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VRCog
master
Unity editor utilities for VRChat creators. The missing gear in your workflow.
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Age
Files
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*
qualify Object as UnityEngine.Object to resolve CS0104 ambiguity
Alex Pooley (@zuedev)
10 days
1
-1
/
+1
*
formatting!
Alex Pooley (@zuedev)
10 days
2
-189
/
+189
*
wrap FileStatTree and PoiyomiFinder in namespace Zue.VRCog.Editor
Alex Pooley (@zuedev)
10 days
2
-2
/
+12
*
expose shader filter, fix culture bug + O(n^2) dedupe, add PingObject/SelectA...
Alex Pooley (@zuedev)
10 days
1
-15
/
+41
*
show asset type column, persist list across domain reloads
Alex Pooley (@zuedev)
10 days
1
-1
/
+8
*
add HelpBox caveat about on-disk vs runtime memory sizes
Alex Pooley (@zuedev)
10 days
1
-0
/
+9
*
group assets by source file to prevent double-counting sizes
Alex Pooley (@zuedev)
10 days
1
-11
/
+41
*
track skinned/particle meshes, guard null assets in OnGUI
Alex Pooley (@zuedev)
10 days
1
-0
/
+1
*
mesh collection now switches on the renderer type
Alex Pooley (@zuedev)
10 days
1
-2
/
+18
*
cleanup
Alex Pooley (@zuedev)
10 days
59
-3
/
+2164
*
Create LICENSE
Alex
10 days
1
-0
/
+24
*
move to proper dir
Alex
10 days
7
-39
/
+14
*
add FileStatTree & PoiFinder.cs
Alex
10 days
2
-0
/
+188
*
housekeeping
Alex
10 days
2
-76
/
+81
*
add gitinfo
Alex
10 days
1
-0
/
+12
*
Initial commit
Alex
10 days
45
-0
/
+3655