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authorAlex Pooley (@zuedev) <zuedev@gmail.com>2026-05-30 04:08:47 +0100
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<title>174th Battle Group Handbook</title>
<link href="index.css" rel="stylesheet" />
</head>
- <body class="dark:bg-stone-900 flex flex-row">
- <nav
- class="w-64 p-4 border-r border-stone-700 h-screen sticky top-0 overflow-y-auto hide-scrollbar flex flex-col gap-4"
+ <body class="dark:bg-stone-900">
+ <header
+ class="md:hidden sticky top-0 z-30 flex items-center gap-3 border-b border-stone-700 bg-stone-900 p-4"
>
- <div id="search">
- <input
- type="text"
- id="search-input"
- placeholder="Search... (/)"
- class="w-full p-2 rounded bg-stone-800 text-white focus:outline-none focus:ring-2 focus:ring-stone-500"
- />
- </div>
- <div id="table-of-contents"></div>
- </nav>
- <main class="prose dark:prose-invert mx-auto p-4 max-w-xl">
- <article id="introduction">
- <h1>174th Battle Group Handbook</h1>
- <p>
- This handbook is intended to provide a comprehensive overview of the
- 174th Battle Group, its structure, operations, and guidelines for
- members. It serves as a reference for both new recruits and seasoned
- members to ensure consistency and efficiency within the group.
- </p>
- </article>
-
- <article id="using-this-handbook">
- <h2>Using This Handbook</h2>
- <p>
- This handbook is organized into sections that cover various aspects of
- the 174th Battle Group. Each section is designed to provide clear and
- concise information on specific topics.
- </p>
- <p>
- Members are encouraged to familiarize themselves with the contents of
- this handbook and refer to it regularly to ensure they are adhering to
- the standards and expectations of the 174th Battle Group.
- </p>
- </article>
-
- <article id="departments">
- <h2>Departments</h2>
- <p>
- Departments govern specific gameplay loops and organisational
- activities across the group. Unlike divisions, which define a member's
- operational role, departments cut across divisional boundaries; a
- member belongs to both a division and a department. For example, an
- engineer holds a rank within the Auxiliary division but belongs to the
- Engineering department; a combat medic serves in the Marine division
- but belongs to the Medical department alongside dedicated medical
- officers in Auxiliary.
- </p>
- <ul>
- <li>
- <strong>Command:</strong> Responsible for overall leadership,
- strategy, and decision-making.
- </li>
- <li>
- <strong>Operations:</strong> Responsible for planning and executing
- missions.
- </li>
- <li>
- <strong>Human Resources:</strong> Manages recruitment, training, and
- personnel welfare.
- </li>
- <li>
- <strong>Medical:</strong> Responsible for the health and medical
- readiness of all personnel, including both field first aid and
- primary care.
- </li>
- <li>
- <strong>Engineering:</strong> Responsible for the maintenance,
- repair, and construction of ships, equipment, and facilities.
- </li>
- <li>
- <strong>Logistics:</strong> Manages supplies, equipment, and
- transportation.
- </li>
- <li>
- <strong>Mining:</strong> Oversees resource extraction and
- management.
- </li>
- </ul>
- </article>
-
- <article id="divisions">
- <h2>Divisions</h2>
- <p>
- The 174th Battle Group is organised into three distinct divisions:
- Naval, Marine, and Auxiliary. This structure reflects the
- fundamentally different operational environments and skill sets
- required to execute the full spectrum of the group's missions.
- Divisions define a member's operational role: how and where they do
- what they do. They are distinct from departments, which govern
- specific gameplay loops and functions that cut across all divisions.
- </p>
-
- <section id="naval-division">
- <h3>Naval</h3>
+ <button
+ id="nav-toggle"
+ type="button"
+ aria-label="Toggle navigation"
+ aria-controls="nav"
+ aria-expanded="false"
+ class="rounded p-2 text-white hover:bg-stone-800 focus:outline-none focus:ring-2 focus:ring-stone-500"
+ >
+ <svg
+ xmlns="http://www.w3.org/2000/svg"
+ class="h-6 w-6"
+ fill="none"
+ viewBox="0 0 24 24"
+ stroke="currentColor"
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+ >
+ <path
+ stroke-linecap="round"
+ stroke-linejoin="round"
+ d="M4 6h16M4 12h16M4 18h16"
+ />
+ </svg>
+ </button>
+ <span class="font-semibold text-white">174th Battle Group Handbook</span>
+ </header>
+
+ <div class="flex flex-row">
+ <div
+ id="nav-backdrop"
+ class="fixed inset-0 z-30 hidden bg-black/50 md:hidden"
+ ></div>
+ <nav
+ id="nav"
+ class="fixed inset-y-0 left-0 z-40 flex w-64 -translate-x-full transform flex-col gap-4 overflow-y-auto border-r border-stone-700 bg-stone-900 p-4 transition-transform duration-200 ease-in-out hide-scrollbar md:sticky md:top-0 md:z-auto md:h-screen md:translate-x-0 md:transform-none"
+ >
+ <div id="search">
+ <input
+ type="text"
+ id="search-input"
+ placeholder="Search... (/)"
+ class="w-full p-2 rounded bg-stone-800 text-white focus:outline-none focus:ring-2 focus:ring-stone-500"
+ />
+ </div>
+ <div id="table-of-contents"></div>
+ </nav>
+ <main class="prose dark:prose-invert mx-auto p-4 max-w-xl">
+ <article id="introduction">
+ <h1>174th Battle Group Handbook</h1>
<p>
- The Naval division encompasses all personnel whose primary role
- involves the operation, command, or crew of spacecraft. Naval
- personnel are responsible for projecting force across space,
- maintaining control of key transit corridors, and providing fire
- support and transport capability to the broader group.
+ This handbook is intended to provide a comprehensive overview of the
+ 174th Battle Group, its structure, operations, and guidelines for
+ members. It serves as a reference for both new recruits and seasoned
+ members to ensure consistency and efficiency within the group.
</p>
- <p>
- A dedicated naval structure is necessary because ship operations
- demand a distinct chain of command, specialised technical knowledge,
- and a culture built around vessel readiness and fleet coordination.
- Conflating ship crews with ground forces would dilute accountability
- and obscure the specific competencies each role demands.
- </p>
- </section>
+ </article>
- <section id="marine-division">
- <h3>Marine</h3>
+ <article id="using-this-handbook">
+ <h2>Using This Handbook</h2>
<p>
- The Marine division encompasses all personnel whose primary role
- involves ground combat, boarding actions, facility assault or
- defence, and close-quarters operations. Marines are the group's
- primary fighting force on foot, responsible for securing objectives
- that cannot be taken from orbit alone.
+ This handbook is organized into sections that cover various aspects
+ of the 174th Battle Group. Each section is designed to provide clear
+ and concise information on specific topics.
</p>
<p>
- A separate marine structure is necessary because ground and boarding
- operations require a different tactical doctrine, equipment
- standard, and leadership model to ship-based roles. Marines must
- train and operate independently of the fleet while remaining able to
- integrate seamlessly with Naval assets, a relationship that works
- best when each division has its own coherent hierarchy and identity.
+ Members are encouraged to familiarize themselves with the contents
+ of this handbook and refer to it regularly to ensure they are
+ adhering to the standards and expectations of the 174th Battle
+ Group.
</p>
- </section>
+ </article>
- <section id="auxiliary-division">
- <h3>Auxiliary</h3>
+ <article id="departments">
+ <h2>Departments</h2>
<p>
- The Auxiliary division encompasses all personnel whose primary role
- involves enabling the operational effectiveness of the Naval and
- Marine divisions. Auxiliary personnel ensure the group can sustain
- itself independently, maintain its assets, and generate the
- resources required for prolonged operations.
+ Departments govern specific gameplay loops and organisational
+ activities across the group. Unlike divisions, which define a
+ member's operational role, departments cut across divisional
+ boundaries; a member belongs to both a division and a department.
+ For example, an engineer holds a rank within the Auxiliary division
+ but belongs to the Engineering department; a combat medic serves in
+ the Marine division but belongs to the Medical department alongside
+ dedicated medical officers in Auxiliary.
</p>
+ <ul>
+ <li>
+ <strong>Command:</strong> Responsible for overall leadership,
+ strategy, and decision-making.
+ </li>
+ <li>
+ <strong>Operations:</strong> Responsible for planning and
+ executing missions.
+ </li>
+ <li>
+ <strong>Human Resources:</strong> Manages recruitment, training,
+ and personnel welfare.
+ </li>
+ <li>
+ <strong>Medical:</strong> Responsible for the health and medical
+ readiness of all personnel, including both field first aid and
+ primary care.
+ </li>
+ <li>
+ <strong>Engineering:</strong> Responsible for the maintenance,
+ repair, and construction of ships, equipment, and facilities.
+ </li>
+ <li>
+ <strong>Logistics:</strong> Manages supplies, equipment, and
+ transportation.
+ </li>
+ <li>
+ <strong>Mining:</strong> Oversees resource extraction and
+ management.
+ </li>
+ </ul>
+ </article>
+
+ <article id="divisions">
+ <h2>Divisions</h2>
<p>
- A dedicated auxiliary structure is necessary because enablement
- roles require their own doctrine, career progression, and leadership
- chain. Embedding auxiliary personnel into operational divisions
- risks subordinating their work to short-term tactical priorities; a
- separate division ensures that logistics, medical readiness, and
- resource generation receive sustained command attention and are
- treated as strategic priorities in their own right.
+ The 174th Battle Group is organised into three distinct divisions:
+ Naval, Marine, and Auxiliary. This structure reflects the
+ fundamentally different operational environments and skill sets
+ required to execute the full spectrum of the group's missions.
+ Divisions define a member's operational role: how and where they do
+ what they do. They are distinct from departments, which govern
+ specific gameplay loops and functions that cut across all divisions.
</p>
- </section>
- </article>
-
- <article id="roles">
- <h2>Roles</h2>
- <p>
- Roles define the specific position a member fills within their
- division. A member holds one role at a time, which governs their
- primary responsibilities during operations.
- </p>
- <p>
- Role assignments are preferential and cannot be guaranteed. Command
- will always make every effort to place members in their desired role,
- but operational requirements may mean that a member is asked to fill a
- different position. Members are encouraged to express their
- preferences and will be accommodated wherever possible.
- </p>
-
- <section id="naval-roles">
- <h3>Naval</h3>
-
- <section id="ship-captain">
- <h4>Ship Captain</h4>
- <p>
- Commands the ship and oversees all operations on board.
- Responsible for the safety and effectiveness of the crew and
- vessel.
- </p>
- </section>
- <section id="pilot">
- <h4>Pilot</h4>
+ <section id="naval-division">
+ <h3>Naval</h3>
<p>
- Operates smaller cockpit-sized vessels, such as fighters and
- shuttles, and may also serve as a supporting pilot on larger ships
- such as operating drones.
+ The Naval division encompasses all personnel whose primary role
+ involves the operation, command, or crew of spacecraft. Naval
+ personnel are responsible for projecting force across space,
+ maintaining control of key transit corridors, and providing fire
+ support and transport capability to the broader group.
</p>
- </section>
-
- <section id="helmsman">
- <h4>Helmsman</h4>
<p>
- Responsible for navigation and ship handling of larger vessels
- such as capital ships and carriers, working closely with the
- captain to execute maneuvers and maintain formation.
+ A dedicated naval structure is necessary because ship operations
+ demand a distinct chain of command, specialised technical
+ knowledge, and a culture built around vessel readiness and fleet
+ coordination. Conflating ship crews with ground forces would
+ dilute accountability and obscure the specific competencies each
+ role demands.
</p>
</section>
- <section id="gunner">
- <h4>Gunner</h4>
+ <section id="marine-division">
+ <h3>Marine</h3>
<p>
- Manages the ship's weapon systems and targets enemy vessels using
- both remote and manned turrets.
+ The Marine division encompasses all personnel whose primary role
+ involves ground combat, boarding actions, facility assault or
+ defence, and close-quarters operations. Marines are the group's
+ primary fighting force on foot, responsible for securing
+ objectives that cannot be taken from orbit alone.
</p>
- </section>
- </section>
-
- <section id="marine-roles">
- <h3>Marine</h3>
-
- <section id="tactical-marine">
- <h4>Tactical Marine</h4>
<p>
- The mainstay of the Marine division, making up the bulk of its
- combat forces. Frontline soldiers trained for a variety of combat
- scenarios from planetary assaults to boarding enemy vessels.
+ A separate marine structure is necessary because ground and
+ boarding operations require a different tactical doctrine,
+ equipment standard, and leadership model to ship-based roles.
+ Marines must train and operate independently of the fleet while
+ remaining able to integrate seamlessly with Naval assets, a
+ relationship that works best when each division has its own
+ coherent hierarchy and identity.
</p>
</section>
- <section id="heavy-marine">
- <h4>Heavy Marine</h4>
+ <section id="auxiliary-division">
+ <h3>Auxiliary</h3>
<p>
- Heavily armed and armored soldiers, specializing in frontline
- assaults and breaching fortified positions with heavy weaponry and
- explosives. Tough to take down but less mobile than Tactical
- Marines.
+ The Auxiliary division encompasses all personnel whose primary
+ role involves enabling the operational effectiveness of the Naval
+ and Marine divisions. Auxiliary personnel ensure the group can
+ sustain itself independently, maintain its assets, and generate
+ the resources required for prolonged operations.
</p>
- </section>
-
- <section id="scout-marine">
- <h4>Scout Marine</h4>
<p>
- Reconnaissance specialists, skilled in stealth, surveillance, and
- gathering intelligence behind enemy lines. Scouts are lightly
- armed and rely on speed and evasion rather than direct
- confrontation, allowing them to operate in high-speed environments
- where heavier Marines would struggle to survive.
+ A dedicated auxiliary structure is necessary because enablement
+ roles require their own doctrine, career progression, and
+ leadership chain. Embedding auxiliary personnel into operational
+ divisions risks subordinating their work to short-term tactical
+ priorities; a separate division ensures that logistics, medical
+ readiness, and resource generation receive sustained command
+ attention and are treated as strategic priorities in their own
+ right.
</p>
</section>
+ </article>
- <section id="combat-medic">
- <h4>Combat Medic</h4>
- <p>
- Provides medical support on the battlefield by securing and
- stabilising wounded personnel, performing emergency medical
- procedures, and coordinating with medical evacuation assets.
- Combat Medics are trained to operate under fire and are essential
- for maintaining the fighting strength of the Marine division
- during sustained engagements.
- </p>
- </section>
+ <article id="roles">
+ <h2>Roles</h2>
+ <p>
+ Roles define the specific position a member fills within their
+ division. A member holds one role at a time, which governs their
+ primary responsibilities during operations.
+ </p>
+ <p>
+ Role assignments are preferential and cannot be guaranteed. Command
+ will always make every effort to place members in their desired
+ role, but operational requirements may mean that a member is asked
+ to fill a different position. Members are encouraged to express
+ their preferences and will be accommodated wherever possible.
+ </p>
- <section id="combat-engineer">
- <h4>Combat Engineer</h4>
- <p>
- Handles demolition, fortifications, and battlefield construction,
- supporting both offensive and defensive operations. Usually
- assigned to maintaining fighting vehicles such as tanks and
- dropships, but may also be tasked with breaching operations or
- field fortification during boarding actions and planetary
- assaults.
- </p>
+ <section id="naval-roles">
+ <h3>Naval</h3>
+
+ <section id="ship-captain">
+ <h4>Ship Captain</h4>
+ <p>
+ Commands the ship and oversees all operations on board.
+ Responsible for the safety and effectiveness of the crew and
+ vessel.
+ </p>
+ </section>
+
+ <section id="pilot">
+ <h4>Pilot</h4>
+ <p>
+ Operates smaller cockpit-sized vessels, such as fighters and
+ shuttles, and may also serve as a supporting pilot on larger
+ ships such as operating drones.
+ </p>
+ </section>
+
+ <section id="helmsman">
+ <h4>Helmsman</h4>
+ <p>
+ Responsible for navigation and ship handling of larger vessels
+ such as capital ships and carriers, working closely with the
+ captain to execute maneuvers and maintain formation.
+ </p>
+ </section>
+
+ <section id="gunner">
+ <h4>Gunner</h4>
+ <p>
+ Manages the ship's weapon systems and targets enemy vessels
+ using both remote and manned turrets.
+ </p>
+ </section>
</section>
- <section id="warden">
- <h4>Warden</h4>
- <p>
- If bounty hunters were military personnel, they would be Wardens.
- They specialise in tracking, capturing, and subduing targets with
- a focus on non-lethal tactics. Wardens are experts in
- close-quarters combat and are often deployed for high-value target
- capture missions where preserving the target is a priority. They
- also serve as both brig guards and prison transport specialists,
- responsible for the secure handling of detainees during transport
- and incarceration.
- </p>
+ <section id="marine-roles">
+ <h3>Marine</h3>
+
+ <section id="tactical-marine">
+ <h4>Tactical Marine</h4>
+ <p>
+ The mainstay of the Marine division, making up the bulk of its
+ combat forces. Frontline soldiers trained for a variety of
+ combat scenarios from planetary assaults to boarding enemy
+ vessels.
+ </p>
+ </section>
+
+ <section id="heavy-marine">
+ <h4>Heavy Marine</h4>
+ <p>
+ Heavily armed and armored soldiers, specializing in frontline
+ assaults and breaching fortified positions with heavy weaponry
+ and explosives. Tough to take down but less mobile than Tactical
+ Marines.
+ </p>
+ </section>
+
+ <section id="scout-marine">
+ <h4>Scout Marine</h4>
+ <p>
+ Reconnaissance specialists, skilled in stealth, surveillance,
+ and gathering intelligence behind enemy lines. Scouts are
+ lightly armed and rely on speed and evasion rather than direct
+ confrontation, allowing them to operate in high-speed
+ environments where heavier Marines would struggle to survive.
+ </p>
+ </section>
+
+ <section id="combat-medic">
+ <h4>Combat Medic</h4>
+ <p>
+ Provides medical support on the battlefield by securing and
+ stabilising wounded personnel, performing emergency medical
+ procedures, and coordinating with medical evacuation assets.
+ Combat Medics are trained to operate under fire and are
+ essential for maintaining the fighting strength of the Marine
+ division during sustained engagements.
+ </p>
+ </section>
+
+ <section id="combat-engineer">
+ <h4>Combat Engineer</h4>
+ <p>
+ Handles demolition, fortifications, and battlefield
+ construction, supporting both offensive and defensive
+ operations. Usually assigned to maintaining fighting vehicles
+ such as tanks and dropships, but may also be tasked with
+ breaching operations or field fortification during boarding
+ actions and planetary assaults.
+ </p>
+ </section>
+
+ <section id="warden">
+ <h4>Warden</h4>
+ <p>
+ If bounty hunters were military personnel, they would be
+ Wardens. They specialise in tracking, capturing, and subduing
+ targets with a focus on non-lethal tactics. Wardens are experts
+ in close-quarters combat and are often deployed for high-value
+ target capture missions where preserving the target is a
+ priority. They also serve as both brig guards and prison
+ transport specialists, responsible for the secure handling of
+ detainees during transport and incarceration.
+ </p>
+ </section>
</section>
- </section>
- <section id="auxiliary-roles">
- <h3>Auxiliary</h3>
-
- <section id="engineer">
- <h4>Engineer</h4>
- <p>
- Maintains, repairs, and manages the power and component systems of
- the group's ships and facilities. Engineers keep vessels
- operational during and after engagements, handling everything from
- routine maintenance to emergency damage control under fire.
- </p>
+ <section id="auxiliary-roles">
+ <h3>Auxiliary</h3>
+
+ <section id="engineer">
+ <h4>Engineer</h4>
+ <p>
+ Maintains, repairs, and manages the power and component systems
+ of the group's ships and facilities. Engineers keep vessels
+ operational during and after engagements, handling everything
+ from routine maintenance to emergency damage control under fire.
+ </p>
+ </section>
+
+ <section id="hazardous-materials-specialist">
+ <h4>Hazardous Materials Specialist</h4>
+ <p>
+ Handles the safe transport, storage, and disposal of dangerous
+ substances, including radioactive, toxic, and volatile
+ materials. Trained to operate in contaminated environments and
+ to manage hazards that would endanger untrained personnel.
+ </p>
+ </section>
+
+ <section id="medical-doctor">
+ <h4>Medical Doctor</h4>
+ <p>
+ Provides primary and advanced medical care to group personnel,
+ both during operations and in dedicated medical facilities.
+ Responsible for long-term treatment, recovery, and the overall
+ medical readiness of the group beyond the battlefield first aid
+ handled by Combat Medics.
+ </p>
+ </section>
+
+ <section id="quartermaster">
+ <h4>Quartermaster</h4>
+ <p>
+ Manages the group's stores of equipment, weapons, and supplies,
+ ensuring personnel are properly outfitted for their assignments.
+ Responsible for inventory control, requisition, and maintaining
+ standard-issue loadouts across the group.
+ </p>
+ </section>
+
+ <section id="cargo-technician">
+ <h4>Cargo Technician</h4>
+ <p>
+ Responsible for the loading, securing, and transport of cargo
+ across the fleet. Cargo Technicians ensure goods and resources
+ are moved efficiently and safely, coordinating with pilots and
+ Quartermasters to keep supply lines running.
+ </p>
+ </section>
+
+ <section id="craftsman">
+ <h4>Craftsman</h4>
+ <p>
+ Manufactures and fabricates components, equipment, and supplies
+ the group cannot easily source elsewhere. Craftsmen support the
+ group's self-sufficiency by turning raw and refined materials
+ into usable goods.
+ </p>
+ </section>
+
+ <section id="mining-technician">
+ <h4>Mining Technician</h4>
+ <p>
+ Operates mining vessels and equipment to extract raw resources
+ from asteroids and celestial bodies. Mining Technicians are the
+ front end of the group's resource pipeline, gathering the
+ materials that sustain prolonged operations.
+ </p>
+ </section>
+
+ <section id="salvage-operator">
+ <h4>Salvage Operator</h4>
+ <p>
+ Recovers and processes materials from derelict ships and space
+ debris using salvage equipment. Salvage Operators turn wreckage
+ into usable resources, supporting the group's independence from
+ external supply.
+ </p>
+ </section>
+
+ <section id="expeditionary-analyst">
+ <h4>Expeditionary Analyst</h4>
+ <p>
+ Surveys and assesses uncharted or unfamiliar regions ahead of
+ group operations, gathering data on terrain, resources, and
+ potential hazards. Expeditionary Analysts provide the
+ environmental and logistical intelligence needed to plan
+ expeditions and resource operations.
+ </p>
+ </section>
+
+ <section id="intelligence-agent">
+ <h4>Intelligence Agent</h4>
+ <p>
+ Gathers, analyses, and disseminates information on potential
+ threats, targets, and opportunities. Intelligence Agents handle
+ reconnaissance, data running, and counter-intelligence, giving
+ command the situational awareness required to make informed
+ decisions. Often overlooked, these clandestine operatives are
+ the eyes and ears of the group, working behind the scenes to
+ ensure the safety and success of operations through superior
+ information.
+ </p>
+ </section>
</section>
+ </article>
- <section id="hazardous-materials-specialist">
- <h4>Hazardous Materials Specialist</h4>
+ <article id="ranks">
+ <h2>Ranks</h2>
+ <p>
+ The 174th Battle Group uses a rank system to denote hierarchy and
+ roles within its divisions. Below is a breakdown of the ranks for
+ each division:
+ </p>
+ <table>
+ <thead>
+ <tr>
+ <th></th>
+ <th>Description</th>
+ <th>Naval</th>
+ <th>Marine</th>
+ <th>Auxiliary</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><a href="#rank-0">Rank 0</a></td>
+ <td>Entry-level</td>
+ <td>Cadet</td>
+ <td>Private</td>
+ <td>Trainee</td>
+ </tr>
+ <tr>
+ <td><a href="#rank-1">Rank 1</a></td>
+ <td>Proven experience</td>
+ <td>Ensign</td>
+ <td>Corporal</td>
+ <td>Technician</td>
+ </tr>
+ <tr>
+ <td><a href="#rank-2">Rank 2</a></td>
+ <td>Specialised role</td>
+ <td>Lieutenant</td>
+ <td>Sergeant</td>
+ <td>Specialist</td>
+ </tr>
+ <tr>
+ <td><a href="#rank-3">Rank 3</a></td>
+ <td>Tactical leadership</td>
+ <td>Captain</td>
+ <td>Major</td>
+ <td>Supervisor</td>
+ </tr>
+ <tr>
+ <td><a href="#rank-4">Rank 4</a></td>
+ <td>Operational leadership</td>
+ <td>Commodore</td>
+ <td>Commander</td>
+ <td>Chief</td>
+ </tr>
+ <tr>
+ <td><a href="#rank-5">Rank 5</a></td>
+ <td>Strategic command</td>
+ <td>Admiral</td>
+ <td>General</td>
+ <td>Marshal</td>
+ </tr>
+ </tbody>
+ </table>
+
+ <section id="rank-0">
+ <h3>Rank 0: Entry Level</h3>
<p>
- Handles the safe transport, storage, and disposal of dangerous
- substances, including radioactive, toxic, and volatile materials.
- Trained to operate in contaminated environments and to manage
- hazards that would endanger untrained personnel.
+ Assigned to all new recruits on joining the group. No prior
+ experience or requirements. Members at this rank are expected to
+ complete their initial training period before advancing.
</p>
</section>
- <section id="medical-doctor">
- <h4>Medical Doctor</h4>
+ <section id="rank-1">
+ <h3>Rank 1: Proven Experience</h3>
<p>
- Provides primary and advanced medical care to group personnel,
- both during operations and in dedicated medical facilities.
- Responsible for long-term treatment, recovery, and the overall
- medical readiness of the group beyond the battlefield first aid
- handled by Combat Medics.
+ Requires demonstrated competence and commitment following the
+ initial training period. Members at this rank have shown they can
+ operate reliably within their division.
</p>
</section>
- <section id="quartermaster">
- <h4>Quartermaster</h4>
+ <section id="rank-2">
+ <h3>Rank 2: Specialised Role</h3>
<p>
- Manages the group's stores of equipment, weapons, and supplies,
- ensuring personnel are properly outfitted for their assignments.
- Responsible for inventory control, requisition, and maintaining
- standard-issue loadouts across the group.
+ Requires established expertise in a specific discipline within
+ their department. Rank 2 is the minimum rank required to hold a
+ defined role within a department.
</p>
</section>
- <section id="cargo-technician">
- <h4>Cargo Technician</h4>
+ <section id="rank-3">
+ <h3>Rank 3: Tactical Leadership</h3>
<p>
- Responsible for the loading, securing, and transport of cargo
- across the fleet. Cargo Technicians ensure goods and resources are
- moved efficiently and safely, coordinating with pilots and
- Quartermasters to keep supply lines running.
+ The lowest leadership rank. Requires the demonstrated ability to
+ lead a small team and take responsibility for their performance
+ and welfare. Members at this rank are expected to make tactical
+ decisions independently.
</p>
</section>
- <section id="craftsman">
- <h4>Craftsman</h4>
+ <section id="rank-4">
+ <h3>Rank 4: Operational Leadership</h3>
<p>
- Manufactures and fabricates components, equipment, and supplies
- the group cannot easily source elsewhere. Craftsmen support the
- group's self-sufficiency by turning raw and refined materials into
- usable goods.
+ Requires a proven track record of tactical leadership at Rank 3.
+ Members at this rank lead other leaders, coordinating multiple
+ teams or assets toward a broader operational objective.
</p>
</section>
- <section id="mining-technician">
- <h4>Mining Technician</h4>
+ <section id="rank-5">
+ <h3>Rank 5: Strategic Command</h3>
<p>
- Operates mining vessels and equipment to extract raw resources
- from asteroids and celestial bodies. Mining Technicians are the
- front end of the group's resource pipeline, gathering the
- materials that sustain prolonged operations.
+ The highest rank within each division. Reserved for members who
+ have demonstrated sustained operational leadership at the highest
+ level. Responsible for divisional direction, long-term capability,
+ and representing the division in group-wide decisions.
</p>
</section>
+ </article>
- <section id="salvage-operator">
- <h4>Salvage Operator</h4>
+ <article id="command-structure">
+ <h2>Command Structure</h2>
+ <p>
+ The 174th Battle Group is governed by a council of three: the
+ Admiral (Naval), the General (Marine), and the Marshal (Auxiliary).
+ Each holds Rank 5 within their division and together form the
+ highest decision-making authority in the group. No single individual
+ outranks the others; authority at the top level is collective.
+ </p>
+
+ <section id="chain-of-command">
+ <h3>Chain of Command</h3>
<p>
- Recovers and processes materials from derelict ships and space
- debris using salvage equipment. Salvage Operators turn wreckage
- into usable resources, supporting the group's independence from
- external supply.
+ Within each division, authority flows downward by rank. Members
+ follow the orders of the nearest ranking member above them in
+ their own division. Rank 3 is the lowest rank at which a member
+ holds formal leadership responsibility; members below Rank 3 are
+ not expected to direct others.
</p>
- </section>
-
- <section id="expeditionary-analyst">
- <h4>Expeditionary Analyst</h4>
<p>
- Surveys and assesses uncharted or unfamiliar regions ahead of
- group operations, gathering data on terrain, resources, and
- potential hazards. Expeditionary Analysts provide the
- environmental and logistical intelligence needed to plan
- expeditions and resource operations.
+ Department heads hold authority within their domain regardless of
+ divisional rank. A member must follow direction from their
+ department head on matters within that department's scope.
+ However, the council of Rank 5s may override any department head
+ by vote.
</p>
</section>
- <section id="intelligence-agent">
- <h4>Intelligence Agent</h4>
+ <section id="operational-authority">
+ <h3>Operational Authority</h3>
<p>
- Gathers, analyses, and disseminates information on potential
- threats, targets, and opportunities. Intelligence Agents handle
- reconnaissance, data running, and counter-intelligence, giving
- command the situational awareness required to make informed
- decisions. Often overlooked, these clandestine operatives are the
- eyes and ears of the group, working behind the scenes to ensure
- the safety and success of operations through superior information.
+ During active operations, a ship's captain holds complete
+ authority over everything that occurs aboard their vessel. This
+ applies to all personnel on board regardless of division or
+ department, including Marine and Auxiliary members embarked for a
+ mission. Captains are expected to exercise this authority in
+ accordance with group procedures; the scope of their authority is
+ operational, not administrative.
</p>
</section>
- </section>
- </article>
-
- <article id="ranks">
- <h2>Ranks</h2>
- <p>
- The 174th Battle Group uses a rank system to denote hierarchy and
- roles within its divisions. Below is a breakdown of the ranks for each
- division:
- </p>
- <table>
- <thead>
- <tr>
- <th></th>
- <th>Description</th>
- <th>Naval</th>
- <th>Marine</th>
- <th>Auxiliary</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a href="#rank-0">Rank 0</a></td>
- <td>Entry-level</td>
- <td>Cadet</td>
- <td>Private</td>
- <td>Trainee</td>
- </tr>
- <tr>
- <td><a href="#rank-1">Rank 1</a></td>
- <td>Proven experience</td>
- <td>Ensign</td>
- <td>Corporal</td>
- <td>Technician</td>
- </tr>
- <tr>
- <td><a href="#rank-2">Rank 2</a></td>
- <td>Specialised role</td>
- <td>Lieutenant</td>
- <td>Sergeant</td>
- <td>Specialist</td>
- </tr>
- <tr>
- <td><a href="#rank-3">Rank 3</a></td>
- <td>Tactical leadership</td>
- <td>Captain</td>
- <td>Major</td>
- <td>Supervisor</td>
- </tr>
- <tr>
- <td><a href="#rank-4">Rank 4</a></td>
- <td>Operational leadership</td>
- <td>Commodore</td>
- <td>Commander</td>
- <td>Chief</td>
- </tr>
- <tr>
- <td><a href="#rank-5">Rank 5</a></td>
- <td>Strategic command</td>
- <td>Admiral</td>
- <td>General</td>
- <td>Marshal</td>
- </tr>
- </tbody>
- </table>
-
- <section id="rank-0">
- <h3>Rank 0: Entry Level</h3>
- <p>
- Assigned to all new recruits on joining the group. No prior
- experience or requirements. Members at this rank are expected to
- complete their initial training period before advancing.
- </p>
- </section>
-
- <section id="rank-1">
- <h3>Rank 1: Proven Experience</h3>
- <p>
- Requires demonstrated competence and commitment following the
- initial training period. Members at this rank have shown they can
- operate reliably within their division.
- </p>
- </section>
-
- <section id="rank-2">
- <h3>Rank 2: Specialised Role</h3>
- <p>
- Requires established expertise in a specific discipline within their
- department. Rank 2 is the minimum rank required to hold a defined
- role within a department.
- </p>
- </section>
-
- <section id="rank-3">
- <h3>Rank 3: Tactical Leadership</h3>
- <p>
- The lowest leadership rank. Requires the demonstrated ability to
- lead a small team and take responsibility for their performance and
- welfare. Members at this rank are expected to make tactical
- decisions independently.
- </p>
- </section>
-
- <section id="rank-4">
- <h3>Rank 4: Operational Leadership</h3>
- <p>
- Requires a proven track record of tactical leadership at Rank 3.
- Members at this rank lead other leaders, coordinating multiple teams
- or assets toward a broader operational objective.
- </p>
- </section>
-
- <section id="rank-5">
- <h3>Rank 5: Strategic Command</h3>
- <p>
- The highest rank within each division. Reserved for members who have
- demonstrated sustained operational leadership at the highest level.
- Responsible for divisional direction, long-term capability, and
- representing the division in group-wide decisions.
- </p>
- </section>
- </article>
-
- <article id="command-structure">
- <h2>Command Structure</h2>
- <p>
- The 174th Battle Group is governed by a council of three: the Admiral
- (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds
- Rank 5 within their division and together form the highest
- decision-making authority in the group. No single individual outranks
- the others; authority at the top level is collective.
- </p>
-
- <section id="chain-of-command">
- <h3>Chain of Command</h3>
- <p>
- Within each division, authority flows downward by rank. Members
- follow the orders of the nearest ranking member above them in their
- own division. Rank 3 is the lowest rank at which a member holds
- formal leadership responsibility; members below Rank 3 are not
- expected to direct others.
- </p>
- <p>
- Department heads hold authority within their domain regardless of
- divisional rank. A member must follow direction from their
- department head on matters within that department's scope. However,
- the council of Rank 5s may override any department head by vote.
- </p>
- </section>
-
- <section id="operational-authority">
- <h3>Operational Authority</h3>
- <p>
- During active operations, a ship's captain holds complete authority
- over everything that occurs aboard their vessel. This applies to all
- personnel on board regardless of division or department, including
- Marine and Auxiliary members embarked for a mission. Captains are
- expected to exercise this authority in accordance with group
- procedures; the scope of their authority is operational, not
- administrative.
- </p>
- </section>
-
- <section id="decision-making">
- <h3>Decision-Making</h3>
- <p>Decisions are made at the lowest appropriate level:</p>
- <ul>
- <li>
- <strong>Major decisions</strong> — changes to group structure,
- policy, or direction — are made by a vote of the Rank 5 council. A
- majority is required to pass.
- </li>
- <li>
- <strong>Routine decisions</strong> within a division or department
- are made by the relevant division leader or department head
- without requiring a council vote.
- </li>
- <li>
- <strong>Community votes</strong> may be called for decisions that
- affect the group broadly. All members Rank 1 and above are
- eligible to participate.
- </li>
- </ul>
- </section>
- </article>
-
- <article id="joining-process">
- <h2>Joining Process</h2>
- <p>
- The following describes the full path from initial contact to
- confirmed membership. Every step applies to all applicants without
- exception; officers do not have the authority to bypass the process
- for any individual.
- </p>
-
- <section id="prerequisites">
- <h3>Prerequisites</h3>
- <p>
- Before applying, a prospective member must meet all of the following
- requirements. Applications that do not meet these criteria will not
- proceed.
- </p>
- <ul>
- <li>
- <strong>Age:</strong> Applicants must be at least 18 years old.
- The 174th Battle Group operates as an adult community; this
- requirement is non-negotiable.
- </li>
- <li>
- <strong>Star Citizen account:</strong> Applicants must own a copy
- of Star Citizen and hold a verified RSI account in good standing.
- The group does not accept applicants who have not purchased the
- game.
- </li>
- <li>
- <strong>No prior bans:</strong> Applicants must not have been
- previously banned from the 174th Battle Group or from any other
- group known to leadership. Known ban histories must be disclosed
- during the interview; undisclosed prior bans discovered later are
- grounds for immediate removal.
- </li>
- </ul>
- </section>
-
- <section id="application">
- <h3>Application</h3>
- <p>
- The joining process begins when a prospective member joins the
- group's Discord server. On joining, they are automatically presented
- with a short questionnaire covering basic information: their RSI
- handle, their age, their prior Star Citizen experience, and their
- areas of interest within the group.
- </p>
- <p>
- Once the questionnaire is submitted, an available officer will
- arrange a voice interview. This is conducted on the group's Discord
- server and is the primary vetting step. The interview serves three
- purposes: to verify the information provided in the questionnaire,
- to assess whether the applicant is a good fit for the group's
- culture and expectations, and to give the applicant the opportunity
- to ask questions before committing.
- </p>
- <p>
- Following the interview, the officer makes an accept or decline
- decision. If the applicant is declined, the officer must provide a
- brief reason. Declined applicants may reapply after 30 days unless
- the decline was on the grounds of a prior ban or conduct, in which
- case the matter is referred to the Rank 5 council.
- </p>
- </section>
-
- <section id="onboarding">
- <h3>Onboarding</h3>
- <p>
- Accepted applicants are onboarded immediately following the
- interview. The following steps are completed before the new recruit
- participates in any group activity:
- </p>
- <ul>
- <li>
- <strong>Discord role:</strong> The Rank 0 role is assigned,
- granting access to member-only channels.
- </li>
- <li>
- <strong>RSI org invite:</strong> An invitation to join the group's
- RSI organisation is sent. The recruit is expected to accept within
- 48 hours.
- </li>
- <li>
- <strong>Introduction post:</strong> The recruit posts a brief
- introduction in the designated welcome channel. This is not
- optional; it is the first step in becoming known to the group.
- </li>
- <li>
- <strong>Mentor assignment:</strong> The recruit is assigned a
- mentor: an experienced member, Rank 2 or above, from their area of
- interest. The mentor is the recruit's primary point of contact
- throughout the probation period.
- </li>
- </ul>
- <p>
- Division assignment is not made at this stage. Recruits enter the
- group as undeclared and spend the probation period determining where
- they fit before the formal assignment is made.
- </p>
- </section>
-
- <section id="probation-period">
- <h3>Probation Period</h3>
- <p>
- All new members begin at Rank 0 and remain on probation until they
- advance to Rank 1. The probation period has no fixed end date; it
- concludes when the recruit meets the advancement requirements.
- During this period, the recruit has full access to group activities
- but does not hold a formal role and may not exercise any authority
- over other members.
- </p>
- <p>Training during probation is structured around two activities:</p>
- <ul>
- <li>
- <strong>Shadowing:</strong> Recruits attend operations and
- activities alongside experienced members. This is the primary way
- recruits learn the group's procedures, communication standards,
- and expectations in practice. Recruits are expected to observe
- before acting and to ask their mentor when uncertain.
- </li>
- <li>
- <strong>Department drills:</strong> Departments organise periodic
- drills covering their specific discipline: ship combat and
- formation flying for Naval, FPS exercises and boarding drills for
- Marine, and field repair and resource operations for Auxiliary.
- Recruits are expected to attend drills relevant to their intended
- area and to treat them as a required part of their training, not
- an optional extra.
- </li>
- </ul>
- <p>
- Mentors are expected to provide regular feedback to the recruit
- throughout the probation period and to raise any concerns with their
- division leader or department head promptly. Recruits who are
- struggling should be given guidance before any formal escalation.
- </p>
- </section>
-
- <section id="advancing-to-rank-1">
- <h3>Advancing to Rank 1</h3>
- <p>
- Advancement from Rank 0 to Rank 1 marks the end of probation and
- formal entry into the group as a full member. To advance, a recruit
- must satisfy all of the following:
- </p>
- <ul>
- <li>
- <strong>Minimum participation:</strong> The recruit must have
- attended at least three group sessions. Sessions count only if the
- recruit was an active participant, not merely present.
- </li>
- <li>
- <strong>Drill attendance:</strong> The recruit must have attended
- at least one drill run by the department of their intended
- division. This is the single most concrete indicator of whether
- they are prepared for the role.
- </li>
- <li>
- <strong>Minimum time:</strong> At least two weeks must have
- elapsed since the recruit joined. This ensures that advancement
- reflects consistent participation over time, not a concentrated
- burst of activity.
- </li>
- <li>
- <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer,
- typically the recruit's mentor or their division leader, must
- confirm that the recruit is ready to advance. This sign-off
- reflects a judgment that the recruit understands and upholds the
- group's standards and is a good fit for full membership.
- </li>
- </ul>
- <p>
- On advancing to Rank 1, the recruit's division is formally assigned
- based on the area they trained in. If the recruit has not settled on
- a division, the assigning officer and mentor will make the
- recommendation based on what was observed during probation. The
- recruit is granted the Rank 1 Discord role for their division and is
- eligible to begin working toward a defined role within their
- department.
- </p>
- </section>
- </article>
-
- <article id="rules-of-engagement">
- <h2>Rules of Engagement</h2>
- <p>
- The Rules of Engagement define when and how members of the 174th
- Battle Group are authorised to use force. All members are expected to
- know and follow these rules at all times. Failure to do so may result
- in disciplinary action.
- </p>
-
- <section id="authorised-use-of-force">
- <h3>Authorised Use of Force</h3>
- <p>Force is authorised only under the following conditions:</p>
- <ul>
- <li>
- <strong>Direct hostile action:</strong> A target has taken hostile
- action against group members or assets.
- </li>
- <li>
- <strong>Demonstrated hostile intent:</strong> A target has
- displayed clear hostile intent, such as weapons charged and
- directed at group personnel or an aggressive approach with no
- communication.
- </li>
- <li>
- <strong>Standing orders:</strong> Command has designated the
- target hostile by standing order prior to the engagement.
- </li>
- <li>
- <strong>Active contract or mission objective:</strong> The target
- is identified as an objective within a sanctioned mission or
- contract.
- </li>
- <li>
- <strong>Defence of a neutral or civilian:</strong> A neutral or
- civilian is under active attack and the group has the capacity to
- intervene.
- </li>
- </ul>
- </section>
-
- <section id="escalation-and-warning">
- <h3>Escalation and Warning</h3>
- <p>
- Unless a member or the group is under active fire, a warning must be
- issued before engaging. Members must make a reasonable attempt to
- communicate intent and allow the target an opportunity to stand
- down. If the target does not respond or continues to advance, force
- may be used under the applicable condition above.
- </p>
- <p>
- Offensive engagements, where the group initiates contact against a
- target not currently attacking, require explicit authorisation from
- a Rank 4 or higher officer, or from the council. Individual members
- may not initiate offensive action on their own authority.
- </p>
- </section>
-
- <section id="civilians-and-neutrals">
- <h3>Civilians and Neutrals</h3>
- <p>
- The default stance toward civilians and neutral parties is to avoid
- interaction entirely. Members must not provoke, threaten, or engage
- neutral parties without authorisation. If a neutral becomes a direct
- threat, the escalation process applies before force may be used.
- </p>
- </section>
-
- <section id="surrendered-and-fleeing-enemies">
- <h3>Surrendered and Fleeing Enemies</h3>
- <p>
- Enemies who surrender or attempt to flee must be pursued and
- captured where possible. Lethal force against a surrendered or
- fleeing enemy is a last resort, permitted only when capture is not
- feasible and the enemy remains an active threat. Rank 3 and above
- may authorise the release of a captured enemy if operational
- circumstances require it.
- </p>
- </section>
-
- <section id="prohibited-actions">
- <h3>Prohibited Actions</h3>
- <p>
- The following actions are prohibited at all times, regardless of
- orders:
- </p>
- <ul>
- <li>
- <strong>Impairing medical vessels:</strong> Medical ships must not
- be attacked, disabled, or obstructed unless the vessel is
- confirmed hostile and the group has its own medical capacity
- available.
- </li>
- <li>
- <strong>Destroying escape pods:</strong> Escape pods must never be
- destroyed. Members are expected to pursue and capture them where
- possible.
- </li>
- <li>
- <strong>Griefing:</strong> Harassment, repeated unprovoked
- attacks, and any conduct intended to ruin the experience of other
- players is strictly prohibited.
- </li>
- </ul>
- </section>
-
- <section id="friendly-fire">
- <h3>Friendly Fire</h3>
- <p>
- All friendly fire incidents, accidental or otherwise, must be
- reported to the commanding officer immediately and documented.
- Members involved must stand down and await instruction before
- continuing the engagement.
- </p>
- </section>
-
- <section id="target-verification">
- <h3>Target Verification</h3>
- <p>
- Before engaging any target, members must have visual confirmation of
- hostile action or recognised hostile markings. Uncertainty is not
- sufficient grounds to open fire. If a member cannot confirm a target
- is hostile, they must hold fire and seek clarification from their
- commanding officer.
- </p>
- </section>
- </article>
-
- <article id="code-of-conduct">
- <h2>Code of Conduct</h2>
- <p>
- The Code of Conduct sets out the standards of behaviour expected of
- all members of the 174th Battle Group. It applies across all group
- platforms and activities: in-game, on Discord, on any other group
- tools, and on external platforms when a member is visibly representing
- the group. Membership is conditional on upholding these standards.
- </p>
-
- <section id="expected-behaviour">
- <h3>Expected Behaviour</h3>
- <p>All members are expected to:</p>
- <ul>
- <li>
- Treat all members and non-members with respect at all times.
- </li>
- <li>
- Refrain from harassment, hate speech, and discrimination in any
- form.
- </li>
- <li>Follow the orders of ranking members during operations.</li>
- <li>
- Raise disputes through proper channels rather than through direct
- confrontation.
- </li>
- <li>Be honest with leadership and fellow members.</li>
- </ul>
- </section>
-
- <section id="disciplinary-process">
- <h3>Disciplinary Process</h3>
- <p>
- Discipline is handled on a case by case basis. There are no fixed
- tiers; the response is proportionate to the severity and context of
- the conduct in question.
- </p>
- <ul>
- <li>
- <strong>Informal warning:</strong> Any Rank 3 or above may issue
- an informal warning for minor conduct issues.
- </li>
- <li>
- <strong>Formal warning:</strong> A Rank 4 officer or department
- head may issue a formal warning for more serious or repeated
- issues.
- </li>
- <li>
- <strong>Removal:</strong> Removal from the group requires a vote
- of the Rank 5 council. A majority is required to pass.
- </li>
- </ul>
- <p>
- Members subject to disciplinary action have the right to present
- their account of events before a decision is reached. Inactivity is
- not treated as a conduct issue and is governed separately.
- </p>
- </section>
-
- <section id="grounds-for-immediate-removal">
- <h3>Grounds for Immediate Removal</h3>
- <p>
- The following offences result in immediate removal from the group
- without prior warning. The council may vote to make the removal
- permanent.
- </p>
- <ul>
- <li>Cheating or exploiting game mechanics.</li>
- <li>
- Doxxing or sharing personal information about another member
- without their consent.
- </li>
- <li>Hate speech or discrimination of any kind.</li>
- <li>Threatening or blackmailing members.</li>
- </ul>
- </section>
-
- <section id="appeals">
- <h3>Appeals</h3>
- <p>
- Any member who has received a formal warning or been removed from
- the group may appeal the decision to the full Rank 5 council. The
- council will review the appeal and reach a final decision by
- majority vote. Appeal decisions are binding.
- </p>
- </section>
- </article>
-
- <article id="leave-of-absence">
- <h2>Leave of Absence</h2>
- <p>
- A Leave of Absence allows members to step back from group activities
- temporarily without losing their standing. Members are encouraged to
- give notice rather than simply going quiet, both out of courtesy and
- to ensure their absence is not misread as disengagement.
- </p>
-
- <section id="requesting-leave">
- <h3>Requesting Leave</h3>
- <p>
- Members going on leave should post a notice in the designated
- Discord channel. There is no hard notice period; as much advance
- notice as possible is appreciated but not required. The notice
- should include an expected return date if known, and a rough
- duration if not.
- </p>
- </section>
-
- <section id="duration">
- <h3>Duration</h3>
- <p>
- There is no maximum leave duration. Members may be absent for as
- long as necessary. If leave extends significantly beyond the
- originally stated period, members are encouraged to post an update
- in the leave channel so leadership can plan accordingly.
- </p>
- <p>
- Members holding Rank 3 or above must check in at least once per
- month during an extended absence. This ensures that leadership
- positions can be managed appropriately and that the group is not
- left without visibility over its senior members.
- </p>
- </section>
-
- <section id="rank-during-leave">
- <h3>Rank During Leave</h3>
- <p>
- A member's rank is held for them while on leave. Where operational
- necessity requires it, a leadership position may be temporarily
- filled by another member during the absence. On return, the original
- rank is fully restored.
- </p>
- </section>
-
- <section id="returning-from-leave">
- <h3>Returning from Leave</h3>
- <p>
- On returning from leave, members should check in with their
- department head or division leader before resuming normal
- activities. This ensures they are briefed on anything that changed
- during their absence and can be reintegrated smoothly.
- </p>
- </section>
-
- <section id="unannounced-absence">
- <h3>Unannounced Absence</h3>
- <p>
- If a member goes inactive without notice, a Rank 3 or above will
- attempt to make contact before any further action is taken.
- Unannounced absence is not treated as a conduct issue unless contact
- goes unanswered for an extended period, at which point the matter
- may be escalated to the disciplinary process.
- </p>
- </section>
- </article>
-
- <article id="fleet-composition">
- <h2>Fleet Composition</h2>
- <section id="fleet-design-principles">
- <h3>Design Principles</h3>
- <p>
- The fleet composition must adhere to the following design
- principles:
- </p>
- <ul>
- <li>
- <strong>Self-Sufficiency:</strong> We are disconnected from UEE
- supply lines, so we need to be able to maintain and repair our
- ships independently.
- </li>
- <li>
- <strong>Versatility:</strong> Our fleet must be capable of
- handling a wide range of missions, from combat to exploration to
- trade.
- </li>
- <li>
- <strong>Quality over Quantity:</strong> We will prioritize
- maintaining a smaller fleet of high-quality, well-maintained ships
- over a larger fleet of lower-quality vessels.
- </li>
- </ul>
- </section>
-
- <section id="standard-issue-ships">
- <h3>Standard Issue Ships</h3>
- <p>
- Though we may have access to a variety of ships, the following are
- the standard issue ships that we will maintain in our fleet:
- </p>
-
- <section id="space-superiority-fighter">
- <h4>Space Superiority Fighter</h4>
- <p>
- A fast and agile fighter designed for space combat, capable of
- engaging enemy ships and screening for larger vessels.
- </p>
+ <section id="decision-making">
+ <h3>Decision-Making</h3>
+ <p>Decisions are made at the lowest appropriate level:</p>
<ul>
<li>
- <strong>Primary Ship:</strong>
- Scorpius
+ <strong>Major decisions</strong> — changes to group structure,
+ policy, or direction — are made by a vote of the Rank 5 council.
+ A majority is required to pass.
</li>
<li>
- <strong>Vanduul Variant:</strong>
- <a href="https://starcitizen.tools/Glaive_(replica)"
- >Glaive (replica)</a
- >. For missions where we need to blend in with Vanduul forces or
- operate in Vanduul-controlled space.
+ <strong>Routine decisions</strong> within a division or
+ department are made by the relevant division leader or
+ department head without requiring a council vote.
</li>
- </ul>
- </section>
-
- <section id="anti-capital-ship">
- <h4>Anti-Capital Ship</h4>
- <p>
- A heavily armed ship designed to take on larger capital ships,
- equipped with powerful weapons such as torpedoes and beam weapons
- able to penetrate heavy armor.
- </p>
- <ul>
<li>
- <strong>Primary Ship:</strong>
- Tiburon
+ <strong>Community votes</strong> may be called for decisions
+ that affect the group broadly. All members Rank 1 and above are
+ eligible to participate.
</li>
</ul>
</section>
+ </article>
- <section id="ground-bomber">
- <h4>Ground Bomber</h4>
+ <article id="joining-process">
+ <h2>Joining Process</h2>
+ <p>
+ The following describes the full path from initial contact to
+ confirmed membership. Every step applies to all applicants without
+ exception; officers do not have the authority to bypass the process
+ for any individual.
+ </p>
+
+ <section id="prerequisites">
+ <h3>Prerequisites</h3>
<p>
- A ship designed to deliver powerful ordnance against ground
- targets.
+ Before applying, a prospective member must meet all of the
+ following requirements. Applications that do not meet these
+ criteria will not proceed.
</p>
<ul>
<li>
- <strong>Primary Ship:</strong>
- Retaliator
+ <strong>Age:</strong> Applicants must be at least 18 years old.
+ The 174th Battle Group operates as an adult community; this
+ requirement is non-negotiable.
+ </li>
+ <li>
+ <strong>Star Citizen account:</strong> Applicants must own a
+ copy of Star Citizen and hold a verified RSI account in good
+ standing. The group does not accept applicants who have not
+ purchased the game.
</li>
<li>
- <strong>Scorched-Earth Variant:</strong>
- A2 Hercules Starlifter. For missions where we need to deny the
- enemy access to resources or territory, capable of delivering
- powerful area-of-effect weapons to destroy infrastructure and
- resources.
+ <strong>No prior bans:</strong> Applicants must not have been
+ previously banned from the 174th Battle Group or from any other
+ group known to leadership. Known ban histories must be disclosed
+ during the interview; undisclosed prior bans discovered later
+ are grounds for immediate removal.
</li>
</ul>
</section>
- <section id="stealth-bomber">
- <h4>Stealth Bomber</h4>
+ <section id="application">
+ <h3>Application</h3>
<p>
- A ship designed to deliver powerful ordnance against high-value
- targets while avoiding detection, equipped with advanced stealth
- technology and capable of penetrating enemy defenses to strike
- critical infrastructure or capital ships.
+ The joining process begins when a prospective member joins the
+ group's Discord server. On joining, they are automatically
+ presented with a short questionnaire covering basic information:
+ their RSI handle, their age, their prior Star Citizen experience,
+ and their areas of interest within the group.
+ </p>
+ <p>
+ Once the questionnaire is submitted, an available officer will
+ arrange a voice interview. This is conducted on the group's
+ Discord server and is the primary vetting step. The interview
+ serves three purposes: to verify the information provided in the
+ questionnaire, to assess whether the applicant is a good fit for
+ the group's culture and expectations, and to give the applicant
+ the opportunity to ask questions before committing.
+ </p>
+ <p>
+ Following the interview, the officer makes an accept or decline
+ decision. If the applicant is declined, the officer must provide a
+ brief reason. Declined applicants may reapply after 30 days unless
+ the decline was on the grounds of a prior ban or conduct, in which
+ case the matter is referred to the Rank 5 council.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Eclipse
- </li>
- </ul>
</section>
- <section id="dropship">
- <h4>Dropship</h4>
+ <section id="onboarding">
+ <h3>Onboarding</h3>
<p>
- A ship designed to transport troops and equipment to and from the
- battlefield whilst providing close air support and protection,
- capable of deploying forces directly into combat zones without the
- need for an escort or support.
+ Accepted applicants are onboarded immediately following the
+ interview. The following steps are completed before the new
+ recruit participates in any group activity:
</p>
<ul>
<li>
- <strong>Primary Ship:</strong>
- Valkyrie
+ <strong>Discord role:</strong> The Rank 0 role is assigned,
+ granting access to member-only channels.
</li>
<li>
- <strong>Vehicle Variant:</strong>
- Asgard. A smaller version of the Valkyrie but with a larger
- cargo bay designed to transport vehicles and heavy equipment,
- capable of deploying forces directly into combat zones without
- the need for an escort or support.
+ <strong>RSI org invite:</strong> An invitation to join the
+ group's RSI organisation is sent. The recruit is expected to
+ accept within 48 hours.
</li>
- </ul>
- </section>
-
- <section id="stealth-dropship">
- <h4>Stealth Dropship</h4>
- <p>
- A ship designed to transport troops and equipment to and from the
- battlefield while avoiding detection, equipped with advanced
- stealth technology and capable of deploying forces directly into
- combat zones without the need for an escort or support.
- </p>
- <ul>
<li>
- <strong>Primary Ship:</strong>
- Prowler
+ <strong>Introduction post:</strong> The recruit posts a brief
+ introduction in the designated welcome channel. This is not
+ optional; it is the first step in becoming known to the group.
</li>
- </ul>
- </section>
-
- <section id="boarding-ship">
- <h4>Boarding Ship</h4>
- <p>
- A ship designed to transport boarding parties and equipment for
- boarding operations, able to quickly and efficiently deploy forces
- onto enemy vessels or structures.
- </p>
- <ul>
<li>
- <strong>Primary Ship:</strong>
- Legionnaire
+ <strong>Mentor assignment:</strong> The recruit is assigned a
+ mentor: an experienced member, Rank 2 or above, from their area
+ of interest. The mentor is the recruit's primary point of
+ contact throughout the probation period.
</li>
</ul>
- </section>
-
- <section id="ship-of-the-line">
- <h4>Ship of the Line</h4>
<p>
- A heavily armed and armored ship designed to serve as the backbone
- of our fleet, capable of engaging enemy capital ships and
- providing support for smaller vessels.
+ Division assignment is not made at this stage. Recruits enter the
+ group as undeclared and spend the probation period determining
+ where they fit before the formal assignment is made.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Perseus
- </li>
- </ul>
</section>
- <section id="command-ship">
- <h4>Command Ship</h4>
+ <section id="probation-period">
+ <h3>Probation Period</h3>
+ <p>
+ All new members begin at Rank 0 and remain on probation until they
+ advance to Rank 1. The probation period has no fixed end date; it
+ concludes when the recruit meets the advancement requirements.
+ During this period, the recruit has full access to group
+ activities but does not hold a formal role and may not exercise
+ any authority over other members.
+ </p>
<p>
- A ship designed to serve as the command center for our fleet,
- equipped with advanced communication and sensor systems to
- coordinate fleet operations and provide situational awareness as
- well as dedicated medical facilities to support our personnel
- during extended missions.
+ Training during probation is structured around two activities:
</p>
<ul>
<li>
- <strong>Primary Ship:</strong>
- Idris-K
+ <strong>Shadowing:</strong> Recruits attend operations and
+ activities alongside experienced members. This is the primary
+ way recruits learn the group's procedures, communication
+ standards, and expectations in practice. Recruits are expected
+ to observe before acting and to ask their mentor when uncertain.
</li>
<li>
- <strong>Patrol Variant:</strong>
- Polaris. A lighter and more agile variant designed for
- reconnaissance and patrol missions, capable of operating
- independently or as part of a larger fleet.
+ <strong>Department drills:</strong> Departments organise
+ periodic drills covering their specific discipline: ship combat
+ and formation flying for Naval, FPS exercises and boarding
+ drills for Marine, and field repair and resource operations for
+ Auxiliary. Recruits are expected to attend drills relevant to
+ their intended area and to treat them as a required part of
+ their training, not an optional extra.
</li>
</ul>
- </section>
-
- <section id="carrier">
- <h4>Carrier</h4>
<p>
- A ship designed to serve as a mobile staging point for our fleet,
- capable of launching and recovering smaller vessels and providing
- support for extended missions.
+ Mentors are expected to provide regular feedback to the recruit
+ throughout the probation period and to raise any concerns with
+ their division leader or department head promptly. Recruits who
+ are struggling should be given guidance before any formal
+ escalation.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Kraken
- </li>
- </ul>
</section>
- <section id="interdictor">
- <h4>Interdictor</h4>
+ <section id="advancing-to-rank-1">
+ <h3>Advancing to Rank 1</h3>
<p>
- A ship designed to disrupt enemy communications and sensor
- systems, capable of jamming or hacking enemy vessels to gain an
- advantage in combat or reconnaissance.
+ Advancement from Rank 0 to Rank 1 marks the end of probation and
+ formal entry into the group as a full member. To advance, a
+ recruit must satisfy all of the following:
</p>
<ul>
<li>
- <strong>Primary Ship:</strong>
- Vanguard Sentinel
+ <strong>Minimum participation:</strong> The recruit must have
+ attended at least three group sessions. Sessions count only if
+ the recruit was an active participant, not merely present.
</li>
- </ul>
- </section>
-
- <section id="ambulance">
- <h4>Ambulance</h4>
- <p>
- A ship designed to provide medical support and evacuation for our
- personnel, equipped with advanced medical facilities and capable
- of transporting injured personnel to safety.
- </p>
- <ul>
<li>
- <strong>Primary Ship:</strong>
- Terrapin Medic
+ <strong>Drill attendance:</strong> The recruit must have
+ attended at least one drill run by the department of their
+ intended division. This is the single most concrete indicator of
+ whether they are prepared for the role.
</li>
<li>
- <strong>Rescue Variant:</strong>
- Cutlass Red. For search and rescue operations, capable of
- quickly reaching and extracting personnel from dangerous
- situations.
+ <strong>Minimum time:</strong> At least two weeks must have
+ elapsed since the recruit joined. This ensures that advancement
+ reflects consistent participation over time, not a concentrated
+ burst of activity.
</li>
<li>
- <strong>Field Hospital Variant:</strong>
- Apollo Medivac. For advanced medical care during extended
- missions, equipped with state-of-the-art medical facilities and
- staffed by highly trained medical personnel.
+ <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer,
+ typically the recruit's mentor or their division leader, must
+ confirm that the recruit is ready to advance. This sign-off
+ reflects a judgment that the recruit understands and upholds the
+ group's standards and is a good fit for full membership.
</li>
</ul>
- </section>
-
- <section id="minelayer">
- <h4>Minelayer</h4>
<p>
- A ship designed to deploy mines and other area-denial weapons,
- capable of creating defensive perimeters or disrupting enemy
- movements.
+ On advancing to Rank 1, the recruit's division is formally
+ assigned based on the area they trained in. If the recruit has not
+ settled on a division, the assigning officer and mentor will make
+ the recommendation based on what was observed during probation.
+ The recruit is granted the Rank 1 Discord role for their division
+ and is eligible to begin working toward a defined role within
+ their department.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Nautilus
- </li>
- </ul>
</section>
+ </article>
- <section id="snub-fighter">
- <h4>Snub Fighter</h4>
- <p>
- A small and agile fighter designed for hit-and-run tactics,
- capable of quickly engaging and disengaging from enemy forces.
- </p>
+ <article id="rules-of-engagement">
+ <h2>Rules of Engagement</h2>
+ <p>
+ The Rules of Engagement define when and how members of the 174th
+ Battle Group are authorised to use force. All members are expected
+ to know and follow these rules at all times. Failure to do so may
+ result in disciplinary action.
+ </p>
+
+ <section id="authorised-use-of-force">
+ <h3>Authorised Use of Force</h3>
+ <p>Force is authorised only under the following conditions:</p>
<ul>
<li>
- <strong>Primary Ship:</strong>
- Fury
+ <strong>Direct hostile action:</strong> A target has taken
+ hostile action against group members or assets.
</li>
<li>
- <strong>Snub Bomber Variant:</strong>
- Fury MX. Designed to deliver overwhelming missile firepower
- against enemy targets, capable of quickly engaging and
- disengaging from combat while delivering devastating strikes.
+ <strong>Demonstrated hostile intent:</strong> A target has
+ displayed clear hostile intent, such as weapons charged and
+ directed at group personnel or an aggressive approach with no
+ communication.
</li>
- </ul>
- </section>
-
- <section id="anti-swarm-ship">
- <h4>Anti-Swarm Ship</h4>
- <p>
- A ship designed to engage and destroy smaller aerospace threats
- such as enemy fighters and ordnance, equipped with multiple
- rapid-fire weapons and advanced targeting systems to effectively
- counter many targets in parallel as well as providing overwhelming
- suppression against ground targets.
- </p>
- <ul>
<li>
- <strong>Primary Ship:</strong>
- Hammerhead
+ <strong>Standing orders:</strong> Command has designated the
+ target hostile by standing order prior to the engagement.
</li>
- </ul>
- </section>
-
- <section id="mining-vessel">
- <h4>Mining Vessel</h4>
- <p>
- A ship designed to extract and process resources from asteroids
- and other celestial bodies, equipped with advanced mining
- equipment and storage facilities to support sustained mining
- operations.
- </p>
- <ul>
<li>
- <strong>Primary Ship:</strong>
- Mole (Orion once available)
+ <strong>Active contract or mission objective:</strong> The
+ target is identified as an objective within a sanctioned mission
+ or contract.
</li>
- </ul>
- </section>
-
- <section id="salvage-vessel">
- <h4>Salvage Vessel</h4>
- <p>
- A ship designed to extract and process resources from derelict
- ships and other space debris, equipped with advanced salvage
- equipment and storage facilities to support sustained salvage
- operations.
- </p>
- <ul>
<li>
- <strong>Primary Ship:</strong>
- Reclaimer
+ <strong>Defence of a neutral or civilian:</strong> A neutral or
+ civilian is under active attack and the group has the capacity
+ to intervene.
</li>
</ul>
</section>
- <section id="mothership">
- <h4>Mothership</h4>
+ <section id="escalation-and-warning">
+ <h3>Escalation and Warning</h3>
<p>
- A large and heavily equipped ship designed to serve as a mobile
- base of operations for our fleet, capable of supporting extended
- missions and providing facilities for repair, resupply, and
- personnel support.
+ Unless a member or the group is under active fire, a warning must
+ be issued before engaging. Members must make a reasonable attempt
+ to communicate intent and allow the target an opportunity to stand
+ down. If the target does not respond or continues to advance,
+ force may be used under the applicable condition above.
+ </p>
+ <p>
+ Offensive engagements, where the group initiates contact against a
+ target not currently attacking, require explicit authorisation
+ from a Rank 4 or higher officer, or from the council. Individual
+ members may not initiate offensive action on their own authority.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Ironclad Assault
- </li>
- </ul>
</section>
- <section id="freighter">
- <h4>Freighter</h4>
+ <section id="civilians-and-neutrals">
+ <h3>Civilians and Neutrals</h3>
<p>
- A large cargo ship designed for transporting goods and resources
- across the galaxy, equipped with extensive storage facilities and
- advanced navigation systems for long-distance travel.
+ The default stance toward civilians and neutral parties is to
+ avoid interaction entirely. Members must not provoke, threaten, or
+ engage neutral parties without authorisation. If a neutral becomes
+ a direct threat, the escalation process applies before force may
+ be used.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Hull C (Hull E once available)
- </li>
- </ul>
</section>
- <section id="refueler">
- <h4>Refueler</h4>
+ <section id="surrendered-and-fleeing-enemies">
+ <h3>Surrendered and Fleeing Enemies</h3>
<p>
- A ship designed to provide fuel and other resources to other
- vessels in space, equipped with advanced refueling systems and
- storage facilities to support extended operations.
+ Enemies who surrender or attempt to flee must be pursued and
+ captured where possible. Lethal force against a surrendered or
+ fleeing enemy is a last resort, permitted only when capture is not
+ feasible and the enemy remains an active threat. Rank 3 and above
+ may authorise the release of a captured enemy if operational
+ circumstances require it.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Starfarer Gemini
- </li>
- </ul>
</section>
- <section id="datarunner">
- <h4>Datarunner</h4>
+ <section id="prohibited-actions">
+ <h3>Prohibited Actions</h3>
<p>
- A ship designed to transport sensitive data and information across
- the galaxy, equipped with advanced security systems and storage
- facilities to ensure the safe delivery of critical information.
+ The following actions are prohibited at all times, regardless of
+ orders:
</p>
<ul>
<li>
- <strong>Primary Ship:</strong>
- Herald
+ <strong>Impairing medical vessels:</strong> Medical ships must
+ not be attacked, disabled, or obstructed unless the vessel is
+ confirmed hostile and the group has its own medical capacity
+ available.
+ </li>
+ <li>
+ <strong>Destroying escape pods:</strong> Escape pods must never
+ be destroyed. Members are expected to pursue and capture them
+ where possible.
+ </li>
+ <li>
+ <strong>Griefing:</strong> Harassment, repeated unprovoked
+ attacks, and any conduct intended to ruin the experience of
+ other players is strictly prohibited.
</li>
</ul>
</section>
- <section id="exploration-vessel">
- <h4>Exploration Vessel</h4>
+ <section id="friendly-fire">
+ <h3>Friendly Fire</h3>
<p>
- A ship designed for deep space exploration, equipped with advanced
- sensors, long-range communication systems, and living quarters to
- support extended missions in uncharted regions of the galaxy.
+ All friendly fire incidents, accidental or otherwise, must be
+ reported to the commanding officer immediately and documented.
+ Members involved must stand down and await instruction before
+ continuing the engagement.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Carrack
- </li>
- </ul>
</section>
- <section id="repair-ship">
- <h4>Repair Ship</h4>
+ <section id="target-verification">
+ <h3>Target Verification</h3>
<p>
- A ship designed for repairing and maintaining other vessels in
- space, equipped with advanced repair systems, tools, and storage
- facilities to support extended operations.
+ Before engaging any target, members must have visual confirmation
+ of hostile action or recognised hostile markings. Uncertainty is
+ not sufficient grounds to open fire. If a member cannot confirm a
+ target is hostile, they must hold fire and seek clarification from
+ their commanding officer.
</p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Crucible
- </li>
- </ul>
</section>
- </section>
- </article>
+ </article>
- <article id="gear-loadouts">
- <h2>Gear Loadouts</h2>
- <p>
- The following loadouts are the standard issue equipment for members of
- the 174th Battle Group, organized by division.
- </p>
-
- <section id="marine-loadouts">
- <h3>Marine Loadouts</h3>
+ <article id="code-of-conduct">
+ <h2>Code of Conduct</h2>
+ <p>
+ The Code of Conduct sets out the standards of behaviour expected of
+ all members of the 174th Battle Group. It applies across all group
+ platforms and activities: in-game, on Discord, on any other group
+ tools, and on external platforms when a member is visibly
+ representing the group. Membership is conditional on upholding these
+ standards.
+ </p>
- <section id="heavy-loadout">
- <h4>Heavy Loadout</h4>
+ <section id="expected-behaviour">
+ <h3>Expected Behaviour</h3>
+ <p>All members are expected to:</p>
<ul>
<li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- Morozov-SH Helmet
+ Treat all members and non-members with respect at all times.
</li>
<li>
- <strong>Armor:</strong>
- Morozov-SH Core
+ Refrain from harassment, hate speech, and discrimination in any
+ form.
</li>
+ <li>Follow the orders of ranking members during operations.</li>
<li>
- <strong>Arms:</strong>
- Morozov-SH Arms
- </li>
- <li>
- <strong>Legs:</strong>
- Morozov-SH Legs
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Pulverizer LMG</li>
- <li>TripleDown Shotgun Pistol</li>
- </ul>
+ Raise disputes through proper channels rather than through
+ direct confrontation.
</li>
+ <li>Be honest with leadership and fellow members.</li>
</ul>
</section>
- <section id="scout-loadout">
- <h4>Scout Loadout</h4>
+ <section id="disciplinary-process">
+ <h3>Disciplinary Process</h3>
+ <p>
+ Discipline is handled on a case by case basis. There are no fixed
+ tiers; the response is proportionate to the severity and context
+ of the conduct in question.
+ </p>
<ul>
<li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- Arden-SL Helmet
- </li>
- <li>
- <strong>Armor:</strong>
- Arden-SL Core
+ <strong>Informal warning:</strong> Any Rank 3 or above may issue
+ an informal warning for minor conduct issues.
</li>
<li>
- <strong>Arms:</strong>
- Arden-SL Arms
+ <strong>Formal warning:</strong> A Rank 4 officer or department
+ head may issue a formal warning for more serious or repeated
+ issues.
</li>
<li>
- <strong>Legs:</strong>
- Arden-SL Legs
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>P6-LR Sniper Rifle</li>
- <li>Yubarev Pistol</li>
- </ul>
+ <strong>Removal:</strong> Removal from the group requires a vote
+ of the Rank 5 council. A majority is required to pass.
</li>
</ul>
+ <p>
+ Members subject to disciplinary action have the right to present
+ their account of events before a decision is reached. Inactivity
+ is not treated as a conduct issue and is governed separately.
+ </p>
</section>
- <section id="tactical-loadout">
- <h4>Tactical Loadout</h4>
+ <section id="grounds-for-immediate-removal">
+ <h3>Grounds for Immediate Removal</h3>
+ <p>
+ The following offences result in immediate removal from the group
+ without prior warning. The council may vote to make the removal
+ permanent.
+ </p>
<ul>
+ <li>Cheating or exploiting game mechanics.</li>
<li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- DustUp Helmet Tactical
- </li>
- <li>
- <strong>Armor:</strong>
- DustUp Core Tactical
- </li>
- <li>
- <strong>Arms:</strong>
- DustUp Arms Tactical
- </li>
- <li>
- <strong>Legs:</strong>
- DustUp Legs Tactical
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Killshot Rifle</li>
- <li>S-38 Pistol</li>
- </ul>
+ Doxxing or sharing personal information about another member
+ without their consent.
</li>
+ <li>Hate speech or discrimination of any kind.</li>
+ <li>Threatening or blackmailing members.</li>
</ul>
</section>
- </section>
- <section id="navy-loadouts">
- <h3>Navy Loadouts</h3>
+ <section id="appeals">
+ <h3>Appeals</h3>
+ <p>
+ Any member who has received a formal warning or been removed from
+ the group may appeal the decision to the full Rank 5 council. The
+ council will review the appeal and reach a final decision by
+ majority vote. Appeal decisions are binding.
+ </p>
+ </section>
+ </article>
- <section id="crew-loadout">
- <h4>Crew Loadout</h4>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- Calico Helmet Tactical
- </li>
- <li>
- <strong>Armor:</strong>
- Calico Core Tactical
- </li>
- <li>
- <strong>Arms:</strong>
- Calico Arms Tactical
- </li>
- <li>
- <strong>Legs:</strong>
- Calico Legs Tactical
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Arclight Pistol</li>
- </ul>
- </li>
- </ul>
+ <article id="leave-of-absence">
+ <h2>Leave of Absence</h2>
+ <p>
+ A Leave of Absence allows members to step back from group activities
+ temporarily without losing their standing. Members are encouraged to
+ give notice rather than simply going quiet, both out of courtesy and
+ to ensure their absence is not misread as disengagement.
+ </p>
+
+ <section id="requesting-leave">
+ <h3>Requesting Leave</h3>
+ <p>
+ Members going on leave should post a notice in the designated
+ Discord channel. There is no hard notice period; as much advance
+ notice as possible is appreciated but not required. The notice
+ should include an expected return date if known, and a rough
+ duration if not.
+ </p>
</section>
- <section id="turret-gunner-loadout">
- <h4>Turret Gunner Loadout</h4>
+ <section id="duration">
+ <h3>Duration</h3>
<p>
- Turret gunners are exposed to harsh conditions and potential enemy
- fire, so their loadout prioritizes durability and protection while
- still allowing for effective operation of their weapons.
+ There is no maximum leave duration. Members may be absent for as
+ long as necessary. If leave extends significantly beyond the
+ originally stated period, members are encouraged to post an update
+ in the leave channel so leadership can plan accordingly.
+ </p>
+ <p>
+ Members holding Rank 3 or above must check in at least once per
+ month during an extended absence. This ensures that leadership
+ positions can be managed appropriately and that the group is not
+ left without visibility over its senior members.
</p>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- ADP-mk4 Helmet
- </li>
- <li>
- <strong>Armor:</strong>
- ADP-mk4 Core
- </li>
- <li>
- <strong>Arms:</strong>
- ADP-mk4 Arms
- </li>
- <li>
- <strong>Legs:</strong>
- ADP-mk4 Legs
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Arclight Pistol</li>
- </ul>
- </li>
- </ul>
</section>
- <section id="pilot-loadout">
- <h4>Pilot Loadout</h4>
+ <section id="rank-during-leave">
+ <h3>Rank During Leave</h3>
<p>
- Pilots are responsible for navigating and controlling the ship, so
- their loadout focuses on mitigating g-forces.
+ A member's rank is held for them while on leave. Where operational
+ necessity requires it, a leadership position may be temporarily
+ filled by another member during the absence. On return, the
+ original rank is fully restored.
+ </p>
+ </section>
+
+ <section id="returning-from-leave">
+ <h3>Returning from Leave</h3>
+ <p>
+ On returning from leave, members should check in with their
+ department head or division leader before resuming normal
+ activities. This ensures they are briefed on anything that changed
+ during their absence and can be reintegrated smoothly.
+ </p>
+ </section>
+
+ <section id="unannounced-absence">
+ <h3>Unannounced Absence</h3>
+ <p>
+ If a member goes inactive without notice, a Rank 3 or above will
+ attempt to make contact before any further action is taken.
+ Unannounced absence is not treated as a conduct issue unless
+ contact goes unanswered for an extended period, at which point the
+ matter may be escalated to the disciplinary process.
</p>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Tailwind Flight Suit
- </li>
- <li>
- <strong>Helmet:</strong>
- Tailwind Flight Helmet
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Arclight Pistol</li>
- </ul>
- </li>
- </ul>
</section>
- </section>
+ </article>
- <section id="auxiliary-loadouts">
- <h3>Auxiliary Loadouts</h3>
+ <article id="fleet-composition">
+ <h2>Fleet Composition</h2>
- <section id="engineer-loadout">
- <h4>Engineer Loadout</h4>
+ <section id="fleet-design-principles">
+ <h3>Design Principles</h3>
+ <p>
+ The fleet composition must adhere to the following design
+ principles:
+ </p>
<ul>
<li>
- <strong>Undersuit:</strong>
- Novikov Exploration Suit
- </li>
- <li>
- <strong>Helmet:</strong>
- Novikov Helmet
+ <strong>Self-Sufficiency:</strong> We are disconnected from UEE
+ supply lines, so we need to be able to maintain and repair our
+ ships independently.
</li>
<li>
- <strong>Weapons:</strong>
- <ul>
- <li>Cambio SRT</li>
- <li>APX Fire Extinguisher</li>
- </ul>
+ <strong>Versatility:</strong> Our fleet must be capable of
+ handling a wide range of missions, from combat to exploration to
+ trade.
</li>
<li>
- <strong>Gadgets:</strong>
- <ul>
- <li>
- Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment
- </li>
- </ul>
+ <strong>Quality over Quantity:</strong> We will prioritize
+ maintaining a smaller fleet of high-quality, well-maintained
+ ships over a larger fleet of lower-quality vessels.
</li>
</ul>
</section>
- </section>
- </article>
- </main>
+
+ <section id="standard-issue-ships">
+ <h3>Standard Issue Ships</h3>
+ <p>
+ Though we may have access to a variety of ships, the following are
+ the standard issue ships that we will maintain in our fleet:
+ </p>
+
+ <section id="space-superiority-fighter">
+ <h4>Space Superiority Fighter</h4>
+ <p>
+ A fast and agile fighter designed for space combat, capable of
+ engaging enemy ships and screening for larger vessels.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Scorpius
+ </li>
+ <li>
+ <strong>Vanduul Variant:</strong>
+ <a href="https://starcitizen.tools/Glaive_(replica)"
+ >Glaive (replica)</a
+ >. For missions where we need to blend in with Vanduul forces
+ or operate in Vanduul-controlled space.
+ </li>
+ </ul>
+ </section>
+
+ <section id="anti-capital-ship">
+ <h4>Anti-Capital Ship</h4>
+ <p>
+ A heavily armed ship designed to take on larger capital ships,
+ equipped with powerful weapons such as torpedoes and beam
+ weapons able to penetrate heavy armor.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Tiburon
+ </li>
+ </ul>
+ </section>
+
+ <section id="ground-bomber">
+ <h4>Ground Bomber</h4>
+ <p>
+ A ship designed to deliver powerful ordnance against ground
+ targets.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Retaliator
+ </li>
+ <li>
+ <strong>Scorched-Earth Variant:</strong>
+ A2 Hercules Starlifter. For missions where we need to deny the
+ enemy access to resources or territory, capable of delivering
+ powerful area-of-effect weapons to destroy infrastructure and
+ resources.
+ </li>
+ </ul>
+ </section>
+
+ <section id="stealth-bomber">
+ <h4>Stealth Bomber</h4>
+ <p>
+ A ship designed to deliver powerful ordnance against high-value
+ targets while avoiding detection, equipped with advanced stealth
+ technology and capable of penetrating enemy defenses to strike
+ critical infrastructure or capital ships.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Eclipse
+ </li>
+ </ul>
+ </section>
+
+ <section id="dropship">
+ <h4>Dropship</h4>
+ <p>
+ A ship designed to transport troops and equipment to and from
+ the battlefield whilst providing close air support and
+ protection, capable of deploying forces directly into combat
+ zones without the need for an escort or support.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Valkyrie
+ </li>
+ <li>
+ <strong>Vehicle Variant:</strong>
+ Asgard. A smaller version of the Valkyrie but with a larger
+ cargo bay designed to transport vehicles and heavy equipment,
+ capable of deploying forces directly into combat zones without
+ the need for an escort or support.
+ </li>
+ </ul>
+ </section>
+
+ <section id="stealth-dropship">
+ <h4>Stealth Dropship</h4>
+ <p>
+ A ship designed to transport troops and equipment to and from
+ the battlefield while avoiding detection, equipped with advanced
+ stealth technology and capable of deploying forces directly into
+ combat zones without the need for an escort or support.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Prowler
+ </li>
+ </ul>
+ </section>
+
+ <section id="boarding-ship">
+ <h4>Boarding Ship</h4>
+ <p>
+ A ship designed to transport boarding parties and equipment for
+ boarding operations, able to quickly and efficiently deploy
+ forces onto enemy vessels or structures.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Legionnaire
+ </li>
+ </ul>
+ </section>
+
+ <section id="ship-of-the-line">
+ <h4>Ship of the Line</h4>
+ <p>
+ A heavily armed and armored ship designed to serve as the
+ backbone of our fleet, capable of engaging enemy capital ships
+ and providing support for smaller vessels.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Perseus
+ </li>
+ </ul>
+ </section>
+
+ <section id="command-ship">
+ <h4>Command Ship</h4>
+ <p>
+ A ship designed to serve as the command center for our fleet,
+ equipped with advanced communication and sensor systems to
+ coordinate fleet operations and provide situational awareness as
+ well as dedicated medical facilities to support our personnel
+ during extended missions.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Idris-K
+ </li>
+ <li>
+ <strong>Patrol Variant:</strong>
+ Polaris. A lighter and more agile variant designed for
+ reconnaissance and patrol missions, capable of operating
+ independently or as part of a larger fleet.
+ </li>
+ </ul>
+ </section>
+
+ <section id="carrier">
+ <h4>Carrier</h4>
+ <p>
+ A ship designed to serve as a mobile staging point for our
+ fleet, capable of launching and recovering smaller vessels and
+ providing support for extended missions.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Kraken
+ </li>
+ </ul>
+ </section>
+
+ <section id="interdictor">
+ <h4>Interdictor</h4>
+ <p>
+ A ship designed to disrupt enemy communications and sensor
+ systems, capable of jamming or hacking enemy vessels to gain an
+ advantage in combat or reconnaissance.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Vanguard Sentinel
+ </li>
+ </ul>
+ </section>
+
+ <section id="ambulance">
+ <h4>Ambulance</h4>
+ <p>
+ A ship designed to provide medical support and evacuation for
+ our personnel, equipped with advanced medical facilities and
+ capable of transporting injured personnel to safety.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Terrapin Medic
+ </li>
+ <li>
+ <strong>Rescue Variant:</strong>
+ Cutlass Red. For search and rescue operations, capable of
+ quickly reaching and extracting personnel from dangerous
+ situations.
+ </li>
+ <li>
+ <strong>Field Hospital Variant:</strong>
+ Apollo Medivac. For advanced medical care during extended
+ missions, equipped with state-of-the-art medical facilities
+ and staffed by highly trained medical personnel.
+ </li>
+ </ul>
+ </section>
+
+ <section id="minelayer">
+ <h4>Minelayer</h4>
+ <p>
+ A ship designed to deploy mines and other area-denial weapons,
+ capable of creating defensive perimeters or disrupting enemy
+ movements.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Nautilus
+ </li>
+ </ul>
+ </section>
+
+ <section id="snub-fighter">
+ <h4>Snub Fighter</h4>
+ <p>
+ A small and agile fighter designed for hit-and-run tactics,
+ capable of quickly engaging and disengaging from enemy forces.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Fury
+ </li>
+ <li>
+ <strong>Snub Bomber Variant:</strong>
+ Fury MX. Designed to deliver overwhelming missile firepower
+ against enemy targets, capable of quickly engaging and
+ disengaging from combat while delivering devastating strikes.
+ </li>
+ </ul>
+ </section>
+
+ <section id="anti-swarm-ship">
+ <h4>Anti-Swarm Ship</h4>
+ <p>
+ A ship designed to engage and destroy smaller aerospace threats
+ such as enemy fighters and ordnance, equipped with multiple
+ rapid-fire weapons and advanced targeting systems to effectively
+ counter many targets in parallel as well as providing
+ overwhelming suppression against ground targets.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Hammerhead
+ </li>
+ </ul>
+ </section>
+
+ <section id="mining-vessel">
+ <h4>Mining Vessel</h4>
+ <p>
+ A ship designed to extract and process resources from asteroids
+ and other celestial bodies, equipped with advanced mining
+ equipment and storage facilities to support sustained mining
+ operations.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Mole (Orion once available)
+ </li>
+ </ul>
+ </section>
+
+ <section id="salvage-vessel">
+ <h4>Salvage Vessel</h4>
+ <p>
+ A ship designed to extract and process resources from derelict
+ ships and other space debris, equipped with advanced salvage
+ equipment and storage facilities to support sustained salvage
+ operations.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Reclaimer
+ </li>
+ </ul>
+ </section>
+
+ <section id="mothership">
+ <h4>Mothership</h4>
+ <p>
+ A large and heavily equipped ship designed to serve as a mobile
+ base of operations for our fleet, capable of supporting extended
+ missions and providing facilities for repair, resupply, and
+ personnel support.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Ironclad Assault
+ </li>
+ </ul>
+ </section>
+
+ <section id="freighter">
+ <h4>Freighter</h4>
+ <p>
+ A large cargo ship designed for transporting goods and resources
+ across the galaxy, equipped with extensive storage facilities
+ and advanced navigation systems for long-distance travel.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Hull C (Hull E once available)
+ </li>
+ </ul>
+ </section>
+
+ <section id="refueler">
+ <h4>Refueler</h4>
+ <p>
+ A ship designed to provide fuel and other resources to other
+ vessels in space, equipped with advanced refueling systems and
+ storage facilities to support extended operations.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Starfarer Gemini
+ </li>
+ </ul>
+ </section>
+
+ <section id="datarunner">
+ <h4>Datarunner</h4>
+ <p>
+ A ship designed to transport sensitive data and information
+ across the galaxy, equipped with advanced security systems and
+ storage facilities to ensure the safe delivery of critical
+ information.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Herald
+ </li>
+ </ul>
+ </section>
+
+ <section id="exploration-vessel">
+ <h4>Exploration Vessel</h4>
+ <p>
+ A ship designed for deep space exploration, equipped with
+ advanced sensors, long-range communication systems, and living
+ quarters to support extended missions in uncharted regions of
+ the galaxy.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Carrack
+ </li>
+ </ul>
+ </section>
+
+ <section id="repair-ship">
+ <h4>Repair Ship</h4>
+ <p>
+ A ship designed for repairing and maintaining other vessels in
+ space, equipped with advanced repair systems, tools, and storage
+ facilities to support extended operations.
+ </p>
+ <ul>
+ <li>
+ <strong>Primary Ship:</strong>
+ Crucible
+ </li>
+ </ul>
+ </section>
+ </section>
+ </article>
+
+ <article id="gear-loadouts">
+ <h2>Gear Loadouts</h2>
+ <p>
+ The following loadouts are the standard issue equipment for members
+ of the 174th Battle Group, organized by division.
+ </p>
+
+ <section id="marine-loadouts">
+ <h3>Marine Loadouts</h3>
+
+ <section id="heavy-loadout">
+ <h4>Heavy Loadout</h4>
+ <ul>
+ <li>
+ <strong>Undersuit:</strong>
+ Stoneskin Undersuit
+ </li>
+ <li>
+ <strong>Helmet:</strong>
+ Morozov-SH Helmet
+ </li>
+ <li>
+ <strong>Armor:</strong>
+ Morozov-SH Core
+ </li>
+ <li>
+ <strong>Arms:</strong>
+ Morozov-SH Arms
+ </li>
+ <li>
+ <strong>Legs:</strong>
+ Morozov-SH Legs
+ </li>
+ <li>
+ <strong>Weapons:</strong>
+ <ul>
+ <li>Pulverizer LMG</li>
+ <li>TripleDown Shotgun Pistol</li>
+ </ul>
+ </li>
+ </ul>
+ </section>
+
+ <section id="scout-loadout">
+ <h4>Scout Loadout</h4>
+ <ul>
+ <li>
+ <strong>Undersuit:</strong>
+ Stoneskin Undersuit
+ </li>
+ <li>
+ <strong>Helmet:</strong>
+ Arden-SL Helmet
+ </li>
+ <li>
+ <strong>Armor:</strong>
+ Arden-SL Core
+ </li>
+ <li>
+ <strong>Arms:</strong>
+ Arden-SL Arms
+ </li>
+ <li>
+ <strong>Legs:</strong>
+ Arden-SL Legs
+ </li>
+ <li>
+ <strong>Weapons:</strong>
+ <ul>
+ <li>P6-LR Sniper Rifle</li>
+ <li>Yubarev Pistol</li>
+ </ul>
+ </li>
+ </ul>
+ </section>
+
+ <section id="tactical-loadout">
+ <h4>Tactical Loadout</h4>
+ <ul>
+ <li>
+ <strong>Undersuit:</strong>
+ Stoneskin Undersuit
+ </li>
+ <li>
+ <strong>Helmet:</strong>
+ DustUp Helmet Tactical
+ </li>
+ <li>
+ <strong>Armor:</strong>
+ DustUp Core Tactical
+ </li>
+ <li>
+ <strong>Arms:</strong>
+ DustUp Arms Tactical
+ </li>
+ <li>
+ <strong>Legs:</strong>
+ DustUp Legs Tactical
+ </li>
+ <li>
+ <strong>Weapons:</strong>
+ <ul>
+ <li>Killshot Rifle</li>
+ <li>S-38 Pistol</li>
+ </ul>
+ </li>
+ </ul>
+ </section>
+ </section>
+
+ <section id="navy-loadouts">
+ <h3>Navy Loadouts</h3>
+
+ <section id="crew-loadout">
+ <h4>Crew Loadout</h4>
+ <ul>
+ <li>
+ <strong>Undersuit:</strong>
+ Stoneskin Undersuit
+ </li>
+ <li>
+ <strong>Helmet:</strong>
+ Calico Helmet Tactical
+ </li>
+ <li>
+ <strong>Armor:</strong>
+ Calico Core Tactical
+ </li>
+ <li>
+ <strong>Arms:</strong>
+ Calico Arms Tactical
+ </li>
+ <li>
+ <strong>Legs:</strong>
+ Calico Legs Tactical
+ </li>
+ <li>
+ <strong>Weapons:</strong>
+ <ul>
+ <li>Arclight Pistol</li>
+ </ul>
+ </li>
+ </ul>
+ </section>
+
+ <section id="turret-gunner-loadout">
+ <h4>Turret Gunner Loadout</h4>
+ <p>
+ Turret gunners are exposed to harsh conditions and potential
+ enemy fire, so their loadout prioritizes durability and
+ protection while still allowing for effective operation of their
+ weapons.
+ </p>
+ <ul>
+ <li>
+ <strong>Undersuit:</strong>
+ Stoneskin Undersuit
+ </li>
+ <li>
+ <strong>Helmet:</strong>
+ ADP-mk4 Helmet
+ </li>
+ <li>
+ <strong>Armor:</strong>
+ ADP-mk4 Core
+ </li>
+ <li>
+ <strong>Arms:</strong>
+ ADP-mk4 Arms
+ </li>
+ <li>
+ <strong>Legs:</strong>
+ ADP-mk4 Legs
+ </li>
+ <li>
+ <strong>Weapons:</strong>
+ <ul>
+ <li>Arclight Pistol</li>
+ </ul>
+ </li>
+ </ul>
+ </section>
+
+ <section id="pilot-loadout">
+ <h4>Pilot Loadout</h4>
+ <p>
+ Pilots are responsible for navigating and controlling the ship,
+ so their loadout focuses on mitigating g-forces.
+ </p>
+ <ul>
+ <li>
+ <strong>Undersuit:</strong>
+ Tailwind Flight Suit
+ </li>
+ <li>
+ <strong>Helmet:</strong>
+ Tailwind Flight Helmet
+ </li>
+ <li>
+ <strong>Weapons:</strong>
+ <ul>
+ <li>Arclight Pistol</li>
+ </ul>
+ </li>
+ </ul>
+ </section>
+ </section>
+
+ <section id="auxiliary-loadouts">
+ <h3>Auxiliary Loadouts</h3>
+
+ <section id="engineer-loadout">
+ <h4>Engineer Loadout</h4>
+ <ul>
+ <li>
+ <strong>Undersuit:</strong>
+ Novikov Exploration Suit
+ </li>
+ <li>
+ <strong>Helmet:</strong>
+ Novikov Helmet
+ </li>
+ <li>
+ <strong>Weapons:</strong>
+ <ul>
+ <li>Cambio SRT</li>
+ <li>APX Fire Extinguisher</li>
+ </ul>
+ </li>
+ <li>
+ <strong>Gadgets:</strong>
+ <ul>
+ <li>
+ Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment
+ </li>
+ </ul>
+ </li>
+ </ul>
+ </section>
+ </section>
+ </article>
+ </main>
+ </div>
</body>
<script src="wikilinks.js"></script>
<script src="table-of-contents.js"></script>
<script src="search.js"></script>
+ <script src="nav.js"></script>
</html>
diff --git a/174bg/handbook/source/nav.js b/174bg/handbook/source/nav.js
new file mode 100644
index 0000000..d9a2ab2
--- /dev/null
+++ b/174bg/handbook/source/nav.js
@@ -0,0 +1,53 @@
+/**
+ * nav.js
+ *
+ * Toggles the off-canvas navigation drawer on small screens.
+ *
+ * How it works:
+ * 1. On small screens the sidebar (`#nav`) is positioned off-canvas and
+ * revealed by toggling its transform via the hamburger button
+ * (`#nav-toggle`).
+ * 2. A backdrop (`#nav-backdrop`) is shown while the drawer is open and
+ * closes it when clicked.
+ * 3. Following any link inside the drawer closes it on mobile so the
+ * target section is visible.
+ *
+ * On medium screens and up the drawer is always visible and these handlers
+ * have no visible effect.
+ */
+document.addEventListener("DOMContentLoaded", () => {
+ const toggle = document.getElementById("nav-toggle");
+ const nav = document.getElementById("nav");
+ const backdrop = document.getElementById("nav-backdrop");
+ if (!toggle || !nav || !backdrop) return;
+
+ const open = () => {
+ nav.classList.remove("-translate-x-full");
+ nav.classList.add("translate-x-0");
+ backdrop.classList.remove("hidden");
+ toggle.setAttribute("aria-expanded", "true");
+ };
+
+ const close = () => {
+ nav.classList.add("-translate-x-full");
+ nav.classList.remove("translate-x-0");
+ backdrop.classList.add("hidden");
+ toggle.setAttribute("aria-expanded", "false");
+ };
+
+ toggle.addEventListener("click", () => {
+ if (nav.classList.contains("-translate-x-full")) open();
+ else close();
+ });
+
+ backdrop.addEventListener("click", close);
+
+ nav.addEventListener("click", (event) => {
+ if (
+ event.target.closest("a") &&
+ window.matchMedia("(max-width: 767px)").matches
+ ) {
+ close();
+ }
+ });
+});