to all applicants without - exception; officers do not have the authority to bypass the process - for any individual. - </p> - - <section id="prerequisites"> - <h3>Prerequisites</h3> - <p> - Before applying, a prospective member must meet all of the following - requirements. Applications that do not meet these criteria will not - proceed. - </p> - <ul> - <li> - <strong>Age:</strong> Applicants must be at least 18 years old. - The 174th Battle Group operates as an adult community; this - requirement is non-negotiable. - </li> - <li> - <strong>Star Citizen account:</strong> Applicants must own a copy - of Star Citizen and hold a verified RSI account in good standing. - The group does not accept applicants who have not purchased the - game. - </li> - <li> - <strong>No prior bans:</strong> Applicants must not have been - previously banned from the 174th Battle Group or from any other - group known to leadership. Known ban histories must be disclosed - during the interview; undisclosed prior bans discovered later are - grounds for immediate removal. - </li> - </ul> - </section> - - <section id="application"> - <h3>Application</h3> - <p> - The joining process begins when a prospective member joins the - group's Discord server. On joining, they are automatically presented - with a short questionnaire covering basic information: their RSI - handle, their age, their prior Star Citizen experience, and their - areas of interest within the group. - </p> - <p> - Once the questionnaire is submitted, an available officer will - arrange a voice interview. This is conducted on the group's Discord - server and is the primary vetting step. The interview serves three - purposes: to verify the information provided in the questionnaire, - to assess whether the applicant is a good fit for the group's - culture and expectations, and to give the applicant the opportunity - to ask questions before committing. - </p> - <p> - Following the interview, the officer makes an accept or decline - decision. If the applicant is declined, the officer must provide a - brief reason. Declined applicants may reapply after 30 days unless - the decline was on the grounds of a prior ban or conduct, in which - case the matter is referred to the Rank 5 council. - </p> - </section> - - <section id="onboarding"> - <h3>Onboarding</h3> - <p> - Accepted applicants are onboarded immediately following the - interview. The following steps are completed before the new recruit - participates in any group activity: - </p> - <ul> - <li> - <strong>Discord role:</strong> The Rank 0 role is assigned, - granting access to member-only channels. - </li> - <li> - <strong>RSI org invite:</strong> An invitation to join the group's - RSI organisation is sent. The recruit is expected to accept within - 48 hours. - </li> - <li> - <strong>Introduction post:</strong> The recruit posts a brief - introduction in the designated welcome channel. This is not - optional; it is the first step in becoming known to the group. - </li> - <li> - <strong>Mentor assignment:</strong> The recruit is assigned a - mentor: an experienced member, Rank 2 or above, from their area of - interest. The mentor is the recruit's primary point of contact - throughout the probation period. - </li> - </ul> - <p> - Division assignment is not made at this stage. Recruits enter the - group as undeclared and spend the probation period determining where - they fit before the formal assignment is made. - </p> - </section> - - <section id="probation-period"> - <h3>Probation Period</h3> - <p> - All new members begin at Rank 0 and remain on probation until they - advance to Rank 1. The probation period has no fixed end date; it - concludes when the recruit meets the advancement requirements. - During this period, the recruit has full access to group activities - but does not hold a formal role and may not exercise any authority - over other members. - </p> - <p>Training during probation is structured around two activities:</p> - <ul> - <li> - <strong>Shadowing:</strong> Recruits attend operations and - activities alongside experienced members. This is the primary way - recruits learn the group's procedures, communication standards, - and expectations in practice. Recruits are expected to observe - before acting and to ask their mentor when uncertain. - </li> - <li> - <strong>Department drills:</strong> Departments organise periodic - drills covering their specific discipline: ship combat and - formation flying for Naval, FPS exercises and boarding drills for - Marine, and field repair and resource operations for Auxiliary. - Recruits are expected to attend drills relevant to their intended - area and to treat them as a required part of their training, not - an optional extra. - </li> - </ul> - <p> - Mentors are expected to provide regular feedback to the recruit - throughout the probation period and to raise any concerns with their - division leader or department head promptly. Recruits who are - struggling should be given guidance before any formal escalation. - </p> - </section> - - <section id="advancing-to-rank-1"> - <h3>Advancing to Rank 1</h3> - <p> - Advancement from Rank 0 to Rank 1 marks the end of probation and - formal entry into the group as a full member. To advance, a recruit - must satisfy all of the following: - </p> - <ul> - <li> - <strong>Minimum participation:</strong> The recruit must have - attended at least three group sessions. Sessions count only if the - recruit was an active participant, not merely present. - </li> - <li> - <strong>Drill attendance:</strong> The recruit must have attended - at least one drill run by the department of their intended - division. This is the single most concrete indicator of whether - they are prepared for the role. - </li> - <li> - <strong>Minimum time:</strong> At least two weeks must have - elapsed since the recruit joined. This ensures that advancement - reflects consistent participation over time, not a concentrated - burst of activity. - </li> - <li> - <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer, - typically the recruit's mentor or their division leader, must - confirm that the recruit is ready to advance. This sign-off - reflects a judgment that the recruit understands and upholds the - group's standards and is a good fit for full membership. - </li> - </ul> - <p> - On advancing to Rank 1, the recruit's division is formally assigned - based on the area they trained in. If the recruit has not settled on - a division, the assigning officer and mentor will make the - recommendation based on what was observed during probation. The - recruit is granted the Rank 1 Discord role for their division and is - eligible to begin working toward a defined role within their - department. - </p> - </section> - </article> - - <article id="rules-of-engagement"> - <h2>Rules of Engagement</h2> - <p> - The Rules of Engagement define when and how members of the 174th - Battle Group are authorised to use force. All members are expected to - know and follow these rules at all times. Failure to do so may result - in disciplinary action. - </p> - - <section id="authorised-use-of-force"> - <h3>Authorised Use of Force</h3> - <p>Force is authorised only under the following conditions:</p> - <ul> - <li> - <strong>Direct hostile action:</strong> A target has taken hostile - action against group members or assets. - </li> - <li> - <strong>Demonstrated hostile intent:</strong> A target has - displayed clear hostile intent, such as weapons charged and - directed at group personnel or an aggressive approach with no - communication. - </li> - <li> - <strong>Standing orders:</strong> Command has designated the - target hostile by standing order prior to the engagement. - </li> - <li> - <strong>Active contract or mission objective:</strong> The target - is identified as an objective within a sanctioned mission or - contract. - </li> - <li> - <strong>Defence of a neutral or civilian:</strong> A neutral or - civilian is under active attack and the group has the capacity to - intervene. - </li> - </ul> - </section> - - <section id="escalation-and-warning"> - <h3>Escalation and Warning</h3> - <p> - Unless a member or the group is under active fire, a warning must be - issued before engaging. Members must make a reasonable attempt to - communicate intent and allow the target an opportunity to stand - down. If the target does not respond or continues to advance, force - may be used under the applicable condition above. - </p> - <p> - Offensive engagements, where the group initiates contact against a - target not currently attacking, require explicit authorisation from - a Rank 4 or higher officer, or from the council. Individual members - may not initiate offensive action on their own authority. - </p> - </section> - - <section id="civilians-and-neutrals"> - <h3>Civilians and Neutrals</h3> - <p> - The default stance toward civilians and neutral parties is to avoid - interaction entirely. Members must not provoke, threaten, or engage - neutral parties without authorisation. If a neutral becomes a direct - threat, the escalation process applies before force may be used. - </p> - </section> - - <section id="surrendered-and-fleeing-enemies"> - <h3>Surrendered and Fleeing Enemies</h3> - <p> - Enemies who surrender or attempt to flee must be pursued and - captured where possible. Lethal force against a surrendered or - fleeing enemy is a last resort, permitted only when capture is not - feasible and the enemy remains an active threat. Rank 3 and above - may authorise the release of a captured enemy if operational - circumstances require it. - </p> - </section> - - <section id="prohibited-actions"> - <h3>Prohibited Actions</h3> - <p> - The following actions are prohibited at all times, regardless of - orders: - </p> - <ul> - <li> - <strong>Impairing medical vessels:</strong> Medical ships must not - be attacked, disabled, or obstructed unless the vessel is - confirmed hostile and the group has its own medical capacity - available. - </li> - <li> - <strong>Destroying escape pods:</strong> Escape pods must never be - destroyed. Members are expected to pursue and capture them where - possible. - </li> - <li> - <strong>Griefing:</strong> Harassment, repeated unprovoked - attacks, and any conduct intended to ruin the experience of other - players is strictly prohibited. - </li> - </ul> - </section> - - <section id="friendly-fire"> - <h3>Friendly Fire</h3> - <p> - All friendly fire incidents, accidental or otherwise, must be - reported to the commanding officer immediately and documented. - Members involved must stand down and await instruction before - continuing the engagement. - </p> - </section> - - <section id="target-verification"> - <h3>Target Verification</h3> - <p> - Before engaging any target, members must have visual confirmation of - hostile action or recognised hostile markings. Uncertainty is not - sufficient grounds to open fire. If a member cannot confirm a target - is hostile, they must hold fire and seek clarification from their - commanding officer. - </p> - </section> - </article> - - <article id="code-of-conduct"> - <h2>Code of Conduct</h2> - <p> - The Code of Conduct sets out the standards of behaviour expected of - all members of the 174th Battle Group. It applies across all group - platforms and activities: in-game, on Discord, on any other group - tools, and on external platforms when a member is visibly representing - the group. Membership is conditional on upholding these standards. - </p> - - <section id="expected-behaviour"> - <h3>Expected Behaviour</h3> - <p>All members are expected to:</p> - <ul> - <li> - Treat all members and non-members with respect at all times. - </li> - <li> - Refrain from harassment, hate speech, and discrimination in any - form. - </li> - <li>Follow the orders of ranking members during operations.</li> - <li> - Raise disputes through proper channels rather than through direct - confrontation. - </li> - <li>Be honest with leadership and fellow members.</li> - </ul> - </section> - - <section id="disciplinary-process"> - <h3>Disciplinary Process</h3> - <p> - Discipline is handled on a case by case basis. There are no fixed - tiers; the response is proportionate to the severity and context of - the conduct in question. - </p> - <ul> - <li> - <strong>Informal warning:</strong> Any Rank 3 or above may issue - an informal warning for minor conduct issues. - </li> - <li> - <strong>Formal warning:</strong> A Rank 4 officer or department - head may issue a formal warning for more serious or repeated - issues. - </li> - <li> - <strong>Removal:</strong> Removal from the group requires a vote - of the Rank 5 council. A majority is required to pass. - </li> - </ul> - <p> - Members subject to disciplinary action have the right to present - their account of events before a decision is reached. Inactivity is - not treated as a conduct issue and is governed separately. - </p> - </section> - - <section id="grounds-for-immediate-removal"> - <h3>Grounds for Immediate Removal</h3> - <p> - The following offences result in immediate removal from the group - without prior warning. The council may vote to make the removal - permanent. - </p> - <ul> - <li>Cheating or exploiting game mechanics.</li> - <li> - Doxxing or sharing personal information about another member - without their consent. - </li> - <li>Hate speech or discrimination of any kind.</li> - <li>Threatening or blackmailing members.</li> - </ul> - </section> - - <section id="appeals"> - <h3>Appeals</h3> - <p> - Any member who has received a formal warning or been removed from - the group may appeal the decision to the full Rank 5 council. The - council will review the appeal and reach a final decision by - majority vote. Appeal decisions are binding. - </p> - </section> - </article> - - <article id="leave-of-absence"> - <h2>Leave of Absence</h2> - <p> - A Leave of Absence allows members to step back from group activities - temporarily without losing their standing. Members are encouraged to - give notice rather than simply going quiet, both out of courtesy and - to ensure their absence is not misread as disengagement. - </p> - - <section id="requesting-leave"> - <h3>Requesting Leave</h3> - <p> - Members going on leave should post a notice in the designated - Discord channel. There is no hard notice period; as much advance - notice as possible is appreciated but not required. The notice - should include an expected return date if known, and a rough - duration if not. - </p> - </section> - - <section id="duration"> - <h3>Duration</h3> - <p> - There is no maximum leave duration. Members may be absent for as - long as necessary. If leave extends significantly beyond the - originally stated period, members are encouraged to post an update - in the leave channel so leadership can plan accordingly. - </p> - <p> - Members holding Rank 3 or above must check in at least once per - month during an extended absence. This ensures that leadership - positions can be managed appropriately and that the group is not - left without visibility over its senior members. - </p> - </section> - - <section id="rank-during-leave"> - <h3>Rank During Leave</h3> - <p> - A member's rank is held for them while on leave. Where operational - necessity requires it, a leadership position may be temporarily - filled by another member during the absence. On return, the original - rank is fully restored. - </p> - </section> - - <section id="returning-from-leave"> - <h3>Returning from Leave</h3> - <p> - On returning from leave, members should check in with their - department head or division leader before resuming normal - activities. This ensures they are briefed on anything that changed - during their absence and can be reintegrated smoothly. - </p> - </section> - - <section id="unannounced-absence"> - <h3>Unannounced Absence</h3> - <p> - If a member goes inactive without notice, a Rank 3 or above will - attempt to make contact before any further action is taken. - Unannounced absence is not treated as a conduct issue unless contact - goes unanswered for an extended period, at which point the matter - may be escalated to the disciplinary process. - </p> - </section> - </article> - - <article id="fleet-composition"> - <h2>Fleet Composition</h2> - - <section id="fleet-design-principles"> - <h3>Design Principles</h3> - <p> - The fleet composition must adhere to the following design - principles: - </p> - <ul> - <li> - <strong>Self-Sufficiency:</strong> We are disconnected from UEE - supply lines, so we need to be able to maintain and repair our - ships independently. - </li> - <li> - <strong>Versatility:</strong> Our fleet must be capable of - handling a wide range of missions, from combat to exploration to - trade. - </li> - <li> - <strong>Quality over Quantity:</strong> We will prioritize - maintaining a smaller fleet of high-quality, well-maintained ships - over a larger fleet of lower-quality vessels. - </li> - </ul> - </section> - - <section id="standard-issue-ships"> - <h3>Standard Issue Ships</h3> - <p> - Though we may have access to a variety of ships, the following are - the standard issue ships that we will maintain in our fleet: - </p> - - <section id="space-superiority-fighter"> - <h4>Space Superiority Fighter</h4> - <p> - A fast and agile fighter designed for space combat, capable of - engaging enemy ships and screening for larger vessels. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Scorpius - </li> - <li> - <strong>Vanduul Variant:</strong> - <a href="https://starcitizen.tools/Glaive_(replica)" - >Glaive (replica)</a - >. For missions where we need to blend in with Vanduul forces or - operate in Vanduul-controlled space. - </li> - </ul> - </section> - - <section id="anti-capital-ship"> - <h4>Anti-Capital Ship</h4> - <p> - A heavily armed ship designed to take on larger capital ships, - equipped with powerful weapons such as torpedoes and beam weapons - able to penetrate heavy armor. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Tiburon - </li> - </ul> - </section> - - <section id="ground-bomber"> - <h4>Ground Bomber</h4> - <p> - A ship designed to deliver powerful ordnance against ground - targets. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Retaliator - </li> - <li> - <strong>Scorched-Earth Variant:</strong> - A2 Hercules Starlifter. For missions where we need to deny the - enemy access to resources or territory, capable of delivering - powerful area-of-effect weapons to destroy infrastructure and - resources. - </li> - </ul> - </section> - - <section id="stealth-bomber"> - <h4>Stealth Bomber</h4> - <p> - A ship designed to deliver powerful ordnance against high-value - targets while avoiding detection, equipped with advanced stealth - technology and capable of penetrating enemy defenses to strike - critical infrastructure or capital ships. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Eclipse - </li> - </ul> - </section> - - <section id="dropship"> - <h4>Dropship</h4> - <p> - A ship designed to transport troops and equipment to and from the - battlefield whilst providing close air support and protection, - capable of deploying forces directly into combat zones without the - need for an escort or support. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Valkyrie - </li> - <li> - <strong>Vehicle Variant:</strong> - Asgard. A smaller version of the Valkyrie but with a larger - cargo bay designed to transport vehicles and heavy equipment, - capable of deploying forces directly into combat zones without - the need for an escort or support. - </li> - </ul> - </section> - - <section id="stealth-dropship"> - <h4>Stealth Dropship</h4> - <p> - A ship designed to transport troops and equipment to and from the - battlefield while avoiding detection, equipped with advanced - stealth technology and capable of deploying forces directly into - combat zones without the need for an escort or support. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Prowler - </li> - </ul> - </section> - - <section id="boarding-ship"> - <h4>Boarding Ship</h4> - <p> - A ship designed to transport boarding parties and equipment for - boarding operations, able to quickly and efficiently deploy forces - onto enemy vessels or structures. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Legionnaire - </li> - </ul> - </section> - - <section id="ship-of-the-line"> - <h4>Ship of the Line</h4> - <p> - A heavily armed and armored ship designed to serve as the backbone - of our fleet, capable of engaging enemy capital ships and - providing support for smaller vessels. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Perseus - </li> - </ul> - </section> - - <section id="command-ship"> - <h4>Command Ship</h4> - <p> - A ship designed to serve as the command center for our fleet, - equipped with advanced communication and sensor systems to - coordinate fleet operations and provide situational awareness as - well as dedicated medical facilities to support our personnel - during extended missions. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Idris-K - </li> - <li> - <strong>Patrol Variant:</strong> - Polaris. A lighter and more agile variant designed for - reconnaissance and patrol missions, capable of operating - independently or as part of a larger fleet. - </li> - </ul> - </section> - - <section id="carrier"> - <h4>Carrier</h4> - <p> - A ship designed to serve as a mobile staging point for our fleet, - capable of launching and recovering smaller vessels and providing - support for extended missions. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Kraken - </li> - </ul> - </section> - - <section id="interdictor"> - <h4>Interdictor</h4> - <p> - A ship designed to disrupt enemy communications and sensor - systems, capable of jamming or hacking enemy vessels to gain an - advantage in combat or reconnaissance. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Vanguard Sentinel - </li> - </ul> - </section> - - <section id="ambulance"> - <h4>Ambulance</h4> - <p> - A ship designed to provide medical support and evacuation for our - personnel, equipped with advanced medical facilities and capable - of transporting injured personnel to safety. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Terrapin Medic - </li> - <li> - <strong>Rescue Variant:</strong> - Cutlass Red. For search and rescue operations, capable of - quickly reaching and extracting personnel from dangerous - situations. - </li> - <li> - <strong>Field Hospital Variant:</strong> - Apollo Medivac. For advanced medical care during extended - missions, equipped with state-of-the-art medical facilities and - staffed by highly trained medical personnel. - </li> - </ul> - </section> - - <section id="minelayer"> - <h4>Minelayer</h4> - <p> - A ship designed to deploy mines and other area-denial weapons, - capable of creating defensive perimeters or disrupting enemy - movements. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Nautilus - </li> - </ul> - </section> - - <section id="snub-fighter"> - <h4>Snub Fighter</h4> - <p> - A small and agile fighter designed for hit-and-run tactics, - capable of quickly engaging and disengaging from enemy forces. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Fury - </li> - <li> - <strong>Snub Bomber Variant:</strong> - Fury MX. Designed to deliver overwhelming missile firepower - against enemy targets, capable of quickly engaging and - disengaging from combat while delivering devastating strikes. - </li> - </ul> - </section> - - <section id="anti-swarm-ship"> - <h4>Anti-Swarm Ship</h4> - <p> - A ship designed to engage and destroy smaller aerospace threats - such as enemy fighters and ordnance, equipped with multiple - rapid-fire weapons and advanced targeting systems to effectively - counter many targets in parallel as well as providing overwhelming - suppression against ground targets. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Hammerhead - </li> - </ul> - </section> - - <section id="mining-vessel"> - <h4>Mining Vessel</h4> - <p> - A ship designed to extract and process resources from asteroids - and other celestial bodies, equipped with advanced mining - equipment and storage facilities to support sustained mining - operations. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Mole (Orion once available) - </li> - </ul> - </section> - - <section id="salvage-vessel"> - <h4>Salvage Vessel</h4> - <p> - A ship designed to extract and process resources from derelict - ships and other space debris, equipped with advanced salvage - equipment and storage facilities to support sustained salvage - operations. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Reclaimer - </li> - </ul> - </section> - - <section id="mothership"> - <h4>Mothership</h4> - <p> - A large and heavily equipped ship designed to serve as a mobile - base of operations for our fleet, capable of supporting extended - missions and providing facilities for repair, resupply, and - personnel support. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Ironclad Assault - </li> - </ul> - </section> - - <section id="freighter"> - <h4>Freighter</h4> - <p> - A large cargo ship designed for transporting goods and resources - across the galaxy, equipped with extensive storage facilities and - advanced navigation systems for long-distance travel. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Hull C (Hull E once available) - </li> - </ul> - </section> - - <section id="refueler"> - <h4>Refueler</h4> - <p> - A ship designed to provide fuel and other resources to other - vessels in space, equipped with advanced refueling systems and - storage facilities to support extended operations. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Starfarer Gemini - </li> - </ul> - </section> - - <section id="datarunner"> - <h4>Datarunner</h4> - <p> - A ship designed to transport sensitive data and information across - the galaxy, equipped with advanced security systems and storage - facilities to ensure the safe delivery of critical information. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Herald - </li> - </ul> - </section> - - <section id="exploration-vessel"> - <h4>Exploration Vessel</h4> - <p> - A ship designed for deep space exploration, equipped with advanced - sensors, long-range communication systems, and living quarters to - support extended missions in uncharted regions of the galaxy. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Carrack - </li> - </ul> - </section> - - <section id="repair-ship"> - <h4>Repair Ship</h4> - <p> - A ship designed for repairing and maintaining other vessels in - space, equipped with advanced repair systems, tools, and storage - facilities to support extended operations. - </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Crucible - </li> - </ul> - </section> - </section> - </article> - - <article id="gear-loadouts"> - <h2>Gear Loadouts</h2> - <p> - The following loadouts are the standard issue equipment for members of - the 174th Battle Group, organized by division. - </p> - - <section id="marine-loadouts"> - <h3>Marine Loadouts</h3> - - <section id="heavy-loadout"> - <h4>Heavy Loadout</h4> - <ul> - <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - Morozov-SH Helmet - </li> - <li> - <strong>Armor:</strong> - Morozov-SH Core - </li> - <li> - <strong>Arms:</strong> - Morozov-SH Arms - </li> - <li> - <strong>Legs:</strong> - Morozov-SH Legs - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Pulverizer LMG</li> - <li>TripleDown Shotgun Pistol</li> - </ul> - </li> - </ul> - </section> - - <section id="scout-loadout"> - <h4>Scout Loadout</h4> - <ul> - <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - Arden-SL Helmet - </li> - <li> - <strong>Armor:</strong> - Arden-SL Core - </li> - <li> - <strong>Arms:</strong> - Arden-SL Arms - </li> - <li> - <strong>Legs:</strong> - Arden-SL Legs - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>P6-LR Sniper Rifle</li> - <li>Yubarev Pistol</li> - </ul> - </li> - </ul> - </section> - - <section id="tactical-loadout"> - <h4>Tactical Loadout</h4> - <ul> - <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - DustUp Helmet Tactical - </li> - <li> - <strong>Armor:</strong> - DustUp Core Tactical - </li> - <li> - <strong>Arms:</strong> - DustUp Arms Tactical - </li> - <li> - <strong>Legs:</strong> - DustUp Legs Tactical - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Killshot Rifle</li> - <li>S-38 Pistol</li> - </ul> - </li> - </ul> - </section> - </section> - - <section id="navy-loadouts"> - <h3>Navy Loadouts</h3> - - <section id="crew-loadout"> - <h4>Crew Loadout</h4> - <ul> - <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - Calico Helmet Tactical - </li> - <li> - <strong>Armor:</strong> - Calico Core Tactical - </li> - <li> - <strong>Arms:</strong> - Calico Arms Tactical - </li> - <li> - <strong>Legs:</strong> - Calico Legs Tactical - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Arclight Pistol</li> - </ul> - </li> - </ul> - </section> - - <section id="turret-gunner-loadout"> - <h4>Turret Gunner Loadout</h4> - <p> - Turret gunners are exposed to harsh conditions and potential enemy - fire, so their loadout prioritizes durability and protection while - still allowing for effective operation of their weapons. - </p> - <ul> - <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - ADP-mk4 Helmet - </li> - <li> - <strong>Armor:</strong> - ADP-mk4 Core - </li> - <li> - <strong>Arms:</strong> - ADP-mk4 Arms - </li> - <li> - <strong>Legs:</strong> - ADP-mk4 Legs - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Arclight Pistol</li> - </ul> - </li> - </ul> - </section> - - <section id="pilot-loadout"> - <h4>Pilot Loadout</h4> - <p> - Pilots are responsible for navigating and controlling the ship, so - their loadout focuses on mitigating g-forces. - </p> - <ul> - <li> - <strong>Undersuit:</strong> - Tailwind Flight Suit - </li> - <li> - <strong>Helmet:</strong> - Tailwind Flight Helmet - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Arclight Pistol</li> - </ul> - </li> - </ul> - </section> - </section> - - <section id="auxiliary-loadouts"> - <h3>Auxiliary Loadouts</h3> - - <section id="engineer-loadout"> - <h4>Engineer Loadout</h4> - <ul> - <li> - <strong>Undersuit:</strong> - Novikov Exploration Suit - </li> - <li> - <strong>Helmet:</strong> - Novikov Helmet - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Cambio SRT</li> - <li>APX Fire Extinguisher</li> - </ul> - </li> - <li> - <strong>Gadgets:</strong> - <ul> - <li> - Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment - </li> - </ul> - </li> - </ul> - </section> - </section> - </article> - </main> - </body> - <script> - document.addEventListener("DOMContentLoaded", () => { - console.log("DOMContentLoaded"); - - generateTableOfContents(); - - replaceWordsWithLinks(); - }); - - function generateTableOfContents() { - const headings = document.querySelectorAll("h1, h2, h3, h4, h5, h6"); - const toc = document.getElementById("table-of-contents"); - const rootList = document.createElement("ul"); - toc.appendChild(rootList); - - let currentList = rootList; - let currentLevel = 0; - const listStack = {}; - - headings.forEach((heading) => { - 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- - const walker = document.createTreeWalker( - document.body, - NodeFilter.SHOW_TEXT, - null, - false, - ); - - const nodes = []; - while (walker.nextNode()) nodes.push(walker.currentNode); - - for (const node of nodes) { - const parent = node.parentNode; - if (parent && parent.tagName !== "A") { - let text = node.textContent; - let replaced = false; - - for (const [word, url] of Object.entries(linkMap)) { - const regex = new RegExp(`\\b${word}\\b`, "g"); - if (regex.test(text)) { - const link = document.createElement("a"); - link.href = url; - link.textContent = word; - text = text.replace(regex, link.outerHTML); - replaced = true; - - console.log(`Replaced "${word}" with link to ${url}`); - } - } - - if (replaced) { - const tempDiv = document.createElement("div"); - tempDiv.innerHTML = text; - while (tempDiv.firstChild) { - parent.insertBefore(tempDiv.firstChild, node); - } - parent.removeChild(node); - } - } - } - } - </script> -</html> diff --git a/communities/174bg/handbook/wrangler.jsonc b/communities/174bg/handbook/wrangler.jsonc deleted file mode 100644 index 45a030f..0000000 --- a/communities/174bg/handbook/wrangler.jsonc +++ /dev/null @@ -1,20 +0,0 @@ -{ - "$schema": "https://esm.sh/wrangler@4.90.1/config-schema.json", - "compatibility_date": "2026-03-29", - "account_id": "424d9dabd39849818d9e22366a20e4d6", - "name": "174bg-handbook", - "assets": { - "directory": "./public/", - "not_found_handling": "single-page-application", - }, - "minify": true, - "observability": { - "enabled": true, - }, - "routes": [ - { - "pattern": "handbook.174bg.net", - "custom_domain": true, - }, - ], -} diff --git a/communities/README.md b/communities/README.md deleted file mode 100644 index 1c4cde0..0000000 --- a/communities/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# Unnamed Group Communities - -This directory contains the source for each community Unnamed Group manages. Each community is associated with a video game and has its own set of rules and guidelines. diff --git a/communities/uag/README.md b/communities/uag/README.md deleted file mode 100644 index 8093e3a..0000000 --- a/communities/uag/README.md +++ /dev/null @@ -1,5 +0,0 @@ -<img src="uag.png" alt="UAG Logo" width="200" height="200"/> - -# Unnamed Arma Group (UAG) - -This directory contains the source for Unnamed Arma Group, also known as UAG or UAGPMC. diff --git a/communities/uag/mods/ACE3_Capri-Sun/.gitignore b/communities/uag/mods/ACE3_Capri-Sun/.gitignore deleted file mode 100644 index d109ec3..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -.hemttout/ -releases/ -*.pbo -*.pbo.bisign
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Capri-Sun/.hemtt/project.toml b/communities/uag/mods/ACE3_Capri-Sun/.hemtt/project.toml deleted file mode 100644 index bb6b4d2..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/.hemtt/project.toml +++ /dev/null @@ -1,13 +0,0 @@ -name = "ACE3 Capri Sun" -prefix = "ACE3_Capri_Sun" -mainprefix = "z" - -[version] -major = 0 -minor = 0 -patch = 0 -git_hash = 8 - -[properties] -author = "UAG Development Team" -url = "https://github.com/uagpmc/arma3"
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Capri-Sun/README.md b/communities/uag/mods/ACE3_Capri-Sun/README.md deleted file mode 100644 index 3dfa5ef..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/README.md +++ /dev/null @@ -1 +0,0 @@ -# ACE3 Capri Sun diff --git a/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/$PBOPREFIX$ b/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/$PBOPREFIX$ deleted file mode 100644 index 8dd70e6..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/$PBOPREFIX$ +++ /dev/null @@ -1 +0,0 @@ -z\ACE3_Capri_Sun\addons\caprisun
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/caprisun.paa b/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/caprisun.paa Binary files differdeleted file mode 100644 index e242d4f..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/caprisun.paa +++ /dev/null diff --git a/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/config.cpp b/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/config.cpp deleted file mode 100644 index 54d7c3d..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/addons/caprisun/config.cpp +++ /dev/null @@ -1,28 +0,0 @@ -class CfgPatches { - class caprisun { - name = "caprisun"; - units[] = {}; - requiredAddons[] = {"ace_medical_treatment"}; - authors[] = {"zuedev", "fluffy"}; - authorUrl = "https://uagpmc.com"; - }; -}; - -class CfgWeapons { - class ACE_personalAidKit; - - class UAGPMC_Capri_Sun: ACE_personalAidKit { - displayName = "Capri Sun"; - picture = "\z\ACE3_Capri_Sun\addons\caprisun\caprisun.paa"; - }; -}; - -class ace_medical_treatment_actions { - class PersonalAidKit; - - class CapriSun: PersonalAidKit { - displayName = "Use Capri Sun"; - displayNameProgress = "Giving sippies..."; - items[] = {"UAGPMC_Capri_Sun"}; - }; -}; diff --git a/communities/uag/mods/ACE3_Capri-Sun/steam/description.txt b/communities/uag/mods/ACE3_Capri-Sun/steam/description.txt deleted file mode 100644 index c326f3d..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/steam/description.txt +++ /dev/null @@ -1,3 +0,0 @@ -Even contractors need their sippies. - -Check out the source: https://github.com/uagpmc/arma3/tree/main/mods/ACE3_Capri_Sun diff --git a/communities/uag/mods/ACE3_Capri-Sun/steam/image.jpg b/communities/uag/mods/ACE3_Capri-Sun/steam/image.jpg Binary files differdeleted file mode 100644 index af03b18..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/steam/image.jpg +++ /dev/null diff --git a/communities/uag/mods/ACE3_Capri-Sun/steam/workshop_id.txt b/communities/uag/mods/ACE3_Capri-Sun/steam/workshop_id.txt deleted file mode 100644 index 2a4c685..0000000 --- a/communities/uag/mods/ACE3_Capri-Sun/steam/workshop_id.txt +++ /dev/null @@ -1 +0,0 @@ -2602978471
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Ketamine/.gitignore b/communities/uag/mods/ACE3_Ketamine/.gitignore deleted file mode 100644 index d109ec3..0000000 --- a/communities/uag/mods/ACE3_Ketamine/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -.hemttout/ -releases/ -*.pbo -*.pbo.bisign
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Ketamine/.hemtt/project.toml b/communities/uag/mods/ACE3_Ketamine/.hemtt/project.toml deleted file mode 100644 index 3325245..0000000 --- a/communities/uag/mods/ACE3_Ketamine/.hemtt/project.toml +++ /dev/null @@ -1,25 +0,0 @@ -name = "ACE3 Ketamine" -prefix = "ACE3_Ketamine" -mainprefix = "z" - -[version] -major = 0 -minor = 0 -patch = 0 -git_hash = 8 - -[properties] -author = "UAG Development Team" -url = "https://github.com/uagpmc/arma3" - -[hemtt.launch.default] -workshop = [ - "2369477168", # Advanced Developer Tools Workshop ID -] - -[hemtt.launch.ace] -extends = "default" -workshop = [ - "450814997", # CBA_A3's Workshop ID - "463939057", # ACE3's Workshop ID -] diff --git a/communities/uag/mods/ACE3_Ketamine/README.md b/communities/uag/mods/ACE3_Ketamine/README.md deleted file mode 100644 index 7f0cf56..0000000 --- a/communities/uag/mods/ACE3_Ketamine/README.md +++ /dev/null @@ -1 +0,0 @@ -# ACE3 Ketamine diff --git a/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/$PBOPREFIX$ b/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/$PBOPREFIX$ deleted file mode 100644 index 93cc2cd..0000000 --- a/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/$PBOPREFIX$ +++ /dev/null @@ -1 +0,0 @@ -z\ACE3_Ketamine\addons\uag_ketamine diff --git a/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/config.cpp b/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/config.cpp deleted file mode 100644 index e291285..0000000 --- a/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/config.cpp +++ /dev/null @@ -1,74 +0,0 @@ -class CfgPatches { - class uag_ketamine { - authors[] = {"zuedev", "fluffy"}; - authorUrl = "https://uagpmc.com"; - name = "uag_ketamine"; - requiredAddons[] = {"ace_medical_treatment"}; - requiredVersion = 2.16; - units[] = {}; - weapons[] = { - "UAG_Ketamine" - }; - }; -}; - -class CfgFunctions { - class uag { - class ketamine { - file = "\z\ACE3_Ketamine\addons\uag_ketamine\functions"; - class injectKetamine {}; - }; - }; -}; - -class CfgWeapons { - class CBA_MiscItem_ItemInfo; - class ACE_morphine; - - class UAG_Ketamine: ACE_morphine - { - displayName = "Vitamin K"; - author = "Fluffy"; - - descriptionShort = "A nice Vitamin."; - descriptionUse = "A Delicious Stick of Vitamin K"; - class ItemInfo: CBA_MiscItem_ItemInfo - { - mass = 0.875; - }; - }; -}; - -class ace_medical_treatment -{ - class Medication - { - class Morphine; - - class UAG_Ketamine: Morphine - { - painReduce = 2.0; - hrIncreaseLow[] = {0, 0}; - hrIncreaseNormal[] = {0, 0}; - hrIncreaseHigh[] = {0, 0}; - timeInSystem = 600; - timeTillMaxEffect = 20; - maxDose = 1; - incompatibleMedication[] = {}; - viscosityChange = 0; - }; - }; -}; - -class ace_medical_treatment_actions -{ - class Morphine; - - class UAG_Ketamine: Morphine - { - displayName = "Inject Ketamine"; - displayNameProgress = "Injecting Vitamin K"; - callbackSuccess = "call ace_medical_treatment_fnc_medication; call UAG_fnc_injectKetamine"; - items[] = {"UAG_Ketamine"}; - }; -}; diff --git a/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/functions/fn_injectKetamine.sqf b/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/functions/fn_injectKetamine.sqf deleted file mode 100644 index 35ff9d6..0000000 --- a/communities/uag/mods/ACE3_Ketamine/addons/uag_ketamine/functions/fn_injectKetamine.sqf +++ /dev/null @@ -1,28 +0,0 @@ -/* - * UAG_fnc_injectKetamine - * - * Injects the player with Ketamine. - * - * - * Parameters: - * 0: _player <PLAYER> = player - * - * Return Value: - * None - * - * examples: - * _player call UAG_fnc_injectKetamine; -*/ - - -params ["_player"]; - -// Actually make the Player Invulnerable for 60 seconds -[_player] spawn { - params ["_player"]; - - _player allowDamage false; - _player setStamina ((getStamina _player) / 3); - sleep 60; - _player allowDamage true; -}; diff --git a/communities/uag/mods/ACE3_Ketamine/steam/description.md b/communities/uag/mods/ACE3_Ketamine/steam/description.md deleted file mode 100644 index 1605799..0000000 --- a/communities/uag/mods/ACE3_Ketamine/steam/description.md +++ /dev/null @@ -1,5 +0,0 @@ -Everything needed to join UAG's Arma 3 sessions. - -Designed to be used with a UAG Erapack, such as Modern, WW2, or Halo. - -Check out the source: https://github.com/uagpmc/arma3/tree/main/mods/UAG_Core diff --git a/communities/uag/mods/ACE3_Ketamine/steam/image.png b/communities/uag/mods/ACE3_Ketamine/steam/image.png Binary files differdeleted file mode 100644 index 1b93a7f..0000000 --- a/communities/uag/mods/ACE3_Ketamine/steam/image.png +++ /dev/null diff --git a/communities/uag/mods/ACE3_Ketamine/steam/workshop_id.txt b/communities/uag/mods/ACE3_Ketamine/steam/workshop_id.txt deleted file mode 100644 index a099036..0000000 --- a/communities/uag/mods/ACE3_Ketamine/steam/workshop_id.txt +++ /dev/null @@ -1 +0,0 @@ -TBD diff --git a/communities/uag/mods/ACE3_Painkillers/.gitignore b/communities/uag/mods/ACE3_Painkillers/.gitignore deleted file mode 100644 index d109ec3..0000000 --- a/communities/uag/mods/ACE3_Painkillers/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -.hemttout/ -releases/ -*.pbo -*.pbo.bisign
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Painkillers/.hemtt/project.toml b/communities/uag/mods/ACE3_Painkillers/.hemtt/project.toml deleted file mode 100644 index 633941f..0000000 --- a/communities/uag/mods/ACE3_Painkillers/.hemtt/project.toml +++ /dev/null @@ -1,13 +0,0 @@ -name = "ACE3 Painkillers" -prefix = "ACE3_Painkillers" -mainprefix = "z" - -[version] -major = 0 -minor = 0 -patch = 0 -git_hash = 8 - -[properties] -author = "UAG Development Team" -url = "https://github.com/uagpmc/arma3"
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Painkillers/README.md b/communities/uag/mods/ACE3_Painkillers/README.md deleted file mode 100644 index ed7d029..0000000 --- a/communities/uag/mods/ACE3_Painkillers/README.md +++ /dev/null @@ -1 +0,0 @@ -# ACE3 Painkillers diff --git a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/$PBOPREFIX$ b/communities/uag/mods/ACE3_Painkillers/addons/painkillers/$PBOPREFIX$ deleted file mode 100644 index cd90c0f..0000000 --- a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/$PBOPREFIX$ +++ /dev/null @@ -1 +0,0 @@ -z\ACE3_Painkillers\addons\painkillers
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/config.cpp b/communities/uag/mods/ACE3_Painkillers/addons/painkillers/config.cpp deleted file mode 100644 index 09f2c24..0000000 --- a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/config.cpp +++ /dev/null @@ -1,69 +0,0 @@ -class CfgPatches -{ - class painkillers - { - authors[] = {"zuedev","fluffy"}; - authorUrl = "https://uagpmc.com"; - name = "painkillers"; - units[] = {}; - weapons[] = {}; - requireAddons[] = {"ace_medical_treatment"}; - }; -}; - -class CfgWeapons -{ - class CBA_MiscItem_ItemInfo; - class ACE_morphine; - - class UAGPMC_Painkiller: ACE_morphine - { - displayName = "Painkiller"; - author = "Fluffy"; - model = "\z\ACE3_Painkillers\addons\painkillers\data\Painkiller.p3d"; - picture = "\z\ACE3_Painkillers\addons\painkillers\data\PainkillerIcon_ca.paa"; - descriptionShort = "Used to Treat Pain"; - descriptionUse = "Tablets used to cure Slight Pain, 1 out of 10 Operators Recommend!"; - hiddenSelections[] = {"camo"}; - hiddenSelectionsTextures[] = {"\z\ACE3_Painkillers\addons\painkillers\data\painkiller_ca.paa"}; - - class ItemInfo: CBA_MiscItem_ItemInfo - { - mass = 0.875; - }; - }; -}; - -class ace_medical_treatment -{ - class Medication - { - class Morphine; - - class UAGPMC_Painkiller: Morphine - { - painReduce = 0.2; - hrIncreaseLow[] = {0, 0}; - hrIncreaseNormal[] = {0, 0}; - hrIncreaseHigh[] = {0, 0}; - timeInSystem = 600; - timeTillMaxEffect = 120; - maxDose = 5; - incompatibleMedication[] = {}; - viscosityChange = 0; - }; - }; -}; - -class ace_medical_treatment_actions -{ - class Morphine; - - class UAGPMC_Painkiller: Morphine - { - allowedSelections[] = {"Head"}; - displayName = "Use Painkiller"; - displayNameProgress = "Using Painkiller"; - items[] = {"UAGPMC_Painkiller"}; - }; -}; diff --git a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/Painkiller.p3d b/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/Painkiller.p3d Binary files differdeleted file mode 100644 index ae042d8..0000000 --- a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/Painkiller.p3d +++ /dev/null diff --git a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/PainkillerIcon_ca.paa b/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/PainkillerIcon_ca.paa Binary files differdeleted file mode 100644 index e9776dc..0000000 --- a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/PainkillerIcon_ca.paa +++ /dev/null diff --git a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/Painkiller_ca.paa b/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/Painkiller_ca.paa Binary files differdeleted file mode 100644 index 4da496f..0000000 --- a/communities/uag/mods/ACE3_Painkillers/addons/painkillers/data/Painkiller_ca.paa +++ /dev/null diff --git a/communities/uag/mods/ACE3_Painkillers/steam/description.txt b/communities/uag/mods/ACE3_Painkillers/steam/description.txt deleted file mode 100644 index 2f2308a..0000000 --- a/communities/uag/mods/ACE3_Painkillers/steam/description.txt +++ /dev/null @@ -1,3 +0,0 @@ -1 in 10 operators approve! - -Check out the source: https://github.com/uagpmc/arma3/tree/main/mods/ACE3_Painkillers diff --git a/communities/uag/mods/ACE3_Painkillers/steam/image.png b/communities/uag/mods/ACE3_Painkillers/steam/image.png Binary files differdeleted file mode 100644 index b52bf50..0000000 --- a/communities/uag/mods/ACE3_Painkillers/steam/image.png +++ /dev/null diff --git a/communities/uag/mods/ACE3_Painkillers/steam/workshop_id.txt b/communities/uag/mods/ACE3_Painkillers/steam/workshop_id.txt deleted file mode 100644 index b46e1f4..0000000 --- a/communities/uag/mods/ACE3_Painkillers/steam/workshop_id.txt +++ /dev/null @@ -1 +0,0 @@ -2607850181
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_PissBags/.gitignore b/communities/uag/mods/ACE3_PissBags/.gitignore deleted file mode 100644 index d109ec3..0000000 --- a/communities/uag/mods/ACE3_PissBags/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -.hemttout/ -releases/ -*.pbo -*.pbo.bisign
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_PissBags/.hemtt/project.toml b/communities/uag/mods/ACE3_PissBags/.hemtt/project.toml deleted file mode 100644 index 8e90bd6..0000000 --- a/communities/uag/mods/ACE3_PissBags/.hemtt/project.toml +++ /dev/null @@ -1,13 +0,0 @@ -name = "ACE3 Pissbags" -prefix = "ACE3_Pissbags" -mainprefix = "z" - -[version] -major = 0 -minor = 0 -patch = 0 -git_hash = 8 - -[properties] -author = "UAG Development Team" -url = "https://github.com/uagpmc/arma3"
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_PissBags/Piss_IV.blend b/communities/uag/mods/ACE3_PissBags/Piss_IV.blend Binary files differdeleted file mode 100644 index 8ddf234..0000000 --- a/communities/uag/mods/ACE3_PissBags/Piss_IV.blend +++ /dev/null diff --git a/communities/uag/mods/ACE3_PissBags/README.md b/communities/uag/mods/ACE3_PissBags/README.md deleted file mode 100644 index 91f39d0..0000000 --- a/communities/uag/mods/ACE3_PissBags/README.md +++ /dev/null @@ -1 +0,0 @@ -# ACE3 Piss Bags diff --git a/communities/uag/mods/ACE3_PissBags/addons/pissbags/$PBOPREFIX$ b/communities/uag/mods/ACE3_PissBags/addons/pissbags/$PBOPREFIX$ deleted file mode 100644 index 3b09213..0000000 --- a/communities/uag/mods/ACE3_PissBags/addons/pissbags/$PBOPREFIX$ +++ /dev/null @@ -1 +0,0 @@ -z\ACE3_Pissbags\addons\pissbags
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_PissBags/addons/pissbags/Pissbag_ca.paa b/communities/uag/mods/ACE3_PissBags/addons/pissbags/Pissbag_ca.paa Binary files differdeleted file mode 100644 index ce35920..0000000 --- a/communities/uag/mods/ACE3_PissBags/addons/pissbags/Pissbag_ca.paa +++ /dev/null diff --git a/communities/uag/mods/ACE3_PissBags/addons/pissbags/config.cpp b/communities/uag/mods/ACE3_PissBags/addons/pissbags/config.cpp deleted file mode 100644 index cea9038..0000000 --- a/communities/uag/mods/ACE3_PissBags/addons/pissbags/config.cpp +++ /dev/null @@ -1,65 +0,0 @@ -class CfgPatches { - class pissbags { - name = "pissbags"; - units[] = {}; - requiredAddons[] = {"ace_medical_treatment"}; - authors[] = {"zuedev", "Fluffy"}; - authorUrl = "https://uagpmc.com"; - }; -}; - -class CfgWeapons { - class ACE_bloodIV; - class ACE_bloodIV_500; - class ACE_bloodIV_250; - - class UAGPMC_pissIV: ACE_bloodIV { - displayName = "Piss Bag (1000ml)"; - picture = "\z\ACE3_Pissbags\addons\pissbags\pissiv.paa"; - hiddenSelectionsTextures[] = {"\z\ACE3_Pissbags\addons\pissbags\Pissbag_ca.paa"}; - }; - - class UAGPMC_pissIV_500: ACE_bloodIV_500 { - displayName = "Piss Bag (500ml)"; - picture = "\z\ACE3_Pissbags\addons\pissbags\pissiv.paa"; - hiddenSelectionsTextures[] = {"\z\ACE3_Pissbags\addons\pissbags\Pissbag_ca.paa"}; - }; - - class UAGPMC_pissIV_250: ACE_bloodIV_250 { - displayName = "Piss Bag (250ml)"; - picture = "\z\ACE3_Pissbags\addons\pissbags\pissiv.paa"; - hiddenSelectionsTextures[] = {"\z\ACE3_Pissbags\addons\pissbags\Pissbag_ca.paa"}; - }; -}; - -class ace_medical_treatment { - class IV { - class BloodIV; - class BloodIV_500; - class BloodIV_250; - - class PissIV: BloodIV {}; - class PissIV_500: BloodIV_500 {}; - class PissIV_250: BloodIV_250 {}; - }; -}; - -class ace_medical_treatment_actions { - class BloodIV; - - class PissIV: BloodIV { - displayName = "Give Piss IV (1000ml)"; - displayNameProgress = "Transfusing Piss..."; - items[] = {"UAGPMC_pissIV"}; - }; - - class PissIV_500: PissIV { - displayName = "Give Piss IV (500ml)"; - items[] = {"UAGPMC_pissIV_500"}; - }; - - class PissIV_250: PissIV { - displayName = "Give Piss IV (250ml)"; - items[] = {"UAGPMC_pissIV_250"}; - }; -}; diff --git a/communities/uag/mods/ACE3_PissBags/addons/pissbags/pissiv.paa b/communities/uag/mods/ACE3_PissBags/addons/pissbags/pissiv.paa Binary files differdeleted file mode 100644 index 50e96b8..0000000 --- a/communities/uag/mods/ACE3_PissBags/addons/pissbags/pissiv.paa +++ /dev/null diff --git a/communities/uag/mods/ACE3_PissBags/steam/description.txt b/communities/uag/mods/ACE3_PissBags/steam/description.txt deleted file mode 100644 index 63bbcdf..0000000 --- a/communities/uag/mods/ACE3_PissBags/steam/description.txt +++ /dev/null @@ -1,3 +0,0 @@ -Modern times call for modern solutions. - -Check out the source: https://github.com/uagpmc/arma3/tree/main/mods/ACE3_Piss_Bags diff --git a/communities/uag/mods/ACE3_PissBags/steam/image.jpg b/communities/uag/mods/ACE3_PissBags/steam/image.jpg Binary files differdeleted file mode 100644 index 1b4758b..0000000 --- a/communities/uag/mods/ACE3_PissBags/steam/image.jpg +++ /dev/null diff --git a/communities/uag/mods/ACE3_PissBags/steam/p1.jpg b/communities/uag/mods/ACE3_PissBags/steam/p1.jpg Binary files differdeleted file mode 100644 index 094a7db..0000000 --- a/communities/uag/mods/ACE3_PissBags/steam/p1.jpg +++ /dev/null diff --git a/communities/uag/mods/ACE3_PissBags/steam/videos.txt b/communities/uag/mods/ACE3_PissBags/steam/videos.txt deleted file mode 100644 index e21c424..0000000 --- a/communities/uag/mods/ACE3_PissBags/steam/videos.txt +++ /dev/null @@ -1 +0,0 @@ -https://www.youtube.com/watch?v=NMh2SdR5jMM
\ No newline at end of file diff --git a/communities/uag/mods/ACE3_PissBags/steam/workshop_id.txt b/communities/uag/mods/ACE3_PissBags/steam/workshop_id.txt deleted file mode 100644 index 0b759c8..0000000 --- a/communities/uag/mods/ACE3_PissBags/steam/workshop_id.txt +++ /dev/null @@ -1 +0,0 @@ -2597693640
\ No newline at end of file diff --git a/communities/uag/mods/README.md b/communities/uag/mods/README.md deleted file mode 100644 index 56a7a04..0000000 --- a/communities/uag/mods/README.md +++ /dev/null @@ -1 +0,0 @@ -# UAG's Arma 3 Mods diff --git a/communities/uag/mods/UAG_Units/.gitignore b/communities/uag/mods/UAG_Units/.gitignore deleted file mode 100644 index d109ec3..0000000 --- a/communities/uag/mods/UAG_Units/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -.hemttout/ -releases/ -*.pbo -*.pbo.bisign
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/.hemtt/project.toml b/communities/uag/mods/UAG_Units/.hemtt/project.toml deleted file mode 100644 index 2c44a0c..0000000 --- a/communities/uag/mods/UAG_Units/.hemtt/project.toml +++ /dev/null @@ -1,44 +0,0 @@ -name = "UAG Units" -prefix = "UAG_Units" -mainprefix = "z" - -[version] -major = 0 -minor = 0 -patch = 0 -git_hash = 8 - -[files] -include = [ - "files/uag.paa", - "files/uag_hover.paa", -] - -[properties] -author = "UAG Development Team" -url = "https://github.com/uagpmc/arma3" - -[hemtt.launch.default] -workshop = [ - "2369477168", # Advanced Developer Tools Workshop ID -] - -[hemtt.launch.dev] -extends = "default" -workshop = [ - "450814997", # CBA_A3's Workshop ID - "463939057", # ACE3's Workshop ID - "751965892", # ACRE's Workshop ID -] - -[hemtt.launch.all] -extends = "default" -workshop = [ - "450814997", # CBA_A3's Workshop ID - "463939057", # ACE3's Workshop ID - "751965892", # ACRE's Workshop ID - "2262006564", # cTab's Workshop ID -] -parameters = [ - "-mod=ws;rf;", -]
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/README.md b/communities/uag/mods/UAG_Units/README.md deleted file mode 100644 index c4a530c..0000000 --- a/communities/uag/mods/UAG_Units/README.md +++ /dev/null @@ -1,10 +0,0 @@ -# UAG Units - -## Development - -This repository has mirrors! - -The original repository is here: https://gitlab.sovereign.zue.dev/unnamed-group/arma-3/unnamed-arma-group/uag-units - -Here is a list of official mirrors: -- https://github.com/zuedev/uag-units
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_core/$PBOPREFIX$ b/communities/uag/mods/UAG_Units/addons/uag_units_core/$PBOPREFIX$ deleted file mode 100644 index 486b74a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_core/$PBOPREFIX$ +++ /dev/null @@ -1 +0,0 @@ -z\UAG_Units\addons\uag_units_core
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_core/config.cpp b/communities/uag/mods/UAG_Units/addons/uag_units_core/config.cpp deleted file mode 100644 index e194af0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_core/config.cpp +++ /dev/null @@ -1,11 +0,0 @@ -class CfgPatches { - class uag_units_core { - authors[] = {"zuedev"}; - authorUrl = "https://uagpmc.com"; - name = "uag_units_core"; - requiredAddons[] = {}; - requiredVersion = 2.16; - units[] = {}; - weapons[] = {}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_core/macros.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_core/macros.hpp deleted file mode 100644 index 2f5cec2..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_core/macros.hpp +++ /dev/null @@ -1,17 +0,0 @@ -#define private 0 -#define protected 1 -#define public 2 - -#define x2(x) x, x -#define x3(x) x, x, x -#define x4(x) x, x, x, x -#define x5(x) x, x, x, x, x -#define x6(x) x, x, x, x, x, x -#define x7(x) x, x, x, x, x, x, x -#define x8(x) x, x, x, x, x, x, x, x -#define x9(x) x, x, x, x, x, x, x, x, x -#define x10(x) x, x, x, x, x, x, x, x, x, x -#define x20(x) x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x - -#define commonLinkedItems "UAG_Balaclava_With_Combat_Goggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" -#define baseVanillaMedicalItems "FirstAidKit"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/$PBOPREFIX$ b/communities/uag/mods/UAG_Units/addons/uag_units_uag/$PBOPREFIX$ deleted file mode 100644 index e2f3f73..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/$PBOPREFIX$ +++ /dev/null @@ -1 +0,0 @@ -z\UAG_Units\addons\uag_units_uag
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgEditorSubcategories.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgEditorSubcategories.hpp deleted file mode 100644 index 46aff0d..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgEditorSubcategories.hpp +++ /dev/null @@ -1,5 +0,0 @@ -class CfgEditorSubcategories { - class Combat_Contractors_Black_Splinter { - displayName = "Combat Contractors (Black Splinter)"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgFactionClasses.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgFactionClasses.hpp deleted file mode 100644 index 50a48ef..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgFactionClasses.hpp +++ /dev/null @@ -1,7 +0,0 @@ -class CfgFactionClasses { - class BLU_F; - - class UAG: BLU_F { - displayName = "UAG"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgVehicleClasses.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgVehicleClasses.hpp deleted file mode 100644 index 95455bc..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/CfgVehicleClasses.hpp +++ /dev/null @@ -1,5 +0,0 @@ -class CfgVehicleClasses { - class Combat_Contractors_Black_Splinter { - displayName = "Combat Contractors (Black Splinter)"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp deleted file mode 100644 index ac1bf40..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class UAG_Survivor_Black_Splinter; - class UAG_Contractor_Black_Splinter; - - class UAG_Contractor_Black_Splinter: UAG_Survivor_Black_Splinter { - displayName = "Contractor"; - items[] += { - baseAceMedicalItems, - baseAceMiscItems - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp deleted file mode 100644 index 82bdff9..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "UAG_Contractor_Black_Splinter.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/_index.hpp deleted file mode 100644 index aeea631..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/Units/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "Combat_Contractors_Black_Splinter/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/config.cpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/config.cpp deleted file mode 100644 index 72bf765..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/config.cpp +++ /dev/null @@ -1,18 +0,0 @@ -class CfgPatches { - class uag_units_uag_ace3_patch { - addonRootClass = "uag_units_uag"; - - requiredAddons[] = { - "uag_units_uag", - "ace_main", - }; - units[] = { - "UAG_Contractor_Black_Splinter" - }; - - skipWhenMissingDependencies = 1; - }; -}; - -#include "macros.hpp" -#include "Units/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/macros.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/macros.hpp deleted file mode 100644 index 7762c4f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ace3_patch/macros.hpp +++ /dev/null @@ -1,21 +0,0 @@ -#define private 0 -#define protected 1 -#define public 2 - -#define x2(x) x, x -#define x3(x) x, x, x -#define x4(x) x, x, x, x -#define x5(x) x, x, x, x, x -#define x6(x) x, x, x, x, x, x -#define x7(x) x, x, x, x, x, x, x -#define x8(x) x, x, x, x, x, x, x, x -#define x9(x) x, x, x, x, x, x, x, x, x -#define x10(x) x, x, x, x, x, x, x, x, x, x -#define x20(x) x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x - -#define commonLinkedItems "UAG_Balaclava_With_Combat_Goggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" - -#define baseAceMedicalItems x10("ACE_elasticBandage"), x10("ACE_quikclot"), x2("ACE_morphine"), "ACE_epinephrine", "ACE_splint", "ACE_bloodIV_500", x2("ACE_tourniquet") -#define baseAceMiscItems "ACE_EarPlugs", "ACE_EntrenchingTool", "ACE_Flashlight_MX991", "ACE_MapTools", "ACE_IR_Strobe_Item", "ACE_CableTie", "ACE_Banana" - -#define extraAceMedicalKit x10("ACE_elasticBandage"), x10("ACE_quikclot"), x5("ACE_morphine"), x5("ACE_morphine"), x5("ACE_bloodIV"), x4("ACE_tourniquet"), x2("ACE_splint")
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp deleted file mode 100644 index 254e383..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp +++ /dev/null @@ -1,11 +0,0 @@ -class CfgVehicles { - class UAG_Survivor_Black_Splinter; - class UAG_Contractor_Black_Splinter; - - class UAG_Contractor_Black_Splinter: UAG_Survivor_Black_Splinter { - displayName = "Contractor"; - items[] += { - shortRangeRadio - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp deleted file mode 100644 index 82bdff9..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "UAG_Contractor_Black_Splinter.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/_index.hpp deleted file mode 100644 index aeea631..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/Units/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "Combat_Contractors_Black_Splinter/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/config.cpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/config.cpp deleted file mode 100644 index cd008b5..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/config.cpp +++ /dev/null @@ -1,18 +0,0 @@ -class CfgPatches { - class uag_units_uag_acre_patch { - addonRootClass = "uag_units_uag"; - - requiredAddons[] = { - "uag_units_uag", - "acre_main" - }; - units[] = { - "UAG_Contractor_Black_Splinter" - }; - - skipWhenMissingDependencies = 1; - }; -}; - -#include "macros.hpp" -#include "Units/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/macros.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/macros.hpp deleted file mode 100644 index 990a646..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_acre_patch/macros.hpp +++ /dev/null @@ -1,3 +0,0 @@ -#define shortRangeRadio "ACRE_PRC343" -#define longRangeRadio "ACRE_PRC152" -#define backpackRadio "ACRE_PRC117F"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp deleted file mode 100644 index db69164..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class UAG_Survivor_Black_Splinter; - class UAG_Contractor_Black_Splinter; - - class UAG_Contractor_Black_Splinter: UAG_Survivor_Black_Splinter { - displayName = "Contractor"; - items[] += { - "ItemcTabHCam", - "ItemAndroidMisc" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp deleted file mode 100644 index 82bdff9..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/Combat_Contractors_Black_Splinter/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "UAG_Contractor_Black_Splinter.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/_index.hpp deleted file mode 100644 index aeea631..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/Units/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "Combat_Contractors_Black_Splinter/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/config.cpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/config.cpp deleted file mode 100644 index dabc383..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ctab_patch/config.cpp +++ /dev/null @@ -1,17 +0,0 @@ -class CfgPatches { - class uag_units_uag_ctab_patch { - addonRootClass = "uag_units_uag"; - - requiredAddons[] = { - "uag_units_uag", - "ctab_main" - }; - units[] = { - "UAG_Contractor_Black_Splinter" - }; - - skipWhenMissingDependencies = 1; - }; -}; - -#include "Units/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_adds_03_ldf_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_adds_03_ldf_co_uag.paa Binary files differdeleted file mode 100644 index 693ce18..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_adds_03_ldf_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_adds_03_ldf_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_adds_03_ldf_co_uag.png Binary files differdeleted file mode 100644 index 2b22990..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_adds_03_ldf_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_exterior_03_ldf_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_exterior_03_ldf_co_uag.paa Binary files differdeleted file mode 100644 index 6f17c63..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_exterior_03_ldf_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_exterior_03_ldf_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_exterior_03_ldf_co_uag.png Binary files differdeleted file mode 100644 index f393824..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_exterior_03_ldf_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_int_cargo_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_int_cargo_co_uag.paa Binary files differdeleted file mode 100644 index c86f7a6..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_int_cargo_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_int_cargo_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_int_cargo_co_uag.png Binary files differdeleted file mode 100644 index 23ceaad..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/as332_int_cargo_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/config.hpp deleted file mode 100644 index 3c3685f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Cougar_Gunship/config.hpp +++ /dev/null @@ -1,106 +0,0 @@ -/* UAG Cougar Gunship - * Based on: I_E_EC_02_RF - * From: RF_Air_heli_medium_ec - * Changes: - * - ??? - */ - -class SensorTemplatePassiveRadar; -class SensorTemplateAntiRadiation; -class SensorTemplateActiveRadar; -class SensorTemplateIR; -class SensorTemplateVisual; -class SensorTemplateMan; -class SensorTemplateLaser; -class SensorTemplateNV; -class SensorTemplateDataLink; - -class CfgVehicles { - class I_E_EC_02_RF; - - class UAG_Cougar_Gunship_PARENTPROXY: I_E_EC_02_RF { - scope = private; - - class EventHandlers; - class Components; - }; - - class UAG_Cougar_Gunship: UAG_Cougar_Gunship_PARENTPROXY { - scope = public; - displayName = "Cougar Gunship"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Cougar_Gunship\as332_exterior_03_ldf_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Cougar_Gunship\as332_int_cargo_co_uag.paa", - "#(rgb,1024,1024,1)ui('lxRF_MFDMinimap','lxRF_MFDMinimap')", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Cougar_Gunship\as332_adds_03_ldf_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Cougar_Gunship\as332_exterior_03_ldf_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Cougar_Gunship\as332_int_cargo_co_uag.paa" - }; - textureList[] = {}; - crew = "UAG_Pilot_Black_Splinter"; - faction = "UAG"; - side = 1; - - class EventHandlers: EventHandlers { - init = "(_this select 0) setWaterLeakiness 0;"; - }; - - class Components: Components { - class TransportPylonsComponent { - uiPicture = "\lxRF\air_rf\heli_medium_ec\data\UI\heli_medium_ec_02_3DEN_CA.paa"; - - class Presets { - class HAT { - displayName = "Default"; - attachment[] = {"PylonRack_4Rnd_LG_scalpel","PylonWeapon_860Rnd_127x99mm_shells_black_RF","PylonWeapon_860Rnd_127x99mm_shells_black_RF","PylonRack_4Rnd_LG_scalpel"}; - }; - }; - class Pylons { - class PylonLeft1 { - attachment = "PylonRack_4Rnd_LG_scalpel"; - hardpoints[] = {"O_MISSILE_PYLON","O_BOMB_PYLON_HELI","UNI_SCALPEL","20MM_TWIN_CANNON","WEAPON_PODS_RF"}; - priority = 5; - turret[] = {0}; - UIposition[] = {0.06,0.4}; - }; - class PylonLeft2: PylonLeft1 { - attachment = "PylonWeapon_860Rnd_127x99mm_shells_black_RF"; - priority = 4; - UIposition[] = {0.08,0.35}; - }; - class PylonRight1: PylonLeft1 { - attachment = "PylonWeapon_860Rnd_127x99mm_shells_black_RF"; - mirroredMissilePos = 1; - UIposition[] = {0.59,0.4}; - }; - class PylonRight2: PylonLeft2 { - attachment = "PylonRack_4Rnd_LG_scalpel"; - mirroredMissilePos = 2; - UIposition[] = {0.57,0.35}; - }; - }; - }; - - class SensorsManagerComponent { - class Components { - // allow all sensor types - class ActiveRadarSensorComponent: SensorTemplateActiveRadar { - animDirection = ""; - aimDown = 0; - angleRangeHorizontal = 360; - angleRangeVertical = 360; - typeRecognitionDistance = 6000; - }; - class IRSensorComponent: SensorTemplateIR {}; - class LaserSensorComponent: SensorTemplateLaser {}; - class NVSensorComponent: SensorTemplateNV {}; - class PassiveRadarSensorComponent: SensorTemplatePassiveRadar {}; - class VisualSensorComponent: SensorTemplateVisual {}; - class DataLinkSensorComponent: SensorTemplateDataLink {}; - class ManSensorComponent: SensorTemplateMan {}; - class AntiRadiationSensorComponent: SensorTemplateAntiRadiation {}; - }; - }; - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_BASE/config.hpp deleted file mode 100644 index 4ef683d..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_BASE/config.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class Pickup_01_aat_base_rf; - - class UAG_Moose_Pickup_AAT_BASE: Pickup_01_aat_base_rf { - scope = private; - displayName = "Moose Pickup (AAT)"; - textureList[] = {}; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - animationList[] = {"hide_frame",0,"hide_frame_full",0,"hide_bullbar",0,"hide_snorkel",0,"hide_antenna",0,"hide_trunk_door",0,"trunk_door_open",0,"hide_armor_window_armor_top",1,"window_armor_hatch_L_rot",1,"window_armor_hatch_R_rot",0,"door_F_L_open",0,"door_F_R_open",0,"door_R_L_open",0,"door_R_R_open",0,"hide_rack",0,"hide_rack_spotlights",0,"hide_sidesteps",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_Black/config.hpp deleted file mode 100644 index 24f8964..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_Black/config.hpp +++ /dev/null @@ -1,16 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_AAT_BASE; - - class UAG_Moose_Pickup_AAT_Black: UAG_Moose_Pickup_AAT_BASE { - scope = public; - displayName = "Moose Pickup (Black, AAT)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext_black_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_adds_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext2_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_aat_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_launcher_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_service_black_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_Black_Armoured/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_Black_Armoured/config.hpp deleted file mode 100644 index fb1e394..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_AAT_Black_Armoured/config.hpp +++ /dev/null @@ -1,8 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_AAT_Black; - - class UAG_Moose_Pickup_AAT_Black_Armoured: UAG_Moose_Pickup_AAT_Black { - displayName = "Moose Pickup (Black, AAT, Armoured)"; - animationList[] += {"hide_armor_window_armor_top",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_BASE/config.hpp deleted file mode 100644 index 2ec4ee7..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_BASE/config.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class Pickup_01_base_rf; - - class UAG_Moose_Pickup_BASE: Pickup_01_base_rf { - scope = private; - displayName = "Moose Pickup"; - textureList[] = {}; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - animationList[] = {"hide_bullbar",0,"hide_fuel_tank",1,"hide_snorkel",0,"hide_antenna",0,"hide_trunk_cover",1,"hide_trunk_door",0,"trunk_door_open",0,"hide_armor_window_armor_top",1,"window_armor_hatch_L_rot",1,"window_armor_hatch_R_rot",0,"door_F_L_open",0,"door_F_R_open",0,"door_R_L_open",0,"door_R_R_open",0,"hide_rack",0,"hide_rack_spotlights",0,"hide_frame",0,"hide_sidesteps",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/config.hpp deleted file mode 100644 index ff5de72..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/config.hpp +++ /dev/null @@ -1,16 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_BASE; - - class UAG_Moose_Pickup_Black: UAG_Moose_Pickup_BASE { - scope = public; - displayName = "Moose Pickup (Black)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext_black_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_adds_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext2_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_aat_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_launcher_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_service_black_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_aat_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_aat_co_uag.paa Binary files differdeleted file mode 100644 index aef5d15..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_aat_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_aat_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_aat_co_uag.png Binary files differdeleted file mode 100644 index 12ae34e..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_aat_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_adds_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_adds_co_uag.paa Binary files differdeleted file mode 100644 index 402ebde..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_adds_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_adds_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_adds_co_uag.png Binary files differdeleted file mode 100644 index 4b1ca12..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_adds_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext2_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext2_co_uag.paa Binary files differdeleted file mode 100644 index 55042f6..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext2_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext2_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext2_co_uag.png Binary files differdeleted file mode 100644 index 413a545..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext2_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext_black_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext_black_co_uag.paa Binary files differdeleted file mode 100644 index e9aded4..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext_black_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext_black_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext_black_co_uag.png Binary files differdeleted file mode 100644 index b7aac17..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_ext_black_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_launcher_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_launcher_co_uag.paa Binary files differdeleted file mode 100644 index 12734cc..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_launcher_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_launcher_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_launcher_co_uag.png Binary files differdeleted file mode 100644 index c953f87..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_launcher_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_service_black_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_service_black_co_uag.paa Binary files differdeleted file mode 100644 index 7a35482..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_service_black_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_service_black_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_service_black_co_uag.png Binary files differdeleted file mode 100644 index 3686cb1..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black/pickup_01_service_black_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Armoured/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Armoured/config.hpp deleted file mode 100644 index d339365..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Armoured/config.hpp +++ /dev/null @@ -1,8 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_Black; - - class UAG_Moose_Pickup_Black_Armoured: UAG_Moose_Pickup_Black { - displayName = "Moose Pickup (Black, Armoured)"; - animationList[] += {"hide_armor_window_armor_top",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/config.hpp deleted file mode 100644 index b07f877..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/config.hpp +++ /dev/null @@ -1,16 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_BASE; - - class UAG_Moose_Pickup_Black_Splinter: UAG_Moose_Pickup_BASE { - scope = public; - displayName = "Moose Pickup (Black Splinter)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black_Splinter\pickup_01_ext_ldf_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_adds_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext2_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_aat_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_launcher_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black_Splinter\pickup_01_service_ldf_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_ext_ldf_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_ext_ldf_co_uag.paa Binary files differdeleted file mode 100644 index d7d224c..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_ext_ldf_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_ext_ldf_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_ext_ldf_co_uag.png Binary files differdeleted file mode 100644 index 82112a4..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_ext_ldf_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_service_ldf_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_service_ldf_co_uag.paa Binary files differdeleted file mode 100644 index 38bdfea..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_service_ldf_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_service_ldf_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_service_ldf_co_uag.png Binary files differdeleted file mode 100644 index 3936c04..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter/pickup_01_service_ldf_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter_Armoured/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter_Armoured/config.hpp deleted file mode 100644 index 2f844b0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Black_Splinter_Armoured/config.hpp +++ /dev/null @@ -1,8 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_Black_Splinter; - - class UAG_Moose_Pickup_Black_Splinter_Armoured: UAG_Moose_Pickup_Black_Splinter { - displayName = "Moose Pickup (Black Splinter, Armoured)"; - animationList[] += {"hide_armor_window_armor_top",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_BASE/config.hpp deleted file mode 100644 index edf1b76..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_BASE/config.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class Pickup_comms_base_rf; - - class UAG_Moose_Pickup_Comms_BASE: Pickup_comms_base_rf { - scope = private; - displayName = "Moose Pickup (Comms)"; - textureList[] = {}; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - animationList[] = {"hide_rack",0,"hide_rack_antenna",0,"hide_frame",1,"hide_frame_full",1,"hide_frame_full_panel",1,"hide_box",0,"hide_box_door",0,"hide_trunk_door",0,"trunk_door_open",0,"box_door_open",0,"hide_police",1,"hide_Services",1,"BeaconsServicesStart",0,"hide_bullbar",0,"hide_snorkel",0,"hide_antenna",0,"hide_armor_window_armor_top",1,"window_armor_hatch_L_rot",1,"window_armor_hatch_R_rot",0,"door_F_L_open",0,"door_F_R_open",0,"door_R_L_open",0,"door_R_R_open",0,"hide_rack_spotlights",0,"hide_sidesteps",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_Black/config.hpp deleted file mode 100644 index 2b27077..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_Black/config.hpp +++ /dev/null @@ -1,16 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_Comms_BASE; - - class UAG_Moose_Pickup_Comms_Black: UAG_Moose_Pickup_Comms_BASE { - scope = public; - displayName = "Moose Pickup (Black, Comms)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext_black_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_adds_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext2_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_aat_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_launcher_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_service_black_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_Black_Armoured/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_Black_Armoured/config.hpp deleted file mode 100644 index 416c1fb..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_Comms_Black_Armoured/config.hpp +++ /dev/null @@ -1,8 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_Comms_Black; - - class UAG_Moose_Pickup_Comms_Black_Armoured: UAG_Moose_Pickup_Comms_Black { - displayName = "Moose Pickup (Black, Comms, Armoured)"; - animationList[] += {"hide_armor_window_armor_top",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_BASE/config.hpp deleted file mode 100644 index aa343ee..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_BASE/config.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class Pickup_01_hmg_base_rf; - - class UAG_Moose_Pickup_HMG_BASE: Pickup_01_hmg_base_rf { - scope = private; - displayName = "Moose Pickup (HMG)"; - textureList[] = {}; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - animationList[] = {"Hide_Shield",0,"Hide_Rail",0,"hide_bullbar",0,"hide_snorkel",0,"hide_antenna",0,"hide_trunk_door",0,"trunk_door_open",0,"hide_armor_window_armor_top",1,"window_armor_hatch_L_rot",1,"window_armor_hatch_R_rot",0,"door_F_L_open",0,"door_F_R_open",0,"door_R_L_open",0,"door_R_R_open",0,"hide_rack",0,"hide_rack_spotlights",0,"hide_frame",0,"hide_sidesteps",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_Black/config.hpp deleted file mode 100644 index a55726c..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_Black/config.hpp +++ /dev/null @@ -1,16 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_HMG_BASE; - - class UAG_Moose_Pickup_HMG_Black: UAG_Moose_Pickup_HMG_BASE { - scope = public; - displayName = "Moose Pickup (Black, HMG)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext_black_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_adds_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext2_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_aat_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_launcher_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_service_black_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_Black_Armoured/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_Black_Armoured/config.hpp deleted file mode 100644 index e3a2f25..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_HMG_Black_Armoured/config.hpp +++ /dev/null @@ -1,8 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_HMG_Black; - - class UAG_Moose_Pickup_HMG_Black_Armoured: UAG_Moose_Pickup_HMG_Black { - displayName = "Moose Pickup (Black, HMG, Armoured)"; - animationList[] += {"hide_armor_window_armor_top",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_BASE/config.hpp deleted file mode 100644 index 39790ab..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_BASE/config.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class Pickup_01_mmg_base_rf; - - class UAG_Moose_Pickup_MMG_BASE: Pickup_01_mmg_base_rf { - scope = private; - displayName = "Moose Pickup (MMG)"; - textureList[] = {}; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - animationList[] = {"hide_trunk_cover",1,"hide_frame_full",0,"hide_bullbar",0,"hide_snorkel",0,"hide_antenna",0,"hide_trunk_door",0,"trunk_door_open",0,"hide_armor_window_armor_top",1,"window_armor_hatch_L_rot",1,"window_armor_hatch_R_rot",0,"door_F_L_open",0,"door_F_R_open",0,"door_R_L_open",0,"door_R_R_open",0,"hide_frame",0,"hide_sidesteps",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_Black/config.hpp deleted file mode 100644 index f95f7b7..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_Black/config.hpp +++ /dev/null @@ -1,16 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_MMG_BASE; - - class UAG_Moose_Pickup_MMG_Black: UAG_Moose_Pickup_MMG_BASE { - scope = public; - displayName = "Moose Pickup (Black, MMG)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext_black_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_adds_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext2_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_aat_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_launcher_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_service_black_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_Black_Armoured/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_Black_Armoured/config.hpp deleted file mode 100644 index 67962ba..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MMG_Black_Armoured/config.hpp +++ /dev/null @@ -1,8 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_MMG_Black; - - class UAG_Moose_Pickup_MMG_Black_Armoured: UAG_Moose_Pickup_MMG_Black { - displayName = "Moose Pickup (Black, MMG, Armoured)"; - animationList[] += {"hide_armor_window_armor_top",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_BASE/config.hpp deleted file mode 100644 index 03043e1..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_BASE/config.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class Pickup_01_mrl_base_rf; - - class UAG_Moose_Pickup_MRL_BASE: Pickup_01_mrl_base_rf { - scope = private; - displayName = "Moose Pickup (MRL)"; - textureList[] = {}; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - animationList[] = {"hide_bullbar",0,"hide_snorkel",0,"hide_antenna",0,"hide_trunk_door",0,"trunk_door_open",0,"hide_armor_window_armor_top",1,"window_armor_hatch_L_rot",1,"window_armor_hatch_R_rot",0,"door_F_L_open",0,"door_F_R_open",0,"door_R_L_open",0,"door_R_R_open",0,"hide_rack",0,"hide_rack_spotlights",0,"hide_frame",0,"hide_sidesteps",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_Black/config.hpp deleted file mode 100644 index 7e69ed0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_Black/config.hpp +++ /dev/null @@ -1,16 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_MRL_BASE; - - class UAG_Moose_Pickup_MRL_Black: UAG_Moose_Pickup_MRL_BASE { - scope = public; - displayName = "Moose Pickup (Black, MRL)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext_black_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_adds_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_ext2_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_aat_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_launcher_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Patches\uag_units_uag_rf_patch\Vehicles\UAG_Moose_Pickup_Black\pickup_01_service_black_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_Black_Armoured/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_Black_Armoured/config.hpp deleted file mode 100644 index a1b9855..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/UAG_Moose_Pickup_MRL_Black_Armoured/config.hpp +++ /dev/null @@ -1,8 +0,0 @@ -class CfgVehicles { - class UAG_Moose_Pickup_MRL_Black; - - class UAG_Moose_Pickup_MRL_Black_Armoured: UAG_Moose_Pickup_MRL_Black { - displayName = "Moose Pickup (Black, MRL, Armoured)"; - animationList[] += {"hide_armor_window_armor_top",0}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/_index.hpp deleted file mode 100644 index 3171f2a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/Vehicles/_index.hpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "UAG_Cougar_Gunship/config.hpp" -#include "UAG_Moose_Pickup_BASE/config.hpp" -#include "UAG_Moose_Pickup_Black/config.hpp" -#include "UAG_Moose_Pickup_Black_Armoured/config.hpp" -#include "UAG_Moose_Pickup_Black_Splinter/config.hpp" -#include "UAG_Moose_Pickup_Black_Splinter_Armoured/config.hpp" -#include "UAG_Moose_Pickup_Comms_BASE/config.hpp" -#include "UAG_Moose_Pickup_Comms_Black/config.hpp" -#include "UAG_Moose_Pickup_Comms_Black_Armoured/config.hpp" -#include "UAG_Moose_Pickup_MMG_BASE/config.hpp" -#include "UAG_Moose_Pickup_MMG_Black/config.hpp" -#include "UAG_Moose_Pickup_MMG_Black_Armoured/config.hpp" -#include "UAG_Moose_Pickup_HMG_BASE/config.hpp" -#include "UAG_Moose_Pickup_HMG_Black/config.hpp" -#include "UAG_Moose_Pickup_HMG_Black_Armoured/config.hpp" -#include "UAG_Moose_Pickup_AAT_BASE/config.hpp" -#include "UAG_Moose_Pickup_AAT_Black/config.hpp" -#include "UAG_Moose_Pickup_AAT_Black_Armoured/config.hpp" -#include "UAG_Moose_Pickup_MRL_BASE/config.hpp" -#include "UAG_Moose_Pickup_MRL_Black/config.hpp" -#include "UAG_Moose_Pickup_MRL_Black_Armoured/config.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/config.cpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/config.cpp deleted file mode 100644 index c0d518e..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/config.cpp +++ /dev/null @@ -1,33 +0,0 @@ -class CfgPatches { - class uag_reaction_uag_rf_patch { - addonRootClass = "uag_units_uag"; - - requiredAddons[] = { - "RF_Air_heli_medium_ec", - "RF_Vehicles_Pickup_01", - "uag_units_uag" - }; - units[] = { - "UAG_Cougar_Gunship", - "UAG_Moose_Pickup_AAT_Black", - "UAG_Moose_Pickup_AAT_Black_Armoured", - "UAG_Moose_Pickup_Black", - "UAG_Moose_Pickup_Black_Armoured", - "UAG_Moose_Pickup_Black_Splinter", - "UAG_Moose_Pickup_Black_Splinter_Armoured", - "UAG_Moose_Pickup_Comms_Black", - "UAG_Moose_Pickup_Comms_Black_Armoured", - "UAG_Moose_Pickup_HMG_Black", - "UAG_Moose_Pickup_HMG_Black_Armoured", - "UAG_Moose_Pickup_MMG_Black", - "UAG_Moose_Pickup_MMG_Black_Armoured", - "UAG_Moose_Pickup_MRL_Black", - "UAG_Moose_Pickup_MRL_Black_Armoured" - }; - - skipWhenMissingDependencies = 1; - }; -}; - -#include "macros.hpp" -#include "Vehicles/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/macros.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/macros.hpp deleted file mode 100644 index f497e93..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_rf_patch/macros.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#define x2(x) x, x -#define x3(x) x, x, x -#define x4(x) x, x, x, x -#define x5(x) x, x, x, x, x -#define x6(x) x, x, x, x, x, x -#define x7(x) x, x, x, x, x, x, x -#define x8(x) x, x, x, x, x, x, x, x -#define x9(x) x, x, x, x, x, x, x, x, x -#define x10(x) x, x, x, x, x, x, x, x, x, x -#define x20(x) x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x - -#define commonLinkedItems "UAG_Balaclava_With_Combat_Goggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" -#define baseVanillaMedicalItems "FirstAidKit" -#define baseAceMedicalItems x10("ACE_elasticBandage"), x10("ACE_quikclot"), x2("ACE_morphine"), "ACE_epinephrine", "ACE_splint", "ACE_bloodIV_500", x2("ACE_tourniquet") -#define baseAceMiscItems "ACE_EarPlugs", "ACE_EntrenchingTool", "ACE_Flashlight_MX991", "ACE_MapTools", "ACE_IR_Strobe_Item", "ACE_CableTie", "ACE_Banana" -#define extraAceMedicalKit x10("ACE_elasticBandage"), x10("ACE_quikclot"), x5("ACE_morphine"), x5("ACE_morphine"), x5("ACE_bloodIV"), x4("ACE_tourniquet"), x2("ACE_splint") - -#define private 0 -#define protected 1 -#define public 2
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/Vehicles/UAG_Orca_UP/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/Vehicles/UAG_Orca_UP/config.hpp deleted file mode 100644 index cb3d7dc..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/Vehicles/UAG_Orca_UP/config.hpp +++ /dev/null @@ -1,22 +0,0 @@ -class CfgVehicles { - class B_ION_Heli_Light_02_dynamicLoadout_lxWS; - - class UAG_Orca_UP_PARENTPROXY: B_ION_Heli_Light_02_dynamicLoadout_lxWS { - scope = private; - }; - - class UAG_Orca_UP: UAG_Orca_UP_PARENTPROXY { - scope = public; - displayName = "Orca (UP)"; - crew = "UAG_Pilot_Black_Splinter"; - faction = "UAG"; - side = 1; - hiddenSelectionsTextures[] = { - "\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa", - "\a3\air_f\data\rockets_co.paa", - "\lxWS\air_f_lxWS\heli_light_02\data\lxws_heli_light_02_adds_ion_co.paa" - }; - waterDamageEngine = 0; - waterLeakiness = 0; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/Vehicles/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/Vehicles/_index.hpp deleted file mode 100644 index 6e0992a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/Vehicles/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "UAG_Orca_UP/config.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/config.cpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/config.cpp deleted file mode 100644 index 6550428..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/config.cpp +++ /dev/null @@ -1,18 +0,0 @@ -class CfgPatches { - class uag_units_uag_ws_patch { - addonRootClass = "uag_units_uag"; - - requiredAddons[] = { - "uag_units_uag", - "Air_F_lxWS_Heli_Light_02" - }; - units[] = { - "UAG_Orca_UP" - }; - - skipWhenMissingDependencies = 1; - }; -}; - -#include "macros.hpp" -#include "Vehicles/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/macros.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/macros.hpp deleted file mode 100644 index b34dde6..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Patches/uag_units_uag_ws_patch/macros.hpp +++ /dev/null @@ -1,3 +0,0 @@ -#define private 0 -#define protected 1 -#define public 2
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Autorifleman_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Autorifleman_Black_Splinter.hpp deleted file mode 100644 index dffcb7a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Autorifleman_Black_Splinter.hpp +++ /dev/null @@ -1,18 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Autorifleman_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Autorifleman"; - linkedItems[] = { - commonLinkedItems, - "UAG_Combat_Helmet_Heavy", - "UAG_Plate_Carrier_Heavy" - }; - magazines[] = { - x4("200Rnd_556x45_Box_Tracer_Red_F"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"LMG_03_F", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp deleted file mode 100644 index 59db2a2..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Contractor_Black_Splinter.hpp +++ /dev/null @@ -1,21 +0,0 @@ -class CfgVehicles { - class UAG_Survivor_Black_Splinter; - - class UAG_Contractor_Black_Splinter: UAG_Survivor_Black_Splinter { - displayName = "Contractor"; - items[] = { - baseVanillaMedicalItems - }; - linkedItems[] = { - commonLinkedItems, - "UAG_Combat_Helmet_Light", - "UAG_Plate_Carrier_Light" - }; - magazines[] = { - x6("30Rnd_65x39_caseless_msbs_mag_Tracer"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"UAG_MSBS65v2_ModularSight", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Crewman_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Crewman_Black_Splinter.hpp deleted file mode 100644 index dd67b93..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Crewman_Black_Splinter.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Crewman_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Crewman"; - linkedItems[] = { - commonLinkedItems, - "H_Tank_black_F", // TODO: UAG Crewman Helmet - "UAG_Plate_Carrier_Light" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Grenadier_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Grenadier_Black_Splinter.hpp deleted file mode 100644 index 36f7bb0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Grenadier_Black_Splinter.hpp +++ /dev/null @@ -1,20 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Grenadier_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Grenadier"; - linkedItems[] = { - commonLinkedItems, - "UAG_Combat_Helmet_Medium", - "UAG_Plate_Carrier_Medium" - }; - magazines[] = { - x4("30Rnd_65x39_caseless_msbs_mag_Tracer"), - x4("1Rnd_HE_Grenade_shell"), - x3("1Rnd_SmokeRed_Grenade_shell"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"UAG_MSBS65v2_GL_ModularSight", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Machinegunner_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Machinegunner_Black_Splinter.hpp deleted file mode 100644 index 97c4ed4..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Machinegunner_Black_Splinter.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class UAG_Autorifleman_Black_Splinter; - - class UAG_Machinegunner_Black_Splinter: UAG_Autorifleman_Black_Splinter { - displayName = "Machinegunner"; - magazines[] = { - x4("130Rnd_338_Mag"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"MMG_02_black_F", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Marksman_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Marksman_Black_Splinter.hpp deleted file mode 100644 index a1c67b3..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Marksman_Black_Splinter.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Marksman_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Marksman"; - magazines[] = { - x4("20Rnd_762x51_Mag"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"UAG_SIG556v2_Pitbull", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Pilot_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Pilot_Black_Splinter.hpp deleted file mode 100644 index 02d5d78..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Pilot_Black_Splinter.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Pilot_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Pilot"; - linkedItems[] = { - commonLinkedItems, - "H_CrewHelmetHeli_B", // TODO: UAG Pilot Helmet - "UAG_Plate_Carrier_Light" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Pointman_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Pointman_Black_Splinter.hpp deleted file mode 100644 index bc06efe..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Pointman_Black_Splinter.hpp +++ /dev/null @@ -1,14 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Pointman_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Pointman"; - magazines[] = { - x4("30Rnd_65x39_caseless_msbs_mag_Tracer"), - x3("6Rnd_12Gauge_Pellets"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"UAG_MSBS65v2_UBS_Holo", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Raider_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Raider_Black_Splinter.hpp deleted file mode 100644 index 47408f4..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Raider_Black_Splinter.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Raider_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Raider"; - magazines[] = { - x5("50Rnd_570x28_SMG_03"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"SMG_03C_black", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Sniper_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Sniper_Black_Splinter.hpp deleted file mode 100644 index de3af40..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Sniper_Black_Splinter.hpp +++ /dev/null @@ -1,18 +0,0 @@ -class CfgVehicles { - class UAG_Contractor_Black_Splinter; - - class UAG_Sniper_Black_Splinter: UAG_Contractor_Black_Splinter { - displayName = "Sniper"; - linkedItems[] = { - commonLinkedItems, - "UAG_Combat_Helmet_Medium", - "UAG_Plate_Carrier_Medium" - }; - magazines[] = { - x6("7Rnd_408_Mag"), - "HandGrenade", - "SmokeShell" - }; - weapons[] = {"UAG_M200v2_LRPS", "Throw", "Put"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Survivor_Black_Splinter.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Survivor_Black_Splinter.hpp deleted file mode 100644 index 035eb8c..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/UAG_Survivor_Black_Splinter.hpp +++ /dev/null @@ -1,20 +0,0 @@ -class CfgVehicles { - class B_Survivor_F; - - class UAG_Survivor_Black_Splinter: B_Survivor_F { - displayName = "Survivor"; - faction = "UAG"; - vehicleClass = "Combat_Contractors_Black_Splinter"; - editorSubcategory = "Combat_Contractors_Black_Splinter"; - linkedItems[] = { - commonLinkedItems - }; - uniformClass = "UAG_Combat_Fatigues_Black_Splinter"; - - // abilities - engineer = 1; - canDeactivateMines = 1; - attendant = 1; - uavHacker = 1; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/_index.hpp deleted file mode 100644 index b6e7b21..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/Combat_Contractors_Black_Splinter/_index.hpp +++ /dev/null @@ -1,11 +0,0 @@ -#include "UAG_Survivor_Black_Splinter.hpp" -#include "UAG_Contractor_Black_Splinter.hpp" -#include "UAG_Grenadier_Black_Splinter.hpp" -#include "UAG_Marksman_Black_Splinter.hpp" -#include "UAG_Autorifleman_Black_Splinter.hpp" -#include "UAG_Machinegunner_Black_Splinter.hpp" -#include "UAG_Sniper_Black_Splinter.hpp" -#include "UAG_Raider_Black_Splinter.hpp" -#include "UAG_Pointman_Black_Splinter.hpp" -#include "UAG_Crewman_Black_Splinter.hpp" -#include "UAG_Pilot_Black_Splinter.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/_index.hpp deleted file mode 100644 index aeea631..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Units/_index.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "Combat_Contractors_Black_Splinter/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_BASE/config.hpp deleted file mode 100644 index 9d4dd5f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_BASE/config.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class Offroad_01_military_base_F; - - class UAG_Offroad_BASE: Offroad_01_military_base_F { - scope = private; - displayName = "Offroad"; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - textureList[] = {}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/config.hpp deleted file mode 100644 index 71d71c1..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/config.hpp +++ /dev/null @@ -1,9 +0,0 @@ -class CfgVehicles { - class UAG_Offroad_BASE; - - class UAG_Offroad_Black: UAG_Offroad_BASE { - scope = public; - displayName = "Offroad (Black)"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Offroad_Black\offroad_01_ext_co_uag.paa","\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Offroad_Black\offroad_01_ext_co_uag.paa"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/offroad_01_ext_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/offroad_01_ext_co_uag.paa Binary files differdeleted file mode 100644 index 84a4bb0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/offroad_01_ext_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/offroad_01_ext_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/offroad_01_ext_co_uag.png Binary files differdeleted file mode 100644 index c875724..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black/offroad_01_ext_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/config.hpp deleted file mode 100644 index f523a9e..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/config.hpp +++ /dev/null @@ -1,9 +0,0 @@ -class CfgVehicles { - class UAG_Offroad_BASE; - - class UAG_Offroad_Black_Splinter: UAG_Offroad_BASE { - scope = public; - displayName = "Offroad (Black Splinter)"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Offroad_Black_Splinter\offroad_01_ext_eaf_co_uag.paa","\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Offroad_Black_Splinter\offroad_01_ext_eaf_co_uag.paa"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/offroad_01_ext_eaf_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/offroad_01_ext_eaf_co_uag.paa Binary files differdeleted file mode 100644 index 77037fc..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/offroad_01_ext_eaf_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/offroad_01_ext_eaf_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/offroad_01_ext_eaf_co_uag.png Binary files differdeleted file mode 100644 index 5bc59f2..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Black_Splinter/offroad_01_ext_eaf_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_BASE/config.hpp deleted file mode 100644 index 594d87f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_BASE/config.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class Offroad_01_military_comms_base_F; - - class UAG_Offroad_Comms_BASE: Offroad_01_military_comms_base_F { - scope = private; - displayName = "Offroad (Comms)"; - crew = "UAG_Contractor_Black_Splinter"; - faction = "UAG"; - side = 1; - textureList[] = {}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/config.hpp deleted file mode 100644 index e5e4ad8..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/config.hpp +++ /dev/null @@ -1,9 +0,0 @@ -class CfgVehicles { - class UAG_Offroad_Comms_BASE; - - class UAG_Offroad_Comms_Black: UAG_Offroad_Comms_BASE { - scope = public; - displayName = "Offroad (Comms, Black)"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Offroad_Black\offroad_01_ext_co_uag.paa","\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Offroad_Black\offroad_01_ext_co_uag.paa","\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Offroad_Comms_Black\offroad_01_cover_blk_co_uag.paa"}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/offroad_01_cover_blk_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/offroad_01_cover_blk_co_uag.paa Binary files differdeleted file mode 100644 index 603ab50..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/offroad_01_cover_blk_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/offroad_01_cover_blk_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/offroad_01_cover_blk_co_uag.png Binary files differdeleted file mode 100644 index de2dd48..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Offroad_Comms_Black/offroad_01_cover_blk_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AA_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AA_BASE/config.hpp deleted file mode 100644 index aaf3f8b..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AA_BASE/config.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class LT_01_AA_base_F; - - class UAG_Wiesel_AA_BASE: LT_01_AA_base_F { - scope = private; - displayName = "Wiesel (AA)"; - crew = "UAG_Crewman_Black_Splinter"; - faction = "UAG"; - side = 1; - textureList[] = {}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AA_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AA_Black/config.hpp deleted file mode 100644 index 8fda883..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AA_Black/config.hpp +++ /dev/null @@ -1,14 +0,0 @@ -class CfgVehicles { - class UAG_Wiesel_AA_BASE; - - class UAG_Wiesel_AA_Black: UAG_Wiesel_AA_BASE { - scope = public; - displayName = "Wiesel (AA, Black)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_Cannon_Black\lt_01_main_olive_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_AT_Black\lt_01_at_olive_co_uag.paa", - "", - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_Cannon_Black\cage_olive_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_BASE/config.hpp deleted file mode 100644 index c5d4c4b..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_BASE/config.hpp +++ /dev/null @@ -1,12 +0,0 @@ -class CfgVehicles { - class LT_01_AT_base_F; - - class UAG_Wiesel_AT_BASE: LT_01_AT_base_F { - scope = private; - displayName = "Wiesel (AT)"; - crew = "UAG_Crewman_Black_Splinter"; - faction = "UAG"; - side = 1; - textureList[] = {}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/config.hpp deleted file mode 100644 index 928b34a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/config.hpp +++ /dev/null @@ -1,14 +0,0 @@ -class CfgVehicles { - class UAG_Wiesel_AT_BASE; - - class UAG_Wiesel_AT_Black: UAG_Wiesel_AT_BASE { - scope = public; - displayName = "Wiesel (AT, Black)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_Cannon_Black\lt_01_main_olive_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_AT_Black\lt_01_at_olive_co_uag.paa", - "", - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_Cannon_Black\cage_olive_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/lt_01_at_olive_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/lt_01_at_olive_co_uag.paa Binary files differdeleted file mode 100644 index cfa77df..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/lt_01_at_olive_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/lt_01_at_olive_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/lt_01_at_olive_co_uag.png Binary files differdeleted file mode 100644 index ccae0f6..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_AT_Black/lt_01_at_olive_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_BASE/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_BASE/config.hpp deleted file mode 100644 index abdc600..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_BASE/config.hpp +++ /dev/null @@ -1,13 +0,0 @@ -class CfgVehicles { - class LT_01_cannon_base_F; - - class UAG_Wiesel_Cannon_BASE: LT_01_cannon_base_F { - scope = private; - displayName = "Wiesel (Cannon)"; - crew = "UAG_Crewman_Black_Splinter"; - faction = "UAG"; - side = 1; - textureList[] = {}; - animationList[] = {"showTools",1,"showCamonetHull",0,"showBags",1,"showSLATHull",1}; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/cage_olive_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/cage_olive_co_uag.paa Binary files differdeleted file mode 100644 index 13b3f2a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/cage_olive_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/cage_olive_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/cage_olive_co_uag.png Binary files differdeleted file mode 100644 index 15831a1..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/cage_olive_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/config.hpp deleted file mode 100644 index 4aee85c..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/config.hpp +++ /dev/null @@ -1,14 +0,0 @@ -class CfgVehicles { - class UAG_Wiesel_Cannon_BASE; - - class UAG_Wiesel_Cannon_Black: UAG_Wiesel_Cannon_BASE { - scope = public; - displayName = "Wiesel (Cannon, Black)"; - hiddenSelectionsTextures[] = { - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_Cannon_Black\lt_01_main_olive_co_uag.paa", - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_Cannon_Black\lt_01_cannon_olive_co_uag.paa", - "", - "\z\UAG_Units\addons\uag_units_uag\Vehicles\UAG_Wiesel_Cannon_Black\cage_olive_co_uag.paa" - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_cannon_olive_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_cannon_olive_co_uag.paa Binary files differdeleted file mode 100644 index 917ab8f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_cannon_olive_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_cannon_olive_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_cannon_olive_co_uag.png Binary files differdeleted file mode 100644 index 230f93d..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_cannon_olive_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_main_olive_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_main_olive_co_uag.paa Binary files differdeleted file mode 100644 index 742e348..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_main_olive_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_main_olive_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_main_olive_co_uag.png Binary files differdeleted file mode 100644 index d859459..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/UAG_Wiesel_Cannon_Black/lt_01_main_olive_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/_index.hpp deleted file mode 100644 index c18d9da..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Vehicles/_index.hpp +++ /dev/null @@ -1,11 +0,0 @@ -#include "UAG_Offroad_BASE/config.hpp" -#include "UAG_Offroad_Black/config.hpp" -#include "UAG_Offroad_Black_Splinter/config.hpp" -#include "UAG_Offroad_Comms_BASE/config.hpp" -#include "UAG_Offroad_Comms_Black/config.hpp" -#include "UAG_Wiesel_Cannon_BASE/config.hpp" -#include "UAG_Wiesel_Cannon_Black/config.hpp" -#include "UAG_Wiesel_AT_BASE/config.hpp" -#include "UAG_Wiesel_AT_Black/config.hpp" -#include "UAG_Wiesel_AA_BASE/config.hpp" -#include "UAG_Wiesel_AA_Black/config.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_M200v2.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_M200v2.hpp deleted file mode 100644 index 0d1be56..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_M200v2.hpp +++ /dev/null @@ -1,17 +0,0 @@ -class CfgWeapons { - class srifle_LRR_F; - - class UAG_M200v2: srifle_LRR_F { - displayName = "UAG M200v2"; - baseWeapon = "UAG_M200v2"; - }; - - class UAG_M200v2_LRPS: UAG_M200v2 { - class LinkedItems { - class LinkedItemsOptic { - slot = "CowsSlot"; - item = "optic_lrps"; - }; - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_MSBS65v2.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_MSBS65v2.hpp deleted file mode 100644 index 1931ee1..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_MSBS65v2.hpp +++ /dev/null @@ -1,49 +0,0 @@ -class CfgWeapons { - class arifle_MSBS65_black_f; - - class UAG_MSBS65v2: arifle_MSBS65_black_f { - displayName = "UAG MSBS65v2"; - baseWeapon = "UAG_MSBS65v2"; - }; - - class UAG_MSBS65v2_ModularSight: UAG_MSBS65v2 { - class LinkedItems { - class LinkedItemsOptic { - slot = "CowsSlot"; - item = "optic_ico_01_black_f"; - }; - }; - }; - - class arifle_MSBS65_UBS_black_F; - - class UAG_MSBS65v2_UBS: arifle_MSBS65_UBS_black_F { - displayName = "UAG MSBS65v2 (UBS)"; - baseWeapon = "UAG_MSBS65v2_UBS"; - }; - - class UAG_MSBS65v2_UBS_Holo: UAG_MSBS65v2_UBS { - class LinkedItems { - class LinkedItemsOptic { - slot = "CowsSlot"; - item = "optic_holosight_blk_f"; - }; - }; - }; - - class arifle_MSBS65_GL_black_F; - - class UAG_MSBS65v2_GL: arifle_MSBS65_GL_black_F { - displayName = "UAG MSBS65v2 (GL)"; - baseWeapon = "UAG_MSBS65v2_GL"; - }; - - class UAG_MSBS65v2_GL_ModularSight: UAG_MSBS65v2_GL { - class LinkedItems { - class LinkedItemsOptic { - slot = "CowsSlot"; - item = "optic_ico_01_black_f"; - }; - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_SIG556v2.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_SIG556v2.hpp deleted file mode 100644 index 868bd75..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/UAG_SIG556v2.hpp +++ /dev/null @@ -1,17 +0,0 @@ -class CfgWeapons { - class srifle_DMR_03_F; - - class UAG_SIG556v2: srifle_DMR_03_F { - displayName = "UAG SIG556v2"; - baseWeapon = "UAG_SIG556v2"; - }; - - class UAG_SIG556v2_Pitbull: UAG_SIG556v2 { - class LinkedItems { - class LinkedItemsOptic { - slot = "CowsSlot"; - item = "optic_mrco"; - }; - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/_index.hpp deleted file mode 100644 index a79d346..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/Weapons/_index.hpp +++ /dev/null @@ -1,3 +0,0 @@ -#include "UAG_MSBS65v2.hpp" -#include "UAG_SIG556v2.hpp" -#include "UAG_M200v2.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/config.cpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/config.cpp deleted file mode 100644 index 95a3aa6..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/config.cpp +++ /dev/null @@ -1,46 +0,0 @@ -class CfgPatches { - class uag_units_uag { - authors[] = {"zuedev"}; - authorUrl = "https://uagpmc.com"; - name = "uag_units_uag"; - requiredAddons[] = { - "A3_Characters_F", - "A3_Characters_F_Exp", - "A3_Characters_F_Exp_Headgear", - "A3_Characters_F_Orange_Headgear", - "A3_Characters_F_Enoch", - "A3_Soft_F_Offroad_01", - "A3_Soft_F_Enoch_Offroad_01" - }; - requiredVersion = 2.16; - units[] = { - "UAG_Survivor_Black_Splinter", - "UAG_Contractor_Black_Splinter", - "UAG_Grenadier_Black_Splinter", - "UAG_Marksman_Black_Splinter", - "UAG_Autorifleman_Black_Splinter", - "UAG_Machinegunner_Black_Splinter", - "UAG_Sniper_Black_Splinter", - "UAG_Raider_Black_Splinter", - "UAG_Pointman_Black_Splinter", - "UAG_Crewman_Black_Splinter", - "UAG_Pilot_Black_Splinter", - "UAG_Offroad_Black", - "UAG_Offroad_Black_Splinter", - "UAG_Offroad_Comms_Black", - "UAG_Wiesel_AA_Black", - "UAG_Wiesel_AT_Black", - "UAG_Wiesel_Cannon_Black" - }; - weapons[] = {}; - }; -}; - -#include "\z\UAG_Units\addons\uag_units_core\macros.hpp" -#include "CfgFactionClasses.hpp" -#include "CfgVehicleClasses.hpp" -#include "CfgEditorSubcategories.hpp" -#include "Gear/_index.hpp" -#include "Units/_index.hpp" -#include "Weapons/_index.hpp" -#include "Vehicles/_index.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/config.hpp deleted file mode 100644 index 7317e40..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/config.hpp +++ /dev/null @@ -1,17 +0,0 @@ -/* UAG Balaclava - * Based on: G_Balaclava_TI_tna_F - * From: A3_Characters_F_Exp - * Changes: - * - Weightless -*/ - -class CfgGlasses { - class G_Balaclava_TI_tna_F; - - class UAG_Balaclava: G_Balaclava_TI_tna_F { - displayName = "UAG Balaclava"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Balaclava\g_balaclava_ti_tna_f_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Balaclava\icon_G_Balaclava_TI_tna_F_ca_uag.paa"; - mass = 0; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/g_balaclava_ti_tna_f_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/g_balaclava_ti_tna_f_co_uag.paa Binary files differdeleted file mode 100644 index d77d517..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/g_balaclava_ti_tna_f_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/g_balaclava_ti_tna_f_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/g_balaclava_ti_tna_f_co_uag.png Binary files differdeleted file mode 100644 index 457f3bc..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/g_balaclava_ti_tna_f_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/icon_g_balaclava_ti_tna_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/icon_g_balaclava_ti_tna_f_ca_uag.paa Binary files differdeleted file mode 100644 index 5706706..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/icon_g_balaclava_ti_tna_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/icon_g_balaclava_ti_tna_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/icon_g_balaclava_ti_tna_f_ca_uag.png Binary files differdeleted file mode 100644 index 7e08f65..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava/icon_g_balaclava_ti_tna_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/config.hpp deleted file mode 100644 index eef20a1..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/config.hpp +++ /dev/null @@ -1,17 +0,0 @@ -/* UAG Balaclava + Combat Goggles - * Based on: G_Balaclava_TI_G_tna_F - * From: A3_Characters_F_Exp - * Changes: - * - Weightless -*/ - -class CfgGlasses { - class G_Balaclava_TI_G_tna_F; - - class UAG_Balaclava_With_Combat_Goggles: G_Balaclava_TI_G_tna_F { - displayName = "UAG Balaclava + Combat Goggles"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Balaclava_With_Combat_Goggles\g_balaclava_ti_tna_f_co_uag.paa","\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Balaclava_With_Combat_Goggles\g_combat_goggles_tna_f_ca_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Balaclava_With_Combat_Goggles\icon_g_balaclava_ti_g_tna_f_ca_uag.paa"; - mass = 0; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_balaclava_ti_tna_f_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_balaclava_ti_tna_f_co_uag.paa Binary files differdeleted file mode 100644 index d77d517..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_balaclava_ti_tna_f_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_balaclava_ti_tna_f_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_balaclava_ti_tna_f_co_uag.png Binary files differdeleted file mode 100644 index 457f3bc..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_balaclava_ti_tna_f_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.paa Binary files differdeleted file mode 100644 index 2783a47..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.png Binary files differdeleted file mode 100644 index 888fe26..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/icon_g_balaclava_ti_g_tna_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/icon_g_balaclava_ti_g_tna_f_ca_uag.paa Binary files differdeleted file mode 100644 index 6f13aca..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/icon_g_balaclava_ti_g_tna_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/icon_g_balaclava_ti_g_tna_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/icon_g_balaclava_ti_g_tna_f_ca_uag.png Binary files differdeleted file mode 100644 index 4e3313b..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Balaclava_With_Combat_Goggles/icon_g_balaclava_ti_g_tna_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/cbrn_suit_01_eaf_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/cbrn_suit_01_eaf_co_uag.paa Binary files differdeleted file mode 100644 index e79c5d0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/cbrn_suit_01_eaf_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/cbrn_suit_01_eaf_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/cbrn_suit_01_eaf_co_uag.png Binary files differdeleted file mode 100644 index 8e7df92..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/cbrn_suit_01_eaf_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/config.hpp deleted file mode 100644 index a46cf61..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/config.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/* UAG CBRN Fatigues - * Based on: U_I_E_CBRN_Suit_01_EAF_F - * From: A3_Characters_F_Enoch - * Changes: - * - Weightless - */ - -class CfgWeapons { - class U_I_E_CBRN_Suit_01_EAF_F; - - class UAG_CBRN_Fatigues_PARENTPROXY: U_I_E_CBRN_Suit_01_EAF_F { - scope = private; - class ItemInfo; - }; - - class UAG_CBRN_Fatigues: UAG_CBRN_Fatigues_PARENTPROXY { - scope = public; - displayName = "UAG CBRN Fatigues"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_CBRN_Fatigues\CBRN_Suit_01_EAF_CO_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_CBRN_Fatigues\icon_U_I_E_CBRN_Suit_01_EAF_F_ca_uag.paa"; - - class ItemInfo: ItemInfo { - mass = 0; - uniformClass = "UAG_CBRN_Fatigues_Soldier"; - }; - }; -}; - -class CfgVehicles { - class I_E_CBRN_Man_Oversuit_01_EAF_F; - - class UAG_CBRN_Fatigues_Soldier: I_E_CBRN_Man_Oversuit_01_EAF_F { - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_CBRN_Fatigues\CBRN_Suit_01_EAF_CO_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_CBRN_Fatigues\icon_U_I_E_CBRN_Suit_01_EAF_F_ca_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/icon_u_i_e_cbrn_suit_01_eaf_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/icon_u_i_e_cbrn_suit_01_eaf_f_ca_uag.paa Binary files differdeleted file mode 100644 index c7beba3..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/icon_u_i_e_cbrn_suit_01_eaf_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/icon_u_i_e_cbrn_suit_01_eaf_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/icon_u_i_e_cbrn_suit_01_eaf_f_ca_uag.png Binary files differdeleted file mode 100644 index 3d8785b..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_CBRN_Fatigues/icon_u_i_e_cbrn_suit_01_eaf_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/clothing1_mtp_urban_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/clothing1_mtp_urban_co_uag.paa Binary files differdeleted file mode 100644 index fc8be7e..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/clothing1_mtp_urban_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/clothing1_mtp_urban_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/clothing1_mtp_urban_co_uag.png Binary files differdeleted file mode 100644 index cd4faff..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/clothing1_mtp_urban_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/config.hpp deleted file mode 100644 index 936decf..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/config.hpp +++ /dev/null @@ -1,38 +0,0 @@ -/* UAG Combat Fatigues (Black Splinter) - * Based on: U_B_CTRG_Soldier_urb_1_F - * From: A3_Characters_F - * Changes: - * - Double storage - * - Weightless - */ - -class CfgWeapons { - class U_B_CTRG_Soldier_urb_1_F; - - class UAG_Combat_Fatigues_Black_Splinter_PARENTPROXY: U_B_CTRG_Soldier_urb_1_F { - scope = private; - class ItemInfo; - }; - - class UAG_Combat_Fatigues_Black_Splinter: UAG_Combat_Fatigues_Black_Splinter_PARENTPROXY { - scope = public; - displayName = "UAG Combat Fatigues (Black Splinter)"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_Black_Splinter\clothing1_mtp_urban_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_Black_Splinter\icon_U_B_CTRG_Soldier_urb_1_F_ca_uag.paa"; - - class ItemInfo: ItemInfo { - containerClass = "Supply80"; - mass = 0; - uniformClass = "UAG_Combat_Fatigues_Black_Splinter_Soldier"; - }; - }; -}; - -class CfgVehicles { - class B_CTRG_Soldier_urb_1_F; - - class UAG_Combat_Fatigues_Black_Splinter_Soldier: B_CTRG_Soldier_urb_1_F { - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_Black_Splinter\clothing1_mtp_urban_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_Black_Splinter\icon_U_B_CTRG_Soldier_urb_1_F_ca_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.paa Binary files differdeleted file mode 100644 index f6dd8e3..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.png Binary files differdeleted file mode 100644 index c9b2e15..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_Black_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/clothing1_mtp_urban_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/clothing1_mtp_urban_co_uag.paa Binary files differdeleted file mode 100644 index 96f43c9..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/clothing1_mtp_urban_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/clothing1_mtp_urban_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/clothing1_mtp_urban_co_uag.png Binary files differdeleted file mode 100644 index 82dd3be..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/clothing1_mtp_urban_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/config.hpp deleted file mode 100644 index 688a398..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/config.hpp +++ /dev/null @@ -1,30 +0,0 @@ -class CfgWeapons { - class U_B_CTRG_Soldier_urb_1_F; - - class UAG_Combat_Fatigues_White_Splinter_PARENTPROXY: U_B_CTRG_Soldier_urb_1_F { - scope = private; - class ItemInfo; - }; - - class UAG_Combat_Fatigues_White_Splinter: UAG_Combat_Fatigues_White_Splinter_PARENTPROXY { - scope = public; - displayName = "UAG Combat Fatigues (White Splinter)"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_White_Splinter\clothing1_mtp_urban_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_White_Splinter\icon_U_B_CTRG_Soldier_urb_1_F_ca_uag.paa"; - - class ItemInfo: ItemInfo { - containerClass = "Supply80"; - mass = 0; - uniformClass = "UAG_Combat_Fatigues_White_Splinter_Soldier"; - }; - }; -}; - -class CfgVehicles { - class B_CTRG_Soldier_urb_1_F; - - class UAG_Combat_Fatigues_White_Splinter_Soldier: B_CTRG_Soldier_urb_1_F { - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_White_Splinter\clothing1_mtp_urban_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Fatigues_White_Splinter\icon_U_B_CTRG_Soldier_urb_1_F_ca_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.paa Binary files differdeleted file mode 100644 index 4e45bbf..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.png Binary files differdeleted file mode 100644 index e2934db..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Fatigues_White_Splinter/icon_u_b_ctrg_soldier_urb_1_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/config.hpp deleted file mode 100644 index d7ba804..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/config.hpp +++ /dev/null @@ -1,17 +0,0 @@ -/* UAG Combat Goggles - * Based on: G_Combat_Goggles_tna_F - * From: A3_Characters_F_Exp - * Changes: - * - Weightless -*/ - -class CfgGlasses { - class G_Combat_Goggles_tna_F; - - class UAG_Combat_Goggles: G_Combat_Goggles_tna_F { - displayName = "UAG Combat Goggles"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Goggles\g_combat_goggles_tna_f_ca_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Goggles\icon_g_combat_goggles_tna_f_ca_uag.paa"; - mass = 0; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.paa Binary files differdeleted file mode 100644 index 2783a47..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.png Binary files differdeleted file mode 100644 index 888fe26..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/g_combat_goggles_tna_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/icon_g_combat_goggles_tna_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/icon_g_combat_goggles_tna_f_ca_uag.paa Binary files differdeleted file mode 100644 index 8169ce2..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/icon_g_combat_goggles_tna_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/icon_g_combat_goggles_tna_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/icon_g_combat_goggles_tna_f_ca_uag.png Binary files differdeleted file mode 100644 index c4d64db..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Goggles/icon_g_combat_goggles_tna_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/config.hpp deleted file mode 100644 index 288647c..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/config.hpp +++ /dev/null @@ -1,49 +0,0 @@ -/* UAG Combat Helmet - Heavy - * Based on: H_HelmetB_TI_tna_F - * From: A3_Characters_F_Exp_Headgear - * Changes: - * - Perfect hearing protection - * - Half weight - * - Double armour hitpoints - * - 5% pass-through - */ - -class CfgWeapons { - class HitpointsProtectionInfo; - class Head; - class Face; - - class H_HelmetB_TI_tna_F; - - class H_HelmetB_TI_tna_F_PROXY: H_HelmetB_TI_tna_F { - scope = private; - class ItemInfo; - }; - - class UAG_Combat_Helmet_Heavy: H_HelmetB_TI_tna_F_PROXY { - _generalMacro = "UAG_Combat_Helmet_Heavy"; - scope = public; - displayName = "UAG Combat Helmet - Heavy"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Heavy\h_helmetb_ti_tna_f_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Heavy\icon_h_helmetb_ti_tna_f_ca_uag.paa"; - - ace_hearing_protection = 1; - ace_hearing_lowerVolume = 0; - - class ItemInfo: ItemInfo { - mass = 15; - modelSides[] = {3,2,1,0}; - - class HitpointsProtectionInfo: HitpointsProtectionInfo { - class Head: Head { - armor = 12; - passThrough = 0.05; - }; - class Face: Face { - armor = 8; - passThrough = 0.05; - }; - }; - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/h_helmetb_ti_tna_f_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/h_helmetb_ti_tna_f_co_uag.paa Binary files differdeleted file mode 100644 index 4522c8a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/h_helmetb_ti_tna_f_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/h_helmetb_ti_tna_f_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/h_helmetb_ti_tna_f_co_uag.png Binary files differdeleted file mode 100644 index b8d933f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/h_helmetb_ti_tna_f_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/icon_h_helmetb_ti_tna_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/icon_h_helmetb_ti_tna_f_ca_uag.paa Binary files differdeleted file mode 100644 index da65028..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/icon_h_helmetb_ti_tna_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/icon_h_helmetb_ti_tna_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/icon_h_helmetb_ti_tna_f_ca_uag.png Binary files differdeleted file mode 100644 index 4f2d5a2..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Heavy/icon_h_helmetb_ti_tna_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/config.hpp deleted file mode 100644 index 374cfaf..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/config.hpp +++ /dev/null @@ -1,27 +0,0 @@ -/* UAG Combat Helmet - Light - * Based on: H_HelmetB_black - * From: A3_Characters_F - * Changes: - * - Weightless - */ - -class CfgWeapons { - class H_HelmetB_black; - - class UAG_Combat_Helmet_Light_PROXY: H_HelmetB_black { - scope = private; - class ItemInfo; - }; - - class UAG_Combat_Helmet_Light: UAG_Combat_Helmet_Light_PROXY { - _generalMacro = "UAG_Combat_Helmet_Light"; - scope = public; - displayName = "UAG Combat Helmet - Light"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Light\equip1_black_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Light\icon_H_HelmetB_black_ca_uag.paa"; - - class ItemInfo: ItemInfo { - mass = 0; - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/equip1_black_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/equip1_black_co_uag.paa Binary files differdeleted file mode 100644 index 723e7a0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/equip1_black_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/equip1_black_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/equip1_black_co_uag.png Binary files differdeleted file mode 100644 index 32a6419..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/equip1_black_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/icon_h_helmetb_black_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/icon_h_helmetb_black_ca_uag.paa Binary files differdeleted file mode 100644 index 74cf58e..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/icon_h_helmetb_black_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/icon_h_helmetb_black_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/icon_h_helmetb_black_ca_uag.png Binary files differdeleted file mode 100644 index ae8267f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Light/icon_h_helmetb_black_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/config.hpp deleted file mode 100644 index 8e83086..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/config.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/* UAG Combat Helmet - Medium - * Based on: H_PASGT_basic_blue_press_F - * From: A3_Characters_F_Orange_Headgear - * Changes: - * - ??? - */ - -class CfgWeapons { - class H_PASGT_basic_blue_press_F; - - class UAG_Combat_Helmet_Medium_PROXY: H_PASGT_basic_blue_press_F { - scope = private; - class ItemInfo; - }; - - class UAG_Combat_Helmet_Medium: UAG_Combat_Helmet_Medium_PROXY { - _generalMacro = "UAG_Combat_Helmet_Medium"; - scope = public; - displayName = "UAG Combat Helmet - Medium"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Medium\H_PASGT_blue_press_CO_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Medium\icon_H_PASGT_basic_blue_press_CA_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/h_pasgt_blue_press_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/h_pasgt_blue_press_co_uag.paa Binary files differdeleted file mode 100644 index 87ce885..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/h_pasgt_blue_press_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/h_pasgt_blue_press_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/h_pasgt_blue_press_co_uag.png Binary files differdeleted file mode 100644 index c0b7cd3..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/h_pasgt_blue_press_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/icon_h_pasgt_basic_blue_press_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/icon_h_pasgt_basic_blue_press_ca_uag.paa Binary files differdeleted file mode 100644 index def0a67..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/icon_h_pasgt_basic_blue_press_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/icon_h_pasgt_basic_blue_press_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/icon_h_pasgt_basic_blue_press_ca_uag.png Binary files differdeleted file mode 100644 index 700f6e7..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium/icon_h_pasgt_basic_blue_press_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/config.hpp deleted file mode 100644 index e907926..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/config.hpp +++ /dev/null @@ -1,23 +0,0 @@ -/* UAG Combat Helmet - Medium + Neckshield - * Based on: H_PASGT_neckprot_blue_press_F - * From: A3_Characters_F_Orange_Headgear - * Changes: - * - ??? - */ - -class CfgWeapons { - class H_PASGT_neckprot_blue_press_F; - - class UAG_Combat_Helmet_Medium_Neckshield_PROXY: H_PASGT_neckprot_blue_press_F { - scope = private; - class ItemInfo; - }; - - class UAG_Combat_Helmet_Medium_Neckshield: UAG_Combat_Helmet_Medium_Neckshield_PROXY { - _generalMacro = "UAG_Combat_Helmet_Medium_Neckshield"; - scope = public; - displayName = "UAG Combat Helmet - Medium + Neckshield"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Medium_Neckshield\H_PASGT_blue_press_CO_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Combat_Helmet_Medium_Neckshield\icon_H_PASGT_neckprot_blue_press_CA_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/h_pasgt_blue_press_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/h_pasgt_blue_press_co_uag.paa Binary files differdeleted file mode 100644 index 87ce885..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/h_pasgt_blue_press_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/h_pasgt_blue_press_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/h_pasgt_blue_press_co_uag.png Binary files differdeleted file mode 100644 index c0b7cd3..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/h_pasgt_blue_press_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/icon_h_pasgt_neckprot_blue_press_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/icon_h_pasgt_neckprot_blue_press_ca_uag.paa Binary files differdeleted file mode 100644 index cfbebce..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/icon_h_pasgt_neckprot_blue_press_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/icon_h_pasgt_neckprot_blue_press_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/icon_h_pasgt_neckprot_blue_press_ca_uag.png Binary files differdeleted file mode 100644 index 959a46c..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Combat_Helmet_Medium_Neckshield/icon_h_pasgt_neckprot_blue_press_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/config.hpp deleted file mode 100644 index 16fc5c8..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/config.hpp +++ /dev/null @@ -1,27 +0,0 @@ -/* UAG FAST Helmet - * Based on: H_HelmetB_light_black - * From: A3_Characters_F - * Changes: - * - Weightless - */ - -class CfgWeapons { - class H_HelmetB_light_black; - - class UAG_FAST_Helmet_PROXY: H_HelmetB_light_black { - scope = private; - class ItemInfo; - }; - - class UAG_FAST_Helmet: UAG_FAST_Helmet_PROXY { - _generalMacro = "UAG_FAST_Helmet"; - scope = public; - displayName = "UAG FAST Helmet"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_FAST_Helmet\equip1_black_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_FAST_Helmet\icon_H_HelmetB_light_black_ca_uag.paa"; - - class ItemInfo: ItemInfo { - mass = 0; - }; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/equip1_black_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/equip1_black_co_uag.paa Binary files differdeleted file mode 100644 index 723e7a0..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/equip1_black_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/equip1_black_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/equip1_black_co_uag.png Binary files differdeleted file mode 100644 index 32a6419..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/equip1_black_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/icon_h_helmetb_light_black_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/icon_h_helmetb_light_black_ca_uag.paa Binary files differdeleted file mode 100644 index 5948226..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/icon_h_helmetb_light_black_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/icon_h_helmetb_light_black_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/icon_h_helmetb_light_black_ca_uag.png Binary files differdeleted file mode 100644 index 47ffc05..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_FAST_Helmet/icon_h_helmetb_light_black_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/carrier_gl_rig_blk_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/carrier_gl_rig_blk_co_uag.paa Binary files differdeleted file mode 100644 index 8c6e271..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/carrier_gl_rig_blk_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/carrier_gl_rig_blk_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/carrier_gl_rig_blk_co_uag.png Binary files differdeleted file mode 100644 index 74cd4e2..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/carrier_gl_rig_blk_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/config.hpp deleted file mode 100644 index 08f0d66..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/config.hpp +++ /dev/null @@ -1,15 +0,0 @@ -class CfgWeapons { - class V_PlateCarrierSpec_blk; - - class UAG_Plate_Carrier_Heavy_PROXY: V_PlateCarrierSpec_blk { - scope = private; - class ItemInfo; - }; - - class UAG_Plate_Carrier_Heavy: UAG_Plate_Carrier_Heavy_PROXY { - scope = public; - displayName = "UAG Plate Carrier - Heavy"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Plate_Carrier_Heavy\carrier_gl_rig_blk_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Plate_Carrier_Heavy\icon_carrier_spec_rig_blk_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/icon_carrier_spec_rig_blk_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/icon_carrier_spec_rig_blk_uag.paa Binary files differdeleted file mode 100644 index f40c852..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/icon_carrier_spec_rig_blk_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/icon_carrier_spec_rig_blk_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/icon_carrier_spec_rig_blk_uag.png Binary files differdeleted file mode 100644 index adcc34d..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Heavy/icon_carrier_spec_rig_blk_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/config.hpp deleted file mode 100644 index 99b8efb..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/config.hpp +++ /dev/null @@ -1,54 +0,0 @@ -/* UAG Plate Carrier - Light - * Based on: V_PlateCarrier1_blk - * From: A3_Characters_F - * Changes: - * - Double storage - * - Quarter weight - * - Double armour hitpoints - */ - -class CfgWeapons { - class HitpointsProtectionInfo; - class Abdomen; - class Chest; - class Diaphragm; - - class V_PlateCarrier1_blk; - - class UAG_Plate_Carrier_Light_PARENTPROXY: V_PlateCarrier1_blk { - scope = private; - class ItemInfo; - }; - - class UAG_Plate_Carrier_Light: UAG_Plate_Carrier_Light_PARENTPROXY { - scope = public; - displayName = "UAG Plate Carrier - Light"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Plate_Carrier_Light\vests_blk_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Plate_Carrier_Light\icon_v_platecarrier1_blk_ca_uag.paa"; - - class ItemInfo: ItemInfo { - containerClass = "UAG_Plate_Carrier_Light_ContainerClass"; - mass = 20; - - class HitpointsProtectionInfo: HitpointsProtectionInfo { - class Abdomen: Abdomen { - armor = 32; - }; - class Chest: Chest { - armor = 32; - }; - class Diaphragm: Diaphragm { - armor = 32; - }; - }; - }; - }; -}; - -class CfgVehicles { - class Supply0; - - class UAG_Plate_Carrier_Light_ContainerClass: Supply0 { - maximumLoad = 280; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/icon_v_platecarrier1_blk_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/icon_v_platecarrier1_blk_ca_uag.paa Binary files differdeleted file mode 100644 index cb1762c..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/icon_v_platecarrier1_blk_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/icon_v_platecarrier1_blk_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/icon_v_platecarrier1_blk_ca_uag.png Binary files differdeleted file mode 100644 index 5f0c16f..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/icon_v_platecarrier1_blk_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/vests_blk_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/vests_blk_co_uag.paa Binary files differdeleted file mode 100644 index d243050..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/vests_blk_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/vests_blk_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/vests_blk_co_uag.png Binary files differdeleted file mode 100644 index 6d89388..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Light/vests_blk_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/config.hpp deleted file mode 100644 index 4584ab2..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/config.hpp +++ /dev/null @@ -1,15 +0,0 @@ -class CfgWeapons { - class V_PlateCarrier2_blk; - - class UAG_Plate_Carrier_Medium_PROXY: V_PlateCarrier2_blk { - scope = private; - class ItemInfo; - }; - - class UAG_Plate_Carrier_Medium: UAG_Plate_Carrier_Medium_PROXY { - scope = public; - displayName = "UAG Plate Carrier - Medium"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Plate_Carrier_Medium\vests_blk_co_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Plate_Carrier_Medium\icon_V_plate_carrier_2_blk_CA_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/icon_v_plate_carrier_2_blk_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/icon_v_plate_carrier_2_blk_ca_uag.paa Binary files differdeleted file mode 100644 index e965b38..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/icon_v_plate_carrier_2_blk_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/icon_v_plate_carrier_2_blk_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/icon_v_plate_carrier_2_blk_ca_uag.png Binary files differdeleted file mode 100644 index 4f6c126..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/icon_v_plate_carrier_2_blk_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/vests_blk_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/vests_blk_co_uag.paa Binary files differdeleted file mode 100644 index d243050..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/vests_blk_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/vests_blk_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/vests_blk_co_uag.png Binary files differdeleted file mode 100644 index 6d89388..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Plate_Carrier_Medium/vests_blk_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/config.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/config.hpp deleted file mode 100644 index 9dfba28..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/config.hpp +++ /dev/null @@ -1,36 +0,0 @@ -/* UAG Track Suit - * Based on: U_O_R_Gorka_01_F - * From: A3_Characters_F_Enoch - * Changes: - * - Weightless - */ - -class CfgWeapons { - class U_I_E_CBRN_Suit_01_EAF_F; - - class UAG_Track_Suit_PARENTPROXY: U_I_E_CBRN_Suit_01_EAF_F { - scope = private; - class ItemInfo; - }; - - class UAG_Track_Suit: UAG_Track_Suit_PARENTPROXY { - scope = public; - displayName = "UAG Track Suit"; - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Track_Suit\Gorka_01_Khaki_CO_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Track_Suit\icon_U_O_R_Gorka_01_F_ca_uag.paa"; - - class ItemInfo: ItemInfo { - mass = 0; - uniformClass = "UAG_Track_Suit_Soldier"; - }; - }; -}; - -class CfgVehicles { - class O_R_Gorka_F; - - class UAG_Track_Suit_Soldier: O_R_Gorka_F { - hiddenSelectionsTextures[] = {"\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Track_Suit\Gorka_01_Khaki_CO_uag.paa"}; - picture = "\z\UAG_Units\addons\uag_units_uag\Gear\UAG_Track_Suit\icon_U_O_R_Gorka_01_F_ca_uag.paa"; - }; -};
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/gorka_01_khaki_co_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/gorka_01_khaki_co_uag.paa Binary files differdeleted file mode 100644 index 9fd9d9b..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/gorka_01_khaki_co_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/gorka_01_khaki_co_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/gorka_01_khaki_co_uag.png Binary files differdeleted file mode 100644 index 30622a7..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/gorka_01_khaki_co_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/icon_u_o_r_gorka_01_f_ca_uag.paa b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/icon_u_o_r_gorka_01_f_ca_uag.paa Binary files differdeleted file mode 100644 index f1e8aaa..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/icon_u_o_r_gorka_01_f_ca_uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/icon_u_o_r_gorka_01_f_ca_uag.png b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/icon_u_o_r_gorka_01_f_ca_uag.png Binary files differdeleted file mode 100644 index d15bf4a..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/UAG_Track_Suit/icon_u_o_r_gorka_01_f_ca_uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/_index.hpp b/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/_index.hpp deleted file mode 100644 index bc21c78..0000000 --- a/communities/uag/mods/UAG_Units/addons/uag_units_uag/gear/_index.hpp +++ /dev/null @@ -1,15 +0,0 @@ -#include "UAG_Combat_Fatigues_Black_Splinter/config.hpp" -#include "UAG_Combat_Fatigues_White_Splinter/config.hpp" -#include "UAG_Plate_Carrier_Light/config.hpp" -#include "UAG_Plate_Carrier_Medium/config.hpp" -#include "UAG_Plate_Carrier_Heavy/config.hpp" -#include "UAG_Combat_Helmet_Heavy/config.hpp" -#include "UAG_Combat_Goggles/config.hpp" -#include "UAG_Balaclava/config.hpp" -#include "UAG_Balaclava_With_Combat_Goggles/config.hpp" -#include "UAG_Combat_Helmet_Light/config.hpp" -#include "UAG_Combat_Helmet_Medium/config.hpp" -#include "UAG_Combat_Helmet_Medium_Neckshield/config.hpp" -#include "UAG_FAST_Helmet/config.hpp" -#include "UAG_CBRN_Fatigues/config.hpp" -#include "UAG_Track_Suit/config.hpp"
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/files/uag.paa b/communities/uag/mods/UAG_Units/files/uag.paa Binary files differdeleted file mode 100644 index c181130..0000000 --- a/communities/uag/mods/UAG_Units/files/uag.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/files/uag.png b/communities/uag/mods/UAG_Units/files/uag.png Binary files differdeleted file mode 100644 index 970b3f5..0000000 --- a/communities/uag/mods/UAG_Units/files/uag.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/files/uag_hover.paa b/communities/uag/mods/UAG_Units/files/uag_hover.paa Binary files differdeleted file mode 100644 index 5632104..0000000 --- a/communities/uag/mods/UAG_Units/files/uag_hover.paa +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/files/uag_hover.png b/communities/uag/mods/UAG_Units/files/uag_hover.png Binary files differdeleted file mode 100644 index 1b79bc2..0000000 --- a/communities/uag/mods/UAG_Units/files/uag_hover.png +++ /dev/null diff --git a/communities/uag/mods/UAG_Units/mod.cpp b/communities/uag/mods/UAG_Units/mod.cpp deleted file mode 100644 index b1d926a..0000000 --- a/communities/uag/mods/UAG_Units/mod.cpp +++ /dev/null @@ -1,10 +0,0 @@ -name = "UAG Units"; -author = "UAG Development Team"; -logo = "files\uag.paa"; -logoOver = "files\uag_hover.paa"; -tooltip = "UAG Units"; -tooltipOwned = "UAG Units"; -actionName = "Website"; -action = "https://uagpmc.com"; -overview = "UAG Units is a mod that adds new units to the game."; -logoSmall = "files\uag.paa";
\ No newline at end of file diff --git a/communities/uag/mods/UAG_Units/steam/description.txt b/communities/uag/mods/UAG_Units/steam/description.txt deleted file mode 100644 index b0b64b9..0000000 --- a/communities/uag/mods/UAG_Units/steam/description.txt +++ /dev/null @@ -1,62 +0,0 @@ -[h1]What is this?[/h1] - -A mod that adds new units to Arma 3, specifically designed for use in UAGPMC operations. - -[h1]What does it do?[/h1] - -This mod adds the following to Arma 3: - -[list] - [*][b]UAGPMC Infantry:[/b] From riflemen to squad leaders, these units are equipped with modern weapons and gear to help them complete their missions whilst competing with any other conventional military force. - [*][b]UAGPMC Offroad:[/b] A light offroad vehicle used by UAGPMC forces for reconnaissance and transport duties. - [*][b]UAGPMC Wiesel:[/b] Coming in AT, AA, and Cannon variants, the UAGPMC Wiesel is a highly-mobile armored vehicle used by UAGPMC forces to bolster the firepower of their infantry. -[/list] - -[h2]What is this compatible with?[/h2] - -If [url=https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/]Reaction Forces Creator DLC[/url] is loaded, this mod also adds the following: - -[list] - [*][b]UAGPMC Cougar Gunship:[/b] A UAGPMC-styled variant of the LDF's "Cougar" armed utility helicopter. Upgraded with a full complement of advanced sensors and weapons, the Cougar Gunship is a versatile and deadly platform capable of providing close air support, reconnaissance, and transport capabilities. - [*][b]UAGPMC Moose Pickups:[/b] A set of UAGPMC-styled variants of the LDF's "Moose" light utility vehicle. These vehicles are lightly armored and armed with a variety of weapons, making them ideal for a range of operations. Each variant has an up-armoured version for use in more hostile environments. -[/list] - -If [url=https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/]Western Sahara Creator DLC[/url] is loaded, this mod also adds the following: - -[list] - [*][b]UAGPMC PO-30 Orca UP:[/b] A UAGPMC-styled variant of the Russian "PO-30 Orca" armed helicopter outfitted with modern, lightweight armor plates to protect against incoming small arms fire. -[/list] - -If [url=https://steamcommunity.com/workshop/filedetails/?id=463939057]ACE3[/url] is loaded, this mod also adds the following: - -[list] - [*][b]ACE Medical Items:[/b] UAG Units now use ACE medical items instead of vanilla medical items. -[/list] - -If [url=https://steamcommunity.com/workshop/filedetails/?id=751965892]ACRE[/url] is loaded, this mod also adds the following: - -[list] - [*][b]ACRE Radio Items:[/b] UAG Units now come equipped with ACRE radios depending on their role. -[/list] - -If [url=https://steamcommunity.com/workshop/filedetails/?id=2262006564]cTab 1erGTD[/url] is loaded, this mod also adds the following: - -[list] - [*][b]cTab Items:[/b] UAG Units now come equipped with cTab items. -[/list] - -[h1]How do I use it?[/h1] - -This mod is designed to be used in UAGPMC operations, but can be used in any Arma 3 scenario. To use this mod, simply subscribe to it and enable it in the Arma 3 launcher. - -[h1]I found a bug! What do I do?[/h1] - -Please report any bugs or issues you encounter to the [url=https://github.com/uagpmc/arma3/issues]GitHub issue tracker[/url]. Be sure to include as much detail as possible, including any error messages or screenshots you can provide. - -[h1]How does this work? Can I contribute?[/h1] - -You can view the source code and contribute to the project on the [url=https://github.com/uagpmc/arma3/tree/main/mods/UAG_Units]GitHub repository[/url]. - -[h1]License[/h1] - -This mod is open-source and licensed under the [url=https://github.com/uagpmc/arma3/blob/main/LICENSE]Unlicense[/url], a license with no conditions whatsoever which dedicates works to the public domain. You are free to use, modify, and distribute this mod in any way you see fit.
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\ No newline at end of file diff --git a/communities/uag/website/.devcontainer/devcontainer.json b/communities/uag/website/.devcontainer/devcontainer.json deleted file mode 100644 index 1933fd8..0000000 --- a/communities/uag/website/.devcontainer/devcontainer.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "build": { - "dockerfile": "Dockerfile" - } -}
\ No newline at end of file diff --git a/communities/uag/website/README.md b/communities/uag/website/README.md deleted file mode 100644 index 13e035c..0000000 --- a/communities/uag/website/README.md +++ /dev/null @@ -1 +0,0 @@ -# UAG's Website diff --git a/communities/uag/website/source/_redirects b/communities/uag/website/source/_redirects deleted file mode 100644 index fee17b9..0000000 --- a/communities/uag/website/source/_redirects +++ /dev/null @@ -1,2 +0,0 @@ -/discord https://discord.gg/pMtHWF4g7H -/discord/ /discord diff --git a/communities/uag/website/source/background.png b/communities/uag/website/source/background.png Binary files differdeleted file mode 100644 index 888fc73..0000000 --- a/communities/uag/website/source/background.png +++ /dev/null diff --git a/communities/uag/website/source/diversity.webp b/communities/uag/website/source/diversity.webp Binary files differdeleted file mode 100644 index 5afc32f..0000000 --- a/communities/uag/website/source/diversity.webp +++ /dev/null diff --git a/communities/uag/website/source/index.html b/communities/uag/website/source/index.html deleted file mode 100644 index a59a634..0000000 --- a/communities/uag/website/source/index.html +++ /dev/null @@ -1,633 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8" /> - <meta name="viewport" content="width=device-width, initial-scale=1.0" /> - - <title>Unnamed Arma Group | "Seriously Fun" Arma 3 Community</title> - <meta - name="description" - content="Join Unnamed Arma Group – a welcoming, tactical Arma 3 community focused on teamwork, fun, and unforgettable operations. Find your place and experience Arma like never before!" - /> - <meta name="theme-color" content="black" /> - <link rel="icon" href="/yeet21.png" /> - - <!-- Open Graph Meta Tags --> - <meta - property="og:title" - content="Unnamed Arma Group | 'Seriously Fun' Arma 3 Community" - /> - <meta - property="og:description" - content="Join Unnamed Arma Group – a welcoming, tactical Arma 3 community focused on teamwork, fun, and unforgettable operations. Find your place and experience Arma like never before!" - /> - <meta property="og:image" content="https://uagpmc.com/diversity.webp" /> - <meta property="og:url" content="https://uagpmc.com/" /> - <meta property="og:type" content="website" /> - <meta property="og:site_name" content="Unnamed Arma Group" /> - <meta name="twitter:card" content="summary_large_image" /> - <meta - name="twitter:title" - content="Unnamed Arma Group | 'Seriously Fun' Arma 3 Community" - /> - <meta - name="twitter:description" - content="Join Unnamed Arma Group – a welcoming, tactical Arma 3 community focused on teamwork, fun, and unforgettable operations. Find your place and experience Arma like never before!" - /> - <meta name="twitter:image" content="https://uagpmc.com/diversity.webp" /> - - <style> - @import url("https://use.typekit.net/oqu5sxm.css"); - - /* dark defaults */ - html { - background: black; - color: white; - } - - /* default font */ - html { - font-family: "purista-web", sans-serif; - } - - /* fill screen by default */ - html { - min-height: 100vh; - } - - /* remove default margin and padding from body */ - body { - margin: 0; - padding: 0; - } - - /* hide scrollbar but keep functionality */ - ::-webkit-scrollbar { - display: none; - } - - /* header styles */ - header { - height: 100px; - display: flex; - justify-content: space-between; - align-items: center; - padding: 0 20px; - position: fixed; - width: calc(100% - 40px); /* account for padding */ - color: black; - } - - header h1 { - font-size: 2rem; - margin: 0; - } - - header a { - background: black; - border: 2px solid black; - color: white; - text-decoration: none; - padding: 10px; - font-weight: bold; - text-align: center; - display: fixed; - } - - header a:hover { - filter: brightness(0.9); - } - - /* on scroll */ - header.scrolled { - background: rgba(0, 0, 0, 0.8); - color: white; - backdrop-filter: blur(10px); - } - - /* collapse header on mobile */ - @media (max-width: 600px) { - header { - flex-direction: column; - padding-top: 20px; - } - } - - /* main styles */ - main { - height: 100vh; - background: black url("diversity.webp") center/cover no-repeat; - } - - .mainTitle { - position: absolute; - top: 50%; - left: 50%; - transform: translate(-50%, -50%); - font-size: 4rem; - text-align: center; - margin: 0; - white-space: nowrap; - } - - @media (max-width: 600px) { - .mainTitle { - white-space: normal; /* allow wrapping on small screens */ - font-size: 2.5rem; /* smaller font size for mobile */ - } - } - - .mainTitle span { - opacity: 0; /* initially hidden for typewriter effect */ - } - - .mainBottom { - position: absolute; - padding: 10px; - bottom: 0; - left: 50%; - transform: translateX(-50%); - background: white; - color: black; - } - - /* article#orbats */ - article#orbats { - padding: 100px 20px; - background: white; - color: black; - } - - article#orbats > h2 { - margin: 0; - font-size: 4rem; - } - - .orbatGrid { - display: grid; - grid-template-columns: repeat(auto-fill, minmax(300px, 1fr)); - gap: 20px; - margin-top: 20px; - } - - .orbatCard { - background: #f0f0f0; - border: 1px solid #ccc; - } - - .orbatHero { - width: 100%; - } - - .orbatDetails { - margin: 0; - font-size: 1.5rem; - padding: 10px; - display: grid; - grid-template-rows: auto 1fr; - gap: 10px; - } - - .orbatTitle { - margin: 0; - } - - .orbatDescription { - margin: 0; - font-size: 1rem; - } - - /* article#joining */ - article#joining { - padding: 100px 20px; - background: black; - color: white; - display: grid; - grid-template-columns: 1fr; - grid-template-rows: auto 1fr; - gap: 40px; - } - - article#joining h2 { - margin: 0; - font-size: 4rem; - text-align: center; - } - - article#joining h2 span { - background: yellow; - color: black; - padding: 0 10px; - } - - article#joining p { - margin: 0; - font-size: 1.5rem; - text-align: center; - } - - .joiningStepsGrid { - display: grid; - grid-template-columns: repeat(auto-fill, minmax(300px, 1fr)); - gap: 20px; - color: black; - margin: 0 auto; - } - - .step { - background: #f0f0f0; - border: 1px solid #ccc; - padding: 20px; - display: flex; - flex-direction: column; - justify-content: center; - align-items: center; - } - - .stepTitle { - font-size: 1.5rem; - margin: 0; - font-weight: bold; - } - - .stepDescription { - font-size: 1rem; - text-align: center; - margin-top: 10px; - } - - .joiningRequirements { - margin: 0 auto; - } - - .joiningRequirements h3 { - margin: 0; - font-size: 2rem; - } - - .requirementsGrid { - display: grid; - grid-template-columns: repeat(3, minmax(300px, 1fr)); - gap: 20px; - margin-top: 20px; - } - - @media (max-width: 900px) { - .requirementsGrid { - grid-template-columns: repeat(auto-fill, minmax(300px, 1fr)); - } - } - - .requirement { - background: #222; - border: 1px solid #ccc; - padding: 20px; - } - - .requirementTitle { - font-size: 1.5rem; - margin: 0; - font-weight: bold; - } - - .requirementDescription { - font-size: 1rem; - margin-top: 10px; - } - - /* footer styles */ - footer { - background: #222; - color: white; - text-align: center; - padding: 20px; - font-size: 0.8rem; - } - - footer a { - color: cyan; - text-decoration: none; - } - - footer a:hover { - text-decoration: underline; - } - - /* uppercase utility */ - .uppercase { - text-transform: uppercase; - } - - /* hide text selection */ - ::selection { - background: transparent; - } - - /* don't show text selection cursor */ - * { - user-select: none; - } - - /* hide image drag without disabling click */ - img { - -webkit-user-drag: none; - user-drag: none; - } - </style> - </head> - <body> - <header> - <div style="display: flex; align-items: center; gap: 10px"> - <img src="./yeet21.png" height="50px" /> - <h1 class="uppercase">Unnamed Arma Group</h1> - </div> - <div style="display: flex; gap: 10px"> - <a - class="uppercase" - href="/discord" - target="_blank" - style="background: #5865f2" - > - Join the Discord - </a> - <a - class="uppercase" - href="https://secure.uagpmc.com" - style="background: yellow; color: black" - > - Contractor Portal - </a> - </div> - </header> - - <main> - <h2 class="mainTitle uppercase">Enjoy Arma 3 again</h2> - <div class="mainBottom uppercase">Keep Scrolling ↘</div> - </main> - - <article id="orbats"> - <h2 class="uppercase">Find your place</h2> - <div class="orbatGrid"> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/wolfpack.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Wolfpack</h3> - <p class="orbatDescription"> - Motorized infantry (medium packs with fast-attack ground vehicles) - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/talon.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Talon</h3> - <p class="orbatDescription"> - Airborne cavalry (light-to-medium packs deployed via air units) - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/sabre.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Sabre</h3> - <p class="orbatDescription"> - Heavy infantry (heavy packs and advanced infantry-deployed weapons - systems) - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/anvil.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Anvil</h3> - <p class="orbatDescription"> - Defensive-fighting specialists (static emplacements, trench - warfare, etc) - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/breaker.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Breaker</h3> - <p class="orbatDescription"> - Siege-assault mechanised infantry. Explosive-laden packs deployed - by highly-armoured "battle buses." - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/armadillo.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Armadillo</h3> - <p class="orbatDescription"> - Armoured corps. Main battle tanks and other heavy-chassis ground - assets. - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="/orbat-images/pathfinder.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Pathfinder</h3> - <p class="orbatDescription"> - Reconnaissance specialists. The eyes and ears of the unit armed - with high-calibre long-range rifles. - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/spectre.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Spectre</h3> - <p class="orbatDescription"> - SpecOps & clandestine specialists. Infiltrators trained with - operating behind enemy lines. - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="/orbat-images/hammer.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Hammer</h3> - <p class="orbatDescription"> - Artillery division. Mortars, howitzers, missile platforms, and - even nuclear weapons. - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="/orbat-images/angel.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Angel</h3> - <p class="orbatDescription"> - Air transport team. Utilizes fixed and rotary-wing aircraft to - deploy troops and provide logistics. - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="/orbat-images/reaper.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Reaper</h3> - <p class="orbatDescription"> - Close air support. Expert pilots and gunners entrusted with our - deadliest weapons of war. - </p> - </div> - </div> - <div class="orbatCard"> - <img class="orbatHero" src="orbat-images/reclaimer.jpg" /> - <div class="orbatDetails"> - <h3 class="orbatTitle">Reclaimer</h3> - <p class="orbatDescription"> - Special materials acquisition/recovery team. Specialises in CBRN - and recovering anomalous assets. - </p> - </div> - </div> - </div> - </article> - - <article id="joining"> - <h2 class="uppercase">Only <span>3 steps</span> to join</h2> - <p> - The process is easy, quick, and straightforward. If you qualify, you - will be contacted via Discord by a representative of the unit for a - brief interview. - </p> - <div class="joiningStepsGrid"> - <div class="step"> - <div class="stepTitle">Apply via Discord</div> - <div class="stepDescription"> - Join our Discord server and complete the application form via - Discord's built-in system. - </div> - </div> - <div class="step"> - <div class="stepTitle">Attend your interview</div> - <div class="stepDescription"> - A representative of the unit will contact you to schedule a brief - interview to assess your fit for the group and answer any questions - you may have. - </div> - </div> - <div class="step"> - <div class="stepTitle">Join your first operation</div> - <div class="stepDescription"> - Once accepted, you will be invited to join your first operation with - the unit. This is where you can experience the camaraderie and - teamwork that defines our group. - </div> - </div> - </div> - <div class="joiningRequirements"> - <h3 class="uppercase">Requirements</h3> - <div class="requirementsGrid"> - <div class="requirement"> - <div class="requirementTitle">18 years or older</div> - <div class="requirementDescription"> - Due to the nature of our operations, we require all members to be - at least 18 years old. - </div> - </div> - <div class="requirement"> - <div class="requirementTitle">Working microphone</div> - <div class="requirementDescription"> - All members must have a working microphone for communication - during operations. - </div> - </div> - <div class="requirement"> - <div class="requirementTitle">Legit copy of Arma 3</div> - <div class="requirementDescription"> - A legitimate copy of Arma 3 is required to participate in our - operations. - </div> - </div> - <div class="requirement"> - <div class="requirementTitle">Work-ready English skills</div> - <div class="requirementDescription"> - Members must have a good command of English to understand commands - and communicate effectively. - </div> - </div> - <div class="requirement"> - <div class="requirementTitle">Ability to work in a team</div> - <div class="requirementDescription"> - Teamwork is essential in our operations, and all members must be - able to work well with others. - </div> - </div> - <div class="requirement"> - <div class="requirementTitle">Willingness to learn and adapt</div> - <div class="requirementDescription"> - Members must be open to feedback and willing to learn new skills - to improve their performance. - </div> - </div> - </div> - </div> - </article> - - <footer> - "Unnamed Arma Group" is a fictional Arma 3 community created by - <a href="https://unnamed.group">Unnamed Group</a>, a non-profit - organization dedicated to providing safe and enjoyable gaming experiences. - </footer> - </body> - <script> - // Add scroll event listener to header - window.addEventListener("scroll", function () { - const header = document.querySelector("header"); 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