From f17c2eba202ed1e81abfb7b6956a89f0f40e364b Mon Sep 17 00:00:00 2001 From: "Alex Pooley (@zuedev)" Date: Sun, 31 May 2026 08:27:47 +0100 Subject: add role prerequisites --- 174bg/handbook/source/index.html | 145 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 145 insertions(+) (limited to '174bg/handbook/source') diff --git a/174bg/handbook/source/index.html b/174bg/handbook/source/index.html index 67c94bf..f98366d 100644 --- a/174bg/handbook/source/index.html +++ b/174bg/handbook/source/index.html @@ -219,6 +219,13 @@

Ship Captain

+ + Prerequisites +
    +
  • Rank 3 Naval
  • +
  • 15 hours as Helmsman
  • +
+

Commands the ship and oversees all operations on board. Responsible for the safety and effectiveness of the crew and @@ -228,6 +235,12 @@

Pilot

+ + Prerequisites +
    +
  • Rank 1 Naval
  • +
+

Operates smaller cockpit-sized vessels, such as fighters and shuttles, and may also serve as a supporting pilot on larger @@ -237,6 +250,13 @@

Helmsman

+ + Prerequisites +
    +
  • Rank 2 Naval
  • +
  • 15 hours as Pilot
  • +
+

Responsible for navigation and ship handling of larger vessels such as capital ships and carriers, working closely with the @@ -246,6 +266,12 @@

Gunner

+ + Prerequisites +
    +
  • Rank 1 Naval
  • +
+

Manages the ship's weapon systems and targets enemy vessels using both remote and manned turrets. @@ -258,6 +284,12 @@

Tactical Marine

+ + Prerequisites +
    +
  • Rank 1 Marine
  • +
+

The mainstay of the Marine division, making up the bulk of its combat forces. Frontline soldiers trained for a variety of @@ -268,6 +300,13 @@

Heavy Marine

+ + Prerequisites +
    +
  • Rank 1 Marine
  • +
  • 6 hours as Tactical Marine
  • +
+

Heavily armed and armored soldiers, specializing in frontline assaults and breaching fortified positions with heavy weaponry @@ -278,6 +317,13 @@

Scout Marine

+ + Prerequisites +
    +
  • Rank 1 Marine
  • +
  • 6 hours as Tactical Marine
  • +
+

Reconnaissance specialists, skilled in stealth, surveillance, and gathering intelligence behind enemy lines. Scouts are @@ -289,6 +335,17 @@

Combat Medic

+ + Prerequisites +
    +
  • Rank 2 Marine
  • +
  • + 15 hours combined across Tactical Marine, Heavy Marine, + and/or Scout Marine +
  • +
  • Medical Department Head sign-off
  • +
+

Provides medical support on the battlefield by securing and stabilising wounded personnel, performing emergency medical @@ -301,6 +358,17 @@

Combat Engineer

+ + Prerequisites +
    +
  • Rank 2 Marine
  • +
  • + 15 hours combined across Tactical Marine, Heavy Marine, + and/or Scout Marine +
  • +
  • Engineering Department Head sign-off
  • +
+

Handles demolition, fortifications, and battlefield construction, supporting both offensive and defensive @@ -313,6 +381,14 @@

Warden

+ + Prerequisites +
    +
  • Rank 3 Marine
  • +
  • 30 hours as Tactical Marine
  • +
  • Rank 5 Marine sign-off
  • +
+

If bounty hunters were military personnel, they would be Wardens. They specialise in tracking, capturing, and subduing @@ -331,6 +407,13 @@

Engineer

+ + Prerequisites +
    +
  • Rank 1 Auxiliary
  • +
  • Engineering Department Head sign-off
  • +
+

Maintains, repairs, and manages the power and component systems of the group's ships and facilities. Engineers keep vessels @@ -341,6 +424,16 @@

Hazardous Materials Specialist

+ + Prerequisites +
    +
  • Rank 2 Auxiliary
  • +
  • 6 hours as Cargo Technician
  • +
  • 6 hours as Mining Technician
  • +
  • Logistics Department Head sign-off
  • +
  • Mining Department Head sign-off
  • +
+

Handles the safe transport, storage, and disposal of dangerous substances, including radioactive, toxic, and volatile @@ -351,6 +444,13 @@

Medical Doctor

+ + Prerequisites +
    +
  • Rank 2 Auxiliary
  • +
  • Medical Department Head sign-off
  • +
+

Provides primary and advanced medical care to group personnel, both during operations and in dedicated medical facilities. @@ -362,6 +462,13 @@

Quartermaster

+ + Prerequisites +
    +
  • Rank 3 Auxiliary
  • +
  • Logistics Department Head sign-off
  • +
+

Manages the group's stores of equipment, weapons, and supplies, ensuring personnel are properly outfitted for their assignments. @@ -372,6 +479,12 @@

Cargo Technician

+ + Prerequisites +
    +
  • Rank 1 Auxiliary
  • +
+

Responsible for the loading, securing, and transport of cargo across the fleet. Cargo Technicians ensure goods and resources @@ -382,6 +495,12 @@

Craftsman

+ + Prerequisites +
    +
  • Rank 1 Auxiliary
  • +
+

Manufactures and fabricates components, equipment, and supplies the group cannot easily source elsewhere. Craftsmen support the @@ -392,6 +511,13 @@

Mining Technician

+ + Prerequisites +
    +
  • Rank 1 Auxiliary
  • +
  • Mining Department Head sign-off
  • +
+

Operates mining vessels and equipment to extract raw resources from asteroids and celestial bodies. Mining Technicians are the @@ -402,6 +528,12 @@

Salvage Operator

+ + Prerequisites +
    +
  • Rank 1 Auxiliary
  • +
+

Recovers and processes materials from derelict ships and space debris using salvage equipment. Salvage Operators turn wreckage @@ -412,6 +544,12 @@

Expeditionary Analyst

+ + Prerequisites +
    +
  • Rank 2 Auxiliary
  • +
+

Surveys and assesses uncharted or unfamiliar regions ahead of group operations, gathering data on terrain, resources, and @@ -423,6 +561,13 @@

Intelligence Agent

+ + Prerequisites +
    +
  • Rank 2 Auxiliary
  • +
  • Command Department Head sign-off
  • +
+

Gathers, analyses, and disseminates information on potential threats, targets, and opportunities. Intelligence Agents handle -- cgit v1.2.3