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VRCog
master
Unity editor utilities for VRChat creators. The missing gear in your workflow.
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dev.zue.vrcog
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Author
Age
Files
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*
qualify Object as UnityEngine.Object to resolve CS0104 ambiguity
Alex Pooley (@zuedev)
10 days
1
-1
/
+1
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*
formatting!
Alex Pooley (@zuedev)
10 days
2
-189
/
+189
|
*
wrap FileStatTree and PoiyomiFinder in namespace Zue.VRCog.Editor
Alex Pooley (@zuedev)
10 days
2
-2
/
+12
|
*
expose shader filter, fix culture bug + O(n^2) dedupe, add ↵
Alex Pooley (@zuedev)
10 days
1
-15
/
+41
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PingObject/SelectAll/match info
*
show asset type column, persist list across domain reloads
Alex Pooley (@zuedev)
10 days
1
-1
/
+8
|
*
add HelpBox caveat about on-disk vs runtime memory sizes
Alex Pooley (@zuedev)
10 days
1
-0
/
+9
|
*
group assets by source file to prevent double-counting sizes
Alex Pooley (@zuedev)
10 days
1
-11
/
+41
|
*
track skinned/particle meshes, guard null assets in OnGUI
Alex Pooley (@zuedev)
10 days
1
-0
/
+1
|
*
mesh collection now switches on the renderer type
Alex Pooley (@zuedev)
10 days
1
-2
/
+18
|
*
cleanup
Alex Pooley (@zuedev)
10 days
7
-0
/
+68
|
*
move to proper dir
Alex
10 days
3
-0
/
+201