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VRCog
master
Unity editor utilities for VRChat creators. The missing gear in your workflow.
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master
update gitinfo after move to git.zue.dev
Alex Pooley (@zuedev)
9 days
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9 days
update gitinfo after move to git.zue.dev
HEAD
master
Alex Pooley (@zuedev)
1
-6
/
+9
10 days
add install instructions, tool docs, requirements, and license note
Alex Pooley (@zuedev)
1
-1
/
+48
10 days
qualify Object as UnityEngine.Object to resolve CS0104 ambiguity
Alex Pooley (@zuedev)
1
-1
/
+1
10 days
formatting!
Alex Pooley (@zuedev)
2
-189
/
+189
10 days
wrap FileStatTree and PoiyomiFinder in namespace Zue.VRCog.Editor
Alex Pooley (@zuedev)
2
-2
/
+12
10 days
expose shader filter, fix culture bug + O(n^2) dedupe, add PingObject/SelectA...
Alex Pooley (@zuedev)
1
-15
/
+41
10 days
show asset type column, persist list across domain reloads
Alex Pooley (@zuedev)
1
-1
/
+8
10 days
add HelpBox caveat about on-disk vs runtime memory sizes
Alex Pooley (@zuedev)
1
-0
/
+9
10 days
group assets by source file to prevent double-counting sizes
Alex Pooley (@zuedev)
1
-11
/
+41
10 days
track skinned/particle meshes, guard null assets in OnGUI
Alex Pooley (@zuedev)
1
-0
/
+1
[...]