From 224234307100cec2e4d816441bd59083780d605d Mon Sep 17 00:00:00 2001 From: "Alex Pooley (@zuedev)" Date: Sat, 30 May 2026 04:08:47 +0100 Subject: make it responsive --- 174bg/handbook/source/index.html | 3018 +++++++++++++++++++------------------- 174bg/handbook/source/nav.js | 53 + 2 files changed, 1588 insertions(+), 1483 deletions(-) create mode 100644 174bg/handbook/source/nav.js (limited to '174bg/handbook/source') diff --git a/174bg/handbook/source/index.html b/174bg/handbook/source/index.html index a11b1e3..67c94bf 100644 --- a/174bg/handbook/source/index.html +++ b/174bg/handbook/source/index.html @@ -6,1722 +6,1774 @@ 174th Battle Group Handbook - - -
-
-

174th Battle Group Handbook

-

- This handbook is intended to provide a comprehensive overview of the - 174th Battle Group, its structure, operations, and guidelines for - members. It serves as a reference for both new recruits and seasoned - members to ensure consistency and efficiency within the group. -

-
- -
-

Using This Handbook

-

- This handbook is organized into sections that cover various aspects of - the 174th Battle Group. Each section is designed to provide clear and - concise information on specific topics. -

-

- Members are encouraged to familiarize themselves with the contents of - this handbook and refer to it regularly to ensure they are adhering to - the standards and expectations of the 174th Battle Group. -

-
- -
-

Departments

-

- Departments govern specific gameplay loops and organisational - activities across the group. Unlike divisions, which define a member's - operational role, departments cut across divisional boundaries; a - member belongs to both a division and a department. For example, an - engineer holds a rank within the Auxiliary division but belongs to the - Engineering department; a combat medic serves in the Marine division - but belongs to the Medical department alongside dedicated medical - officers in Auxiliary. -

-
    -
  • - Command: Responsible for overall leadership, - strategy, and decision-making. -
  • -
  • - Operations: Responsible for planning and executing - missions. -
  • -
  • - Human Resources: Manages recruitment, training, and - personnel welfare. -
  • -
  • - Medical: Responsible for the health and medical - readiness of all personnel, including both field first aid and - primary care. -
  • -
  • - Engineering: Responsible for the maintenance, - repair, and construction of ships, equipment, and facilities. -
  • -
  • - Logistics: Manages supplies, equipment, and - transportation. -
  • -
  • - Mining: Oversees resource extraction and - management. -
  • -
-
- -
-

Divisions

-

- The 174th Battle Group is organised into three distinct divisions: - Naval, Marine, and Auxiliary. This structure reflects the - fundamentally different operational environments and skill sets - required to execute the full spectrum of the group's missions. - Divisions define a member's operational role: how and where they do - what they do. They are distinct from departments, which govern - specific gameplay loops and functions that cut across all divisions. -

- - +
-
-

Marine

+
+

Using This Handbook

- The Marine division encompasses all personnel whose primary role - involves ground combat, boarding actions, facility assault or - defence, and close-quarters operations. Marines are the group's - primary fighting force on foot, responsible for securing objectives - that cannot be taken from orbit alone. + This handbook is organized into sections that cover various aspects + of the 174th Battle Group. Each section is designed to provide clear + and concise information on specific topics.

- A separate marine structure is necessary because ground and boarding - operations require a different tactical doctrine, equipment - standard, and leadership model to ship-based roles. Marines must - train and operate independently of the fleet while remaining able to - integrate seamlessly with Naval assets, a relationship that works - best when each division has its own coherent hierarchy and identity. + Members are encouraged to familiarize themselves with the contents + of this handbook and refer to it regularly to ensure they are + adhering to the standards and expectations of the 174th Battle + Group.

-
+ -
-

Auxiliary

+
+

Departments

- The Auxiliary division encompasses all personnel whose primary role - involves enabling the operational effectiveness of the Naval and - Marine divisions. Auxiliary personnel ensure the group can sustain - itself independently, maintain its assets, and generate the - resources required for prolonged operations. + Departments govern specific gameplay loops and organisational + activities across the group. Unlike divisions, which define a + member's operational role, departments cut across divisional + boundaries; a member belongs to both a division and a department. + For example, an engineer holds a rank within the Auxiliary division + but belongs to the Engineering department; a combat medic serves in + the Marine division but belongs to the Medical department alongside + dedicated medical officers in Auxiliary.

+
    +
  • + Command: Responsible for overall leadership, + strategy, and decision-making. +
  • +
  • + Operations: Responsible for planning and + executing missions. +
  • +
  • + Human Resources: Manages recruitment, training, + and personnel welfare. +
  • +
  • + Medical: Responsible for the health and medical + readiness of all personnel, including both field first aid and + primary care. +
  • +
  • + Engineering: Responsible for the maintenance, + repair, and construction of ships, equipment, and facilities. +
  • +
  • + Logistics: Manages supplies, equipment, and + transportation. +
  • +
  • + Mining: Oversees resource extraction and + management. +
  • +
+
+ +
+

Divisions

- A dedicated auxiliary structure is necessary because enablement - roles require their own doctrine, career progression, and leadership - chain. Embedding auxiliary personnel into operational divisions - risks subordinating their work to short-term tactical priorities; a - separate division ensures that logistics, medical readiness, and - resource generation receive sustained command attention and are - treated as strategic priorities in their own right. + The 174th Battle Group is organised into three distinct divisions: + Naval, Marine, and Auxiliary. This structure reflects the + fundamentally different operational environments and skill sets + required to execute the full spectrum of the group's missions. + Divisions define a member's operational role: how and where they do + what they do. They are distinct from departments, which govern + specific gameplay loops and functions that cut across all divisions.

-
- - -
-

Roles

-

- Roles define the specific position a member fills within their - division. A member holds one role at a time, which governs their - primary responsibilities during operations. -

-

- Role assignments are preferential and cannot be guaranteed. Command - will always make every effort to place members in their desired role, - but operational requirements may mean that a member is asked to fill a - different position. Members are encouraged to express their - preferences and will be accommodated wherever possible. -

- -
-
-

Combat Medic

-

- Provides medical support on the battlefield by securing and - stabilising wounded personnel, performing emergency medical - procedures, and coordinating with medical evacuation assets. - Combat Medics are trained to operate under fire and are essential - for maintaining the fighting strength of the Marine division - during sustained engagements. -

-
+
+

Roles

+

+ Roles define the specific position a member fills within their + division. A member holds one role at a time, which governs their + primary responsibilities during operations. +

+

+ Role assignments are preferential and cannot be guaranteed. Command + will always make every effort to place members in their desired + role, but operational requirements may mean that a member is asked + to fill a different position. Members are encouraged to express + their preferences and will be accommodated wherever possible. +

-
-

Combat Engineer

-

- Handles demolition, fortifications, and battlefield construction, - supporting both offensive and defensive operations. Usually - assigned to maintaining fighting vehicles such as tanks and - dropships, but may also be tasked with breaching operations or - field fortification during boarding actions and planetary - assaults. -

+ -
-

Warden

-

- If bounty hunters were military personnel, they would be Wardens. - They specialise in tracking, capturing, and subduing targets with - a focus on non-lethal tactics. Wardens are experts in - close-quarters combat and are often deployed for high-value target - capture missions where preserving the target is a priority. They - also serve as both brig guards and prison transport specialists, - responsible for the secure handling of detainees during transport - and incarceration. -

+
+

Marine

+ +
+

Tactical Marine

+

+ The mainstay of the Marine division, making up the bulk of its + combat forces. Frontline soldiers trained for a variety of + combat scenarios from planetary assaults to boarding enemy + vessels. +

+
+ +
+

Heavy Marine

+

+ Heavily armed and armored soldiers, specializing in frontline + assaults and breaching fortified positions with heavy weaponry + and explosives. Tough to take down but less mobile than Tactical + Marines. +

+
+ +
+

Scout Marine

+

+ Reconnaissance specialists, skilled in stealth, surveillance, + and gathering intelligence behind enemy lines. Scouts are + lightly armed and rely on speed and evasion rather than direct + confrontation, allowing them to operate in high-speed + environments where heavier Marines would struggle to survive. +

+
+ +
+

Combat Medic

+

+ Provides medical support on the battlefield by securing and + stabilising wounded personnel, performing emergency medical + procedures, and coordinating with medical evacuation assets. + Combat Medics are trained to operate under fire and are + essential for maintaining the fighting strength of the Marine + division during sustained engagements. +

+
+ +
+

Combat Engineer

+

+ Handles demolition, fortifications, and battlefield + construction, supporting both offensive and defensive + operations. Usually assigned to maintaining fighting vehicles + such as tanks and dropships, but may also be tasked with + breaching operations or field fortification during boarding + actions and planetary assaults. +

+
+ +
+

Warden

+

+ If bounty hunters were military personnel, they would be + Wardens. They specialise in tracking, capturing, and subduing + targets with a focus on non-lethal tactics. Wardens are experts + in close-quarters combat and are often deployed for high-value + target capture missions where preserving the target is a + priority. They also serve as both brig guards and prison + transport specialists, responsible for the secure handling of + detainees during transport and incarceration. +

+
-
-
-

Auxiliary

- -
-

Engineer

-

- Maintains, repairs, and manages the power and component systems of - the group's ships and facilities. Engineers keep vessels - operational during and after engagements, handling everything from - routine maintenance to emergency damage control under fire. -

+
+

Auxiliary

+ +
+

Engineer

+

+ Maintains, repairs, and manages the power and component systems + of the group's ships and facilities. Engineers keep vessels + operational during and after engagements, handling everything + from routine maintenance to emergency damage control under fire. +

+
+ +
+

Hazardous Materials Specialist

+

+ Handles the safe transport, storage, and disposal of dangerous + substances, including radioactive, toxic, and volatile + materials. Trained to operate in contaminated environments and + to manage hazards that would endanger untrained personnel. +

+
+ +
+

Medical Doctor

+

+ Provides primary and advanced medical care to group personnel, + both during operations and in dedicated medical facilities. + Responsible for long-term treatment, recovery, and the overall + medical readiness of the group beyond the battlefield first aid + handled by Combat Medics. +

+
+ +
+

Quartermaster

+

+ Manages the group's stores of equipment, weapons, and supplies, + ensuring personnel are properly outfitted for their assignments. + Responsible for inventory control, requisition, and maintaining + standard-issue loadouts across the group. +

+
+ +
+

Cargo Technician

+

+ Responsible for the loading, securing, and transport of cargo + across the fleet. Cargo Technicians ensure goods and resources + are moved efficiently and safely, coordinating with pilots and + Quartermasters to keep supply lines running. +

+
+ +
+

Craftsman

+

+ Manufactures and fabricates components, equipment, and supplies + the group cannot easily source elsewhere. Craftsmen support the + group's self-sufficiency by turning raw and refined materials + into usable goods. +

+
+ +
+

Mining Technician

+

+ Operates mining vessels and equipment to extract raw resources + from asteroids and celestial bodies. Mining Technicians are the + front end of the group's resource pipeline, gathering the + materials that sustain prolonged operations. +

+
+ +
+

Salvage Operator

+

+ Recovers and processes materials from derelict ships and space + debris using salvage equipment. Salvage Operators turn wreckage + into usable resources, supporting the group's independence from + external supply. +

+
+ +
+

Expeditionary Analyst

+

+ Surveys and assesses uncharted or unfamiliar regions ahead of + group operations, gathering data on terrain, resources, and + potential hazards. Expeditionary Analysts provide the + environmental and logistical intelligence needed to plan + expeditions and resource operations. +

+
+ +
+

Intelligence Agent

+

+ Gathers, analyses, and disseminates information on potential + threats, targets, and opportunities. Intelligence Agents handle + reconnaissance, data running, and counter-intelligence, giving + command the situational awareness required to make informed + decisions. Often overlooked, these clandestine operatives are + the eyes and ears of the group, working behind the scenes to + ensure the safety and success of operations through superior + information. +

+
+
-
-

Hazardous Materials Specialist

+
+

Ranks

+

+ The 174th Battle Group uses a rank system to denote hierarchy and + roles within its divisions. Below is a breakdown of the ranks for + each division: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionNavalMarineAuxiliary
Rank 0Entry-levelCadetPrivateTrainee
Rank 1Proven experienceEnsignCorporalTechnician
Rank 2Specialised roleLieutenantSergeantSpecialist
Rank 3Tactical leadershipCaptainMajorSupervisor
Rank 4Operational leadershipCommodoreCommanderChief
Rank 5Strategic commandAdmiralGeneralMarshal
+ +
+

Rank 0: Entry Level

- Handles the safe transport, storage, and disposal of dangerous - substances, including radioactive, toxic, and volatile materials. - Trained to operate in contaminated environments and to manage - hazards that would endanger untrained personnel. + Assigned to all new recruits on joining the group. No prior + experience or requirements. Members at this rank are expected to + complete their initial training period before advancing.

-
-

Medical Doctor

+
+

Rank 1: Proven Experience

- Provides primary and advanced medical care to group personnel, - both during operations and in dedicated medical facilities. - Responsible for long-term treatment, recovery, and the overall - medical readiness of the group beyond the battlefield first aid - handled by Combat Medics. + Requires demonstrated competence and commitment following the + initial training period. Members at this rank have shown they can + operate reliably within their division.

-
-

Quartermaster

+
+

Rank 2: Specialised Role

- Manages the group's stores of equipment, weapons, and supplies, - ensuring personnel are properly outfitted for their assignments. - Responsible for inventory control, requisition, and maintaining - standard-issue loadouts across the group. + Requires established expertise in a specific discipline within + their department. Rank 2 is the minimum rank required to hold a + defined role within a department.

-
-

Cargo Technician

+
+

Rank 3: Tactical Leadership

- Responsible for the loading, securing, and transport of cargo - across the fleet. Cargo Technicians ensure goods and resources are - moved efficiently and safely, coordinating with pilots and - Quartermasters to keep supply lines running. + The lowest leadership rank. Requires the demonstrated ability to + lead a small team and take responsibility for their performance + and welfare. Members at this rank are expected to make tactical + decisions independently.

-
-

Craftsman

+
+

Rank 4: Operational Leadership

- Manufactures and fabricates components, equipment, and supplies - the group cannot easily source elsewhere. Craftsmen support the - group's self-sufficiency by turning raw and refined materials into - usable goods. + Requires a proven track record of tactical leadership at Rank 3. + Members at this rank lead other leaders, coordinating multiple + teams or assets toward a broader operational objective.

-
-

Mining Technician

+
+

Rank 5: Strategic Command

- Operates mining vessels and equipment to extract raw resources - from asteroids and celestial bodies. Mining Technicians are the - front end of the group's resource pipeline, gathering the - materials that sustain prolonged operations. + The highest rank within each division. Reserved for members who + have demonstrated sustained operational leadership at the highest + level. Responsible for divisional direction, long-term capability, + and representing the division in group-wide decisions.

+
-
-

Salvage Operator

+
+

Command Structure

+

+ The 174th Battle Group is governed by a council of three: the + Admiral (Naval), the General (Marine), and the Marshal (Auxiliary). + Each holds Rank 5 within their division and together form the + highest decision-making authority in the group. No single individual + outranks the others; authority at the top level is collective. +

+ +
+

Chain of Command

- Recovers and processes materials from derelict ships and space - debris using salvage equipment. Salvage Operators turn wreckage - into usable resources, supporting the group's independence from - external supply. + Within each division, authority flows downward by rank. Members + follow the orders of the nearest ranking member above them in + their own division. Rank 3 is the lowest rank at which a member + holds formal leadership responsibility; members below Rank 3 are + not expected to direct others.

-
- -
-

Expeditionary Analyst

- Surveys and assesses uncharted or unfamiliar regions ahead of - group operations, gathering data on terrain, resources, and - potential hazards. Expeditionary Analysts provide the - environmental and logistical intelligence needed to plan - expeditions and resource operations. + Department heads hold authority within their domain regardless of + divisional rank. A member must follow direction from their + department head on matters within that department's scope. + However, the council of Rank 5s may override any department head + by vote.

-
-

Intelligence Agent

+
+

Operational Authority

- Gathers, analyses, and disseminates information on potential - threats, targets, and opportunities. Intelligence Agents handle - reconnaissance, data running, and counter-intelligence, giving - command the situational awareness required to make informed - decisions. Often overlooked, these clandestine operatives are the - eyes and ears of the group, working behind the scenes to ensure - the safety and success of operations through superior information. + During active operations, a ship's captain holds complete + authority over everything that occurs aboard their vessel. This + applies to all personnel on board regardless of division or + department, including Marine and Auxiliary members embarked for a + mission. Captains are expected to exercise this authority in + accordance with group procedures; the scope of their authority is + operational, not administrative.

-
-
- -
-

Ranks

-

- The 174th Battle Group uses a rank system to denote hierarchy and - roles within its divisions. Below is a breakdown of the ranks for each - division: -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionNavalMarineAuxiliary
Rank 0Entry-levelCadetPrivateTrainee
Rank 1Proven experienceEnsignCorporalTechnician
Rank 2Specialised roleLieutenantSergeantSpecialist
Rank 3Tactical leadershipCaptainMajorSupervisor
Rank 4Operational leadershipCommodoreCommanderChief
Rank 5Strategic commandAdmiralGeneralMarshal
- -
-

Rank 0: Entry Level

-

- Assigned to all new recruits on joining the group. No prior - experience or requirements. Members at this rank are expected to - complete their initial training period before advancing. -

-
- -
-

Rank 1: Proven Experience

-

- Requires demonstrated competence and commitment following the - initial training period. Members at this rank have shown they can - operate reliably within their division. -

-
- -
-

Rank 2: Specialised Role

-

- Requires established expertise in a specific discipline within their - department. Rank 2 is the minimum rank required to hold a defined - role within a department. -

-
- -
-

Rank 3: Tactical Leadership

-

- The lowest leadership rank. Requires the demonstrated ability to - lead a small team and take responsibility for their performance and - welfare. Members at this rank are expected to make tactical - decisions independently. -

-
- -
-

Rank 4: Operational Leadership

-

- Requires a proven track record of tactical leadership at Rank 3. - Members at this rank lead other leaders, coordinating multiple teams - or assets toward a broader operational objective. -

-
- -
-

Rank 5: Strategic Command

-

- The highest rank within each division. Reserved for members who have - demonstrated sustained operational leadership at the highest level. - Responsible for divisional direction, long-term capability, and - representing the division in group-wide decisions. -

-
-
- -
-

Command Structure

-

- The 174th Battle Group is governed by a council of three: the Admiral - (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds - Rank 5 within their division and together form the highest - decision-making authority in the group. No single individual outranks - the others; authority at the top level is collective. -

- -
-

Chain of Command

-

- Within each division, authority flows downward by rank. Members - follow the orders of the nearest ranking member above them in their - own division. Rank 3 is the lowest rank at which a member holds - formal leadership responsibility; members below Rank 3 are not - expected to direct others. -

-

- Department heads hold authority within their domain regardless of - divisional rank. A member must follow direction from their - department head on matters within that department's scope. However, - the council of Rank 5s may override any department head by vote. -

-
- -
-

Operational Authority

-

- During active operations, a ship's captain holds complete authority - over everything that occurs aboard their vessel. This applies to all - personnel on board regardless of division or department, including - Marine and Auxiliary members embarked for a mission. Captains are - expected to exercise this authority in accordance with group - procedures; the scope of their authority is operational, not - administrative. -

-
- -
-

Decision-Making

-

Decisions are made at the lowest appropriate level:

-
    -
  • - Major decisions — changes to group structure, - policy, or direction — are made by a vote of the Rank 5 council. A - majority is required to pass. -
  • -
  • - Routine decisions within a division or department - are made by the relevant division leader or department head - without requiring a council vote. -
  • -
  • - Community votes may be called for decisions that - affect the group broadly. All members Rank 1 and above are - eligible to participate. -
  • -
-
-
- -
-

Joining Process

-

- The following describes the full path from initial contact to - confirmed membership. Every step applies to all applicants without - exception; officers do not have the authority to bypass the process - for any individual. -

- -
-

Prerequisites

-

- Before applying, a prospective member must meet all of the following - requirements. Applications that do not meet these criteria will not - proceed. -

-
    -
  • - Age: Applicants must be at least 18 years old. - The 174th Battle Group operates as an adult community; this - requirement is non-negotiable. -
  • -
  • - Star Citizen account: Applicants must own a copy - of Star Citizen and hold a verified RSI account in good standing. - The group does not accept applicants who have not purchased the - game. -
  • -
  • - No prior bans: Applicants must not have been - previously banned from the 174th Battle Group or from any other - group known to leadership. Known ban histories must be disclosed - during the interview; undisclosed prior bans discovered later are - grounds for immediate removal. -
  • -
-
- -
-

Application

-

- The joining process begins when a prospective member joins the - group's Discord server. On joining, they are automatically presented - with a short questionnaire covering basic information: their RSI - handle, their age, their prior Star Citizen experience, and their - areas of interest within the group. -

-

- Once the questionnaire is submitted, an available officer will - arrange a voice interview. This is conducted on the group's Discord - server and is the primary vetting step. The interview serves three - purposes: to verify the information provided in the questionnaire, - to assess whether the applicant is a good fit for the group's - culture and expectations, and to give the applicant the opportunity - to ask questions before committing. -

-

- Following the interview, the officer makes an accept or decline - decision. If the applicant is declined, the officer must provide a - brief reason. Declined applicants may reapply after 30 days unless - the decline was on the grounds of a prior ban or conduct, in which - case the matter is referred to the Rank 5 council. -

-
- -
-

Onboarding

-

- Accepted applicants are onboarded immediately following the - interview. The following steps are completed before the new recruit - participates in any group activity: -

-
    -
  • - Discord role: The Rank 0 role is assigned, - granting access to member-only channels. -
  • -
  • - RSI org invite: An invitation to join the group's - RSI organisation is sent. The recruit is expected to accept within - 48 hours. -
  • -
  • - Introduction post: The recruit posts a brief - introduction in the designated welcome channel. This is not - optional; it is the first step in becoming known to the group. -
  • -
  • - Mentor assignment: The recruit is assigned a - mentor: an experienced member, Rank 2 or above, from their area of - interest. The mentor is the recruit's primary point of contact - throughout the probation period. -
  • -
-

- Division assignment is not made at this stage. Recruits enter the - group as undeclared and spend the probation period determining where - they fit before the formal assignment is made. -

-
- -
-

Probation Period

-

- All new members begin at Rank 0 and remain on probation until they - advance to Rank 1. The probation period has no fixed end date; it - concludes when the recruit meets the advancement requirements. - During this period, the recruit has full access to group activities - but does not hold a formal role and may not exercise any authority - over other members. -

-

Training during probation is structured around two activities:

-
    -
  • - Shadowing: Recruits attend operations and - activities alongside experienced members. This is the primary way - recruits learn the group's procedures, communication standards, - and expectations in practice. Recruits are expected to observe - before acting and to ask their mentor when uncertain. -
  • -
  • - Department drills: Departments organise periodic - drills covering their specific discipline: ship combat and - formation flying for Naval, FPS exercises and boarding drills for - Marine, and field repair and resource operations for Auxiliary. - Recruits are expected to attend drills relevant to their intended - area and to treat them as a required part of their training, not - an optional extra. -
  • -
-

- Mentors are expected to provide regular feedback to the recruit - throughout the probation period and to raise any concerns with their - division leader or department head promptly. Recruits who are - struggling should be given guidance before any formal escalation. -

-
- -
-

Advancing to Rank 1

-

- Advancement from Rank 0 to Rank 1 marks the end of probation and - formal entry into the group as a full member. To advance, a recruit - must satisfy all of the following: -

-
    -
  • - Minimum participation: The recruit must have - attended at least three group sessions. Sessions count only if the - recruit was an active participant, not merely present. -
  • -
  • - Drill attendance: The recruit must have attended - at least one drill run by the department of their intended - division. This is the single most concrete indicator of whether - they are prepared for the role. -
  • -
  • - Minimum time: At least two weeks must have - elapsed since the recruit joined. This ensures that advancement - reflects consistent participation over time, not a concentrated - burst of activity. -
  • -
  • - Rank 3 sign-off: A Rank 3 or above officer, - typically the recruit's mentor or their division leader, must - confirm that the recruit is ready to advance. This sign-off - reflects a judgment that the recruit understands and upholds the - group's standards and is a good fit for full membership. -
  • -
-

- On advancing to Rank 1, the recruit's division is formally assigned - based on the area they trained in. If the recruit has not settled on - a division, the assigning officer and mentor will make the - recommendation based on what was observed during probation. The - recruit is granted the Rank 1 Discord role for their division and is - eligible to begin working toward a defined role within their - department. -

-
-
- -
-

Rules of Engagement

-

- The Rules of Engagement define when and how members of the 174th - Battle Group are authorised to use force. All members are expected to - know and follow these rules at all times. Failure to do so may result - in disciplinary action. -

- -
-

Authorised Use of Force

-

Force is authorised only under the following conditions:

-
    -
  • - Direct hostile action: A target has taken hostile - action against group members or assets. -
  • -
  • - Demonstrated hostile intent: A target has - displayed clear hostile intent, such as weapons charged and - directed at group personnel or an aggressive approach with no - communication. -
  • -
  • - Standing orders: Command has designated the - target hostile by standing order prior to the engagement. -
  • -
  • - Active contract or mission objective: The target - is identified as an objective within a sanctioned mission or - contract. -
  • -
  • - Defence of a neutral or civilian: A neutral or - civilian is under active attack and the group has the capacity to - intervene. -
  • -
-
- -
-

Escalation and Warning

-

- Unless a member or the group is under active fire, a warning must be - issued before engaging. Members must make a reasonable attempt to - communicate intent and allow the target an opportunity to stand - down. If the target does not respond or continues to advance, force - may be used under the applicable condition above. -

-

- Offensive engagements, where the group initiates contact against a - target not currently attacking, require explicit authorisation from - a Rank 4 or higher officer, or from the council. Individual members - may not initiate offensive action on their own authority. -

-
- -
-

Civilians and Neutrals

-

- The default stance toward civilians and neutral parties is to avoid - interaction entirely. Members must not provoke, threaten, or engage - neutral parties without authorisation. If a neutral becomes a direct - threat, the escalation process applies before force may be used. -

-
- -
-

Surrendered and Fleeing Enemies

-

- Enemies who surrender or attempt to flee must be pursued and - captured where possible. Lethal force against a surrendered or - fleeing enemy is a last resort, permitted only when capture is not - feasible and the enemy remains an active threat. Rank 3 and above - may authorise the release of a captured enemy if operational - circumstances require it. -

-
- -
-

Prohibited Actions

-

- The following actions are prohibited at all times, regardless of - orders: -

-
    -
  • - Impairing medical vessels: Medical ships must not - be attacked, disabled, or obstructed unless the vessel is - confirmed hostile and the group has its own medical capacity - available. -
  • -
  • - Destroying escape pods: Escape pods must never be - destroyed. Members are expected to pursue and capture them where - possible. -
  • -
  • - Griefing: Harassment, repeated unprovoked - attacks, and any conduct intended to ruin the experience of other - players is strictly prohibited. -
  • -
-
- -
-

Friendly Fire

-

- All friendly fire incidents, accidental or otherwise, must be - reported to the commanding officer immediately and documented. - Members involved must stand down and await instruction before - continuing the engagement. -

-
- -
-

Target Verification

-

- Before engaging any target, members must have visual confirmation of - hostile action or recognised hostile markings. Uncertainty is not - sufficient grounds to open fire. If a member cannot confirm a target - is hostile, they must hold fire and seek clarification from their - commanding officer. -

-
-
- -
-

Code of Conduct

-

- The Code of Conduct sets out the standards of behaviour expected of - all members of the 174th Battle Group. It applies across all group - platforms and activities: in-game, on Discord, on any other group - tools, and on external platforms when a member is visibly representing - the group. Membership is conditional on upholding these standards. -

- -
-

Expected Behaviour

-

All members are expected to:

-
    -
  • - Treat all members and non-members with respect at all times. -
  • -
  • - Refrain from harassment, hate speech, and discrimination in any - form. -
  • -
  • Follow the orders of ranking members during operations.
  • -
  • - Raise disputes through proper channels rather than through direct - confrontation. -
  • -
  • Be honest with leadership and fellow members.
  • -
-
- -
-

Disciplinary Process

-

- Discipline is handled on a case by case basis. There are no fixed - tiers; the response is proportionate to the severity and context of - the conduct in question. -

-
    -
  • - Informal warning: Any Rank 3 or above may issue - an informal warning for minor conduct issues. -
  • -
  • - Formal warning: A Rank 4 officer or department - head may issue a formal warning for more serious or repeated - issues. -
  • -
  • - Removal: Removal from the group requires a vote - of the Rank 5 council. A majority is required to pass. -
  • -
-

- Members subject to disciplinary action have the right to present - their account of events before a decision is reached. Inactivity is - not treated as a conduct issue and is governed separately. -

-
- -
-

Grounds for Immediate Removal

-

- The following offences result in immediate removal from the group - without prior warning. The council may vote to make the removal - permanent. -

-
    -
  • Cheating or exploiting game mechanics.
  • -
  • - Doxxing or sharing personal information about another member - without their consent. -
  • -
  • Hate speech or discrimination of any kind.
  • -
  • Threatening or blackmailing members.
  • -
-
- -
-

Appeals

-

- Any member who has received a formal warning or been removed from - the group may appeal the decision to the full Rank 5 council. The - council will review the appeal and reach a final decision by - majority vote. Appeal decisions are binding. -

-
-
- -
-

Leave of Absence

-

- A Leave of Absence allows members to step back from group activities - temporarily without losing their standing. Members are encouraged to - give notice rather than simply going quiet, both out of courtesy and - to ensure their absence is not misread as disengagement. -

- -
-

Requesting Leave

-

- Members going on leave should post a notice in the designated - Discord channel. There is no hard notice period; as much advance - notice as possible is appreciated but not required. The notice - should include an expected return date if known, and a rough - duration if not. -

-
- -
-

Duration

-

- There is no maximum leave duration. Members may be absent for as - long as necessary. If leave extends significantly beyond the - originally stated period, members are encouraged to post an update - in the leave channel so leadership can plan accordingly. -

-

- Members holding Rank 3 or above must check in at least once per - month during an extended absence. This ensures that leadership - positions can be managed appropriately and that the group is not - left without visibility over its senior members. -

-
- -
-

Rank During Leave

-

- A member's rank is held for them while on leave. Where operational - necessity requires it, a leadership position may be temporarily - filled by another member during the absence. On return, the original - rank is fully restored. -

-
- -
-

Returning from Leave

-

- On returning from leave, members should check in with their - department head or division leader before resuming normal - activities. This ensures they are briefed on anything that changed - during their absence and can be reintegrated smoothly. -

-
- -
-

Unannounced Absence

-

- If a member goes inactive without notice, a Rank 3 or above will - attempt to make contact before any further action is taken. - Unannounced absence is not treated as a conduct issue unless contact - goes unanswered for an extended period, at which point the matter - may be escalated to the disciplinary process. -

-
-
- -
-

Fleet Composition

-
-

Design Principles

-

- The fleet composition must adhere to the following design - principles: -

-
    -
  • - Self-Sufficiency: We are disconnected from UEE - supply lines, so we need to be able to maintain and repair our - ships independently. -
  • -
  • - Versatility: Our fleet must be capable of - handling a wide range of missions, from combat to exploration to - trade. -
  • -
  • - Quality over Quantity: We will prioritize - maintaining a smaller fleet of high-quality, well-maintained ships - over a larger fleet of lower-quality vessels. -
  • -
-
- -
-

Standard Issue Ships

-

- Though we may have access to a variety of ships, the following are - the standard issue ships that we will maintain in our fleet: -

- -
-

Space Superiority Fighter

-

- A fast and agile fighter designed for space combat, capable of - engaging enemy ships and screening for larger vessels. -

+
+

Decision-Making

+

Decisions are made at the lowest appropriate level:

  • - Primary Ship: - Scorpius + Major decisions — changes to group structure, + policy, or direction — are made by a vote of the Rank 5 council. + A majority is required to pass.
  • - Vanduul Variant: - Glaive (replica). For missions where we need to blend in with Vanduul forces or - operate in Vanduul-controlled space. + Routine decisions within a division or + department are made by the relevant division leader or + department head without requiring a council vote.
  • -
-
- -
-

Anti-Capital Ship

-

- A heavily armed ship designed to take on larger capital ships, - equipped with powerful weapons such as torpedoes and beam weapons - able to penetrate heavy armor. -

-
  • - Primary Ship: - Tiburon + Community votes may be called for decisions + that affect the group broadly. All members Rank 1 and above are + eligible to participate.
+
-
-

Ground Bomber

+
+

Joining Process

+

+ The following describes the full path from initial contact to + confirmed membership. Every step applies to all applicants without + exception; officers do not have the authority to bypass the process + for any individual. +

+ +
+

Prerequisites

- A ship designed to deliver powerful ordnance against ground - targets. + Before applying, a prospective member must meet all of the + following requirements. Applications that do not meet these + criteria will not proceed.

  • - Primary Ship: - Retaliator + Age: Applicants must be at least 18 years old. + The 174th Battle Group operates as an adult community; this + requirement is non-negotiable. +
  • +
  • + Star Citizen account: Applicants must own a + copy of Star Citizen and hold a verified RSI account in good + standing. The group does not accept applicants who have not + purchased the game.
  • - Scorched-Earth Variant: - A2 Hercules Starlifter. For missions where we need to deny the - enemy access to resources or territory, capable of delivering - powerful area-of-effect weapons to destroy infrastructure and - resources. + No prior bans: Applicants must not have been + previously banned from the 174th Battle Group or from any other + group known to leadership. Known ban histories must be disclosed + during the interview; undisclosed prior bans discovered later + are grounds for immediate removal.
-
-

Stealth Bomber

+
+

Application

- A ship designed to deliver powerful ordnance against high-value - targets while avoiding detection, equipped with advanced stealth - technology and capable of penetrating enemy defenses to strike - critical infrastructure or capital ships. + The joining process begins when a prospective member joins the + group's Discord server. On joining, they are automatically + presented with a short questionnaire covering basic information: + their RSI handle, their age, their prior Star Citizen experience, + and their areas of interest within the group. +

+

+ Once the questionnaire is submitted, an available officer will + arrange a voice interview. This is conducted on the group's + Discord server and is the primary vetting step. The interview + serves three purposes: to verify the information provided in the + questionnaire, to assess whether the applicant is a good fit for + the group's culture and expectations, and to give the applicant + the opportunity to ask questions before committing. +

+

+ Following the interview, the officer makes an accept or decline + decision. If the applicant is declined, the officer must provide a + brief reason. Declined applicants may reapply after 30 days unless + the decline was on the grounds of a prior ban or conduct, in which + case the matter is referred to the Rank 5 council.

-
    -
  • - Primary Ship: - Eclipse -
  • -
-
-

Dropship

+
+

Onboarding

- A ship designed to transport troops and equipment to and from the - battlefield whilst providing close air support and protection, - capable of deploying forces directly into combat zones without the - need for an escort or support. + Accepted applicants are onboarded immediately following the + interview. The following steps are completed before the new + recruit participates in any group activity:

  • - Primary Ship: - Valkyrie + Discord role: The Rank 0 role is assigned, + granting access to member-only channels.
  • - Vehicle Variant: - Asgard. A smaller version of the Valkyrie but with a larger - cargo bay designed to transport vehicles and heavy equipment, - capable of deploying forces directly into combat zones without - the need for an escort or support. + RSI org invite: An invitation to join the + group's RSI organisation is sent. The recruit is expected to + accept within 48 hours.
  • -
-
- -
-

Stealth Dropship

-

- A ship designed to transport troops and equipment to and from the - battlefield while avoiding detection, equipped with advanced - stealth technology and capable of deploying forces directly into - combat zones without the need for an escort or support. -

-
  • - Primary Ship: - Prowler + Introduction post: The recruit posts a brief + introduction in the designated welcome channel. This is not + optional; it is the first step in becoming known to the group.
  • -
-
- -
-

Boarding Ship

-

- A ship designed to transport boarding parties and equipment for - boarding operations, able to quickly and efficiently deploy forces - onto enemy vessels or structures. -

-
  • - Primary Ship: - Legionnaire + Mentor assignment: The recruit is assigned a + mentor: an experienced member, Rank 2 or above, from their area + of interest. The mentor is the recruit's primary point of + contact throughout the probation period.
-
- -
-

Ship of the Line

- A heavily armed and armored ship designed to serve as the backbone - of our fleet, capable of engaging enemy capital ships and - providing support for smaller vessels. + Division assignment is not made at this stage. Recruits enter the + group as undeclared and spend the probation period determining + where they fit before the formal assignment is made.

-
    -
  • - Primary Ship: - Perseus -
  • -
-
-

Command Ship

+
+

Probation Period

+

+ All new members begin at Rank 0 and remain on probation until they + advance to Rank 1. The probation period has no fixed end date; it + concludes when the recruit meets the advancement requirements. + During this period, the recruit has full access to group + activities but does not hold a formal role and may not exercise + any authority over other members. +

- A ship designed to serve as the command center for our fleet, - equipped with advanced communication and sensor systems to - coordinate fleet operations and provide situational awareness as - well as dedicated medical facilities to support our personnel - during extended missions. + Training during probation is structured around two activities:

  • - Primary Ship: - Idris-K + Shadowing: Recruits attend operations and + activities alongside experienced members. This is the primary + way recruits learn the group's procedures, communication + standards, and expectations in practice. Recruits are expected + to observe before acting and to ask their mentor when uncertain.
  • - Patrol Variant: - Polaris. A lighter and more agile variant designed for - reconnaissance and patrol missions, capable of operating - independently or as part of a larger fleet. + Department drills: Departments organise + periodic drills covering their specific discipline: ship combat + and formation flying for Naval, FPS exercises and boarding + drills for Marine, and field repair and resource operations for + Auxiliary. Recruits are expected to attend drills relevant to + their intended area and to treat them as a required part of + their training, not an optional extra.
-
- -
-

Carrier

- A ship designed to serve as a mobile staging point for our fleet, - capable of launching and recovering smaller vessels and providing - support for extended missions. + Mentors are expected to provide regular feedback to the recruit + throughout the probation period and to raise any concerns with + their division leader or department head promptly. Recruits who + are struggling should be given guidance before any formal + escalation.

-
    -
  • - Primary Ship: - Kraken -
  • -
-
-

Interdictor

+
+

Advancing to Rank 1

- A ship designed to disrupt enemy communications and sensor - systems, capable of jamming or hacking enemy vessels to gain an - advantage in combat or reconnaissance. + Advancement from Rank 0 to Rank 1 marks the end of probation and + formal entry into the group as a full member. To advance, a + recruit must satisfy all of the following:

  • - Primary Ship: - Vanguard Sentinel + Minimum participation: The recruit must have + attended at least three group sessions. Sessions count only if + the recruit was an active participant, not merely present.
  • -
-
- -
-

Ambulance

-

- A ship designed to provide medical support and evacuation for our - personnel, equipped with advanced medical facilities and capable - of transporting injured personnel to safety. -

-
  • - Primary Ship: - Terrapin Medic + Drill attendance: The recruit must have + attended at least one drill run by the department of their + intended division. This is the single most concrete indicator of + whether they are prepared for the role.
  • - Rescue Variant: - Cutlass Red. For search and rescue operations, capable of - quickly reaching and extracting personnel from dangerous - situations. + Minimum time: At least two weeks must have + elapsed since the recruit joined. This ensures that advancement + reflects consistent participation over time, not a concentrated + burst of activity.
  • - Field Hospital Variant: - Apollo Medivac. For advanced medical care during extended - missions, equipped with state-of-the-art medical facilities and - staffed by highly trained medical personnel. + Rank 3 sign-off: A Rank 3 or above officer, + typically the recruit's mentor or their division leader, must + confirm that the recruit is ready to advance. This sign-off + reflects a judgment that the recruit understands and upholds the + group's standards and is a good fit for full membership.
-
- -
-

Minelayer

- A ship designed to deploy mines and other area-denial weapons, - capable of creating defensive perimeters or disrupting enemy - movements. + On advancing to Rank 1, the recruit's division is formally + assigned based on the area they trained in. If the recruit has not + settled on a division, the assigning officer and mentor will make + the recommendation based on what was observed during probation. + The recruit is granted the Rank 1 Discord role for their division + and is eligible to begin working toward a defined role within + their department.

-
    -
  • - Primary Ship: - Nautilus -
  • -
+
-
-

Snub Fighter

-

- A small and agile fighter designed for hit-and-run tactics, - capable of quickly engaging and disengaging from enemy forces. -

+
+

Rules of Engagement

+

+ The Rules of Engagement define when and how members of the 174th + Battle Group are authorised to use force. All members are expected + to know and follow these rules at all times. Failure to do so may + result in disciplinary action. +

+ +
+

Authorised Use of Force

+

Force is authorised only under the following conditions:

  • - Primary Ship: - Fury + Direct hostile action: A target has taken + hostile action against group members or assets.
  • - Snub Bomber Variant: - Fury MX. Designed to deliver overwhelming missile firepower - against enemy targets, capable of quickly engaging and - disengaging from combat while delivering devastating strikes. + Demonstrated hostile intent: A target has + displayed clear hostile intent, such as weapons charged and + directed at group personnel or an aggressive approach with no + communication.
  • -
-
- -
-

Anti-Swarm Ship

-

- A ship designed to engage and destroy smaller aerospace threats - such as enemy fighters and ordnance, equipped with multiple - rapid-fire weapons and advanced targeting systems to effectively - counter many targets in parallel as well as providing overwhelming - suppression against ground targets. -

-
  • - Primary Ship: - Hammerhead + Standing orders: Command has designated the + target hostile by standing order prior to the engagement.
  • -
-
- -
-

Mining Vessel

-

- A ship designed to extract and process resources from asteroids - and other celestial bodies, equipped with advanced mining - equipment and storage facilities to support sustained mining - operations. -

-
  • - Primary Ship: - Mole (Orion once available) + Active contract or mission objective: The + target is identified as an objective within a sanctioned mission + or contract.
  • -
-
- -
-

Salvage Vessel

-

- A ship designed to extract and process resources from derelict - ships and other space debris, equipped with advanced salvage - equipment and storage facilities to support sustained salvage - operations. -

-
  • - Primary Ship: - Reclaimer + Defence of a neutral or civilian: A neutral or + civilian is under active attack and the group has the capacity + to intervene.
-
-

Mothership

+
+

Escalation and Warning

- A large and heavily equipped ship designed to serve as a mobile - base of operations for our fleet, capable of supporting extended - missions and providing facilities for repair, resupply, and - personnel support. + Unless a member or the group is under active fire, a warning must + be issued before engaging. Members must make a reasonable attempt + to communicate intent and allow the target an opportunity to stand + down. If the target does not respond or continues to advance, + force may be used under the applicable condition above. +

+

+ Offensive engagements, where the group initiates contact against a + target not currently attacking, require explicit authorisation + from a Rank 4 or higher officer, or from the council. Individual + members may not initiate offensive action on their own authority.

-
    -
  • - Primary Ship: - Ironclad Assault -
  • -
-
-

Freighter

+
+

Civilians and Neutrals

- A large cargo ship designed for transporting goods and resources - across the galaxy, equipped with extensive storage facilities and - advanced navigation systems for long-distance travel. + The default stance toward civilians and neutral parties is to + avoid interaction entirely. Members must not provoke, threaten, or + engage neutral parties without authorisation. If a neutral becomes + a direct threat, the escalation process applies before force may + be used.

-
    -
  • - Primary Ship: - Hull C (Hull E once available) -
  • -
-
-

Refueler

+
+

Surrendered and Fleeing Enemies

- A ship designed to provide fuel and other resources to other - vessels in space, equipped with advanced refueling systems and - storage facilities to support extended operations. + Enemies who surrender or attempt to flee must be pursued and + captured where possible. Lethal force against a surrendered or + fleeing enemy is a last resort, permitted only when capture is not + feasible and the enemy remains an active threat. Rank 3 and above + may authorise the release of a captured enemy if operational + circumstances require it.

-
    -
  • - Primary Ship: - Starfarer Gemini -
  • -
-
-

Datarunner

+
+

Prohibited Actions

- A ship designed to transport sensitive data and information across - the galaxy, equipped with advanced security systems and storage - facilities to ensure the safe delivery of critical information. + The following actions are prohibited at all times, regardless of + orders:

  • - Primary Ship: - Herald + Impairing medical vessels: Medical ships must + not be attacked, disabled, or obstructed unless the vessel is + confirmed hostile and the group has its own medical capacity + available. +
  • +
  • + Destroying escape pods: Escape pods must never + be destroyed. Members are expected to pursue and capture them + where possible. +
  • +
  • + Griefing: Harassment, repeated unprovoked + attacks, and any conduct intended to ruin the experience of + other players is strictly prohibited.
-
-

Exploration Vessel

+
+

Friendly Fire

- A ship designed for deep space exploration, equipped with advanced - sensors, long-range communication systems, and living quarters to - support extended missions in uncharted regions of the galaxy. + All friendly fire incidents, accidental or otherwise, must be + reported to the commanding officer immediately and documented. + Members involved must stand down and await instruction before + continuing the engagement.

-
    -
  • - Primary Ship: - Carrack -
  • -
-
-

Repair Ship

+
+

Target Verification

- A ship designed for repairing and maintaining other vessels in - space, equipped with advanced repair systems, tools, and storage - facilities to support extended operations. + Before engaging any target, members must have visual confirmation + of hostile action or recognised hostile markings. Uncertainty is + not sufficient grounds to open fire. If a member cannot confirm a + target is hostile, they must hold fire and seek clarification from + their commanding officer.

-
    -
  • - Primary Ship: - Crucible -
  • -
-
-
+ -
-

Gear Loadouts

-

- The following loadouts are the standard issue equipment for members of - the 174th Battle Group, organized by division. -

- -
-

Marine Loadouts

+
+

Code of Conduct

+

+ The Code of Conduct sets out the standards of behaviour expected of + all members of the 174th Battle Group. It applies across all group + platforms and activities: in-game, on Discord, on any other group + tools, and on external platforms when a member is visibly + representing the group. Membership is conditional on upholding these + standards. +

-
-

Heavy Loadout

+
+

Expected Behaviour

+

All members are expected to:

  • - Undersuit: - Stoneskin Undersuit -
  • -
  • - Helmet: - Morozov-SH Helmet + Treat all members and non-members with respect at all times.
  • - Armor: - Morozov-SH Core + Refrain from harassment, hate speech, and discrimination in any + form.
  • +
  • Follow the orders of ranking members during operations.
  • - Arms: - Morozov-SH Arms -
  • -
  • - Legs: - Morozov-SH Legs -
  • -
  • - Weapons: -
      -
    • Pulverizer LMG
    • -
    • TripleDown Shotgun Pistol
    • -
    + Raise disputes through proper channels rather than through + direct confrontation.
  • +
  • Be honest with leadership and fellow members.
-
-

Scout Loadout

+
+

Disciplinary Process

+

+ Discipline is handled on a case by case basis. There are no fixed + tiers; the response is proportionate to the severity and context + of the conduct in question. +

  • - Undersuit: - Stoneskin Undersuit -
  • -
  • - Helmet: - Arden-SL Helmet -
  • -
  • - Armor: - Arden-SL Core + Informal warning: Any Rank 3 or above may issue + an informal warning for minor conduct issues.
  • - Arms: - Arden-SL Arms + Formal warning: A Rank 4 officer or department + head may issue a formal warning for more serious or repeated + issues.
  • - Legs: - Arden-SL Legs -
  • -
  • - Weapons: -
      -
    • P6-LR Sniper Rifle
    • -
    • Yubarev Pistol
    • -
    + Removal: Removal from the group requires a vote + of the Rank 5 council. A majority is required to pass.
+

+ Members subject to disciplinary action have the right to present + their account of events before a decision is reached. Inactivity + is not treated as a conduct issue and is governed separately. +

-
-

Tactical Loadout

+
+

Grounds for Immediate Removal

+

+ The following offences result in immediate removal from the group + without prior warning. The council may vote to make the removal + permanent. +

    +
  • Cheating or exploiting game mechanics.
  • - Undersuit: - Stoneskin Undersuit -
  • -
  • - Helmet: - DustUp Helmet Tactical -
  • -
  • - Armor: - DustUp Core Tactical -
  • -
  • - Arms: - DustUp Arms Tactical -
  • -
  • - Legs: - DustUp Legs Tactical -
  • -
  • - Weapons: -
      -
    • Killshot Rifle
    • -
    • S-38 Pistol
    • -
    + Doxxing or sharing personal information about another member + without their consent.
  • +
  • Hate speech or discrimination of any kind.
  • +
  • Threatening or blackmailing members.
-
-
-
-

Crew Loadout

-
    -
  • - Undersuit: - Stoneskin Undersuit -
  • -
  • - Helmet: - Calico Helmet Tactical -
  • -
  • - Armor: - Calico Core Tactical -
  • -
  • - Arms: - Calico Arms Tactical -
  • -
  • - Legs: - Calico Legs Tactical -
  • -
  • - Weapons: -
      -
    • Arclight Pistol
    • -
    -
  • -
+
+

Leave of Absence

+

+ A Leave of Absence allows members to step back from group activities + temporarily without losing their standing. Members are encouraged to + give notice rather than simply going quiet, both out of courtesy and + to ensure their absence is not misread as disengagement. +

+ +
+

Requesting Leave

+

+ Members going on leave should post a notice in the designated + Discord channel. There is no hard notice period; as much advance + notice as possible is appreciated but not required. The notice + should include an expected return date if known, and a rough + duration if not. +

-
-

Turret Gunner Loadout

+
+

Duration

- Turret gunners are exposed to harsh conditions and potential enemy - fire, so their loadout prioritizes durability and protection while - still allowing for effective operation of their weapons. + There is no maximum leave duration. Members may be absent for as + long as necessary. If leave extends significantly beyond the + originally stated period, members are encouraged to post an update + in the leave channel so leadership can plan accordingly. +

+

+ Members holding Rank 3 or above must check in at least once per + month during an extended absence. This ensures that leadership + positions can be managed appropriately and that the group is not + left without visibility over its senior members.

-
    -
  • - Undersuit: - Stoneskin Undersuit -
  • -
  • - Helmet: - ADP-mk4 Helmet -
  • -
  • - Armor: - ADP-mk4 Core -
  • -
  • - Arms: - ADP-mk4 Arms -
  • -
  • - Legs: - ADP-mk4 Legs -
  • -
  • - Weapons: -
      -
    • Arclight Pistol
    • -
    -
  • -
-
-

Pilot Loadout

+
+

Rank During Leave

- Pilots are responsible for navigating and controlling the ship, so - their loadout focuses on mitigating g-forces. + A member's rank is held for them while on leave. Where operational + necessity requires it, a leadership position may be temporarily + filled by another member during the absence. On return, the + original rank is fully restored. +

+
+ +
+

Returning from Leave

+

+ On returning from leave, members should check in with their + department head or division leader before resuming normal + activities. This ensures they are briefed on anything that changed + during their absence and can be reintegrated smoothly. +

+
+ +
+

Unannounced Absence

+

+ If a member goes inactive without notice, a Rank 3 or above will + attempt to make contact before any further action is taken. + Unannounced absence is not treated as a conduct issue unless + contact goes unanswered for an extended period, at which point the + matter may be escalated to the disciplinary process.

-
    -
  • - Undersuit: - Tailwind Flight Suit -
  • -
  • - Helmet: - Tailwind Flight Helmet -
  • -
  • - Weapons: -
      -
    • Arclight Pistol
    • -
    -
  • -
-
+
-
-

Auxiliary Loadouts

+
+

Fleet Composition

-
-

Engineer Loadout

+
+

Design Principles

+

+ The fleet composition must adhere to the following design + principles: +

  • - Undersuit: - Novikov Exploration Suit -
  • -
  • - Helmet: - Novikov Helmet + Self-Sufficiency: We are disconnected from UEE + supply lines, so we need to be able to maintain and repair our + ships independently.
  • - Weapons: -
      -
    • Cambio SRT
    • -
    • APX Fire Extinguisher
    • -
    + Versatility: Our fleet must be capable of + handling a wide range of missions, from combat to exploration to + trade.
  • - Gadgets: -
      -
    • - Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment -
    • -
    + Quality over Quantity: We will prioritize + maintaining a smaller fleet of high-quality, well-maintained + ships over a larger fleet of lower-quality vessels.
-
-
-
+ +
+

Standard Issue Ships

+

+ Though we may have access to a variety of ships, the following are + the standard issue ships that we will maintain in our fleet: +

+ +
+

Space Superiority Fighter

+

+ A fast and agile fighter designed for space combat, capable of + engaging enemy ships and screening for larger vessels. +

+
    +
  • + Primary Ship: + Scorpius +
  • +
  • + Vanduul Variant: + Glaive (replica). For missions where we need to blend in with Vanduul forces + or operate in Vanduul-controlled space. +
  • +
+
+ +
+

Anti-Capital Ship

+

+ A heavily armed ship designed to take on larger capital ships, + equipped with powerful weapons such as torpedoes and beam + weapons able to penetrate heavy armor. +

+
    +
  • + Primary Ship: + Tiburon +
  • +
+
+ +
+

Ground Bomber

+

+ A ship designed to deliver powerful ordnance against ground + targets. +

+
    +
  • + Primary Ship: + Retaliator +
  • +
  • + Scorched-Earth Variant: + A2 Hercules Starlifter. For missions where we need to deny the + enemy access to resources or territory, capable of delivering + powerful area-of-effect weapons to destroy infrastructure and + resources. +
  • +
+
+ +
+

Stealth Bomber

+

+ A ship designed to deliver powerful ordnance against high-value + targets while avoiding detection, equipped with advanced stealth + technology and capable of penetrating enemy defenses to strike + critical infrastructure or capital ships. +

+
    +
  • + Primary Ship: + Eclipse +
  • +
+
+ +
+

Dropship

+

+ A ship designed to transport troops and equipment to and from + the battlefield whilst providing close air support and + protection, capable of deploying forces directly into combat + zones without the need for an escort or support. +

+
    +
  • + Primary Ship: + Valkyrie +
  • +
  • + Vehicle Variant: + Asgard. A smaller version of the Valkyrie but with a larger + cargo bay designed to transport vehicles and heavy equipment, + capable of deploying forces directly into combat zones without + the need for an escort or support. +
  • +
+
+ +
+

Stealth Dropship

+

+ A ship designed to transport troops and equipment to and from + the battlefield while avoiding detection, equipped with advanced + stealth technology and capable of deploying forces directly into + combat zones without the need for an escort or support. +

+
    +
  • + Primary Ship: + Prowler +
  • +
+
+ +
+

Boarding Ship

+

+ A ship designed to transport boarding parties and equipment for + boarding operations, able to quickly and efficiently deploy + forces onto enemy vessels or structures. +

+
    +
  • + Primary Ship: + Legionnaire +
  • +
+
+ +
+

Ship of the Line

+

+ A heavily armed and armored ship designed to serve as the + backbone of our fleet, capable of engaging enemy capital ships + and providing support for smaller vessels. +

+
    +
  • + Primary Ship: + Perseus +
  • +
+
+ +
+

Command Ship

+

+ A ship designed to serve as the command center for our fleet, + equipped with advanced communication and sensor systems to + coordinate fleet operations and provide situational awareness as + well as dedicated medical facilities to support our personnel + during extended missions. +

+
    +
  • + Primary Ship: + Idris-K +
  • +
  • + Patrol Variant: + Polaris. A lighter and more agile variant designed for + reconnaissance and patrol missions, capable of operating + independently or as part of a larger fleet. +
  • +
+
+ +
+

Carrier

+

+ A ship designed to serve as a mobile staging point for our + fleet, capable of launching and recovering smaller vessels and + providing support for extended missions. +

+
    +
  • + Primary Ship: + Kraken +
  • +
+
+ +
+

Interdictor

+

+ A ship designed to disrupt enemy communications and sensor + systems, capable of jamming or hacking enemy vessels to gain an + advantage in combat or reconnaissance. +

+
    +
  • + Primary Ship: + Vanguard Sentinel +
  • +
+
+ +
+

Ambulance

+

+ A ship designed to provide medical support and evacuation for + our personnel, equipped with advanced medical facilities and + capable of transporting injured personnel to safety. +

+
    +
  • + Primary Ship: + Terrapin Medic +
  • +
  • + Rescue Variant: + Cutlass Red. For search and rescue operations, capable of + quickly reaching and extracting personnel from dangerous + situations. +
  • +
  • + Field Hospital Variant: + Apollo Medivac. For advanced medical care during extended + missions, equipped with state-of-the-art medical facilities + and staffed by highly trained medical personnel. +
  • +
+
+ +
+

Minelayer

+

+ A ship designed to deploy mines and other area-denial weapons, + capable of creating defensive perimeters or disrupting enemy + movements. +

+
    +
  • + Primary Ship: + Nautilus +
  • +
+
+ +
+

Snub Fighter

+

+ A small and agile fighter designed for hit-and-run tactics, + capable of quickly engaging and disengaging from enemy forces. +

+
    +
  • + Primary Ship: + Fury +
  • +
  • + Snub Bomber Variant: + Fury MX. Designed to deliver overwhelming missile firepower + against enemy targets, capable of quickly engaging and + disengaging from combat while delivering devastating strikes. +
  • +
+
+ +
+

Anti-Swarm Ship

+

+ A ship designed to engage and destroy smaller aerospace threats + such as enemy fighters and ordnance, equipped with multiple + rapid-fire weapons and advanced targeting systems to effectively + counter many targets in parallel as well as providing + overwhelming suppression against ground targets. +

+
    +
  • + Primary Ship: + Hammerhead +
  • +
+
+ +
+

Mining Vessel

+

+ A ship designed to extract and process resources from asteroids + and other celestial bodies, equipped with advanced mining + equipment and storage facilities to support sustained mining + operations. +

+
    +
  • + Primary Ship: + Mole (Orion once available) +
  • +
+
+ +
+

Salvage Vessel

+

+ A ship designed to extract and process resources from derelict + ships and other space debris, equipped with advanced salvage + equipment and storage facilities to support sustained salvage + operations. +

+
    +
  • + Primary Ship: + Reclaimer +
  • +
+
+ +
+

Mothership

+

+ A large and heavily equipped ship designed to serve as a mobile + base of operations for our fleet, capable of supporting extended + missions and providing facilities for repair, resupply, and + personnel support. +

+
    +
  • + Primary Ship: + Ironclad Assault +
  • +
+
+ +
+

Freighter

+

+ A large cargo ship designed for transporting goods and resources + across the galaxy, equipped with extensive storage facilities + and advanced navigation systems for long-distance travel. +

+
    +
  • + Primary Ship: + Hull C (Hull E once available) +
  • +
+
+ +
+

Refueler

+

+ A ship designed to provide fuel and other resources to other + vessels in space, equipped with advanced refueling systems and + storage facilities to support extended operations. +

+
    +
  • + Primary Ship: + Starfarer Gemini +
  • +
+
+ +
+

Datarunner

+

+ A ship designed to transport sensitive data and information + across the galaxy, equipped with advanced security systems and + storage facilities to ensure the safe delivery of critical + information. +

+
    +
  • + Primary Ship: + Herald +
  • +
+
+ +
+

Exploration Vessel

+

+ A ship designed for deep space exploration, equipped with + advanced sensors, long-range communication systems, and living + quarters to support extended missions in uncharted regions of + the galaxy. +

+
    +
  • + Primary Ship: + Carrack +
  • +
+
+ +
+

Repair Ship

+

+ A ship designed for repairing and maintaining other vessels in + space, equipped with advanced repair systems, tools, and storage + facilities to support extended operations. +

+
    +
  • + Primary Ship: + Crucible +
  • +
+
+
+ + +
+

Gear Loadouts

+

+ The following loadouts are the standard issue equipment for members + of the 174th Battle Group, organized by division. +

+ +
+

Marine Loadouts

+ +
+

Heavy Loadout

+
    +
  • + Undersuit: + Stoneskin Undersuit +
  • +
  • + Helmet: + Morozov-SH Helmet +
  • +
  • + Armor: + Morozov-SH Core +
  • +
  • + Arms: + Morozov-SH Arms +
  • +
  • + Legs: + Morozov-SH Legs +
  • +
  • + Weapons: +
      +
    • Pulverizer LMG
    • +
    • TripleDown Shotgun Pistol
    • +
    +
  • +
+
+ +
+

Scout Loadout

+
    +
  • + Undersuit: + Stoneskin Undersuit +
  • +
  • + Helmet: + Arden-SL Helmet +
  • +
  • + Armor: + Arden-SL Core +
  • +
  • + Arms: + Arden-SL Arms +
  • +
  • + Legs: + Arden-SL Legs +
  • +
  • + Weapons: +
      +
    • P6-LR Sniper Rifle
    • +
    • Yubarev Pistol
    • +
    +
  • +
+
+ +
+

Tactical Loadout

+
    +
  • + Undersuit: + Stoneskin Undersuit +
  • +
  • + Helmet: + DustUp Helmet Tactical +
  • +
  • + Armor: + DustUp Core Tactical +
  • +
  • + Arms: + DustUp Arms Tactical +
  • +
  • + Legs: + DustUp Legs Tactical +
  • +
  • + Weapons: +
      +
    • Killshot Rifle
    • +
    • S-38 Pistol
    • +
    +
  • +
+
+
+ + + +
+

Auxiliary Loadouts

+ +
+

Engineer Loadout

+
    +
  • + Undersuit: + Novikov Exploration Suit +
  • +
  • + Helmet: + Novikov Helmet +
  • +
  • + Weapons: +
      +
    • Cambio SRT
    • +
    • APX Fire Extinguisher
    • +
    +
  • +
  • + Gadgets: +
      +
    • + Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment +
    • +
    +
  • +
+
+
+
+ + + diff --git a/174bg/handbook/source/nav.js b/174bg/handbook/source/nav.js new file mode 100644 index 0000000..d9a2ab2 --- /dev/null +++ b/174bg/handbook/source/nav.js @@ -0,0 +1,53 @@ +/** + * nav.js + * + * Toggles the off-canvas navigation drawer on small screens. + * + * How it works: + * 1. On small screens the sidebar (`#nav`) is positioned off-canvas and + * revealed by toggling its transform via the hamburger button + * (`#nav-toggle`). + * 2. A backdrop (`#nav-backdrop`) is shown while the drawer is open and + * closes it when clicked. + * 3. Following any link inside the drawer closes it on mobile so the + * target section is visible. + * + * On medium screens and up the drawer is always visible and these handlers + * have no visible effect. + */ +document.addEventListener("DOMContentLoaded", () => { + const toggle = document.getElementById("nav-toggle"); + const nav = document.getElementById("nav"); + const backdrop = document.getElementById("nav-backdrop"); + if (!toggle || !nav || !backdrop) return; + + const open = () => { + nav.classList.remove("-translate-x-full"); + nav.classList.add("translate-x-0"); + backdrop.classList.remove("hidden"); + toggle.setAttribute("aria-expanded", "true"); + }; + + const close = () => { + nav.classList.add("-translate-x-full"); + nav.classList.remove("translate-x-0"); + backdrop.classList.add("hidden"); + toggle.setAttribute("aria-expanded", "false"); + }; + + toggle.addEventListener("click", () => { + if (nav.classList.contains("-translate-x-full")) open(); + else close(); + }); + + backdrop.addEventListener("click", close); + + nav.addEventListener("click", (event) => { + if ( + event.target.closest("a") && + window.matchMedia("(max-width: 767px)").matches + ) { + close(); + } + }); +}); -- cgit v1.2.3