class CfgPatches { class uag_units_uag { authors[] = {"zuedev"}; authorUrl = "https://uagpmc.com"; name = "uag_units_uag"; requiredAddons[] = { "A3_Characters_F", "A3_Characters_F_Exp", "A3_Characters_F_Exp_Headgear", "A3_Characters_F_Orange_Headgear", "A3_Characters_F_Enoch", "A3_Soft_F_Offroad_01", "A3_Soft_F_Enoch_Offroad_01" }; requiredVersion = 2.16; units[] = { "UAG_Survivor_Black_Splinter", "UAG_Contractor_Black_Splinter", "UAG_Grenadier_Black_Splinter", "UAG_Marksman_Black_Splinter", "UAG_Autorifleman_Black_Splinter", "UAG_Machinegunner_Black_Splinter", "UAG_Sniper_Black_Splinter", "UAG_Raider_Black_Splinter", "UAG_Pointman_Black_Splinter", "UAG_Crewman_Black_Splinter", "UAG_Pilot_Black_Splinter", "UAG_Offroad_Black", "UAG_Offroad_Black_Splinter", "UAG_Offroad_Comms_Black", "UAG_Wiesel_AA_Black", "UAG_Wiesel_AT_Black", "UAG_Wiesel_Cannon_Black" }; weapons[] = {}; }; }; #include "\z\UAG_Units\addons\uag_units_core\macros.hpp" #include "CfgFactionClasses.hpp" #include "CfgVehicleClasses.hpp" #include "CfgEditorSubcategories.hpp" #include "Gear/_index.hpp" #include "Units/_index.hpp" #include "Weapons/_index.hpp" #include "Vehicles/_index.hpp"