Standard Issue Ships
Though we may have access to a variety of ships, the following are the
standard issue ships that we will maintain in our fleet:
Space Superiority Fighter
A fast and agile fighter designed for space combat, capable of
engaging enemy ships and screening for larger vessels.
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Primary Ship:
Scorpius
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Vanduul Variant:
Glaive (replica)
— For missions where we need to blend in with Vanduul forces or
operate in Vanduul-controlled space.
Anti-Capital Fighter
A heavily armed fighter designed to take on larger capital ships,
equipped with powerful weapons such as torpedoes able to penetrate
heavy armor.
Ground Bomber
A ship designed to deliver powerful ordnance against ground targets.
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Primary Ship:
A1 Spirit
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Scorched-Earth Variant:
A2 Hercules Starlifter
— For missions where we need to deny the enemy access to resources
or territory, capable of delivering powerful area-of-effect
weapons to destroy infrastructure and resources.
Dropship
A ship designed to transport troops and equipment to and from the
battlefield whilst providing close air support and protection,
capable of deploying forces directly into combat zones without the
need for an escort or support.
Boarding Ship
A ship designed to transport boarding parties and equipment for
boarding operations, able to quickly and efficiently deploy forces
onto enemy vessels or structures.
Ship of the Line
A heavily armed and armored capital ship designed to serve as the
backbone of our fleet, capable of engaging enemy capital ships and
providing support for smaller vessels.
Command Ship
A ship designed to serve as the command center for our fleet,
equipped with advanced communication and sensor systems to
coordinate fleet operations and provide situational awareness as
well as dedicated medical facilities to support our personnel during
extended missions.
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Primary Ship:
Idris-K
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Patrol Variant:
Polaris — A
lighter and more agile variant designed for reconnaissance and
patrol missions, capable of operating independently or as part of
a larger fleet.
Carrier
A ship designed to serve as a mobile staging point for our fleet,
capable of launching and recovering smaller vessels and providing
support for extended missions.
Interdictor
A ship designed to disrupt enemy communications and sensor systems,
capable of jamming or hacking enemy vessels to gain an advantage in
combat or reconnaissance.
Ambulance
A ship designed to provide medical support and evacuation for our
personnel, equipped with advanced medical facilities and capable of
transporting injured personnel to safety.
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Primary Ship:
Terrapin Medic
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Rescue Variant:
Cutlass Red —
For search and rescue operations, capable of quickly reaching and
extracting personnel from dangerous situations.
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Field Hospital Variant:
Apollo Medivac
— For advanced medical care during extended missions, equipped
with state-of-the-art medical facilities and staffed by highly
trained medical personnel.
Minelayer
A ship designed to deploy mines and other area-denial weapons,
capable of creating defensive perimeters or disrupting enemy
movements.
Snub Fighter
A small and agile fighter designed for hit-and-run tactics, capable
of quickly engaging and disengaging from enemy forces.
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Primary Ship:
Fury
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Snub Bomber Variant:
Fury MX — Designed
to deliver overwhelming missile firepower against enemy targets,
capable of quickly engaging and disengaging from combat while
delivering devastating strikes.
Anti-Swarm Ship
A ship designed to engage and destroy smaller aerospace threats such
as enemy fighters and ordnance, equipped with multiple rapid-fire
weapons and advanced targeting systems to effectively counter many
targets in parallel as well as providing overwhelming suppression
against ground targets.