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authorAlex Pooley (@zuedev) <zuedev@gmail.com>2026-05-30 02:47:49 +0100
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-<!doctype html>
-<html lang="en">
- <head>
- <meta charset="UTF-8" />
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
- <title>174th Battle Group Handbook</title>
- </head>
- <body style="margin: 0; font-family: sans-serif">
- <nav id="table-of-contents"></nav>
- <main>
- <article id="introduction">
- <h1>174th Battle Group Handbook</h1>
- <p>
- This handbook is intended to provide a comprehensive overview of the
- 174th Battle Group, its structure, operations, and guidelines for
- members. It serves as a reference for both new recruits and seasoned
- members to ensure consistency and efficiency within the group.
- </p>
- </article>
-
- <article id="using-this-handbook">
- <h2>Using This Handbook</h2>
- <p>
- This handbook is organized into sections that cover various aspects of
- the 174th Battle Group. Each section is designed to provide clear and
- concise information on specific topics.
- </p>
- <p>
- Members are encouraged to familiarize themselves with the contents of
- this handbook and refer to it regularly to ensure they are adhering to
- the standards and expectations of the 174th Battle Group.
- </p>
- </article>
-
- <article id="departments">
- <h2>Departments</h2>
- <p>
- Departments govern specific gameplay loops and organisational
- activities across the group. Unlike divisions, which define a member's
- operational role, departments cut across divisional boundaries; a
- member belongs to both a division and a department. For example, an
- engineer holds a rank within the Auxiliary division but belongs to the
- Engineering department; a combat medic serves in the Marine division
- but belongs to the Medical department alongside dedicated medical
- officers in Auxiliary.
- </p>
- <ul>
- <li>
- <strong>Command:</strong> Responsible for overall leadership,
- strategy, and decision-making.
- </li>
- <li>
- <strong>Operations:</strong> Responsible for planning and executing
- missions.
- </li>
- <li>
- <strong>Human Resources:</strong> Manages recruitment, training, and
- personnel welfare.
- </li>
- <li>
- <strong>Medical:</strong> Responsible for the health and medical
- readiness of all personnel, including both field first aid and
- primary care.
- </li>
- <li>
- <strong>Engineering:</strong> Responsible for the maintenance,
- repair, and construction of ships, equipment, and facilities.
- </li>
- <li>
- <strong>Logistics:</strong> Manages supplies, equipment, and
- transportation.
- </li>
- <li>
- <strong>Mining:</strong> Oversees resource extraction and
- management.
- </li>
- </ul>
- </article>
-
- <article id="divisions">
- <h2>Divisions</h2>
- <p>
- The 174th Battle Group is organised into three distinct divisions:
- Naval, Marine, and Auxiliary. This structure reflects the
- fundamentally different operational environments and skill sets
- required to execute the full spectrum of the group's missions.
- Divisions define a member's operational role: how and where they do
- what they do. They are distinct from departments, which govern
- specific gameplay loops and functions that cut across all divisions.
- </p>
-
- <section id="naval-division">
- <h3>Naval</h3>
- <p>
- The Naval division encompasses all personnel whose primary role
- involves the operation, command, or crew of spacecraft. Naval
- personnel are responsible for projecting force across space,
- maintaining control of key transit corridors, and providing fire
- support and transport capability to the broader group.
- </p>
- <p>
- A dedicated naval structure is necessary because ship operations
- demand a distinct chain of command, specialised technical knowledge,
- and a culture built around vessel readiness and fleet coordination.
- Conflating ship crews with ground forces would dilute accountability
- and obscure the specific competencies each role demands.
- </p>
- </section>
-
- <section id="marine-division">
- <h3>Marine</h3>
- <p>
- The Marine division encompasses all personnel whose primary role
- involves ground combat, boarding actions, facility assault or
- defence, and close-quarters operations. Marines are the group's
- primary fighting force on foot, responsible for securing objectives
- that cannot be taken from orbit alone.
- </p>
- <p>
- A separate marine structure is necessary because ground and boarding
- operations require a different tactical doctrine, equipment
- standard, and leadership model to ship-based roles. Marines must
- train and operate independently of the fleet while remaining able to
- integrate seamlessly with Naval assets, a relationship that works
- best when each division has its own coherent hierarchy and identity.
- </p>
- </section>
-
- <section id="auxiliary-division">
- <h3>Auxiliary</h3>
- <p>
- The Auxiliary division encompasses all personnel whose primary role
- involves enabling the operational effectiveness of the Naval and
- Marine divisions. Auxiliary personnel ensure the group can sustain
- itself independently, maintain its assets, and generate the
- resources required for prolonged operations.
- </p>
- <p>
- A dedicated auxiliary structure is necessary because enablement
- roles require their own doctrine, career progression, and leadership
- chain. Embedding auxiliary personnel into operational divisions
- risks subordinating their work to short-term tactical priorities; a
- separate division ensures that logistics, medical readiness, and
- resource generation receive sustained command attention and are
- treated as strategic priorities in their own right.
- </p>
- </section>
- </article>
-
- <article id="roles">
- <h2>Roles</h2>
- <p>
- Roles define the specific position a member fills within their
- division. A member holds one role at a time, which governs their
- primary responsibilities during operations.
- </p>
- <p>
- Role assignments are preferential and cannot be guaranteed. Command
- will always make every effort to place members in their desired role,
- but operational requirements may mean that a member is asked to fill a
- different position. Members are encouraged to express their
- preferences and will be accommodated wherever possible.
- </p>
-
- <section id="naval-roles">
- <h3>Naval</h3>
- <ul>
- <li>Ship Captain</li>
- <li>Pilot</li>
- <li>Helmsman</li>
- <li>Gunner</li>
- </ul>
- </section>
-
- <section id="marine-roles">
- <h3>Marine</h3>
- <ul>
- <li>Tactical Marine</li>
- <li>Heavy Marine</li>
- <li>Scout Marine</li>
- <li>Combat Medic</li>
- <li>Combat Engineer</li>
- <li>Warden</li>
- </ul>
- </section>
-
- <section id="auxiliary-roles">
- <h3>Auxiliary</h3>
- <ul>
- <li>Engineer</li>
- <li>Hazardous Materials Specialist</li>
- <li>Medical Doctor</li>
- <li>Quartermaster</li>
- <li>Cargo Technician</li>
- <li>Craftsman</li>
- <li>Mining Technician</li>
- <li>Salvage Operator</li>
- <li>Expeditionary Analyst</li>
- <li>Intelligence Agent</li>
- </ul>
- </section>
- </article>
-
- <article id="ranks">
- <h2>Ranks</h2>
- <p>
- The 174th Battle Group uses a rank system to denote hierarchy and
- roles within its divisions. Below is a breakdown of the ranks for each
- division:
- </p>
- <table>
- <thead>
- <tr>
- <th></th>
- <th>Description</th>
- <th>Naval</th>
- <th>Marine</th>
- <th>Auxiliary</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a href="#rank-0">Rank 0</a></td>
- <td>Entry-level</td>
- <td>Cadet</td>
- <td>Private</td>
- <td>Trainee</td>
- </tr>
- <tr>
- <td><a href="#rank-1">Rank 1</a></td>
- <td>Proven experience</td>
- <td>Ensign</td>
- <td>Corporal</td>
- <td>Technician</td>
- </tr>
- <tr>
- <td><a href="#rank-2">Rank 2</a></td>
- <td>Specialised role</td>
- <td>Lieutenant</td>
- <td>Sergeant</td>
- <td>Specialist</td>
- </tr>
- <tr>
- <td><a href="#rank-3">Rank 3</a></td>
- <td>Tactical leadership</td>
- <td>Captain</td>
- <td>Major</td>
- <td>Supervisor</td>
- </tr>
- <tr>
- <td><a href="#rank-4">Rank 4</a></td>
- <td>Operational leadership</td>
- <td>Commodore</td>
- <td>Commander</td>
- <td>Chief</td>
- </tr>
- <tr>
- <td><a href="#rank-5">Rank 5</a></td>
- <td>Strategic command</td>
- <td>Admiral</td>
- <td>General</td>
- <td>Marshal</td>
- </tr>
- </tbody>
- </table>
-
- <section id="rank-0">
- <h3>Rank 0: Entry Level</h3>
- <p>
- Assigned to all new recruits on joining the group. No prior
- experience or requirements. Members at this rank are expected to
- complete their initial training period before advancing.
- </p>
- </section>
-
- <section id="rank-1">
- <h3>Rank 1: Proven Experience</h3>
- <p>
- Requires demonstrated competence and commitment following the
- initial training period. Members at this rank have shown they can
- operate reliably within their division.
- </p>
- </section>
-
- <section id="rank-2">
- <h3>Rank 2: Specialised Role</h3>
- <p>
- Requires established expertise in a specific discipline within their
- department. Rank 2 is the minimum rank required to hold a defined
- role within a department.
- </p>
- </section>
-
- <section id="rank-3">
- <h3>Rank 3: Tactical Leadership</h3>
- <p>
- The lowest leadership rank. Requires the demonstrated ability to
- lead a small team and take responsibility for their performance and
- welfare. Members at this rank are expected to make tactical
- decisions independently.
- </p>
- </section>
-
- <section id="rank-4">
- <h3>Rank 4: Operational Leadership</h3>
- <p>
- Requires a proven track record of tactical leadership at Rank 3.
- Members at this rank lead other leaders, coordinating multiple teams
- or assets toward a broader operational objective.
- </p>
- </section>
-
- <section id="rank-5">
- <h3>Rank 5: Strategic Command</h3>
- <p>
- The highest rank within each division. Reserved for members who have
- demonstrated sustained operational leadership at the highest level.
- Responsible for divisional direction, long-term capability, and
- representing the division in group-wide decisions.
- </p>
- </section>
- </article>
-
- <article id="command-structure">
- <h2>Command Structure</h2>
- <p>
- The 174th Battle Group is governed by a council of three: the Admiral
- (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds
- Rank 5 within their division and together form the highest
- decision-making authority in the group. No single individual outranks
- the others; authority at the top level is collective.
- </p>
-
- <section id="chain-of-command">
- <h3>Chain of Command</h3>
- <p>
- Within each division, authority flows downward by rank. Members
- follow the orders of the nearest ranking member above them in their
- own division. Rank 3 is the lowest rank at which a member holds
- formal leadership responsibility; members below Rank 3 are not
- expected to direct others.
- </p>
- <p>
- Department heads hold authority within their domain regardless of
- divisional rank. A member must follow direction from their
- department head on matters within that department's scope. However,
- the council of Rank 5s may override any department head by vote.
- </p>
- </section>
-
- <section id="operational-authority">
- <h3>Operational Authority</h3>
- <p>
- During active operations, a ship's captain holds complete authority
- over everything that occurs aboard their vessel. This applies to all
- personnel on board regardless of division or department, including
- Marine and Auxiliary members embarked for a mission. Captains are
- expected to exercise this authority in accordance with group
- procedures; the scope of their authority is operational, not
- administrative.
- </p>
- </section>
-
- <section id="decision-making">
- <h3>Decision-Making</h3>
- <p>Decisions are made at the lowest appropriate level:</p>
- <ul>
- <li>
- <strong>Major decisions</strong> — changes to group structure,
- policy, or direction — are made by a vote of the Rank 5 council. A
- majority is required to pass.
- </li>
- <li>
- <strong>Routine decisions</strong> within a division or department
- are made by the relevant division leader or department head
- without requiring a council vote.
- </li>
- <li>
- <strong>Community votes</strong> may be called for decisions that
- affect the group broadly. All members Rank 1 and above are
- eligible to participate.
- </li>
- </ul>
- </section>
- </article>
-
- <article id="joining-process">
- <h2>Joining Process</h2>
- <p>
- The following describes the full path from initial contact to
- confirmed membership. Every step applies to all applicants without
- exception; officers do not have the authority to bypass the process
- for any individual.
- </p>
-
- <section id="prerequisites">
- <h3>Prerequisites</h3>
- <p>
- Before applying, a prospective member must meet all of the following
- requirements. Applications that do not meet these criteria will not
- proceed.
- </p>
- <ul>
- <li>
- <strong>Age:</strong> Applicants must be at least 18 years old.
- The 174th Battle Group operates as an adult community; this
- requirement is non-negotiable.
- </li>
- <li>
- <strong>Star Citizen account:</strong> Applicants must own a copy
- of Star Citizen and hold a verified RSI account in good standing.
- The group does not accept applicants who have not purchased the
- game.
- </li>
- <li>
- <strong>No prior bans:</strong> Applicants must not have been
- previously banned from the 174th Battle Group or from any other
- group known to leadership. Known ban histories must be disclosed
- during the interview; undisclosed prior bans discovered later are
- grounds for immediate removal.
- </li>
- </ul>
- </section>
-
- <section id="application">
- <h3>Application</h3>
- <p>
- The joining process begins when a prospective member joins the
- group's Discord server. On joining, they are automatically presented
- with a short questionnaire covering basic information: their RSI
- handle, their age, their prior Star Citizen experience, and their
- areas of interest within the group.
- </p>
- <p>
- Once the questionnaire is submitted, an available officer will
- arrange a voice interview. This is conducted on the group's Discord
- server and is the primary vetting step. The interview serves three
- purposes: to verify the information provided in the questionnaire,
- to assess whether the applicant is a good fit for the group's
- culture and expectations, and to give the applicant the opportunity
- to ask questions before committing.
- </p>
- <p>
- Following the interview, the officer makes an accept or decline
- decision. If the applicant is declined, the officer must provide a
- brief reason. Declined applicants may reapply after 30 days unless
- the decline was on the grounds of a prior ban or conduct, in which
- case the matter is referred to the Rank 5 council.
- </p>
- </section>
-
- <section id="onboarding">
- <h3>Onboarding</h3>
- <p>
- Accepted applicants are onboarded immediately following the
- interview. The following steps are completed before the new recruit
- participates in any group activity:
- </p>
- <ul>
- <li>
- <strong>Discord role:</strong> The Rank 0 role is assigned,
- granting access to member-only channels.
- </li>
- <li>
- <strong>RSI org invite:</strong> An invitation to join the group's
- RSI organisation is sent. The recruit is expected to accept within
- 48 hours.
- </li>
- <li>
- <strong>Introduction post:</strong> The recruit posts a brief
- introduction in the designated welcome channel. This is not
- optional; it is the first step in becoming known to the group.
- </li>
- <li>
- <strong>Mentor assignment:</strong> The recruit is assigned a
- mentor: an experienced member, Rank 2 or above, from their area of
- interest. The mentor is the recruit's primary point of contact
- throughout the probation period.
- </li>
- </ul>
- <p>
- Division assignment is not made at this stage. Recruits enter the
- group as undeclared and spend the probation period determining where
- they fit before the formal assignment is made.
- </p>
- </section>
-
- <section id="probation-period">
- <h3>Probation Period</h3>
- <p>
- All new members begin at Rank 0 and remain on probation until they
- advance to Rank 1. The probation period has no fixed end date; it
- concludes when the recruit meets the advancement requirements.
- During this period, the recruit has full access to group activities
- but does not hold a formal role and may not exercise any authority
- over other members.
- </p>
- <p>Training during probation is structured around two activities:</p>
- <ul>
- <li>
- <strong>Shadowing:</strong> Recruits attend operations and
- activities alongside experienced members. This is the primary way
- recruits learn the group's procedures, communication standards,
- and expectations in practice. Recruits are expected to observe
- before acting and to ask their mentor when uncertain.
- </li>
- <li>
- <strong>Department drills:</strong> Departments organise periodic
- drills covering their specific discipline: ship combat and
- formation flying for Naval, FPS exercises and boarding drills for
- Marine, and field repair and resource operations for Auxiliary.
- Recruits are expected to attend drills relevant to their intended
- area and to treat them as a required part of their training, not
- an optional extra.
- </li>
- </ul>
- <p>
- Mentors are expected to provide regular feedback to the recruit
- throughout the probation period and to raise any concerns with their
- division leader or department head promptly. Recruits who are
- struggling should be given guidance before any formal escalation.
- </p>
- </section>
-
- <section id="advancing-to-rank-1">
- <h3>Advancing to Rank 1</h3>
- <p>
- Advancement from Rank 0 to Rank 1 marks the end of probation and
- formal entry into the group as a full member. To advance, a recruit
- must satisfy all of the following:
- </p>
- <ul>
- <li>
- <strong>Minimum participation:</strong> The recruit must have
- attended at least three group sessions. Sessions count only if the
- recruit was an active participant, not merely present.
- </li>
- <li>
- <strong>Drill attendance:</strong> The recruit must have attended
- at least one drill run by the department of their intended
- division. This is the single most concrete indicator of whether
- they are prepared for the role.
- </li>
- <li>
- <strong>Minimum time:</strong> At least two weeks must have
- elapsed since the recruit joined. This ensures that advancement
- reflects consistent participation over time, not a concentrated
- burst of activity.
- </li>
- <li>
- <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer,
- typically the recruit's mentor or their division leader, must
- confirm that the recruit is ready to advance. This sign-off
- reflects a judgment that the recruit understands and upholds the
- group's standards and is a good fit for full membership.
- </li>
- </ul>
- <p>
- On advancing to Rank 1, the recruit's division is formally assigned
- based on the area they trained in. If the recruit has not settled on
- a division, the assigning officer and mentor will make the
- recommendation based on what was observed during probation. The
- recruit is granted the Rank 1 Discord role for their division and is
- eligible to begin working toward a defined role within their
- department.
- </p>
- </section>
- </article>
-
- <article id="rules-of-engagement">
- <h2>Rules of Engagement</h2>
- <p>
- The Rules of Engagement define when and how members of the 174th
- Battle Group are authorised to use force. All members are expected to
- know and follow these rules at all times. Failure to do so may result
- in disciplinary action.
- </p>
-
- <section id="authorised-use-of-force">
- <h3>Authorised Use of Force</h3>
- <p>Force is authorised only under the following conditions:</p>
- <ul>
- <li>
- <strong>Direct hostile action:</strong> A target has taken hostile
- action against group members or assets.
- </li>
- <li>
- <strong>Demonstrated hostile intent:</strong> A target has
- displayed clear hostile intent, such as weapons charged and
- directed at group personnel or an aggressive approach with no
- communication.
- </li>
- <li>
- <strong>Standing orders:</strong> Command has designated the
- target hostile by standing order prior to the engagement.
- </li>
- <li>
- <strong>Active contract or mission objective:</strong> The target
- is identified as an objective within a sanctioned mission or
- contract.
- </li>
- <li>
- <strong>Defence of a neutral or civilian:</strong> A neutral or
- civilian is under active attack and the group has the capacity to
- intervene.
- </li>
- </ul>
- </section>
-
- <section id="escalation-and-warning">
- <h3>Escalation and Warning</h3>
- <p>
- Unless a member or the group is under active fire, a warning must be
- issued before engaging. Members must make a reasonable attempt to
- communicate intent and allow the target an opportunity to stand
- down. If the target does not respond or continues to advance, force
- may be used under the applicable condition above.
- </p>
- <p>
- Offensive engagements, where the group initiates contact against a
- target not currently attacking, require explicit authorisation from
- a Rank 4 or higher officer, or from the council. Individual members
- may not initiate offensive action on their own authority.
- </p>
- </section>
-
- <section id="civilians-and-neutrals">
- <h3>Civilians and Neutrals</h3>
- <p>
- The default stance toward civilians and neutral parties is to avoid
- interaction entirely. Members must not provoke, threaten, or engage
- neutral parties without authorisation. If a neutral becomes a direct
- threat, the escalation process applies before force may be used.
- </p>
- </section>
-
- <section id="surrendered-and-fleeing-enemies">
- <h3>Surrendered and Fleeing Enemies</h3>
- <p>
- Enemies who surrender or attempt to flee must be pursued and
- captured where possible. Lethal force against a surrendered or
- fleeing enemy is a last resort, permitted only when capture is not
- feasible and the enemy remains an active threat. Rank 3 and above
- may authorise the release of a captured enemy if operational
- circumstances require it.
- </p>
- </section>
-
- <section id="prohibited-actions">
- <h3>Prohibited Actions</h3>
- <p>
- The following actions are prohibited at all times, regardless of
- orders:
- </p>
- <ul>
- <li>
- <strong>Impairing medical vessels:</strong> Medical ships must not
- be attacked, disabled, or obstructed unless the vessel is
- confirmed hostile and the group has its own medical capacity
- available.
- </li>
- <li>
- <strong>Destroying escape pods:</strong> Escape pods must never be
- destroyed. Members are expected to pursue and capture them where
- possible.
- </li>
- <li>
- <strong>Griefing:</strong> Harassment, repeated unprovoked
- attacks, and any conduct intended to ruin the experience of other
- players is strictly prohibited.
- </li>
- </ul>
- </section>
-
- <section id="friendly-fire">
- <h3>Friendly Fire</h3>
- <p>
- All friendly fire incidents, accidental or otherwise, must be
- reported to the commanding officer immediately and documented.
- Members involved must stand down and await instruction before
- continuing the engagement.
- </p>
- </section>
-
- <section id="target-verification">
- <h3>Target Verification</h3>
- <p>
- Before engaging any target, members must have visual confirmation of
- hostile action or recognised hostile markings. Uncertainty is not
- sufficient grounds to open fire. If a member cannot confirm a target
- is hostile, they must hold fire and seek clarification from their
- commanding officer.
- </p>
- </section>
- </article>
-
- <article id="code-of-conduct">
- <h2>Code of Conduct</h2>
- <p>
- The Code of Conduct sets out the standards of behaviour expected of
- all members of the 174th Battle Group. It applies across all group
- platforms and activities: in-game, on Discord, on any other group
- tools, and on external platforms when a member is visibly representing
- the group. Membership is conditional on upholding these standards.
- </p>
-
- <section id="expected-behaviour">
- <h3>Expected Behaviour</h3>
- <p>All members are expected to:</p>
- <ul>
- <li>
- Treat all members and non-members with respect at all times.
- </li>
- <li>
- Refrain from harassment, hate speech, and discrimination in any
- form.
- </li>
- <li>Follow the orders of ranking members during operations.</li>
- <li>
- Raise disputes through proper channels rather than through direct
- confrontation.
- </li>
- <li>Be honest with leadership and fellow members.</li>
- </ul>
- </section>
-
- <section id="disciplinary-process">
- <h3>Disciplinary Process</h3>
- <p>
- Discipline is handled on a case by case basis. There are no fixed
- tiers; the response is proportionate to the severity and context of
- the conduct in question.
- </p>
- <ul>
- <li>
- <strong>Informal warning:</strong> Any Rank 3 or above may issue
- an informal warning for minor conduct issues.
- </li>
- <li>
- <strong>Formal warning:</strong> A Rank 4 officer or department
- head may issue a formal warning for more serious or repeated
- issues.
- </li>
- <li>
- <strong>Removal:</strong> Removal from the group requires a vote
- of the Rank 5 council. A majority is required to pass.
- </li>
- </ul>
- <p>
- Members subject to disciplinary action have the right to present
- their account of events before a decision is reached. Inactivity is
- not treated as a conduct issue and is governed separately.
- </p>
- </section>
-
- <section id="grounds-for-immediate-removal">
- <h3>Grounds for Immediate Removal</h3>
- <p>
- The following offences result in immediate removal from the group
- without prior warning. The council may vote to make the removal
- permanent.
- </p>
- <ul>
- <li>Cheating or exploiting game mechanics.</li>
- <li>
- Doxxing or sharing personal information about another member
- without their consent.
- </li>
- <li>Hate speech or discrimination of any kind.</li>
- <li>Threatening or blackmailing members.</li>
- </ul>
- </section>
-
- <section id="appeals">
- <h3>Appeals</h3>
- <p>
- Any member who has received a formal warning or been removed from
- the group may appeal the decision to the full Rank 5 council. The
- council will review the appeal and reach a final decision by
- majority vote. Appeal decisions are binding.
- </p>
- </section>
- </article>
-
- <article id="leave-of-absence">
- <h2>Leave of Absence</h2>
- <p>
- A Leave of Absence allows members to step back from group activities
- temporarily without losing their standing. Members are encouraged to
- give notice rather than simply going quiet, both out of courtesy and
- to ensure their absence is not misread as disengagement.
- </p>
-
- <section id="requesting-leave">
- <h3>Requesting Leave</h3>
- <p>
- Members going on leave should post a notice in the designated
- Discord channel. There is no hard notice period; as much advance
- notice as possible is appreciated but not required. The notice
- should include an expected return date if known, and a rough
- duration if not.
- </p>
- </section>
-
- <section id="duration">
- <h3>Duration</h3>
- <p>
- There is no maximum leave duration. Members may be absent for as
- long as necessary. If leave extends significantly beyond the
- originally stated period, members are encouraged to post an update
- in the leave channel so leadership can plan accordingly.
- </p>
- <p>
- Members holding Rank 3 or above must check in at least once per
- month during an extended absence. This ensures that leadership
- positions can be managed appropriately and that the group is not
- left without visibility over its senior members.
- </p>
- </section>
-
- <section id="rank-during-leave">
- <h3>Rank During Leave</h3>
- <p>
- A member's rank is held for them while on leave. Where operational
- necessity requires it, a leadership position may be temporarily
- filled by another member during the absence. On return, the original
- rank is fully restored.
- </p>
- </section>
-
- <section id="returning-from-leave">
- <h3>Returning from Leave</h3>
- <p>
- On returning from leave, members should check in with their
- department head or division leader before resuming normal
- activities. This ensures they are briefed on anything that changed
- during their absence and can be reintegrated smoothly.
- </p>
- </section>
-
- <section id="unannounced-absence">
- <h3>Unannounced Absence</h3>
- <p>
- If a member goes inactive without notice, a Rank 3 or above will
- attempt to make contact before any further action is taken.
- Unannounced absence is not treated as a conduct issue unless contact
- goes unanswered for an extended period, at which point the matter
- may be escalated to the disciplinary process.
- </p>
- </section>
- </article>
-
- <article id="fleet-composition">
- <h2>Fleet Composition</h2>
-
- <section id="fleet-design-principles">
- <h3>Design Principles</h3>
- <p>
- The fleet composition must adhere to the following design
- principles:
- </p>
- <ul>
- <li>
- <strong>Self-Sufficiency:</strong> We are disconnected from UEE
- supply lines, so we need to be able to maintain and repair our
- ships independently.
- </li>
- <li>
- <strong>Versatility:</strong> Our fleet must be capable of
- handling a wide range of missions, from combat to exploration to
- trade.
- </li>
- <li>
- <strong>Quality over Quantity:</strong> We will prioritize
- maintaining a smaller fleet of high-quality, well-maintained ships
- over a larger fleet of lower-quality vessels.
- </li>
- </ul>
- </section>
-
- <section id="standard-issue-ships">
- <h3>Standard Issue Ships</h3>
- <p>
- Though we may have access to a variety of ships, the following are
- the standard issue ships that we will maintain in our fleet:
- </p>
-
- <section id="space-superiority-fighter">
- <h4>Space Superiority Fighter</h4>
- <p>
- A fast and agile fighter designed for space combat, capable of
- engaging enemy ships and screening for larger vessels.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Scorpius
- </li>
- <li>
- <strong>Vanduul Variant:</strong>
- <a href="https://starcitizen.tools/Glaive_(replica)"
- >Glaive (replica)</a
- >. For missions where we need to blend in with Vanduul forces or
- operate in Vanduul-controlled space.
- </li>
- </ul>
- </section>
-
- <section id="anti-capital-ship">
- <h4>Anti-Capital Ship</h4>
- <p>
- A heavily armed ship designed to take on larger capital ships,
- equipped with powerful weapons such as torpedoes and beam weapons
- able to penetrate heavy armor.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Tiburon
- </li>
- </ul>
- </section>
-
- <section id="ground-bomber">
- <h4>Ground Bomber</h4>
- <p>
- A ship designed to deliver powerful ordnance against ground
- targets.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Retaliator
- </li>
- <li>
- <strong>Scorched-Earth Variant:</strong>
- A2 Hercules Starlifter. For missions where we need to deny the
- enemy access to resources or territory, capable of delivering
- powerful area-of-effect weapons to destroy infrastructure and
- resources.
- </li>
- </ul>
- </section>
-
- <section id="stealth-bomber">
- <h4>Stealth Bomber</h4>
- <p>
- A ship designed to deliver powerful ordnance against high-value
- targets while avoiding detection, equipped with advanced stealth
- technology and capable of penetrating enemy defenses to strike
- critical infrastructure or capital ships.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Eclipse
- </li>
- </ul>
- </section>
-
- <section id="dropship">
- <h4>Dropship</h4>
- <p>
- A ship designed to transport troops and equipment to and from the
- battlefield whilst providing close air support and protection,
- capable of deploying forces directly into combat zones without the
- need for an escort or support.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Valkyrie
- </li>
- <li>
- <strong>Vehicle Variant:</strong>
- Asgard. A smaller version of the Valkyrie but with a larger
- cargo bay designed to transport vehicles and heavy equipment,
- capable of deploying forces directly into combat zones without
- the need for an escort or support.
- </li>
- </ul>
- </section>
-
- <section id="stealth-dropship">
- <h4>Stealth Dropship</h4>
- <p>
- A ship designed to transport troops and equipment to and from the
- battlefield while avoiding detection, equipped with advanced
- stealth technology and capable of deploying forces directly into
- combat zones without the need for an escort or support.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Prowler
- </li>
- </ul>
- </section>
-
- <section id="boarding-ship">
- <h4>Boarding Ship</h4>
- <p>
- A ship designed to transport boarding parties and equipment for
- boarding operations, able to quickly and efficiently deploy forces
- onto enemy vessels or structures.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Legionnaire
- </li>
- </ul>
- </section>
-
- <section id="ship-of-the-line">
- <h4>Ship of the Line</h4>
- <p>
- A heavily armed and armored ship designed to serve as the backbone
- of our fleet, capable of engaging enemy capital ships and
- providing support for smaller vessels.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Perseus
- </li>
- </ul>
- </section>
-
- <section id="command-ship">
- <h4>Command Ship</h4>
- <p>
- A ship designed to serve as the command center for our fleet,
- equipped with advanced communication and sensor systems to
- coordinate fleet operations and provide situational awareness as
- well as dedicated medical facilities to support our personnel
- during extended missions.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Idris-K
- </li>
- <li>
- <strong>Patrol Variant:</strong>
- Polaris. A lighter and more agile variant designed for
- reconnaissance and patrol missions, capable of operating
- independently or as part of a larger fleet.
- </li>
- </ul>
- </section>
-
- <section id="carrier">
- <h4>Carrier</h4>
- <p>
- A ship designed to serve as a mobile staging point for our fleet,
- capable of launching and recovering smaller vessels and providing
- support for extended missions.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Kraken
- </li>
- </ul>
- </section>
-
- <section id="interdictor">
- <h4>Interdictor</h4>
- <p>
- A ship designed to disrupt enemy communications and sensor
- systems, capable of jamming or hacking enemy vessels to gain an
- advantage in combat or reconnaissance.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Vanguard Sentinel
- </li>
- </ul>
- </section>
-
- <section id="ambulance">
- <h4>Ambulance</h4>
- <p>
- A ship designed to provide medical support and evacuation for our
- personnel, equipped with advanced medical facilities and capable
- of transporting injured personnel to safety.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Terrapin Medic
- </li>
- <li>
- <strong>Rescue Variant:</strong>
- Cutlass Red. For search and rescue operations, capable of
- quickly reaching and extracting personnel from dangerous
- situations.
- </li>
- <li>
- <strong>Field Hospital Variant:</strong>
- Apollo Medivac. For advanced medical care during extended
- missions, equipped with state-of-the-art medical facilities and
- staffed by highly trained medical personnel.
- </li>
- </ul>
- </section>
-
- <section id="minelayer">
- <h4>Minelayer</h4>
- <p>
- A ship designed to deploy mines and other area-denial weapons,
- capable of creating defensive perimeters or disrupting enemy
- movements.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Nautilus
- </li>
- </ul>
- </section>
-
- <section id="snub-fighter">
- <h4>Snub Fighter</h4>
- <p>
- A small and agile fighter designed for hit-and-run tactics,
- capable of quickly engaging and disengaging from enemy forces.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Fury
- </li>
- <li>
- <strong>Snub Bomber Variant:</strong>
- Fury MX. Designed to deliver overwhelming missile firepower
- against enemy targets, capable of quickly engaging and
- disengaging from combat while delivering devastating strikes.
- </li>
- </ul>
- </section>
-
- <section id="anti-swarm-ship">
- <h4>Anti-Swarm Ship</h4>
- <p>
- A ship designed to engage and destroy smaller aerospace threats
- such as enemy fighters and ordnance, equipped with multiple
- rapid-fire weapons and advanced targeting systems to effectively
- counter many targets in parallel as well as providing overwhelming
- suppression against ground targets.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Hammerhead
- </li>
- </ul>
- </section>
-
- <section id="mining-vessel">
- <h4>Mining Vessel</h4>
- <p>
- A ship designed to extract and process resources from asteroids
- and other celestial bodies, equipped with advanced mining
- equipment and storage facilities to support sustained mining
- operations.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Mole (Orion once available)
- </li>
- </ul>
- </section>
-
- <section id="salvage-vessel">
- <h4>Salvage Vessel</h4>
- <p>
- A ship designed to extract and process resources from derelict
- ships and other space debris, equipped with advanced salvage
- equipment and storage facilities to support sustained salvage
- operations.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Reclaimer
- </li>
- </ul>
- </section>
-
- <section id="mothership">
- <h4>Mothership</h4>
- <p>
- A large and heavily equipped ship designed to serve as a mobile
- base of operations for our fleet, capable of supporting extended
- missions and providing facilities for repair, resupply, and
- personnel support.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Ironclad Assault
- </li>
- </ul>
- </section>
-
- <section id="freighter">
- <h4>Freighter</h4>
- <p>
- A large cargo ship designed for transporting goods and resources
- across the galaxy, equipped with extensive storage facilities and
- advanced navigation systems for long-distance travel.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Hull C (Hull E once available)
- </li>
- </ul>
- </section>
-
- <section id="refueler">
- <h4>Refueler</h4>
- <p>
- A ship designed to provide fuel and other resources to other
- vessels in space, equipped with advanced refueling systems and
- storage facilities to support extended operations.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Starfarer Gemini
- </li>
- </ul>
- </section>
-
- <section id="datarunner">
- <h4>Datarunner</h4>
- <p>
- A ship designed to transport sensitive data and information across
- the galaxy, equipped with advanced security systems and storage
- facilities to ensure the safe delivery of critical information.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Herald
- </li>
- </ul>
- </section>
-
- <section id="exploration-vessel">
- <h4>Exploration Vessel</h4>
- <p>
- A ship designed for deep space exploration, equipped with advanced
- sensors, long-range communication systems, and living quarters to
- support extended missions in uncharted regions of the galaxy.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Carrack
- </li>
- </ul>
- </section>
-
- <section id="repair-ship">
- <h4>Repair Ship</h4>
- <p>
- A ship designed for repairing and maintaining other vessels in
- space, equipped with advanced repair systems, tools, and storage
- facilities to support extended operations.
- </p>
- <ul>
- <li>
- <strong>Primary Ship:</strong>
- Crucible
- </li>
- </ul>
- </section>
- </section>
- </article>
-
- <article id="gear-loadouts">
- <h2>Gear Loadouts</h2>
- <p>
- The following loadouts are the standard issue equipment for members of
- the 174th Battle Group, organized by division.
- </p>
-
- <section id="marine-loadouts">
- <h3>Marine Loadouts</h3>
-
- <section id="heavy-loadout">
- <h4>Heavy Loadout</h4>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- Morozov-SH Helmet
- </li>
- <li>
- <strong>Armor:</strong>
- Morozov-SH Core
- </li>
- <li>
- <strong>Arms:</strong>
- Morozov-SH Arms
- </li>
- <li>
- <strong>Legs:</strong>
- Morozov-SH Legs
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Pulverizer LMG</li>
- <li>TripleDown Shotgun Pistol</li>
- </ul>
- </li>
- </ul>
- </section>
-
- <section id="scout-loadout">
- <h4>Scout Loadout</h4>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- Arden-SL Helmet
- </li>
- <li>
- <strong>Armor:</strong>
- Arden-SL Core
- </li>
- <li>
- <strong>Arms:</strong>
- Arden-SL Arms
- </li>
- <li>
- <strong>Legs:</strong>
- Arden-SL Legs
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>P6-LR Sniper Rifle</li>
- <li>Yubarev Pistol</li>
- </ul>
- </li>
- </ul>
- </section>
-
- <section id="tactical-loadout">
- <h4>Tactical Loadout</h4>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- DustUp Helmet Tactical
- </li>
- <li>
- <strong>Armor:</strong>
- DustUp Core Tactical
- </li>
- <li>
- <strong>Arms:</strong>
- DustUp Arms Tactical
- </li>
- <li>
- <strong>Legs:</strong>
- DustUp Legs Tactical
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Killshot Rifle</li>
- <li>S-38 Pistol</li>
- </ul>
- </li>
- </ul>
- </section>
- </section>
-
- <section id="navy-loadouts">
- <h3>Navy Loadouts</h3>
-
- <section id="crew-loadout">
- <h4>Crew Loadout</h4>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- Calico Helmet Tactical
- </li>
- <li>
- <strong>Armor:</strong>
- Calico Core Tactical
- </li>
- <li>
- <strong>Arms:</strong>
- Calico Arms Tactical
- </li>
- <li>
- <strong>Legs:</strong>
- Calico Legs Tactical
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Arclight Pistol</li>
- </ul>
- </li>
- </ul>
- </section>
-
- <section id="turret-gunner-loadout">
- <h4>Turret Gunner Loadout</h4>
- <p>
- Turret gunners are exposed to harsh conditions and potential enemy
- fire, so their loadout prioritizes durability and protection while
- still allowing for effective operation of their weapons.
- </p>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Stoneskin Undersuit
- </li>
- <li>
- <strong>Helmet:</strong>
- ADP-mk4 Helmet
- </li>
- <li>
- <strong>Armor:</strong>
- ADP-mk4 Core
- </li>
- <li>
- <strong>Arms:</strong>
- ADP-mk4 Arms
- </li>
- <li>
- <strong>Legs:</strong>
- ADP-mk4 Legs
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Arclight Pistol</li>
- </ul>
- </li>
- </ul>
- </section>
-
- <section id="pilot-loadout">
- <h4>Pilot Loadout</h4>
- <p>
- Pilots are responsible for navigating and controlling the ship, so
- their loadout focuses on mitigating g-forces.
- </p>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Tailwind Flight Suit
- </li>
- <li>
- <strong>Helmet:</strong>
- Tailwind Flight Helmet
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Arclight Pistol</li>
- </ul>
- </li>
- </ul>
- </section>
- </section>
-
- <section id="auxiliary-loadouts">
- <h3>Auxiliary Loadouts</h3>
-
- <section id="engineer-loadout">
- <h4>Engineer Loadout</h4>
- <ul>
- <li>
- <strong>Undersuit:</strong>
- Novikov Exploration Suit
- </li>
- <li>
- <strong>Helmet:</strong>
- Novikov Helmet
- </li>
- <li>
- <strong>Weapons:</strong>
- <ul>
- <li>Cambio SRT</li>
- <li>APX Fire Extinguisher</li>
- </ul>
- </li>
- <li>
- <strong>Gadgets:</strong>
- <ul>
- <li>
- Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment
- </li>
- </ul>
- </li>
- </ul>
- </section>
- </section>
- </article>
- </main>
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- "https://starcitizen.tools/Calico_Legs_Tactical",
- "DustUp Arms Tactical":
- "https://starcitizen.tools/DustUp_Arms_Tactical",
- "DustUp Core Tactical":
- "https://starcitizen.tools/DustUp_Core_Tactical",
- "DustUp Helmet Tactical":
- "https://starcitizen.tools/DustUp_Helmet_Tactical",
- "DustUp Legs Tactical":
- "https://starcitizen.tools/DustUp_Legs_Tactical",
- "Killshot Rifle": "https://starcitizen.tools/Killshot_Rifle",
- "Morozov-SH Arms": "https://starcitizen.tools/Morozov-SH_Arms",
- "Morozov-SH Core": "https://starcitizen.tools/Morozov-SH_Core",
- "Morozov-SH Helmet": "https://starcitizen.tools/Morozov-SH_Helmet",
- "Morozov-SH Legs": "https://starcitizen.tools/Morozov-SH_Legs",
- "P6-LR Sniper Rifle": "https://starcitizen.tools/P6-LR_Sniper_Rifle",
- "Pulverizer LMG": "https://starcitizen.tools/Pulverizer_LMG",
- "S-38 Pistol": "https://starcitizen.tools/S-38_Pistol",
- "Stoneskin Undersuit": "https://starcitizen.tools/Stoneskin_Undersuit",
- "TripleDown Shotgun Pistol":
- "https://starcitizen.tools/TripleDown_Shotgun_Pistol",
- "Yubarev Pistol": "https://starcitizen.tools/Yubarev_Pistol",
- "ADP-mk4 Arms": "https://starcitizen.tools/ADP-mk4_Arms",
- "ADP-mk4 Core": "https://starcitizen.tools/ADP-mk4_Core",
- "ADP-mk4 Helmet": "https://starcitizen.tools/ADP-mk4_Helmet",
- "ADP-mk4 Legs": "https://starcitizen.tools/ADP-mk4_Legs",
- "Tailwind Flight Helmet":
- "https://starcitizen.tools/Tailwind_Flight_Helmet",
- "Tailwind Flight Suit":
- "https://starcitizen.tools/Tailwind_Flight_Suit",
- "Novikov Exploration Suit":
- "https://starcitizen.tools/Novikov_Exploration_Suit",
- "Novikov Helmet": "https://starcitizen.tools/Novikov_Helmet",
- "APX Fire Extinguisher":
- "https://starcitizen.tools/APX_Fire_Extinguisher",
- "Cambio SRT": "https://starcitizen.tools/Cambio_SRT",
- "Pyro RYT Multi-Tool": "https://starcitizen.tools/Pyro_RYT_Multi-Tool",
- "TruHold Tractor Beam Attachment":
- "https://starcitizen.tools/TruHold_Tractor_Beam_Attachment",
- };
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