From 17d372c07d1ec7721baf1a6dbefcf63506d5b12f Mon Sep 17 00:00:00 2001 From: "Alex Pooley (@zuedev)" Date: Sat, 30 May 2026 02:47:49 +0100 Subject: build css! --- 174bg/handbook/source/index.html | 1663 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 1663 insertions(+) create mode 100644 174bg/handbook/source/index.html (limited to '174bg/handbook/source/index.html') diff --git a/174bg/handbook/source/index.html b/174bg/handbook/source/index.html new file mode 100644 index 0000000..ae6edc6 --- /dev/null +++ b/174bg/handbook/source/index.html @@ -0,0 +1,1663 @@ + + + + + + 174th Battle Group Handbook + + + +
+
+

174th Battle Group Handbook

+

+ This handbook is intended to provide a comprehensive overview of the + 174th Battle Group, its structure, operations, and guidelines for + members. It serves as a reference for both new recruits and seasoned + members to ensure consistency and efficiency within the group. +

+
+ +
+

Using This Handbook

+

+ This handbook is organized into sections that cover various aspects of + the 174th Battle Group. Each section is designed to provide clear and + concise information on specific topics. +

+

+ Members are encouraged to familiarize themselves with the contents of + this handbook and refer to it regularly to ensure they are adhering to + the standards and expectations of the 174th Battle Group. +

+
+ +
+

Departments

+

+ Departments govern specific gameplay loops and organisational + activities across the group. Unlike divisions, which define a member's + operational role, departments cut across divisional boundaries; a + member belongs to both a division and a department. For example, an + engineer holds a rank within the Auxiliary division but belongs to the + Engineering department; a combat medic serves in the Marine division + but belongs to the Medical department alongside dedicated medical + officers in Auxiliary. +

+
    +
  • + Command: Responsible for overall leadership, + strategy, and decision-making. +
  • +
  • + Operations: Responsible for planning and executing + missions. +
  • +
  • + Human Resources: Manages recruitment, training, and + personnel welfare. +
  • +
  • + Medical: Responsible for the health and medical + readiness of all personnel, including both field first aid and + primary care. +
  • +
  • + Engineering: Responsible for the maintenance, + repair, and construction of ships, equipment, and facilities. +
  • +
  • + Logistics: Manages supplies, equipment, and + transportation. +
  • +
  • + Mining: Oversees resource extraction and + management. +
  • +
+
+ +
+

Divisions

+

+ The 174th Battle Group is organised into three distinct divisions: + Naval, Marine, and Auxiliary. This structure reflects the + fundamentally different operational environments and skill sets + required to execute the full spectrum of the group's missions. + Divisions define a member's operational role: how and where they do + what they do. They are distinct from departments, which govern + specific gameplay loops and functions that cut across all divisions. +

+ + + +
+

Marine

+

+ The Marine division encompasses all personnel whose primary role + involves ground combat, boarding actions, facility assault or + defence, and close-quarters operations. Marines are the group's + primary fighting force on foot, responsible for securing objectives + that cannot be taken from orbit alone. +

+

+ A separate marine structure is necessary because ground and boarding + operations require a different tactical doctrine, equipment + standard, and leadership model to ship-based roles. Marines must + train and operate independently of the fleet while remaining able to + integrate seamlessly with Naval assets, a relationship that works + best when each division has its own coherent hierarchy and identity. +

+
+ +
+

Auxiliary

+

+ The Auxiliary division encompasses all personnel whose primary role + involves enabling the operational effectiveness of the Naval and + Marine divisions. Auxiliary personnel ensure the group can sustain + itself independently, maintain its assets, and generate the + resources required for prolonged operations. +

+

+ A dedicated auxiliary structure is necessary because enablement + roles require their own doctrine, career progression, and leadership + chain. Embedding auxiliary personnel into operational divisions + risks subordinating their work to short-term tactical priorities; a + separate division ensures that logistics, medical readiness, and + resource generation receive sustained command attention and are + treated as strategic priorities in their own right. +

+
+
+ +
+

Roles

+

+ Roles define the specific position a member fills within their + division. A member holds one role at a time, which governs their + primary responsibilities during operations. +

+

+ Role assignments are preferential and cannot be guaranteed. Command + will always make every effort to place members in their desired role, + but operational requirements may mean that a member is asked to fill a + different position. Members are encouraged to express their + preferences and will be accommodated wherever possible. +

+ + + +
+

Marine

+
    +
  • Tactical Marine
  • +
  • Heavy Marine
  • +
  • Scout Marine
  • +
  • Combat Medic
  • +
  • Combat Engineer
  • +
  • Warden
  • +
+
+ +
+

Auxiliary

+
    +
  • Engineer
  • +
  • Hazardous Materials Specialist
  • +
  • Medical Doctor
  • +
  • Quartermaster
  • +
  • Cargo Technician
  • +
  • Craftsman
  • +
  • Mining Technician
  • +
  • Salvage Operator
  • +
  • Expeditionary Analyst
  • +
  • Intelligence Agent
  • +
+
+
+ +
+

Ranks

+

+ The 174th Battle Group uses a rank system to denote hierarchy and + roles within its divisions. Below is a breakdown of the ranks for each + division: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionNavalMarineAuxiliary
Rank 0Entry-levelCadetPrivateTrainee
Rank 1Proven experienceEnsignCorporalTechnician
Rank 2Specialised roleLieutenantSergeantSpecialist
Rank 3Tactical leadershipCaptainMajorSupervisor
Rank 4Operational leadershipCommodoreCommanderChief
Rank 5Strategic commandAdmiralGeneralMarshal
+ +
+

Rank 0: Entry Level

+

+ Assigned to all new recruits on joining the group. No prior + experience or requirements. Members at this rank are expected to + complete their initial training period before advancing. +

+
+ +
+

Rank 1: Proven Experience

+

+ Requires demonstrated competence and commitment following the + initial training period. Members at this rank have shown they can + operate reliably within their division. +

+
+ +
+

Rank 2: Specialised Role

+

+ Requires established expertise in a specific discipline within their + department. Rank 2 is the minimum rank required to hold a defined + role within a department. +

+
+ +
+

Rank 3: Tactical Leadership

+

+ The lowest leadership rank. Requires the demonstrated ability to + lead a small team and take responsibility for their performance and + welfare. Members at this rank are expected to make tactical + decisions independently. +

+
+ +
+

Rank 4: Operational Leadership

+

+ Requires a proven track record of tactical leadership at Rank 3. + Members at this rank lead other leaders, coordinating multiple teams + or assets toward a broader operational objective. +

+
+ +
+

Rank 5: Strategic Command

+

+ The highest rank within each division. Reserved for members who have + demonstrated sustained operational leadership at the highest level. + Responsible for divisional direction, long-term capability, and + representing the division in group-wide decisions. +

+
+
+ +
+

Command Structure

+

+ The 174th Battle Group is governed by a council of three: the Admiral + (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds + Rank 5 within their division and together form the highest + decision-making authority in the group. No single individual outranks + the others; authority at the top level is collective. +

+ +
+

Chain of Command

+

+ Within each division, authority flows downward by rank. Members + follow the orders of the nearest ranking member above them in their + own division. Rank 3 is the lowest rank at which a member holds + formal leadership responsibility; members below Rank 3 are not + expected to direct others. +

+

+ Department heads hold authority within their domain regardless of + divisional rank. A member must follow direction from their + department head on matters within that department's scope. However, + the council of Rank 5s may override any department head by vote. +

+
+ +
+

Operational Authority

+

+ During active operations, a ship's captain holds complete authority + over everything that occurs aboard their vessel. This applies to all + personnel on board regardless of division or department, including + Marine and Auxiliary members embarked for a mission. Captains are + expected to exercise this authority in accordance with group + procedures; the scope of their authority is operational, not + administrative. +

+
+ +
+

Decision-Making

+

Decisions are made at the lowest appropriate level:

+
    +
  • + Major decisions — changes to group structure, + policy, or direction — are made by a vote of the Rank 5 council. A + majority is required to pass. +
  • +
  • + Routine decisions within a division or department + are made by the relevant division leader or department head + without requiring a council vote. +
  • +
  • + Community votes may be called for decisions that + affect the group broadly. All members Rank 1 and above are + eligible to participate. +
  • +
+
+
+ +
+

Joining Process

+

+ The following describes the full path from initial contact to + confirmed membership. Every step applies to all applicants without + exception; officers do not have the authority to bypass the process + for any individual. +

+ +
+

Prerequisites

+

+ Before applying, a prospective member must meet all of the following + requirements. Applications that do not meet these criteria will not + proceed. +

+
    +
  • + Age: Applicants must be at least 18 years old. + The 174th Battle Group operates as an adult community; this + requirement is non-negotiable. +
  • +
  • + Star Citizen account: Applicants must own a copy + of Star Citizen and hold a verified RSI account in good standing. + The group does not accept applicants who have not purchased the + game. +
  • +
  • + No prior bans: Applicants must not have been + previously banned from the 174th Battle Group or from any other + group known to leadership. Known ban histories must be disclosed + during the interview; undisclosed prior bans discovered later are + grounds for immediate removal. +
  • +
+
+ +
+

Application

+

+ The joining process begins when a prospective member joins the + group's Discord server. On joining, they are automatically presented + with a short questionnaire covering basic information: their RSI + handle, their age, their prior Star Citizen experience, and their + areas of interest within the group. +

+

+ Once the questionnaire is submitted, an available officer will + arrange a voice interview. This is conducted on the group's Discord + server and is the primary vetting step. The interview serves three + purposes: to verify the information provided in the questionnaire, + to assess whether the applicant is a good fit for the group's + culture and expectations, and to give the applicant the opportunity + to ask questions before committing. +

+

+ Following the interview, the officer makes an accept or decline + decision. If the applicant is declined, the officer must provide a + brief reason. Declined applicants may reapply after 30 days unless + the decline was on the grounds of a prior ban or conduct, in which + case the matter is referred to the Rank 5 council. +

+
+ +
+

Onboarding

+

+ Accepted applicants are onboarded immediately following the + interview. The following steps are completed before the new recruit + participates in any group activity: +

+
    +
  • + Discord role: The Rank 0 role is assigned, + granting access to member-only channels. +
  • +
  • + RSI org invite: An invitation to join the group's + RSI organisation is sent. The recruit is expected to accept within + 48 hours. +
  • +
  • + Introduction post: The recruit posts a brief + introduction in the designated welcome channel. This is not + optional; it is the first step in becoming known to the group. +
  • +
  • + Mentor assignment: The recruit is assigned a + mentor: an experienced member, Rank 2 or above, from their area of + interest. The mentor is the recruit's primary point of contact + throughout the probation period. +
  • +
+

+ Division assignment is not made at this stage. Recruits enter the + group as undeclared and spend the probation period determining where + they fit before the formal assignment is made. +

+
+ +
+

Probation Period

+

+ All new members begin at Rank 0 and remain on probation until they + advance to Rank 1. The probation period has no fixed end date; it + concludes when the recruit meets the advancement requirements. + During this period, the recruit has full access to group activities + but does not hold a formal role and may not exercise any authority + over other members. +

+

Training during probation is structured around two activities:

+
    +
  • + Shadowing: Recruits attend operations and + activities alongside experienced members. This is the primary way + recruits learn the group's procedures, communication standards, + and expectations in practice. Recruits are expected to observe + before acting and to ask their mentor when uncertain. +
  • +
  • + Department drills: Departments organise periodic + drills covering their specific discipline: ship combat and + formation flying for Naval, FPS exercises and boarding drills for + Marine, and field repair and resource operations for Auxiliary. + Recruits are expected to attend drills relevant to their intended + area and to treat them as a required part of their training, not + an optional extra. +
  • +
+

+ Mentors are expected to provide regular feedback to the recruit + throughout the probation period and to raise any concerns with their + division leader or department head promptly. Recruits who are + struggling should be given guidance before any formal escalation. +

+
+ +
+

Advancing to Rank 1

+

+ Advancement from Rank 0 to Rank 1 marks the end of probation and + formal entry into the group as a full member. To advance, a recruit + must satisfy all of the following: +

+
    +
  • + Minimum participation: The recruit must have + attended at least three group sessions. Sessions count only if the + recruit was an active participant, not merely present. +
  • +
  • + Drill attendance: The recruit must have attended + at least one drill run by the department of their intended + division. This is the single most concrete indicator of whether + they are prepared for the role. +
  • +
  • + Minimum time: At least two weeks must have + elapsed since the recruit joined. This ensures that advancement + reflects consistent participation over time, not a concentrated + burst of activity. +
  • +
  • + Rank 3 sign-off: A Rank 3 or above officer, + typically the recruit's mentor or their division leader, must + confirm that the recruit is ready to advance. This sign-off + reflects a judgment that the recruit understands and upholds the + group's standards and is a good fit for full membership. +
  • +
+

+ On advancing to Rank 1, the recruit's division is formally assigned + based on the area they trained in. If the recruit has not settled on + a division, the assigning officer and mentor will make the + recommendation based on what was observed during probation. The + recruit is granted the Rank 1 Discord role for their division and is + eligible to begin working toward a defined role within their + department. +

+
+
+ +
+

Rules of Engagement

+

+ The Rules of Engagement define when and how members of the 174th + Battle Group are authorised to use force. All members are expected to + know and follow these rules at all times. Failure to do so may result + in disciplinary action. +

+ +
+

Authorised Use of Force

+

Force is authorised only under the following conditions:

+
    +
  • + Direct hostile action: A target has taken hostile + action against group members or assets. +
  • +
  • + Demonstrated hostile intent: A target has + displayed clear hostile intent, such as weapons charged and + directed at group personnel or an aggressive approach with no + communication. +
  • +
  • + Standing orders: Command has designated the + target hostile by standing order prior to the engagement. +
  • +
  • + Active contract or mission objective: The target + is identified as an objective within a sanctioned mission or + contract. +
  • +
  • + Defence of a neutral or civilian: A neutral or + civilian is under active attack and the group has the capacity to + intervene. +
  • +
+
+ +
+

Escalation and Warning

+

+ Unless a member or the group is under active fire, a warning must be + issued before engaging. Members must make a reasonable attempt to + communicate intent and allow the target an opportunity to stand + down. If the target does not respond or continues to advance, force + may be used under the applicable condition above. +

+

+ Offensive engagements, where the group initiates contact against a + target not currently attacking, require explicit authorisation from + a Rank 4 or higher officer, or from the council. Individual members + may not initiate offensive action on their own authority. +

+
+ +
+

Civilians and Neutrals

+

+ The default stance toward civilians and neutral parties is to avoid + interaction entirely. Members must not provoke, threaten, or engage + neutral parties without authorisation. If a neutral becomes a direct + threat, the escalation process applies before force may be used. +

+
+ +
+

Surrendered and Fleeing Enemies

+

+ Enemies who surrender or attempt to flee must be pursued and + captured where possible. Lethal force against a surrendered or + fleeing enemy is a last resort, permitted only when capture is not + feasible and the enemy remains an active threat. Rank 3 and above + may authorise the release of a captured enemy if operational + circumstances require it. +

+
+ +
+

Prohibited Actions

+

+ The following actions are prohibited at all times, regardless of + orders: +

+
    +
  • + Impairing medical vessels: Medical ships must not + be attacked, disabled, or obstructed unless the vessel is + confirmed hostile and the group has its own medical capacity + available. +
  • +
  • + Destroying escape pods: Escape pods must never be + destroyed. Members are expected to pursue and capture them where + possible. +
  • +
  • + Griefing: Harassment, repeated unprovoked + attacks, and any conduct intended to ruin the experience of other + players is strictly prohibited. +
  • +
+
+ +
+

Friendly Fire

+

+ All friendly fire incidents, accidental or otherwise, must be + reported to the commanding officer immediately and documented. + Members involved must stand down and await instruction before + continuing the engagement. +

+
+ +
+

Target Verification

+

+ Before engaging any target, members must have visual confirmation of + hostile action or recognised hostile markings. Uncertainty is not + sufficient grounds to open fire. If a member cannot confirm a target + is hostile, they must hold fire and seek clarification from their + commanding officer. +

+
+
+ +
+

Code of Conduct

+

+ The Code of Conduct sets out the standards of behaviour expected of + all members of the 174th Battle Group. It applies across all group + platforms and activities: in-game, on Discord, on any other group + tools, and on external platforms when a member is visibly representing + the group. Membership is conditional on upholding these standards. +

+ +
+

Expected Behaviour

+

All members are expected to:

+
    +
  • + Treat all members and non-members with respect at all times. +
  • +
  • + Refrain from harassment, hate speech, and discrimination in any + form. +
  • +
  • Follow the orders of ranking members during operations.
  • +
  • + Raise disputes through proper channels rather than through direct + confrontation. +
  • +
  • Be honest with leadership and fellow members.
  • +
+
+ +
+

Disciplinary Process

+

+ Discipline is handled on a case by case basis. There are no fixed + tiers; the response is proportionate to the severity and context of + the conduct in question. +

+
    +
  • + Informal warning: Any Rank 3 or above may issue + an informal warning for minor conduct issues. +
  • +
  • + Formal warning: A Rank 4 officer or department + head may issue a formal warning for more serious or repeated + issues. +
  • +
  • + Removal: Removal from the group requires a vote + of the Rank 5 council. A majority is required to pass. +
  • +
+

+ Members subject to disciplinary action have the right to present + their account of events before a decision is reached. Inactivity is + not treated as a conduct issue and is governed separately. +

+
+ +
+

Grounds for Immediate Removal

+

+ The following offences result in immediate removal from the group + without prior warning. The council may vote to make the removal + permanent. +

+
    +
  • Cheating or exploiting game mechanics.
  • +
  • + Doxxing or sharing personal information about another member + without their consent. +
  • +
  • Hate speech or discrimination of any kind.
  • +
  • Threatening or blackmailing members.
  • +
+
+ +
+

Appeals

+

+ Any member who has received a formal warning or been removed from + the group may appeal the decision to the full Rank 5 council. The + council will review the appeal and reach a final decision by + majority vote. Appeal decisions are binding. +

+
+
+ +
+

Leave of Absence

+

+ A Leave of Absence allows members to step back from group activities + temporarily without losing their standing. Members are encouraged to + give notice rather than simply going quiet, both out of courtesy and + to ensure their absence is not misread as disengagement. +

+ +
+

Requesting Leave

+

+ Members going on leave should post a notice in the designated + Discord channel. There is no hard notice period; as much advance + notice as possible is appreciated but not required. The notice + should include an expected return date if known, and a rough + duration if not. +

+
+ +
+

Duration

+

+ There is no maximum leave duration. Members may be absent for as + long as necessary. If leave extends significantly beyond the + originally stated period, members are encouraged to post an update + in the leave channel so leadership can plan accordingly. +

+

+ Members holding Rank 3 or above must check in at least once per + month during an extended absence. This ensures that leadership + positions can be managed appropriately and that the group is not + left without visibility over its senior members. +

+
+ +
+

Rank During Leave

+

+ A member's rank is held for them while on leave. Where operational + necessity requires it, a leadership position may be temporarily + filled by another member during the absence. On return, the original + rank is fully restored. +

+
+ +
+

Returning from Leave

+

+ On returning from leave, members should check in with their + department head or division leader before resuming normal + activities. This ensures they are briefed on anything that changed + during their absence and can be reintegrated smoothly. +

+
+ +
+

Unannounced Absence

+

+ If a member goes inactive without notice, a Rank 3 or above will + attempt to make contact before any further action is taken. + Unannounced absence is not treated as a conduct issue unless contact + goes unanswered for an extended period, at which point the matter + may be escalated to the disciplinary process. +

+
+
+ +
+

Fleet Composition

+ +
+

Design Principles

+

+ The fleet composition must adhere to the following design + principles: +

+
    +
  • + Self-Sufficiency: We are disconnected from UEE + supply lines, so we need to be able to maintain and repair our + ships independently. +
  • +
  • + Versatility: Our fleet must be capable of + handling a wide range of missions, from combat to exploration to + trade. +
  • +
  • + Quality over Quantity: We will prioritize + maintaining a smaller fleet of high-quality, well-maintained ships + over a larger fleet of lower-quality vessels. +
  • +
+
+ +
+

Standard Issue Ships

+

+ Though we may have access to a variety of ships, the following are + the standard issue ships that we will maintain in our fleet: +

+ +
+

Space Superiority Fighter

+

+ A fast and agile fighter designed for space combat, capable of + engaging enemy ships and screening for larger vessels. +

+
    +
  • + Primary Ship: + Scorpius +
  • +
  • + Vanduul Variant: + Glaive (replica). For missions where we need to blend in with Vanduul forces or + operate in Vanduul-controlled space. +
  • +
+
+ +
+

Anti-Capital Ship

+

+ A heavily armed ship designed to take on larger capital ships, + equipped with powerful weapons such as torpedoes and beam weapons + able to penetrate heavy armor. +

+
    +
  • + Primary Ship: + Tiburon +
  • +
+
+ +
+

Ground Bomber

+

+ A ship designed to deliver powerful ordnance against ground + targets. +

+
    +
  • + Primary Ship: + Retaliator +
  • +
  • + Scorched-Earth Variant: + A2 Hercules Starlifter. For missions where we need to deny the + enemy access to resources or territory, capable of delivering + powerful area-of-effect weapons to destroy infrastructure and + resources. +
  • +
+
+ +
+

Stealth Bomber

+

+ A ship designed to deliver powerful ordnance against high-value + targets while avoiding detection, equipped with advanced stealth + technology and capable of penetrating enemy defenses to strike + critical infrastructure or capital ships. +

+
    +
  • + Primary Ship: + Eclipse +
  • +
+
+ +
+

Dropship

+

+ A ship designed to transport troops and equipment to and from the + battlefield whilst providing close air support and protection, + capable of deploying forces directly into combat zones without the + need for an escort or support. +

+
    +
  • + Primary Ship: + Valkyrie +
  • +
  • + Vehicle Variant: + Asgard. A smaller version of the Valkyrie but with a larger + cargo bay designed to transport vehicles and heavy equipment, + capable of deploying forces directly into combat zones without + the need for an escort or support. +
  • +
+
+ +
+

Stealth Dropship

+

+ A ship designed to transport troops and equipment to and from the + battlefield while avoiding detection, equipped with advanced + stealth technology and capable of deploying forces directly into + combat zones without the need for an escort or support. +

+
    +
  • + Primary Ship: + Prowler +
  • +
+
+ +
+

Boarding Ship

+

+ A ship designed to transport boarding parties and equipment for + boarding operations, able to quickly and efficiently deploy forces + onto enemy vessels or structures. +

+
    +
  • + Primary Ship: + Legionnaire +
  • +
+
+ +
+

Ship of the Line

+

+ A heavily armed and armored ship designed to serve as the backbone + of our fleet, capable of engaging enemy capital ships and + providing support for smaller vessels. +

+
    +
  • + Primary Ship: + Perseus +
  • +
+
+ +
+

Command Ship

+

+ A ship designed to serve as the command center for our fleet, + equipped with advanced communication and sensor systems to + coordinate fleet operations and provide situational awareness as + well as dedicated medical facilities to support our personnel + during extended missions. +

+
    +
  • + Primary Ship: + Idris-K +
  • +
  • + Patrol Variant: + Polaris. A lighter and more agile variant designed for + reconnaissance and patrol missions, capable of operating + independently or as part of a larger fleet. +
  • +
+
+ +
+

Carrier

+

+ A ship designed to serve as a mobile staging point for our fleet, + capable of launching and recovering smaller vessels and providing + support for extended missions. +

+
    +
  • + Primary Ship: + Kraken +
  • +
+
+ +
+

Interdictor

+

+ A ship designed to disrupt enemy communications and sensor + systems, capable of jamming or hacking enemy vessels to gain an + advantage in combat or reconnaissance. +

+
    +
  • + Primary Ship: + Vanguard Sentinel +
  • +
+
+ +
+

Ambulance

+

+ A ship designed to provide medical support and evacuation for our + personnel, equipped with advanced medical facilities and capable + of transporting injured personnel to safety. +

+
    +
  • + Primary Ship: + Terrapin Medic +
  • +
  • + Rescue Variant: + Cutlass Red. For search and rescue operations, capable of + quickly reaching and extracting personnel from dangerous + situations. +
  • +
  • + Field Hospital Variant: + Apollo Medivac. For advanced medical care during extended + missions, equipped with state-of-the-art medical facilities and + staffed by highly trained medical personnel. +
  • +
+
+ +
+

Minelayer

+

+ A ship designed to deploy mines and other area-denial weapons, + capable of creating defensive perimeters or disrupting enemy + movements. +

+
    +
  • + Primary Ship: + Nautilus +
  • +
+
+ +
+

Snub Fighter

+

+ A small and agile fighter designed for hit-and-run tactics, + capable of quickly engaging and disengaging from enemy forces. +

+
    +
  • + Primary Ship: + Fury +
  • +
  • + Snub Bomber Variant: + Fury MX. Designed to deliver overwhelming missile firepower + against enemy targets, capable of quickly engaging and + disengaging from combat while delivering devastating strikes. +
  • +
+
+ +
+

Anti-Swarm Ship

+

+ A ship designed to engage and destroy smaller aerospace threats + such as enemy fighters and ordnance, equipped with multiple + rapid-fire weapons and advanced targeting systems to effectively + counter many targets in parallel as well as providing overwhelming + suppression against ground targets. +

+
    +
  • + Primary Ship: + Hammerhead +
  • +
+
+ +
+

Mining Vessel

+

+ A ship designed to extract and process resources from asteroids + and other celestial bodies, equipped with advanced mining + equipment and storage facilities to support sustained mining + operations. +

+
    +
  • + Primary Ship: + Mole (Orion once available) +
  • +
+
+ +
+

Salvage Vessel

+

+ A ship designed to extract and process resources from derelict + ships and other space debris, equipped with advanced salvage + equipment and storage facilities to support sustained salvage + operations. +

+
    +
  • + Primary Ship: + Reclaimer +
  • +
+
+ +
+

Mothership

+

+ A large and heavily equipped ship designed to serve as a mobile + base of operations for our fleet, capable of supporting extended + missions and providing facilities for repair, resupply, and + personnel support. +

+
    +
  • + Primary Ship: + Ironclad Assault +
  • +
+
+ +
+

Freighter

+

+ A large cargo ship designed for transporting goods and resources + across the galaxy, equipped with extensive storage facilities and + advanced navigation systems for long-distance travel. +

+
    +
  • + Primary Ship: + Hull C (Hull E once available) +
  • +
+
+ +
+

Refueler

+

+ A ship designed to provide fuel and other resources to other + vessels in space, equipped with advanced refueling systems and + storage facilities to support extended operations. +

+
    +
  • + Primary Ship: + Starfarer Gemini +
  • +
+
+ +
+

Datarunner

+

+ A ship designed to transport sensitive data and information across + the galaxy, equipped with advanced security systems and storage + facilities to ensure the safe delivery of critical information. +

+
    +
  • + Primary Ship: + Herald +
  • +
+
+ +
+

Exploration Vessel

+

+ A ship designed for deep space exploration, equipped with advanced + sensors, long-range communication systems, and living quarters to + support extended missions in uncharted regions of the galaxy. +

+
    +
  • + Primary Ship: + Carrack +
  • +
+
+ +
+

Repair Ship

+

+ A ship designed for repairing and maintaining other vessels in + space, equipped with advanced repair systems, tools, and storage + facilities to support extended operations. +

+
    +
  • + Primary Ship: + Crucible +
  • +
+
+
+
+ +
+

Gear Loadouts

+

+ The following loadouts are the standard issue equipment for members of + the 174th Battle Group, organized by division. +

+ +
+

Marine Loadouts

+ +
+

Heavy Loadout

+
    +
  • + Undersuit: + Stoneskin Undersuit +
  • +
  • + Helmet: + Morozov-SH Helmet +
  • +
  • + Armor: + Morozov-SH Core +
  • +
  • + Arms: + Morozov-SH Arms +
  • +
  • + Legs: + Morozov-SH Legs +
  • +
  • + Weapons: +
      +
    • Pulverizer LMG
    • +
    • TripleDown Shotgun Pistol
    • +
    +
  • +
+
+ +
+

Scout Loadout

+
    +
  • + Undersuit: + Stoneskin Undersuit +
  • +
  • + Helmet: + Arden-SL Helmet +
  • +
  • + Armor: + Arden-SL Core +
  • +
  • + Arms: + Arden-SL Arms +
  • +
  • + Legs: + Arden-SL Legs +
  • +
  • + Weapons: +
      +
    • P6-LR Sniper Rifle
    • +
    • Yubarev Pistol
    • +
    +
  • +
+
+ +
+

Tactical Loadout

+
    +
  • + Undersuit: + Stoneskin Undersuit +
  • +
  • + Helmet: + DustUp Helmet Tactical +
  • +
  • + Armor: + DustUp Core Tactical +
  • +
  • + Arms: + DustUp Arms Tactical +
  • +
  • + Legs: + DustUp Legs Tactical +
  • +
  • + Weapons: +
      +
    • Killshot Rifle
    • +
    • S-38 Pistol
    • +
    +
  • +
+
+
+ + + +
+

Auxiliary Loadouts

+ +
+

Engineer Loadout

+
    +
  • + Undersuit: + Novikov Exploration Suit +
  • +
  • + Helmet: + Novikov Helmet +
  • +
  • + Weapons: +
      +
    • Cambio SRT
    • +
    • APX Fire Extinguisher
    • +
    +
  • +
  • + Gadgets: +
      +
    • + Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment +
    • +
    +
  • +
+
+
+
+
+ + + -- cgit v1.2.3