From 490eebdede73880ab5d7daebb250ab41e9640e25 Mon Sep 17 00:00:00 2001 From: "Alex Pooley (@zuedev)" Date: Wed, 27 May 2026 23:44:57 +0100 Subject: better namespacing --- communities/174bg/handbook/public/index.html | 1761 -------------------------- 1 file changed, 1761 deletions(-) delete mode 100644 communities/174bg/handbook/public/index.html (limited to 'communities/174bg/handbook/public') diff --git a/communities/174bg/handbook/public/index.html b/communities/174bg/handbook/public/index.html deleted file mode 100644 index fe2cdcd..0000000 --- a/communities/174bg/handbook/public/index.html +++ /dev/null @@ -1,1761 +0,0 @@ - - - - - - 174th Battle Group Handbook - - - - -
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-

174th Battle Group Handbook

-

- This handbook is intended to provide a comprehensive overview of the - 174th Battle Group, its structure, operations, and guidelines for - members. It serves as a reference for both new recruits and seasoned - members to ensure consistency and efficiency within the group. -

-
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-

Using This Handbook

-

- This handbook is organized into sections that cover various aspects of - the 174th Battle Group. Each section is designed to provide clear and - concise information on specific topics. -

-

- Members are encouraged to familiarize themselves with the contents of - this handbook and refer to it regularly to ensure they are adhering to - the standards and expectations of the 174th Battle Group. -

-
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-

Departments

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- Departments govern specific gameplay loops and organisational - activities across the group. Unlike divisions, which define a member's - operational role, departments cut across divisional boundaries; a - member belongs to both a division and a department. For example, an - engineer holds a rank within the Auxiliary division but belongs to the - Engineering department; a combat medic serves in the Marine division - but belongs to the Medical department alongside dedicated medical - officers in Auxiliary. -

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  • - Command: Responsible for overall leadership, - strategy, and decision-making. -
  • -
  • - Operations: Responsible for planning and executing - missions. -
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  • - Human Resources: Manages recruitment, training, and - personnel welfare. -
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  • - Medical: Responsible for the health and medical - readiness of all personnel, including both field first aid and - primary care. -
  • -
  • - Engineering: Responsible for the maintenance, - repair, and construction of ships, equipment, and facilities. -
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  • - Logistics: Manages supplies, equipment, and - transportation. -
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  • - Mining: Oversees resource extraction and - management. -
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Divisions

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- The 174th Battle Group is organised into three distinct divisions: - Naval, Marine, and Auxiliary. This structure reflects the - fundamentally different operational environments and skill sets - required to execute the full spectrum of the group's missions. - Divisions define a member's operational role: how and where they do - what they do. They are distinct from departments, which govern - specific gameplay loops and functions that cut across all divisions. -

- - - -
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Marine

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- The Marine division encompasses all personnel whose primary role - involves ground combat, boarding actions, facility assault or - defence, and close-quarters operations. Marines are the group's - primary fighting force on foot, responsible for securing objectives - that cannot be taken from orbit alone. -

-

- A separate marine structure is necessary because ground and boarding - operations require a different tactical doctrine, equipment - standard, and leadership model to ship-based roles. Marines must - train and operate independently of the fleet while remaining able to - integrate seamlessly with Naval assets, a relationship that works - best when each division has its own coherent hierarchy and identity. -

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Auxiliary

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- The Auxiliary division encompasses all personnel whose primary role - involves enabling the operational effectiveness of the Naval and - Marine divisions. Auxiliary personnel ensure the group can sustain - itself independently, maintain its assets, and generate the - resources required for prolonged operations. -

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- A dedicated auxiliary structure is necessary because enablement - roles require their own doctrine, career progression, and leadership - chain. Embedding auxiliary personnel into operational divisions - risks subordinating their work to short-term tactical priorities; a - separate division ensures that logistics, medical readiness, and - resource generation receive sustained command attention and are - treated as strategic priorities in their own right. -

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Ranks

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- The 174th Battle Group uses a rank system to denote hierarchy and - roles within its divisions. Below is a breakdown of the ranks for each - division: -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionNavalMarineAuxiliary
Rank 0Entry-levelCadetPrivateTrainee
Rank 1Proven experienceEnsignCorporalTechnician
Rank 2Specialised roleLieutenantSergeantSpecialist
Rank 3Tactical leadershipCaptainMajorSupervisor
Rank 4Operational leadershipCommodoreCommanderChief
Rank 5Strategic commandAdmiralGeneralMarshal
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Rank 0: Entry Level

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- Assigned to all new recruits on joining the group. No prior - experience or requirements. Members at this rank are expected to - complete their initial training period before advancing. -

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Rank 1: Proven Experience

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- Requires demonstrated competence and commitment following the - initial training period. Members at this rank have shown they can - operate reliably within their division. -

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Rank 2: Specialised Role

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- Requires established expertise in a specific discipline within their - department. Rank 2 is the minimum rank required to hold a defined - role within a department. -

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Rank 3: Tactical Leadership

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- The lowest leadership rank. Requires the demonstrated ability to - lead a small team and take responsibility for their performance and - welfare. Members at this rank are expected to make tactical - decisions independently. -

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Rank 4: Operational Leadership

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- Requires a proven track record of tactical leadership at Rank 3. - Members at this rank lead other leaders, coordinating multiple teams - or assets toward a broader operational objective. -

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Rank 5: Strategic Command

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- The highest rank within each division. Reserved for members who have - demonstrated sustained operational leadership at the highest level. - Responsible for divisional direction, long-term capability, and - representing the division in group-wide decisions. -

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Command Structure

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- The 174th Battle Group is governed by a council of three: the Admiral - (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds - Rank 5 within their division and together form the highest - decision-making authority in the group. No single individual outranks - the others; authority at the top level is collective. -

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Chain of Command

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- Within each division, authority flows downward by rank. Members - follow the orders of the nearest ranking member above them in their - own division. Rank 3 is the lowest rank at which a member holds - formal leadership responsibility; members below Rank 3 are not - expected to direct others. -

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- Department heads hold authority within their domain regardless of - divisional rank. A member must follow direction from their - department head on matters within that department's scope. However, - the council of Rank 5s may override any department head by vote. -

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Operational Authority

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- During active operations, a ship's captain holds complete authority - over everything that occurs aboard their vessel. This applies to all - personnel on board regardless of division or department, including - Marine and Auxiliary members embarked for a mission. Captains are - expected to exercise this authority in accordance with group - procedures; the scope of their authority is operational, not - administrative. -

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Decision-Making

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Decisions are made at the lowest appropriate level:

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  • - Major decisions — changes to group structure, - policy, or direction — are made by a vote of the Rank 5 council. A - majority is required to pass. -
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  • - Routine decisions within a division or department - are made by the relevant division leader or department head - without requiring a council vote. -
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  • - Community votes may be called for decisions that - affect the group broadly. All members Rank 1 and above are - eligible to participate. -
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Joining Process

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- The following describes the full path from initial contact to - confirmed membership. Every step applies to all applicants without - exception; officers do not have the authority to bypass the process - for any individual. -

- -
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Prerequisites

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- Before applying, a prospective member must meet all of the following - requirements. Applications that do not meet these criteria will not - proceed. -

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  • - Age: Applicants must be at least 18 years old. - The 174th Battle Group operates as an adult community; this - requirement is non-negotiable. -
  • -
  • - Star Citizen account: Applicants must own a copy - of Star Citizen and hold a verified RSI account in good standing. - The group does not accept applicants who have not purchased the - game. -
  • -
  • - No prior bans: Applicants must not have been - previously banned from the 174th Battle Group or from any other - group known to leadership. Known ban histories must be disclosed - during the interview; undisclosed prior bans discovered later are - grounds for immediate removal. -
  • -
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Application

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- The joining process begins when a prospective member joins the - group's Discord server. On joining, they are automatically presented - with a short questionnaire covering basic information: their RSI - handle, their age, their prior Star Citizen experience, and their - areas of interest within the group. -

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- Once the questionnaire is submitted, an available officer will - arrange a voice interview. This is conducted on the group's Discord - server and is the primary vetting step. The interview serves three - purposes: to verify the information provided in the questionnaire, - to assess whether the applicant is a good fit for the group's - culture and expectations, and to give the applicant the opportunity - to ask questions before committing. -

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- Following the interview, the officer makes an accept or decline - decision. If the applicant is declined, the officer must provide a - brief reason. Declined applicants may reapply after 30 days unless - the decline was on the grounds of a prior ban or conduct, in which - case the matter is referred to the Rank 5 council. -

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Onboarding

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- Accepted applicants are onboarded immediately following the - interview. The following steps are completed before the new recruit - participates in any group activity: -

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  • - Discord role: The Rank 0 role is assigned, - granting access to member-only channels. -
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  • - RSI org invite: An invitation to join the group's - RSI organisation is sent. The recruit is expected to accept within - 48 hours. -
  • -
  • - Introduction post: The recruit posts a brief - introduction in the designated welcome channel. This is not - optional; it is the first step in becoming known to the group. -
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  • - Mentor assignment: The recruit is assigned a - mentor: an experienced member, Rank 2 or above, from their area of - interest. The mentor is the recruit's primary point of contact - throughout the probation period. -
  • -
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- Division assignment is not made at this stage. Recruits enter the - group as undeclared and spend the probation period determining where - they fit before the formal assignment is made. -

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Probation Period

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- All new members begin at Rank 0 and remain on probation until they - advance to Rank 1. The probation period has no fixed end date; it - concludes when the recruit meets the advancement requirements. - During this period, the recruit has full access to group activities - but does not hold a formal role and may not exercise any authority - over other members. -

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Training during probation is structured around two activities:

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    -
  • - Shadowing: Recruits attend operations and - activities alongside experienced members. This is the primary way - recruits learn the group's procedures, communication standards, - and expectations in practice. Recruits are expected to observe - before acting and to ask their mentor when uncertain. -
  • -
  • - Department drills: Departments organise periodic - drills covering their specific discipline: ship combat and - formation flying for Naval, FPS exercises and boarding drills for - Marine, and field repair and resource operations for Auxiliary. - Recruits are expected to attend drills relevant to their intended - area and to treat them as a required part of their training, not - an optional extra. -
  • -
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- Mentors are expected to provide regular feedback to the recruit - throughout the probation period and to raise any concerns with their - division leader or department head promptly. Recruits who are - struggling should be given guidance before any formal escalation. -

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Advancing to Rank 1

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- Advancement from Rank 0 to Rank 1 marks the end of probation and - formal entry into the group as a full member. To advance, a recruit - must satisfy all of the following: -

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  • - Minimum participation: The recruit must have - attended at least three group sessions. Sessions count only if the - recruit was an active participant, not merely present. -
  • -
  • - Drill attendance: The recruit must have attended - at least one drill run by the department of their intended - division. This is the single most concrete indicator of whether - they are prepared for the role. -
  • -
  • - Minimum time: At least two weeks must have - elapsed since the recruit joined. This ensures that advancement - reflects consistent participation over time, not a concentrated - burst of activity. -
  • -
  • - Rank 3 sign-off: A Rank 3 or above officer, - typically the recruit's mentor or their division leader, must - confirm that the recruit is ready to advance. This sign-off - reflects a judgment that the recruit understands and upholds the - group's standards and is a good fit for full membership. -
  • -
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- On advancing to Rank 1, the recruit's division is formally assigned - based on the area they trained in. If the recruit has not settled on - a division, the assigning officer and mentor will make the - recommendation based on what was observed during probation. The - recruit is granted the Rank 1 Discord role for their division and is - eligible to begin working toward a defined role within their - department. -

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Rules of Engagement

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- The Rules of Engagement define when and how members of the 174th - Battle Group are authorised to use force. All members are expected to - know and follow these rules at all times. Failure to do so may result - in disciplinary action. -

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Authorised Use of Force

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Force is authorised only under the following conditions:

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  • - Direct hostile action: A target has taken hostile - action against group members or assets. -
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  • - Demonstrated hostile intent: A target has - displayed clear hostile intent, such as weapons charged and - directed at group personnel or an aggressive approach with no - communication. -
  • -
  • - Standing orders: Command has designated the - target hostile by standing order prior to the engagement. -
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  • - Active contract or mission objective: The target - is identified as an objective within a sanctioned mission or - contract. -
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  • - Defence of a neutral or civilian: A neutral or - civilian is under active attack and the group has the capacity to - intervene. -
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Escalation and Warning

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- Unless a member or the group is under active fire, a warning must be - issued before engaging. Members must make a reasonable attempt to - communicate intent and allow the target an opportunity to stand - down. If the target does not respond or continues to advance, force - may be used under the applicable condition above. -

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- Offensive engagements, where the group initiates contact against a - target not currently attacking, require explicit authorisation from - a Rank 4 or higher officer, or from the council. Individual members - may not initiate offensive action on their own authority. -

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Civilians and Neutrals

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- The default stance toward civilians and neutral parties is to avoid - interaction entirely. Members must not provoke, threaten, or engage - neutral parties without authorisation. If a neutral becomes a direct - threat, the escalation process applies before force may be used. -

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Surrendered and Fleeing Enemies

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- Enemies who surrender or attempt to flee must be pursued and - captured where possible. Lethal force against a surrendered or - fleeing enemy is a last resort, permitted only when capture is not - feasible and the enemy remains an active threat. Rank 3 and above - may authorise the release of a captured enemy if operational - circumstances require it. -

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Prohibited Actions

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- The following actions are prohibited at all times, regardless of - orders: -

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  • - Impairing medical vessels: Medical ships must not - be attacked, disabled, or obstructed unless the vessel is - confirmed hostile and the group has its own medical capacity - available. -
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  • - Destroying escape pods: Escape pods must never be - destroyed. Members are expected to pursue and capture them where - possible. -
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  • - Griefing: Harassment, repeated unprovoked - attacks, and any conduct intended to ruin the experience of other - players is strictly prohibited. -
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Friendly Fire

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- All friendly fire incidents, accidental or otherwise, must be - reported to the commanding officer immediately and documented. - Members involved must stand down and await instruction before - continuing the engagement. -

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Target Verification

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- Before engaging any target, members must have visual confirmation of - hostile action or recognised hostile markings. Uncertainty is not - sufficient grounds to open fire. If a member cannot confirm a target - is hostile, they must hold fire and seek clarification from their - commanding officer. -

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Code of Conduct

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- The Code of Conduct sets out the standards of behaviour expected of - all members of the 174th Battle Group. It applies across all group - platforms and activities: in-game, on Discord, on any other group - tools, and on external platforms when a member is visibly representing - the group. Membership is conditional on upholding these standards. -

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Expected Behaviour

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All members are expected to:

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  • - Treat all members and non-members with respect at all times. -
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  • - Refrain from harassment, hate speech, and discrimination in any - form. -
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  • Follow the orders of ranking members during operations.
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  • - Raise disputes through proper channels rather than through direct - confrontation. -
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  • Be honest with leadership and fellow members.
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Disciplinary Process

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- Discipline is handled on a case by case basis. There are no fixed - tiers; the response is proportionate to the severity and context of - the conduct in question. -

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  • - Informal warning: Any Rank 3 or above may issue - an informal warning for minor conduct issues. -
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  • - Formal warning: A Rank 4 officer or department - head may issue a formal warning for more serious or repeated - issues. -
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  • - Removal: Removal from the group requires a vote - of the Rank 5 council. A majority is required to pass. -
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- Members subject to disciplinary action have the right to present - their account of events before a decision is reached. Inactivity is - not treated as a conduct issue and is governed separately. -

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Grounds for Immediate Removal

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- The following offences result in immediate removal from the group - without prior warning. The council may vote to make the removal - permanent. -

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  • Cheating or exploiting game mechanics.
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  • - Doxxing or sharing personal information about another member - without their consent. -
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  • Hate speech or discrimination of any kind.
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  • Threatening or blackmailing members.
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Appeals

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- Any member who has received a formal warning or been removed from - the group may appeal the decision to the full Rank 5 council. The - council will review the appeal and reach a final decision by - majority vote. Appeal decisions are binding. -

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Leave of Absence

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- A Leave of Absence allows members to step back from group activities - temporarily without losing their standing. Members are encouraged to - give notice rather than simply going quiet, both out of courtesy and - to ensure their absence is not misread as disengagement. -

- -
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Requesting Leave

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- Members going on leave should post a notice in the designated - Discord channel. There is no hard notice period; as much advance - notice as possible is appreciated but not required. The notice - should include an expected return date if known, and a rough - duration if not. -

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Duration

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- There is no maximum leave duration. Members may be absent for as - long as necessary. If leave extends significantly beyond the - originally stated period, members are encouraged to post an update - in the leave channel so leadership can plan accordingly. -

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- Members holding Rank 3 or above must check in at least once per - month during an extended absence. This ensures that leadership - positions can be managed appropriately and that the group is not - left without visibility over its senior members. -

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Rank During Leave

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- A member's rank is held for them while on leave. Where operational - necessity requires it, a leadership position may be temporarily - filled by another member during the absence. On return, the original - rank is fully restored. -

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Returning from Leave

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- On returning from leave, members should check in with their - department head or division leader before resuming normal - activities. This ensures they are briefed on anything that changed - during their absence and can be reintegrated smoothly. -

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Unannounced Absence

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- If a member goes inactive without notice, a Rank 3 or above will - attempt to make contact before any further action is taken. - Unannounced absence is not treated as a conduct issue unless contact - goes unanswered for an extended period, at which point the matter - may be escalated to the disciplinary process. -

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Fleet Composition

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Design Principles

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- The fleet composition must adhere to the following design - principles: -

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  • - Self-Sufficiency: We are disconnected from UEE - supply lines, so we need to be able to maintain and repair our - ships independently. -
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  • - Versatility: Our fleet must be capable of - handling a wide range of missions, from combat to exploration to - trade. -
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  • - Quality over Quantity: We will prioritize - maintaining a smaller fleet of high-quality, well-maintained ships - over a larger fleet of lower-quality vessels. -
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Standard Issue Ships

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- Though we may have access to a variety of ships, the following are - the standard issue ships that we will maintain in our fleet: -

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Space Superiority Fighter

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- A fast and agile fighter designed for space combat, capable of - engaging enemy ships and screening for larger vessels. -

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  • - Primary Ship: - Scorpius -
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  • - Vanduul Variant: - Glaive (replica). For missions where we need to blend in with Vanduul forces or - operate in Vanduul-controlled space. -
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Anti-Capital Ship

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- A heavily armed ship designed to take on larger capital ships, - equipped with powerful weapons such as torpedoes and beam weapons - able to penetrate heavy armor. -

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  • - Primary Ship: - Tiburon -
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Ground Bomber

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- A ship designed to deliver powerful ordnance against ground - targets. -

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  • - Primary Ship: - Retaliator -
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  • - Scorched-Earth Variant: - A2 Hercules Starlifter. For missions where we need to deny the - enemy access to resources or territory, capable of delivering - powerful area-of-effect weapons to destroy infrastructure and - resources. -
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Stealth Bomber

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- A ship designed to deliver powerful ordnance against high-value - targets while avoiding detection, equipped with advanced stealth - technology and capable of penetrating enemy defenses to strike - critical infrastructure or capital ships. -

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  • - Primary Ship: - Eclipse -
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Dropship

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- A ship designed to transport troops and equipment to and from the - battlefield whilst providing close air support and protection, - capable of deploying forces directly into combat zones without the - need for an escort or support. -

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  • - Primary Ship: - Valkyrie -
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  • - Vehicle Variant: - Asgard. A smaller version of the Valkyrie but with a larger - cargo bay designed to transport vehicles and heavy equipment, - capable of deploying forces directly into combat zones without - the need for an escort or support. -
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Stealth Dropship

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- A ship designed to transport troops and equipment to and from the - battlefield while avoiding detection, equipped with advanced - stealth technology and capable of deploying forces directly into - combat zones without the need for an escort or support. -

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  • - Primary Ship: - Prowler -
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Boarding Ship

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- A ship designed to transport boarding parties and equipment for - boarding operations, able to quickly and efficiently deploy forces - onto enemy vessels or structures. -

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  • - Primary Ship: - Legionnaire -
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Ship of the Line

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- A heavily armed and armored ship designed to serve as the backbone - of our fleet, capable of engaging enemy capital ships and - providing support for smaller vessels. -

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  • - Primary Ship: - Perseus -
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Command Ship

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- A ship designed to serve as the command center for our fleet, - equipped with advanced communication and sensor systems to - coordinate fleet operations and provide situational awareness as - well as dedicated medical facilities to support our personnel - during extended missions. -

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  • - Primary Ship: - Idris-K -
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  • - Patrol Variant: - Polaris. A lighter and more agile variant designed for - reconnaissance and patrol missions, capable of operating - independently or as part of a larger fleet. -
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Carrier

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- A ship designed to serve as a mobile staging point for our fleet, - capable of launching and recovering smaller vessels and providing - support for extended missions. -

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  • - Primary Ship: - Kraken -
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Interdictor

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- A ship designed to disrupt enemy communications and sensor - systems, capable of jamming or hacking enemy vessels to gain an - advantage in combat or reconnaissance. -

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  • - Primary Ship: - Vanguard Sentinel -
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Ambulance

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- A ship designed to provide medical support and evacuation for our - personnel, equipped with advanced medical facilities and capable - of transporting injured personnel to safety. -

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  • - Primary Ship: - Terrapin Medic -
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  • - Rescue Variant: - Cutlass Red. For search and rescue operations, capable of - quickly reaching and extracting personnel from dangerous - situations. -
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  • - Field Hospital Variant: - Apollo Medivac. For advanced medical care during extended - missions, equipped with state-of-the-art medical facilities and - staffed by highly trained medical personnel. -
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Minelayer

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- A ship designed to deploy mines and other area-denial weapons, - capable of creating defensive perimeters or disrupting enemy - movements. -

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  • - Primary Ship: - Nautilus -
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Snub Fighter

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- A small and agile fighter designed for hit-and-run tactics, - capable of quickly engaging and disengaging from enemy forces. -

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  • - Primary Ship: - Fury -
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  • - Snub Bomber Variant: - Fury MX. Designed to deliver overwhelming missile firepower - against enemy targets, capable of quickly engaging and - disengaging from combat while delivering devastating strikes. -
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Anti-Swarm Ship

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- A ship designed to engage and destroy smaller aerospace threats - such as enemy fighters and ordnance, equipped with multiple - rapid-fire weapons and advanced targeting systems to effectively - counter many targets in parallel as well as providing overwhelming - suppression against ground targets. -

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  • - Primary Ship: - Hammerhead -
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Mining Vessel

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- A ship designed to extract and process resources from asteroids - and other celestial bodies, equipped with advanced mining - equipment and storage facilities to support sustained mining - operations. -

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  • - Primary Ship: - Mole (Orion once available) -
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Salvage Vessel

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- A ship designed to extract and process resources from derelict - ships and other space debris, equipped with advanced salvage - equipment and storage facilities to support sustained salvage - operations. -

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  • - Primary Ship: - Reclaimer -
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Mothership

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- A large and heavily equipped ship designed to serve as a mobile - base of operations for our fleet, capable of supporting extended - missions and providing facilities for repair, resupply, and - personnel support. -

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  • - Primary Ship: - Ironclad Assault -
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Freighter

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- A large cargo ship designed for transporting goods and resources - across the galaxy, equipped with extensive storage facilities and - advanced navigation systems for long-distance travel. -

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  • - Primary Ship: - Hull C (Hull E once available) -
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Refueler

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- A ship designed to provide fuel and other resources to other - vessels in space, equipped with advanced refueling systems and - storage facilities to support extended operations. -

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  • - Primary Ship: - Starfarer Gemini -
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Datarunner

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- A ship designed to transport sensitive data and information across - the galaxy, equipped with advanced security systems and storage - facilities to ensure the safe delivery of critical information. -

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  • - Primary Ship: - Herald -
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Exploration Vessel

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- A ship designed for deep space exploration, equipped with advanced - sensors, long-range communication systems, and living quarters to - support extended missions in uncharted regions of the galaxy. -

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  • - Primary Ship: - Carrack -
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Repair Ship

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- A ship designed for repairing and maintaining other vessels in - space, equipped with advanced repair systems, tools, and storage - facilities to support extended operations. -

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  • - Primary Ship: - Crucible -
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Gear Loadouts

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- The following loadouts are the standard issue equipment for members of - the 174th Battle Group, organized by division. -

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Marine Loadouts

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Heavy Loadout

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  • - Undersuit: - Stoneskin Undersuit -
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  • - Helmet: - Morozov-SH Helmet -
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  • - Armor: - Morozov-SH Core -
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  • - Arms: - Morozov-SH Arms -
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  • - Legs: - Morozov-SH Legs -
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  • - Weapons: -
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    • Pulverizer LMG
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    • TripleDown Shotgun Pistol
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Scout Loadout

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  • - Undersuit: - Stoneskin Undersuit -
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  • - Helmet: - Arden-SL Helmet -
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  • - Armor: - Arden-SL Core -
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  • - Arms: - Arden-SL Arms -
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  • - Legs: - Arden-SL Legs -
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  • - Weapons: -
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    • P6-LR Sniper Rifle
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    • Yubarev Pistol
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Tactical Loadout

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  • - Undersuit: - Stoneskin Undersuit -
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  • - Helmet: - DustUp Helmet Tactical -
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  • - Armor: - DustUp Core Tactical -
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  • - Arms: - DustUp Arms Tactical -
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  • - Legs: - DustUp Legs Tactical -
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  • - Weapons: -
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    • Killshot Rifle
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    • S-38 Pistol
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Auxiliary Loadouts

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Engineer Loadout

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  • - Undersuit: - Novikov Exploration Suit -
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  • - Helmet: - Novikov Helmet -
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  • - Weapons: -
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    • Cambio SRT
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    • APX Fire Extinguisher
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  • - Gadgets: -
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    • - Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment -
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- - - -- cgit v1.2.3