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diff --git a/174bg/handbook/source/index.html b/174bg/handbook/source/index.html index a11b1e3..67c94bf 100644 --- a/174bg/handbook/source/index.html +++ b/174bg/handbook/source/index.html @@ -6,1722 +6,1774 @@ <title>174th Battle Group Handbook</title> <link href="index.css" rel="stylesheet" /> </head> - <body class="dark:bg-stone-900 flex flex-row"> - <nav - class="w-64 p-4 border-r border-stone-700 h-screen sticky top-0 overflow-y-auto hide-scrollbar flex flex-col gap-4" + <body class="dark:bg-stone-900"> + <header + class="md:hidden sticky top-0 z-30 flex items-center gap-3 border-b border-stone-700 bg-stone-900 p-4" > - <div id="search"> - <input - type="text" - id="search-input" - placeholder="Search... (/)" - class="w-full p-2 rounded bg-stone-800 text-white focus:outline-none focus:ring-2 focus:ring-stone-500" - /> - </div> - <div id="table-of-contents"></div> - </nav> - <main class="prose dark:prose-invert mx-auto p-4 max-w-xl"> - <article id="introduction"> - <h1>174th Battle Group Handbook</h1> - <p> - This handbook is intended to provide a comprehensive overview of the - 174th Battle Group, its structure, operations, and guidelines for - members. It serves as a reference for both new recruits and seasoned - members to ensure consistency and efficiency within the group. - </p> - </article> - - <article id="using-this-handbook"> - <h2>Using This Handbook</h2> - <p> - This handbook is organized into sections that cover various aspects of - the 174th Battle Group. Each section is designed to provide clear and - concise information on specific topics. - </p> - <p> - Members are encouraged to familiarize themselves with the contents of - this handbook and refer to it regularly to ensure they are adhering to - the standards and expectations of the 174th Battle Group. - </p> - </article> - - <article id="departments"> - <h2>Departments</h2> - <p> - Departments govern specific gameplay loops and organisational - activities across the group. Unlike divisions, which define a member's - operational role, departments cut across divisional boundaries; a - member belongs to both a division and a department. For example, an - engineer holds a rank within the Auxiliary division but belongs to the - Engineering department; a combat medic serves in the Marine division - but belongs to the Medical department alongside dedicated medical - officers in Auxiliary. - </p> - <ul> - <li> - <strong>Command:</strong> Responsible for overall leadership, - strategy, and decision-making. - </li> - <li> - <strong>Operations:</strong> Responsible for planning and executing - missions. - </li> - <li> - <strong>Human Resources:</strong> Manages recruitment, training, and - personnel welfare. - </li> - <li> - <strong>Medical:</strong> Responsible for the health and medical - readiness of all personnel, including both field first aid and - primary care. - </li> - <li> - <strong>Engineering:</strong> Responsible for the maintenance, - repair, and construction of ships, equipment, and facilities. - </li> - <li> - <strong>Logistics:</strong> Manages supplies, equipment, and - transportation. - </li> - <li> - <strong>Mining:</strong> Oversees resource extraction and - management. - </li> - </ul> - </article> - - <article id="divisions"> - <h2>Divisions</h2> - <p> - The 174th Battle Group is organised into three distinct divisions: - Naval, Marine, and Auxiliary. This structure reflects the - fundamentally different operational environments and skill sets - required to execute the full spectrum of the group's missions. - Divisions define a member's operational role: how and where they do - what they do. They are distinct from departments, which govern - specific gameplay loops and functions that cut across all divisions. - </p> - - <section id="naval-division"> - <h3>Naval</h3> + <button + id="nav-toggle" + type="button" + aria-label="Toggle navigation" + aria-controls="nav" + aria-expanded="false" + class="rounded p-2 text-white hover:bg-stone-800 focus:outline-none focus:ring-2 focus:ring-stone-500" + > + <svg + xmlns="http://www.w3.org/2000/svg" + class="h-6 w-6" + fill="none" + viewBox="0 0 24 24" + stroke="currentColor" + stroke-width="2" + > + <path + stroke-linecap="round" + stroke-linejoin="round" + d="M4 6h16M4 12h16M4 18h16" + /> + </svg> + </button> + <span class="font-semibold text-white">174th Battle Group Handbook</span> + </header> + + <div class="flex flex-row"> + <div + id="nav-backdrop" + class="fixed inset-0 z-30 hidden bg-black/50 md:hidden" + ></div> + <nav + id="nav" + class="fixed inset-y-0 left-0 z-40 flex w-64 -translate-x-full transform flex-col gap-4 overflow-y-auto border-r border-stone-700 bg-stone-900 p-4 transition-transform duration-200 ease-in-out hide-scrollbar md:sticky md:top-0 md:z-auto md:h-screen md:translate-x-0 md:transform-none" + > + <div id="search"> + <input + type="text" + id="search-input" + placeholder="Search... (/)" + class="w-full p-2 rounded bg-stone-800 text-white focus:outline-none focus:ring-2 focus:ring-stone-500" + /> + </div> + <div id="table-of-contents"></div> + </nav> + <main class="prose dark:prose-invert mx-auto p-4 max-w-xl"> + <article id="introduction"> + <h1>174th Battle Group Handbook</h1> <p> - The Naval division encompasses all personnel whose primary role - involves the operation, command, or crew of spacecraft. Naval - personnel are responsible for projecting force across space, - maintaining control of key transit corridors, and providing fire - support and transport capability to the broader group. + This handbook is intended to provide a comprehensive overview of the + 174th Battle Group, its structure, operations, and guidelines for + members. It serves as a reference for both new recruits and seasoned + members to ensure consistency and efficiency within the group. </p> - <p> - A dedicated naval structure is necessary because ship operations - demand a distinct chain of command, specialised technical knowledge, - and a culture built around vessel readiness and fleet coordination. - Conflating ship crews with ground forces would dilute accountability - and obscure the specific competencies each role demands. - </p> - </section> + </article> - <section id="marine-division"> - <h3>Marine</h3> + <article id="using-this-handbook"> + <h2>Using This Handbook</h2> <p> - The Marine division encompasses all personnel whose primary role - involves ground combat, boarding actions, facility assault or - defence, and close-quarters operations. Marines are the group's - primary fighting force on foot, responsible for securing objectives - that cannot be taken from orbit alone. + This handbook is organized into sections that cover various aspects + of the 174th Battle Group. Each section is designed to provide clear + and concise information on specific topics. </p> <p> - A separate marine structure is necessary because ground and boarding - operations require a different tactical doctrine, equipment - standard, and leadership model to ship-based roles. Marines must - train and operate independently of the fleet while remaining able to - integrate seamlessly with Naval assets, a relationship that works - best when each division has its own coherent hierarchy and identity. + Members are encouraged to familiarize themselves with the contents + of this handbook and refer to it regularly to ensure they are + adhering to the standards and expectations of the 174th Battle + Group. </p> - </section> + </article> - <section id="auxiliary-division"> - <h3>Auxiliary</h3> + <article id="departments"> + <h2>Departments</h2> <p> - The Auxiliary division encompasses all personnel whose primary role - involves enabling the operational effectiveness of the Naval and - Marine divisions. Auxiliary personnel ensure the group can sustain - itself independently, maintain its assets, and generate the - resources required for prolonged operations. + Departments govern specific gameplay loops and organisational + activities across the group. Unlike divisions, which define a + member's operational role, departments cut across divisional + boundaries; a member belongs to both a division and a department. + For example, an engineer holds a rank within the Auxiliary division + but belongs to the Engineering department; a combat medic serves in + the Marine division but belongs to the Medical department alongside + dedicated medical officers in Auxiliary. </p> + <ul> + <li> + <strong>Command:</strong> Responsible for overall leadership, + strategy, and decision-making. + </li> + <li> + <strong>Operations:</strong> Responsible for planning and + executing missions. + </li> + <li> + <strong>Human Resources:</strong> Manages recruitment, training, + and personnel welfare. + </li> + <li> + <strong>Medical:</strong> Responsible for the health and medical + readiness of all personnel, including both field first aid and + primary care. + </li> + <li> + <strong>Engineering:</strong> Responsible for the maintenance, + repair, and construction of ships, equipment, and facilities. + </li> + <li> + <strong>Logistics:</strong> Manages supplies, equipment, and + transportation. + </li> + <li> + <strong>Mining:</strong> Oversees resource extraction and + management. + </li> + </ul> + </article> + + <article id="divisions"> + <h2>Divisions</h2> <p> - A dedicated auxiliary structure is necessary because enablement - roles require their own doctrine, career progression, and leadership - chain. Embedding auxiliary personnel into operational divisions - risks subordinating their work to short-term tactical priorities; a - separate division ensures that logistics, medical readiness, and - resource generation receive sustained command attention and are - treated as strategic priorities in their own right. + The 174th Battle Group is organised into three distinct divisions: + Naval, Marine, and Auxiliary. This structure reflects the + fundamentally different operational environments and skill sets + required to execute the full spectrum of the group's missions. + Divisions define a member's operational role: how and where they do + what they do. They are distinct from departments, which govern + specific gameplay loops and functions that cut across all divisions. </p> - </section> - </article> - - <article id="roles"> - <h2>Roles</h2> - <p> - Roles define the specific position a member fills within their - division. A member holds one role at a time, which governs their - primary responsibilities during operations. - </p> - <p> - Role assignments are preferential and cannot be guaranteed. Command - will always make every effort to place members in their desired role, - but operational requirements may mean that a member is asked to fill a - different position. Members are encouraged to express their - preferences and will be accommodated wherever possible. - </p> - - <section id="naval-roles"> - <h3>Naval</h3> - - <section id="ship-captain"> - <h4>Ship Captain</h4> - <p> - Commands the ship and oversees all operations on board. - Responsible for the safety and effectiveness of the crew and - vessel. - </p> - </section> - <section id="pilot"> - <h4>Pilot</h4> + <section id="naval-division"> + <h3>Naval</h3> <p> - Operates smaller cockpit-sized vessels, such as fighters and - shuttles, and may also serve as a supporting pilot on larger ships - such as operating drones. + The Naval division encompasses all personnel whose primary role + involves the operation, command, or crew of spacecraft. Naval + personnel are responsible for projecting force across space, + maintaining control of key transit corridors, and providing fire + support and transport capability to the broader group. </p> - </section> - - <section id="helmsman"> - <h4>Helmsman</h4> <p> - Responsible for navigation and ship handling of larger vessels - such as capital ships and carriers, working closely with the - captain to execute maneuvers and maintain formation. + A dedicated naval structure is necessary because ship operations + demand a distinct chain of command, specialised technical + knowledge, and a culture built around vessel readiness and fleet + coordination. Conflating ship crews with ground forces would + dilute accountability and obscure the specific competencies each + role demands. </p> </section> - <section id="gunner"> - <h4>Gunner</h4> + <section id="marine-division"> + <h3>Marine</h3> <p> - Manages the ship's weapon systems and targets enemy vessels using - both remote and manned turrets. + The Marine division encompasses all personnel whose primary role + involves ground combat, boarding actions, facility assault or + defence, and close-quarters operations. Marines are the group's + primary fighting force on foot, responsible for securing + objectives that cannot be taken from orbit alone. </p> - </section> - </section> - - <section id="marine-roles"> - <h3>Marine</h3> - - <section id="tactical-marine"> - <h4>Tactical Marine</h4> <p> - The mainstay of the Marine division, making up the bulk of its - combat forces. Frontline soldiers trained for a variety of combat - scenarios from planetary assaults to boarding enemy vessels. + A separate marine structure is necessary because ground and + boarding operations require a different tactical doctrine, + equipment standard, and leadership model to ship-based roles. + Marines must train and operate independently of the fleet while + remaining able to integrate seamlessly with Naval assets, a + relationship that works best when each division has its own + coherent hierarchy and identity. </p> </section> - <section id="heavy-marine"> - <h4>Heavy Marine</h4> + <section id="auxiliary-division"> + <h3>Auxiliary</h3> <p> - Heavily armed and armored soldiers, specializing in frontline - assaults and breaching fortified positions with heavy weaponry and - explosives. Tough to take down but less mobile than Tactical - Marines. + The Auxiliary division encompasses all personnel whose primary + role involves enabling the operational effectiveness of the Naval + and Marine divisions. Auxiliary personnel ensure the group can + sustain itself independently, maintain its assets, and generate + the resources required for prolonged operations. </p> - </section> - - <section id="scout-marine"> - <h4>Scout Marine</h4> <p> - Reconnaissance specialists, skilled in stealth, surveillance, and - gathering intelligence behind enemy lines. Scouts are lightly - armed and rely on speed and evasion rather than direct - confrontation, allowing them to operate in high-speed environments - where heavier Marines would struggle to survive. + A dedicated auxiliary structure is necessary because enablement + roles require their own doctrine, career progression, and + leadership chain. Embedding auxiliary personnel into operational + divisions risks subordinating their work to short-term tactical + priorities; a separate division ensures that logistics, medical + readiness, and resource generation receive sustained command + attention and are treated as strategic priorities in their own + right. </p> </section> + </article> - <section id="combat-medic"> - <h4>Combat Medic</h4> - <p> - Provides medical support on the battlefield by securing and - stabilising wounded personnel, performing emergency medical - procedures, and coordinating with medical evacuation assets. - Combat Medics are trained to operate under fire and are essential - for maintaining the fighting strength of the Marine division - during sustained engagements. - </p> - </section> + <article id="roles"> + <h2>Roles</h2> + <p> + Roles define the specific position a member fills within their + division. A member holds one role at a time, which governs their + primary responsibilities during operations. + </p> + <p> + Role assignments are preferential and cannot be guaranteed. Command + will always make every effort to place members in their desired + role, but operational requirements may mean that a member is asked + to fill a different position. Members are encouraged to express + their preferences and will be accommodated wherever possible. + </p> - <section id="combat-engineer"> - <h4>Combat Engineer</h4> - <p> - Handles demolition, fortifications, and battlefield construction, - supporting both offensive and defensive operations. Usually - assigned to maintaining fighting vehicles such as tanks and - dropships, but may also be tasked with breaching operations or - field fortification during boarding actions and planetary - assaults. - </p> + <section id="naval-roles"> + <h3>Naval</h3> + + <section id="ship-captain"> + <h4>Ship Captain</h4> + <p> + Commands the ship and oversees all operations on board. + Responsible for the safety and effectiveness of the crew and + vessel. + </p> + </section> + + <section id="pilot"> + <h4>Pilot</h4> + <p> + Operates smaller cockpit-sized vessels, such as fighters and + shuttles, and may also serve as a supporting pilot on larger + ships such as operating drones. + </p> + </section> + + <section id="helmsman"> + <h4>Helmsman</h4> + <p> + Responsible for navigation and ship handling of larger vessels + such as capital ships and carriers, working closely with the + captain to execute maneuvers and maintain formation. + </p> + </section> + + <section id="gunner"> + <h4>Gunner</h4> + <p> + Manages the ship's weapon systems and targets enemy vessels + using both remote and manned turrets. + </p> + </section> </section> - <section id="warden"> - <h4>Warden</h4> - <p> - If bounty hunters were military personnel, they would be Wardens. - They specialise in tracking, capturing, and subduing targets with - a focus on non-lethal tactics. Wardens are experts in - close-quarters combat and are often deployed for high-value target - capture missions where preserving the target is a priority. They - also serve as both brig guards and prison transport specialists, - responsible for the secure handling of detainees during transport - and incarceration. - </p> + <section id="marine-roles"> + <h3>Marine</h3> + + <section id="tactical-marine"> + <h4>Tactical Marine</h4> + <p> + The mainstay of the Marine division, making up the bulk of its + combat forces. Frontline soldiers trained for a variety of + combat scenarios from planetary assaults to boarding enemy + vessels. + </p> + </section> + + <section id="heavy-marine"> + <h4>Heavy Marine</h4> + <p> + Heavily armed and armored soldiers, specializing in frontline + assaults and breaching fortified positions with heavy weaponry + and explosives. Tough to take down but less mobile than Tactical + Marines. + </p> + </section> + + <section id="scout-marine"> + <h4>Scout Marine</h4> + <p> + Reconnaissance specialists, skilled in stealth, surveillance, + and gathering intelligence behind enemy lines. Scouts are + lightly armed and rely on speed and evasion rather than direct + confrontation, allowing them to operate in high-speed + environments where heavier Marines would struggle to survive. + </p> + </section> + + <section id="combat-medic"> + <h4>Combat Medic</h4> + <p> + Provides medical support on the battlefield by securing and + stabilising wounded personnel, performing emergency medical + procedures, and coordinating with medical evacuation assets. + Combat Medics are trained to operate under fire and are + essential for maintaining the fighting strength of the Marine + division during sustained engagements. + </p> + </section> + + <section id="combat-engineer"> + <h4>Combat Engineer</h4> + <p> + Handles demolition, fortifications, and battlefield + construction, supporting both offensive and defensive + operations. Usually assigned to maintaining fighting vehicles + such as tanks and dropships, but may also be tasked with + breaching operations or field fortification during boarding + actions and planetary assaults. + </p> + </section> + + <section id="warden"> + <h4>Warden</h4> + <p> + If bounty hunters were military personnel, they would be + Wardens. They specialise in tracking, capturing, and subduing + targets with a focus on non-lethal tactics. Wardens are experts + in close-quarters combat and are often deployed for high-value + target capture missions where preserving the target is a + priority. They also serve as both brig guards and prison + transport specialists, responsible for the secure handling of + detainees during transport and incarceration. + </p> + </section> </section> - </section> - <section id="auxiliary-roles"> - <h3>Auxiliary</h3> - - <section id="engineer"> - <h4>Engineer</h4> - <p> - Maintains, repairs, and manages the power and component systems of - the group's ships and facilities. Engineers keep vessels - operational during and after engagements, handling everything from - routine maintenance to emergency damage control under fire. - </p> + <section id="auxiliary-roles"> + <h3>Auxiliary</h3> + + <section id="engineer"> + <h4>Engineer</h4> + <p> + Maintains, repairs, and manages the power and component systems + of the group's ships and facilities. Engineers keep vessels + operational during and after engagements, handling everything + from routine maintenance to emergency damage control under fire. + </p> + </section> + + <section id="hazardous-materials-specialist"> + <h4>Hazardous Materials Specialist</h4> + <p> + Handles the safe transport, storage, and disposal of dangerous + substances, including radioactive, toxic, and volatile + materials. Trained to operate in contaminated environments and + to manage hazards that would endanger untrained personnel. + </p> + </section> + + <section id="medical-doctor"> + <h4>Medical Doctor</h4> + <p> + Provides primary and advanced medical care to group personnel, + both during operations and in dedicated medical facilities. + Responsible for long-term treatment, recovery, and the overall + medical readiness of the group beyond the battlefield first aid + handled by Combat Medics. + </p> + </section> + + <section id="quartermaster"> + <h4>Quartermaster</h4> + <p> + Manages the group's stores of equipment, weapons, and supplies, + ensuring personnel are properly outfitted for their assignments. + Responsible for inventory control, requisition, and maintaining + standard-issue loadouts across the group. + </p> + </section> + + <section id="cargo-technician"> + <h4>Cargo Technician</h4> + <p> + Responsible for the loading, securing, and transport of cargo + across the fleet. Cargo Technicians ensure goods and resources + are moved efficiently and safely, coordinating with pilots and + Quartermasters to keep supply lines running. + </p> + </section> + + <section id="craftsman"> + <h4>Craftsman</h4> + <p> + Manufactures and fabricates components, equipment, and supplies + the group cannot easily source elsewhere. Craftsmen support the + group's self-sufficiency by turning raw and refined materials + into usable goods. + </p> + </section> + + <section id="mining-technician"> + <h4>Mining Technician</h4> + <p> + Operates mining vessels and equipment to extract raw resources + from asteroids and celestial bodies. Mining Technicians are the + front end of the group's resource pipeline, gathering the + materials that sustain prolonged operations. + </p> + </section> + + <section id="salvage-operator"> + <h4>Salvage Operator</h4> + <p> + Recovers and processes materials from derelict ships and space + debris using salvage equipment. Salvage Operators turn wreckage + into usable resources, supporting the group's independence from + external supply. + </p> + </section> + + <section id="expeditionary-analyst"> + <h4>Expeditionary Analyst</h4> + <p> + Surveys and assesses uncharted or unfamiliar regions ahead of + group operations, gathering data on terrain, resources, and + potential hazards. Expeditionary Analysts provide the + environmental and logistical intelligence needed to plan + expeditions and resource operations. + </p> + </section> + + <section id="intelligence-agent"> + <h4>Intelligence Agent</h4> + <p> + Gathers, analyses, and disseminates information on potential + threats, targets, and opportunities. Intelligence Agents handle + reconnaissance, data running, and counter-intelligence, giving + command the situational awareness required to make informed + decisions. Often overlooked, these clandestine operatives are + the eyes and ears of the group, working behind the scenes to + ensure the safety and success of operations through superior + information. + </p> + </section> </section> + </article> - <section id="hazardous-materials-specialist"> - <h4>Hazardous Materials Specialist</h4> + <article id="ranks"> + <h2>Ranks</h2> + <p> + The 174th Battle Group uses a rank system to denote hierarchy and + roles within its divisions. Below is a breakdown of the ranks for + each division: + </p> + <table> + <thead> + <tr> + <th></th> + <th>Description</th> + <th>Naval</th> + <th>Marine</th> + <th>Auxiliary</th> + </tr> + </thead> + <tbody> + <tr> + <td><a href="#rank-0">Rank 0</a></td> + <td>Entry-level</td> + <td>Cadet</td> + <td>Private</td> + <td>Trainee</td> + </tr> + <tr> + <td><a href="#rank-1">Rank 1</a></td> + <td>Proven experience</td> + <td>Ensign</td> + <td>Corporal</td> + <td>Technician</td> + </tr> + <tr> + <td><a href="#rank-2">Rank 2</a></td> + <td>Specialised role</td> + <td>Lieutenant</td> + <td>Sergeant</td> + <td>Specialist</td> + </tr> + <tr> + <td><a href="#rank-3">Rank 3</a></td> + <td>Tactical leadership</td> + <td>Captain</td> + <td>Major</td> + <td>Supervisor</td> + </tr> + <tr> + <td><a href="#rank-4">Rank 4</a></td> + <td>Operational leadership</td> + <td>Commodore</td> + <td>Commander</td> + <td>Chief</td> + </tr> + <tr> + <td><a href="#rank-5">Rank 5</a></td> + <td>Strategic command</td> + <td>Admiral</td> + <td>General</td> + <td>Marshal</td> + </tr> + </tbody> + </table> + + <section id="rank-0"> + <h3>Rank 0: Entry Level</h3> <p> - Handles the safe transport, storage, and disposal of dangerous - substances, including radioactive, toxic, and volatile materials. - Trained to operate in contaminated environments and to manage - hazards that would endanger untrained personnel. + Assigned to all new recruits on joining the group. No prior + experience or requirements. Members at this rank are expected to + complete their initial training period before advancing. </p> </section> - <section id="medical-doctor"> - <h4>Medical Doctor</h4> + <section id="rank-1"> + <h3>Rank 1: Proven Experience</h3> <p> - Provides primary and advanced medical care to group personnel, - both during operations and in dedicated medical facilities. - Responsible for long-term treatment, recovery, and the overall - medical readiness of the group beyond the battlefield first aid - handled by Combat Medics. + Requires demonstrated competence and commitment following the + initial training period. Members at this rank have shown they can + operate reliably within their division. </p> </section> - <section id="quartermaster"> - <h4>Quartermaster</h4> + <section id="rank-2"> + <h3>Rank 2: Specialised Role</h3> <p> - Manages the group's stores of equipment, weapons, and supplies, - ensuring personnel are properly outfitted for their assignments. - Responsible for inventory control, requisition, and maintaining - standard-issue loadouts across the group. + Requires established expertise in a specific discipline within + their department. Rank 2 is the minimum rank required to hold a + defined role within a department. </p> </section> - <section id="cargo-technician"> - <h4>Cargo Technician</h4> + <section id="rank-3"> + <h3>Rank 3: Tactical Leadership</h3> <p> - Responsible for the loading, securing, and transport of cargo - across the fleet. Cargo Technicians ensure goods and resources are - moved efficiently and safely, coordinating with pilots and - Quartermasters to keep supply lines running. + The lowest leadership rank. Requires the demonstrated ability to + lead a small team and take responsibility for their performance + and welfare. Members at this rank are expected to make tactical + decisions independently. </p> </section> - <section id="craftsman"> - <h4>Craftsman</h4> + <section id="rank-4"> + <h3>Rank 4: Operational Leadership</h3> <p> - Manufactures and fabricates components, equipment, and supplies - the group cannot easily source elsewhere. Craftsmen support the - group's self-sufficiency by turning raw and refined materials into - usable goods. + Requires a proven track record of tactical leadership at Rank 3. + Members at this rank lead other leaders, coordinating multiple + teams or assets toward a broader operational objective. </p> </section> - <section id="mining-technician"> - <h4>Mining Technician</h4> + <section id="rank-5"> + <h3>Rank 5: Strategic Command</h3> <p> - Operates mining vessels and equipment to extract raw resources - from asteroids and celestial bodies. Mining Technicians are the - front end of the group's resource pipeline, gathering the - materials that sustain prolonged operations. + The highest rank within each division. Reserved for members who + have demonstrated sustained operational leadership at the highest + level. Responsible for divisional direction, long-term capability, + and representing the division in group-wide decisions. </p> </section> + </article> - <section id="salvage-operator"> - <h4>Salvage Operator</h4> + <article id="command-structure"> + <h2>Command Structure</h2> + <p> + The 174th Battle Group is governed by a council of three: the + Admiral (Naval), the General (Marine), and the Marshal (Auxiliary). + Each holds Rank 5 within their division and together form the + highest decision-making authority in the group. No single individual + outranks the others; authority at the top level is collective. + </p> + + <section id="chain-of-command"> + <h3>Chain of Command</h3> <p> - Recovers and processes materials from derelict ships and space - debris using salvage equipment. Salvage Operators turn wreckage - into usable resources, supporting the group's independence from - external supply. + Within each division, authority flows downward by rank. Members + follow the orders of the nearest ranking member above them in + their own division. Rank 3 is the lowest rank at which a member + holds formal leadership responsibility; members below Rank 3 are + not expected to direct others. </p> - </section> - - <section id="expeditionary-analyst"> - <h4>Expeditionary Analyst</h4> <p> - Surveys and assesses uncharted or unfamiliar regions ahead of - group operations, gathering data on terrain, resources, and - potential hazards. Expeditionary Analysts provide the - environmental and logistical intelligence needed to plan - expeditions and resource operations. + Department heads hold authority within their domain regardless of + divisional rank. A member must follow direction from their + department head on matters within that department's scope. + However, the council of Rank 5s may override any department head + by vote. </p> </section> - <section id="intelligence-agent"> - <h4>Intelligence Agent</h4> + <section id="operational-authority"> + <h3>Operational Authority</h3> <p> - Gathers, analyses, and disseminates information on potential - threats, targets, and opportunities. Intelligence Agents handle - reconnaissance, data running, and counter-intelligence, giving - command the situational awareness required to make informed - decisions. Often overlooked, these clandestine operatives are the - eyes and ears of the group, working behind the scenes to ensure - the safety and success of operations through superior information. + During active operations, a ship's captain holds complete + authority over everything that occurs aboard their vessel. This + applies to all personnel on board regardless of division or + department, including Marine and Auxiliary members embarked for a + mission. Captains are expected to exercise this authority in + accordance with group procedures; the scope of their authority is + operational, not administrative. </p> </section> - </section> - </article> - - <article id="ranks"> - <h2>Ranks</h2> - <p> - The 174th Battle Group uses a rank system to denote hierarchy and - roles within its divisions. Below is a breakdown of the ranks for each - division: - </p> - <table> - <thead> - <tr> - <th></th> - <th>Description</th> - <th>Naval</th> - <th>Marine</th> - <th>Auxiliary</th> - </tr> - </thead> - <tbody> - <tr> - <td><a href="#rank-0">Rank 0</a></td> - <td>Entry-level</td> - <td>Cadet</td> - <td>Private</td> - <td>Trainee</td> - </tr> - <tr> - <td><a href="#rank-1">Rank 1</a></td> - <td>Proven experience</td> - <td>Ensign</td> - <td>Corporal</td> - <td>Technician</td> - </tr> - <tr> - <td><a href="#rank-2">Rank 2</a></td> - <td>Specialised role</td> - <td>Lieutenant</td> - <td>Sergeant</td> - <td>Specialist</td> - </tr> - <tr> - <td><a href="#rank-3">Rank 3</a></td> - <td>Tactical leadership</td> - <td>Captain</td> - <td>Major</td> - <td>Supervisor</td> - </tr> - <tr> - <td><a href="#rank-4">Rank 4</a></td> - <td>Operational leadership</td> - <td>Commodore</td> - <td>Commander</td> - <td>Chief</td> - </tr> - <tr> - <td><a href="#rank-5">Rank 5</a></td> - <td>Strategic command</td> - <td>Admiral</td> - <td>General</td> - <td>Marshal</td> - </tr> - </tbody> - </table> - - <section id="rank-0"> - <h3>Rank 0: Entry Level</h3> - <p> - Assigned to all new recruits on joining the group. No prior - experience or requirements. Members at this rank are expected to - complete their initial training period before advancing. - </p> - </section> - - <section id="rank-1"> - <h3>Rank 1: Proven Experience</h3> - <p> - Requires demonstrated competence and commitment following the - initial training period. Members at this rank have shown they can - operate reliably within their division. - </p> - </section> - - <section id="rank-2"> - <h3>Rank 2: Specialised Role</h3> - <p> - Requires established expertise in a specific discipline within their - department. Rank 2 is the minimum rank required to hold a defined - role within a department. - </p> - </section> - - <section id="rank-3"> - <h3>Rank 3: Tactical Leadership</h3> - <p> - The lowest leadership rank. Requires the demonstrated ability to - lead a small team and take responsibility for their performance and - welfare. Members at this rank are expected to make tactical - decisions independently. - </p> - </section> - - <section id="rank-4"> - <h3>Rank 4: Operational Leadership</h3> - <p> - Requires a proven track record of tactical leadership at Rank 3. - Members at this rank lead other leaders, coordinating multiple teams - or assets toward a broader operational objective. - </p> - </section> - - <section id="rank-5"> - <h3>Rank 5: Strategic Command</h3> - <p> - The highest rank within each division. Reserved for members who have - demonstrated sustained operational leadership at the highest level. - Responsible for divisional direction, long-term capability, and - representing the division in group-wide decisions. - </p> - </section> - </article> - - <article id="command-structure"> - <h2>Command Structure</h2> - <p> - The 174th Battle Group is governed by a council of three: the Admiral - (Naval), the General (Marine), and the Marshal (Auxiliary). Each holds - Rank 5 within their division and together form the highest - decision-making authority in the group. No single individual outranks - the others; authority at the top level is collective. - </p> - - <section id="chain-of-command"> - <h3>Chain of Command</h3> - <p> - Within each division, authority flows downward by rank. Members - follow the orders of the nearest ranking member above them in their - own division. Rank 3 is the lowest rank at which a member holds - formal leadership responsibility; members below Rank 3 are not - expected to direct others. - </p> - <p> - Department heads hold authority within their domain regardless of - divisional rank. A member must follow direction from their - department head on matters within that department's scope. However, - the council of Rank 5s may override any department head by vote. - </p> - </section> - - <section id="operational-authority"> - <h3>Operational Authority</h3> - <p> - During active operations, a ship's captain holds complete authority - over everything that occurs aboard their vessel. This applies to all - personnel on board regardless of division or department, including - Marine and Auxiliary members embarked for a mission. Captains are - expected to exercise this authority in accordance with group - procedures; the scope of their authority is operational, not - administrative. - </p> - </section> - - <section id="decision-making"> - <h3>Decision-Making</h3> - <p>Decisions are made at the lowest appropriate level:</p> - <ul> - <li> - <strong>Major decisions</strong> — changes to group structure, - policy, or direction — are made by a vote of the Rank 5 council. A - majority is required to pass. - </li> - <li> - <strong>Routine decisions</strong> within a division or department - are made by the relevant division leader or department head - without requiring a council vote. - </li> - <li> - <strong>Community votes</strong> may be called for decisions that - affect the group broadly. All members Rank 1 and above are - eligible to participate. - </li> - </ul> - </section> - </article> - - <article id="joining-process"> - <h2>Joining Process</h2> - <p> - The following describes the full path from initial contact to - confirmed membership. Every step applies to all applicants without - exception; officers do not have the authority to bypass the process - for any individual. - </p> - - <section id="prerequisites"> - <h3>Prerequisites</h3> - <p> - Before applying, a prospective member must meet all of the following - requirements. Applications that do not meet these criteria will not - proceed. - </p> - <ul> - <li> - <strong>Age:</strong> Applicants must be at least 18 years old. - The 174th Battle Group operates as an adult community; this - requirement is non-negotiable. - </li> - <li> - <strong>Star Citizen account:</strong> Applicants must own a copy - of Star Citizen and hold a verified RSI account in good standing. - The group does not accept applicants who have not purchased the - game. - </li> - <li> - <strong>No prior bans:</strong> Applicants must not have been - previously banned from the 174th Battle Group or from any other - group known to leadership. Known ban histories must be disclosed - during the interview; undisclosed prior bans discovered later are - grounds for immediate removal. - </li> - </ul> - </section> - - <section id="application"> - <h3>Application</h3> - <p> - The joining process begins when a prospective member joins the - group's Discord server. On joining, they are automatically presented - with a short questionnaire covering basic information: their RSI - handle, their age, their prior Star Citizen experience, and their - areas of interest within the group. - </p> - <p> - Once the questionnaire is submitted, an available officer will - arrange a voice interview. This is conducted on the group's Discord - server and is the primary vetting step. The interview serves three - purposes: to verify the information provided in the questionnaire, - to assess whether the applicant is a good fit for the group's - culture and expectations, and to give the applicant the opportunity - to ask questions before committing. - </p> - <p> - Following the interview, the officer makes an accept or decline - decision. If the applicant is declined, the officer must provide a - brief reason. Declined applicants may reapply after 30 days unless - the decline was on the grounds of a prior ban or conduct, in which - case the matter is referred to the Rank 5 council. - </p> - </section> - - <section id="onboarding"> - <h3>Onboarding</h3> - <p> - Accepted applicants are onboarded immediately following the - interview. The following steps are completed before the new recruit - participates in any group activity: - </p> - <ul> - <li> - <strong>Discord role:</strong> The Rank 0 role is assigned, - granting access to member-only channels. - </li> - <li> - <strong>RSI org invite:</strong> An invitation to join the group's - RSI organisation is sent. The recruit is expected to accept within - 48 hours. - </li> - <li> - <strong>Introduction post:</strong> The recruit posts a brief - introduction in the designated welcome channel. This is not - optional; it is the first step in becoming known to the group. - </li> - <li> - <strong>Mentor assignment:</strong> The recruit is assigned a - mentor: an experienced member, Rank 2 or above, from their area of - interest. The mentor is the recruit's primary point of contact - throughout the probation period. - </li> - </ul> - <p> - Division assignment is not made at this stage. Recruits enter the - group as undeclared and spend the probation period determining where - they fit before the formal assignment is made. - </p> - </section> - - <section id="probation-period"> - <h3>Probation Period</h3> - <p> - All new members begin at Rank 0 and remain on probation until they - advance to Rank 1. The probation period has no fixed end date; it - concludes when the recruit meets the advancement requirements. - During this period, the recruit has full access to group activities - but does not hold a formal role and may not exercise any authority - over other members. - </p> - <p>Training during probation is structured around two activities:</p> - <ul> - <li> - <strong>Shadowing:</strong> Recruits attend operations and - activities alongside experienced members. This is the primary way - recruits learn the group's procedures, communication standards, - and expectations in practice. Recruits are expected to observe - before acting and to ask their mentor when uncertain. - </li> - <li> - <strong>Department drills:</strong> Departments organise periodic - drills covering their specific discipline: ship combat and - formation flying for Naval, FPS exercises and boarding drills for - Marine, and field repair and resource operations for Auxiliary. - Recruits are expected to attend drills relevant to their intended - area and to treat them as a required part of their training, not - an optional extra. - </li> - </ul> - <p> - Mentors are expected to provide regular feedback to the recruit - throughout the probation period and to raise any concerns with their - division leader or department head promptly. Recruits who are - struggling should be given guidance before any formal escalation. - </p> - </section> - - <section id="advancing-to-rank-1"> - <h3>Advancing to Rank 1</h3> - <p> - Advancement from Rank 0 to Rank 1 marks the end of probation and - formal entry into the group as a full member. To advance, a recruit - must satisfy all of the following: - </p> - <ul> - <li> - <strong>Minimum participation:</strong> The recruit must have - attended at least three group sessions. Sessions count only if the - recruit was an active participant, not merely present. - </li> - <li> - <strong>Drill attendance:</strong> The recruit must have attended - at least one drill run by the department of their intended - division. This is the single most concrete indicator of whether - they are prepared for the role. - </li> - <li> - <strong>Minimum time:</strong> At least two weeks must have - elapsed since the recruit joined. This ensures that advancement - reflects consistent participation over time, not a concentrated - burst of activity. - </li> - <li> - <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer, - typically the recruit's mentor or their division leader, must - confirm that the recruit is ready to advance. This sign-off - reflects a judgment that the recruit understands and upholds the - group's standards and is a good fit for full membership. - </li> - </ul> - <p> - On advancing to Rank 1, the recruit's division is formally assigned - based on the area they trained in. If the recruit has not settled on - a division, the assigning officer and mentor will make the - recommendation based on what was observed during probation. The - recruit is granted the Rank 1 Discord role for their division and is - eligible to begin working toward a defined role within their - department. - </p> - </section> - </article> - - <article id="rules-of-engagement"> - <h2>Rules of Engagement</h2> - <p> - The Rules of Engagement define when and how members of the 174th - Battle Group are authorised to use force. All members are expected to - know and follow these rules at all times. Failure to do so may result - in disciplinary action. - </p> - - <section id="authorised-use-of-force"> - <h3>Authorised Use of Force</h3> - <p>Force is authorised only under the following conditions:</p> - <ul> - <li> - <strong>Direct hostile action:</strong> A target has taken hostile - action against group members or assets. - </li> - <li> - <strong>Demonstrated hostile intent:</strong> A target has - displayed clear hostile intent, such as weapons charged and - directed at group personnel or an aggressive approach with no - communication. - </li> - <li> - <strong>Standing orders:</strong> Command has designated the - target hostile by standing order prior to the engagement. - </li> - <li> - <strong>Active contract or mission objective:</strong> The target - is identified as an objective within a sanctioned mission or - contract. - </li> - <li> - <strong>Defence of a neutral or civilian:</strong> A neutral or - civilian is under active attack and the group has the capacity to - intervene. - </li> - </ul> - </section> - - <section id="escalation-and-warning"> - <h3>Escalation and Warning</h3> - <p> - Unless a member or the group is under active fire, a warning must be - issued before engaging. Members must make a reasonable attempt to - communicate intent and allow the target an opportunity to stand - down. If the target does not respond or continues to advance, force - may be used under the applicable condition above. - </p> - <p> - Offensive engagements, where the group initiates contact against a - target not currently attacking, require explicit authorisation from - a Rank 4 or higher officer, or from the council. Individual members - may not initiate offensive action on their own authority. - </p> - </section> - - <section id="civilians-and-neutrals"> - <h3>Civilians and Neutrals</h3> - <p> - The default stance toward civilians and neutral parties is to avoid - interaction entirely. Members must not provoke, threaten, or engage - neutral parties without authorisation. If a neutral becomes a direct - threat, the escalation process applies before force may be used. - </p> - </section> - - <section id="surrendered-and-fleeing-enemies"> - <h3>Surrendered and Fleeing Enemies</h3> - <p> - Enemies who surrender or attempt to flee must be pursued and - captured where possible. Lethal force against a surrendered or - fleeing enemy is a last resort, permitted only when capture is not - feasible and the enemy remains an active threat. Rank 3 and above - may authorise the release of a captured enemy if operational - circumstances require it. - </p> - </section> - - <section id="prohibited-actions"> - <h3>Prohibited Actions</h3> - <p> - The following actions are prohibited at all times, regardless of - orders: - </p> - <ul> - <li> - <strong>Impairing medical vessels:</strong> Medical ships must not - be attacked, disabled, or obstructed unless the vessel is - confirmed hostile and the group has its own medical capacity - available. - </li> - <li> - <strong>Destroying escape pods:</strong> Escape pods must never be - destroyed. Members are expected to pursue and capture them where - possible. - </li> - <li> - <strong>Griefing:</strong> Harassment, repeated unprovoked - attacks, and any conduct intended to ruin the experience of other - players is strictly prohibited. - </li> - </ul> - </section> - - <section id="friendly-fire"> - <h3>Friendly Fire</h3> - <p> - All friendly fire incidents, accidental or otherwise, must be - reported to the commanding officer immediately and documented. - Members involved must stand down and await instruction before - continuing the engagement. - </p> - </section> - - <section id="target-verification"> - <h3>Target Verification</h3> - <p> - Before engaging any target, members must have visual confirmation of - hostile action or recognised hostile markings. Uncertainty is not - sufficient grounds to open fire. If a member cannot confirm a target - is hostile, they must hold fire and seek clarification from their - commanding officer. - </p> - </section> - </article> - - <article id="code-of-conduct"> - <h2>Code of Conduct</h2> - <p> - The Code of Conduct sets out the standards of behaviour expected of - all members of the 174th Battle Group. It applies across all group - platforms and activities: in-game, on Discord, on any other group - tools, and on external platforms when a member is visibly representing - the group. Membership is conditional on upholding these standards. - </p> - - <section id="expected-behaviour"> - <h3>Expected Behaviour</h3> - <p>All members are expected to:</p> - <ul> - <li> - Treat all members and non-members with respect at all times. - </li> - <li> - Refrain from harassment, hate speech, and discrimination in any - form. - </li> - <li>Follow the orders of ranking members during operations.</li> - <li> - Raise disputes through proper channels rather than through direct - confrontation. - </li> - <li>Be honest with leadership and fellow members.</li> - </ul> - </section> - - <section id="disciplinary-process"> - <h3>Disciplinary Process</h3> - <p> - Discipline is handled on a case by case basis. There are no fixed - tiers; the response is proportionate to the severity and context of - the conduct in question. - </p> - <ul> - <li> - <strong>Informal warning:</strong> Any Rank 3 or above may issue - an informal warning for minor conduct issues. - </li> - <li> - <strong>Formal warning:</strong> A Rank 4 officer or department - head may issue a formal warning for more serious or repeated - issues. - </li> - <li> - <strong>Removal:</strong> Removal from the group requires a vote - of the Rank 5 council. A majority is required to pass. - </li> - </ul> - <p> - Members subject to disciplinary action have the right to present - their account of events before a decision is reached. Inactivity is - not treated as a conduct issue and is governed separately. - </p> - </section> - - <section id="grounds-for-immediate-removal"> - <h3>Grounds for Immediate Removal</h3> - <p> - The following offences result in immediate removal from the group - without prior warning. The council may vote to make the removal - permanent. - </p> - <ul> - <li>Cheating or exploiting game mechanics.</li> - <li> - Doxxing or sharing personal information about another member - without their consent. - </li> - <li>Hate speech or discrimination of any kind.</li> - <li>Threatening or blackmailing members.</li> - </ul> - </section> - - <section id="appeals"> - <h3>Appeals</h3> - <p> - Any member who has received a formal warning or been removed from - the group may appeal the decision to the full Rank 5 council. The - council will review the appeal and reach a final decision by - majority vote. Appeal decisions are binding. - </p> - </section> - </article> - - <article id="leave-of-absence"> - <h2>Leave of Absence</h2> - <p> - A Leave of Absence allows members to step back from group activities - temporarily without losing their standing. Members are encouraged to - give notice rather than simply going quiet, both out of courtesy and - to ensure their absence is not misread as disengagement. - </p> - - <section id="requesting-leave"> - <h3>Requesting Leave</h3> - <p> - Members going on leave should post a notice in the designated - Discord channel. There is no hard notice period; as much advance - notice as possible is appreciated but not required. The notice - should include an expected return date if known, and a rough - duration if not. - </p> - </section> - - <section id="duration"> - <h3>Duration</h3> - <p> - There is no maximum leave duration. Members may be absent for as - long as necessary. If leave extends significantly beyond the - originally stated period, members are encouraged to post an update - in the leave channel so leadership can plan accordingly. - </p> - <p> - Members holding Rank 3 or above must check in at least once per - month during an extended absence. This ensures that leadership - positions can be managed appropriately and that the group is not - left without visibility over its senior members. - </p> - </section> - - <section id="rank-during-leave"> - <h3>Rank During Leave</h3> - <p> - A member's rank is held for them while on leave. Where operational - necessity requires it, a leadership position may be temporarily - filled by another member during the absence. On return, the original - rank is fully restored. - </p> - </section> - - <section id="returning-from-leave"> - <h3>Returning from Leave</h3> - <p> - On returning from leave, members should check in with their - department head or division leader before resuming normal - activities. This ensures they are briefed on anything that changed - during their absence and can be reintegrated smoothly. - </p> - </section> - - <section id="unannounced-absence"> - <h3>Unannounced Absence</h3> - <p> - If a member goes inactive without notice, a Rank 3 or above will - attempt to make contact before any further action is taken. - Unannounced absence is not treated as a conduct issue unless contact - goes unanswered for an extended period, at which point the matter - may be escalated to the disciplinary process. - </p> - </section> - </article> - - <article id="fleet-composition"> - <h2>Fleet Composition</h2> - <section id="fleet-design-principles"> - <h3>Design Principles</h3> - <p> - The fleet composition must adhere to the following design - principles: - </p> - <ul> - <li> - <strong>Self-Sufficiency:</strong> We are disconnected from UEE - supply lines, so we need to be able to maintain and repair our - ships independently. - </li> - <li> - <strong>Versatility:</strong> Our fleet must be capable of - handling a wide range of missions, from combat to exploration to - trade. - </li> - <li> - <strong>Quality over Quantity:</strong> We will prioritize - maintaining a smaller fleet of high-quality, well-maintained ships - over a larger fleet of lower-quality vessels. - </li> - </ul> - </section> - - <section id="standard-issue-ships"> - <h3>Standard Issue Ships</h3> - <p> - Though we may have access to a variety of ships, the following are - the standard issue ships that we will maintain in our fleet: - </p> - - <section id="space-superiority-fighter"> - <h4>Space Superiority Fighter</h4> - <p> - A fast and agile fighter designed for space combat, capable of - engaging enemy ships and screening for larger vessels. - </p> + <section id="decision-making"> + <h3>Decision-Making</h3> + <p>Decisions are made at the lowest appropriate level:</p> <ul> <li> - <strong>Primary Ship:</strong> - Scorpius + <strong>Major decisions</strong> — changes to group structure, + policy, or direction — are made by a vote of the Rank 5 council. + A majority is required to pass. </li> <li> - <strong>Vanduul Variant:</strong> - <a href="https://starcitizen.tools/Glaive_(replica)" - >Glaive (replica)</a - >. For missions where we need to blend in with Vanduul forces or - operate in Vanduul-controlled space. + <strong>Routine decisions</strong> within a division or + department are made by the relevant division leader or + department head without requiring a council vote. </li> - </ul> - </section> - - <section id="anti-capital-ship"> - <h4>Anti-Capital Ship</h4> - <p> - A heavily armed ship designed to take on larger capital ships, - equipped with powerful weapons such as torpedoes and beam weapons - able to penetrate heavy armor. - </p> - <ul> <li> - <strong>Primary Ship:</strong> - Tiburon + <strong>Community votes</strong> may be called for decisions + that affect the group broadly. All members Rank 1 and above are + eligible to participate. </li> </ul> </section> + </article> - <section id="ground-bomber"> - <h4>Ground Bomber</h4> + <article id="joining-process"> + <h2>Joining Process</h2> + <p> + The following describes the full path from initial contact to + confirmed membership. Every step applies to all applicants without + exception; officers do not have the authority to bypass the process + for any individual. + </p> + + <section id="prerequisites"> + <h3>Prerequisites</h3> <p> - A ship designed to deliver powerful ordnance against ground - targets. + Before applying, a prospective member must meet all of the + following requirements. Applications that do not meet these + criteria will not proceed. </p> <ul> <li> - <strong>Primary Ship:</strong> - Retaliator + <strong>Age:</strong> Applicants must be at least 18 years old. + The 174th Battle Group operates as an adult community; this + requirement is non-negotiable. + </li> + <li> + <strong>Star Citizen account:</strong> Applicants must own a + copy of Star Citizen and hold a verified RSI account in good + standing. The group does not accept applicants who have not + purchased the game. </li> <li> - <strong>Scorched-Earth Variant:</strong> - A2 Hercules Starlifter. For missions where we need to deny the - enemy access to resources or territory, capable of delivering - powerful area-of-effect weapons to destroy infrastructure and - resources. + <strong>No prior bans:</strong> Applicants must not have been + previously banned from the 174th Battle Group or from any other + group known to leadership. Known ban histories must be disclosed + during the interview; undisclosed prior bans discovered later + are grounds for immediate removal. </li> </ul> </section> - <section id="stealth-bomber"> - <h4>Stealth Bomber</h4> + <section id="application"> + <h3>Application</h3> <p> - A ship designed to deliver powerful ordnance against high-value - targets while avoiding detection, equipped with advanced stealth - technology and capable of penetrating enemy defenses to strike - critical infrastructure or capital ships. + The joining process begins when a prospective member joins the + group's Discord server. On joining, they are automatically + presented with a short questionnaire covering basic information: + their RSI handle, their age, their prior Star Citizen experience, + and their areas of interest within the group. + </p> + <p> + Once the questionnaire is submitted, an available officer will + arrange a voice interview. This is conducted on the group's + Discord server and is the primary vetting step. The interview + serves three purposes: to verify the information provided in the + questionnaire, to assess whether the applicant is a good fit for + the group's culture and expectations, and to give the applicant + the opportunity to ask questions before committing. + </p> + <p> + Following the interview, the officer makes an accept or decline + decision. If the applicant is declined, the officer must provide a + brief reason. Declined applicants may reapply after 30 days unless + the decline was on the grounds of a prior ban or conduct, in which + case the matter is referred to the Rank 5 council. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Eclipse - </li> - </ul> </section> - <section id="dropship"> - <h4>Dropship</h4> + <section id="onboarding"> + <h3>Onboarding</h3> <p> - A ship designed to transport troops and equipment to and from the - battlefield whilst providing close air support and protection, - capable of deploying forces directly into combat zones without the - need for an escort or support. + Accepted applicants are onboarded immediately following the + interview. The following steps are completed before the new + recruit participates in any group activity: </p> <ul> <li> - <strong>Primary Ship:</strong> - Valkyrie + <strong>Discord role:</strong> The Rank 0 role is assigned, + granting access to member-only channels. </li> <li> - <strong>Vehicle Variant:</strong> - Asgard. A smaller version of the Valkyrie but with a larger - cargo bay designed to transport vehicles and heavy equipment, - capable of deploying forces directly into combat zones without - the need for an escort or support. + <strong>RSI org invite:</strong> An invitation to join the + group's RSI organisation is sent. The recruit is expected to + accept within 48 hours. </li> - </ul> - </section> - - <section id="stealth-dropship"> - <h4>Stealth Dropship</h4> - <p> - A ship designed to transport troops and equipment to and from the - battlefield while avoiding detection, equipped with advanced - stealth technology and capable of deploying forces directly into - combat zones without the need for an escort or support. - </p> - <ul> <li> - <strong>Primary Ship:</strong> - Prowler + <strong>Introduction post:</strong> The recruit posts a brief + introduction in the designated welcome channel. This is not + optional; it is the first step in becoming known to the group. </li> - </ul> - </section> - - <section id="boarding-ship"> - <h4>Boarding Ship</h4> - <p> - A ship designed to transport boarding parties and equipment for - boarding operations, able to quickly and efficiently deploy forces - onto enemy vessels or structures. - </p> - <ul> <li> - <strong>Primary Ship:</strong> - Legionnaire + <strong>Mentor assignment:</strong> The recruit is assigned a + mentor: an experienced member, Rank 2 or above, from their area + of interest. The mentor is the recruit's primary point of + contact throughout the probation period. </li> </ul> - </section> - - <section id="ship-of-the-line"> - <h4>Ship of the Line</h4> <p> - A heavily armed and armored ship designed to serve as the backbone - of our fleet, capable of engaging enemy capital ships and - providing support for smaller vessels. + Division assignment is not made at this stage. Recruits enter the + group as undeclared and spend the probation period determining + where they fit before the formal assignment is made. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Perseus - </li> - </ul> </section> - <section id="command-ship"> - <h4>Command Ship</h4> + <section id="probation-period"> + <h3>Probation Period</h3> + <p> + All new members begin at Rank 0 and remain on probation until they + advance to Rank 1. The probation period has no fixed end date; it + concludes when the recruit meets the advancement requirements. + During this period, the recruit has full access to group + activities but does not hold a formal role and may not exercise + any authority over other members. + </p> <p> - A ship designed to serve as the command center for our fleet, - equipped with advanced communication and sensor systems to - coordinate fleet operations and provide situational awareness as - well as dedicated medical facilities to support our personnel - during extended missions. + Training during probation is structured around two activities: </p> <ul> <li> - <strong>Primary Ship:</strong> - Idris-K + <strong>Shadowing:</strong> Recruits attend operations and + activities alongside experienced members. This is the primary + way recruits learn the group's procedures, communication + standards, and expectations in practice. Recruits are expected + to observe before acting and to ask their mentor when uncertain. </li> <li> - <strong>Patrol Variant:</strong> - Polaris. A lighter and more agile variant designed for - reconnaissance and patrol missions, capable of operating - independently or as part of a larger fleet. + <strong>Department drills:</strong> Departments organise + periodic drills covering their specific discipline: ship combat + and formation flying for Naval, FPS exercises and boarding + drills for Marine, and field repair and resource operations for + Auxiliary. Recruits are expected to attend drills relevant to + their intended area and to treat them as a required part of + their training, not an optional extra. </li> </ul> - </section> - - <section id="carrier"> - <h4>Carrier</h4> <p> - A ship designed to serve as a mobile staging point for our fleet, - capable of launching and recovering smaller vessels and providing - support for extended missions. + Mentors are expected to provide regular feedback to the recruit + throughout the probation period and to raise any concerns with + their division leader or department head promptly. Recruits who + are struggling should be given guidance before any formal + escalation. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Kraken - </li> - </ul> </section> - <section id="interdictor"> - <h4>Interdictor</h4> + <section id="advancing-to-rank-1"> + <h3>Advancing to Rank 1</h3> <p> - A ship designed to disrupt enemy communications and sensor - systems, capable of jamming or hacking enemy vessels to gain an - advantage in combat or reconnaissance. + Advancement from Rank 0 to Rank 1 marks the end of probation and + formal entry into the group as a full member. To advance, a + recruit must satisfy all of the following: </p> <ul> <li> - <strong>Primary Ship:</strong> - Vanguard Sentinel + <strong>Minimum participation:</strong> The recruit must have + attended at least three group sessions. Sessions count only if + the recruit was an active participant, not merely present. </li> - </ul> - </section> - - <section id="ambulance"> - <h4>Ambulance</h4> - <p> - A ship designed to provide medical support and evacuation for our - personnel, equipped with advanced medical facilities and capable - of transporting injured personnel to safety. - </p> - <ul> <li> - <strong>Primary Ship:</strong> - Terrapin Medic + <strong>Drill attendance:</strong> The recruit must have + attended at least one drill run by the department of their + intended division. This is the single most concrete indicator of + whether they are prepared for the role. </li> <li> - <strong>Rescue Variant:</strong> - Cutlass Red. For search and rescue operations, capable of - quickly reaching and extracting personnel from dangerous - situations. + <strong>Minimum time:</strong> At least two weeks must have + elapsed since the recruit joined. This ensures that advancement + reflects consistent participation over time, not a concentrated + burst of activity. </li> <li> - <strong>Field Hospital Variant:</strong> - Apollo Medivac. For advanced medical care during extended - missions, equipped with state-of-the-art medical facilities and - staffed by highly trained medical personnel. + <strong>Rank 3 sign-off:</strong> A Rank 3 or above officer, + typically the recruit's mentor or their division leader, must + confirm that the recruit is ready to advance. This sign-off + reflects a judgment that the recruit understands and upholds the + group's standards and is a good fit for full membership. </li> </ul> - </section> - - <section id="minelayer"> - <h4>Minelayer</h4> <p> - A ship designed to deploy mines and other area-denial weapons, - capable of creating defensive perimeters or disrupting enemy - movements. + On advancing to Rank 1, the recruit's division is formally + assigned based on the area they trained in. If the recruit has not + settled on a division, the assigning officer and mentor will make + the recommendation based on what was observed during probation. + The recruit is granted the Rank 1 Discord role for their division + and is eligible to begin working toward a defined role within + their department. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Nautilus - </li> - </ul> </section> + </article> - <section id="snub-fighter"> - <h4>Snub Fighter</h4> - <p> - A small and agile fighter designed for hit-and-run tactics, - capable of quickly engaging and disengaging from enemy forces. - </p> + <article id="rules-of-engagement"> + <h2>Rules of Engagement</h2> + <p> + The Rules of Engagement define when and how members of the 174th + Battle Group are authorised to use force. All members are expected + to know and follow these rules at all times. Failure to do so may + result in disciplinary action. + </p> + + <section id="authorised-use-of-force"> + <h3>Authorised Use of Force</h3> + <p>Force is authorised only under the following conditions:</p> <ul> <li> - <strong>Primary Ship:</strong> - Fury + <strong>Direct hostile action:</strong> A target has taken + hostile action against group members or assets. </li> <li> - <strong>Snub Bomber Variant:</strong> - Fury MX. Designed to deliver overwhelming missile firepower - against enemy targets, capable of quickly engaging and - disengaging from combat while delivering devastating strikes. + <strong>Demonstrated hostile intent:</strong> A target has + displayed clear hostile intent, such as weapons charged and + directed at group personnel or an aggressive approach with no + communication. </li> - </ul> - </section> - - <section id="anti-swarm-ship"> - <h4>Anti-Swarm Ship</h4> - <p> - A ship designed to engage and destroy smaller aerospace threats - such as enemy fighters and ordnance, equipped with multiple - rapid-fire weapons and advanced targeting systems to effectively - counter many targets in parallel as well as providing overwhelming - suppression against ground targets. - </p> - <ul> <li> - <strong>Primary Ship:</strong> - Hammerhead + <strong>Standing orders:</strong> Command has designated the + target hostile by standing order prior to the engagement. </li> - </ul> - </section> - - <section id="mining-vessel"> - <h4>Mining Vessel</h4> - <p> - A ship designed to extract and process resources from asteroids - and other celestial bodies, equipped with advanced mining - equipment and storage facilities to support sustained mining - operations. - </p> - <ul> <li> - <strong>Primary Ship:</strong> - Mole (Orion once available) + <strong>Active contract or mission objective:</strong> The + target is identified as an objective within a sanctioned mission + or contract. </li> - </ul> - </section> - - <section id="salvage-vessel"> - <h4>Salvage Vessel</h4> - <p> - A ship designed to extract and process resources from derelict - ships and other space debris, equipped with advanced salvage - equipment and storage facilities to support sustained salvage - operations. - </p> - <ul> <li> - <strong>Primary Ship:</strong> - Reclaimer + <strong>Defence of a neutral or civilian:</strong> A neutral or + civilian is under active attack and the group has the capacity + to intervene. </li> </ul> </section> - <section id="mothership"> - <h4>Mothership</h4> + <section id="escalation-and-warning"> + <h3>Escalation and Warning</h3> <p> - A large and heavily equipped ship designed to serve as a mobile - base of operations for our fleet, capable of supporting extended - missions and providing facilities for repair, resupply, and - personnel support. + Unless a member or the group is under active fire, a warning must + be issued before engaging. Members must make a reasonable attempt + to communicate intent and allow the target an opportunity to stand + down. If the target does not respond or continues to advance, + force may be used under the applicable condition above. + </p> + <p> + Offensive engagements, where the group initiates contact against a + target not currently attacking, require explicit authorisation + from a Rank 4 or higher officer, or from the council. Individual + members may not initiate offensive action on their own authority. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Ironclad Assault - </li> - </ul> </section> - <section id="freighter"> - <h4>Freighter</h4> + <section id="civilians-and-neutrals"> + <h3>Civilians and Neutrals</h3> <p> - A large cargo ship designed for transporting goods and resources - across the galaxy, equipped with extensive storage facilities and - advanced navigation systems for long-distance travel. + The default stance toward civilians and neutral parties is to + avoid interaction entirely. Members must not provoke, threaten, or + engage neutral parties without authorisation. If a neutral becomes + a direct threat, the escalation process applies before force may + be used. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Hull C (Hull E once available) - </li> - </ul> </section> - <section id="refueler"> - <h4>Refueler</h4> + <section id="surrendered-and-fleeing-enemies"> + <h3>Surrendered and Fleeing Enemies</h3> <p> - A ship designed to provide fuel and other resources to other - vessels in space, equipped with advanced refueling systems and - storage facilities to support extended operations. + Enemies who surrender or attempt to flee must be pursued and + captured where possible. Lethal force against a surrendered or + fleeing enemy is a last resort, permitted only when capture is not + feasible and the enemy remains an active threat. Rank 3 and above + may authorise the release of a captured enemy if operational + circumstances require it. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Starfarer Gemini - </li> - </ul> </section> - <section id="datarunner"> - <h4>Datarunner</h4> + <section id="prohibited-actions"> + <h3>Prohibited Actions</h3> <p> - A ship designed to transport sensitive data and information across - the galaxy, equipped with advanced security systems and storage - facilities to ensure the safe delivery of critical information. + The following actions are prohibited at all times, regardless of + orders: </p> <ul> <li> - <strong>Primary Ship:</strong> - Herald + <strong>Impairing medical vessels:</strong> Medical ships must + not be attacked, disabled, or obstructed unless the vessel is + confirmed hostile and the group has its own medical capacity + available. + </li> + <li> + <strong>Destroying escape pods:</strong> Escape pods must never + be destroyed. Members are expected to pursue and capture them + where possible. + </li> + <li> + <strong>Griefing:</strong> Harassment, repeated unprovoked + attacks, and any conduct intended to ruin the experience of + other players is strictly prohibited. </li> </ul> </section> - <section id="exploration-vessel"> - <h4>Exploration Vessel</h4> + <section id="friendly-fire"> + <h3>Friendly Fire</h3> <p> - A ship designed for deep space exploration, equipped with advanced - sensors, long-range communication systems, and living quarters to - support extended missions in uncharted regions of the galaxy. + All friendly fire incidents, accidental or otherwise, must be + reported to the commanding officer immediately and documented. + Members involved must stand down and await instruction before + continuing the engagement. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Carrack - </li> - </ul> </section> - <section id="repair-ship"> - <h4>Repair Ship</h4> + <section id="target-verification"> + <h3>Target Verification</h3> <p> - A ship designed for repairing and maintaining other vessels in - space, equipped with advanced repair systems, tools, and storage - facilities to support extended operations. + Before engaging any target, members must have visual confirmation + of hostile action or recognised hostile markings. Uncertainty is + not sufficient grounds to open fire. If a member cannot confirm a + target is hostile, they must hold fire and seek clarification from + their commanding officer. </p> - <ul> - <li> - <strong>Primary Ship:</strong> - Crucible - </li> - </ul> </section> - </section> - </article> + </article> - <article id="gear-loadouts"> - <h2>Gear Loadouts</h2> - <p> - The following loadouts are the standard issue equipment for members of - the 174th Battle Group, organized by division. - </p> - - <section id="marine-loadouts"> - <h3>Marine Loadouts</h3> + <article id="code-of-conduct"> + <h2>Code of Conduct</h2> + <p> + The Code of Conduct sets out the standards of behaviour expected of + all members of the 174th Battle Group. It applies across all group + platforms and activities: in-game, on Discord, on any other group + tools, and on external platforms when a member is visibly + representing the group. Membership is conditional on upholding these + standards. + </p> - <section id="heavy-loadout"> - <h4>Heavy Loadout</h4> + <section id="expected-behaviour"> + <h3>Expected Behaviour</h3> + <p>All members are expected to:</p> <ul> <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - Morozov-SH Helmet + Treat all members and non-members with respect at all times. </li> <li> - <strong>Armor:</strong> - Morozov-SH Core + Refrain from harassment, hate speech, and discrimination in any + form. </li> + <li>Follow the orders of ranking members during operations.</li> <li> - <strong>Arms:</strong> - Morozov-SH Arms - </li> - <li> - <strong>Legs:</strong> - Morozov-SH Legs - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Pulverizer LMG</li> - <li>TripleDown Shotgun Pistol</li> - </ul> + Raise disputes through proper channels rather than through + direct confrontation. </li> + <li>Be honest with leadership and fellow members.</li> </ul> </section> - <section id="scout-loadout"> - <h4>Scout Loadout</h4> + <section id="disciplinary-process"> + <h3>Disciplinary Process</h3> + <p> + Discipline is handled on a case by case basis. There are no fixed + tiers; the response is proportionate to the severity and context + of the conduct in question. + </p> <ul> <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - Arden-SL Helmet - </li> - <li> - <strong>Armor:</strong> - Arden-SL Core + <strong>Informal warning:</strong> Any Rank 3 or above may issue + an informal warning for minor conduct issues. </li> <li> - <strong>Arms:</strong> - Arden-SL Arms + <strong>Formal warning:</strong> A Rank 4 officer or department + head may issue a formal warning for more serious or repeated + issues. </li> <li> - <strong>Legs:</strong> - Arden-SL Legs - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>P6-LR Sniper Rifle</li> - <li>Yubarev Pistol</li> - </ul> + <strong>Removal:</strong> Removal from the group requires a vote + of the Rank 5 council. A majority is required to pass. </li> </ul> + <p> + Members subject to disciplinary action have the right to present + their account of events before a decision is reached. Inactivity + is not treated as a conduct issue and is governed separately. + </p> </section> - <section id="tactical-loadout"> - <h4>Tactical Loadout</h4> + <section id="grounds-for-immediate-removal"> + <h3>Grounds for Immediate Removal</h3> + <p> + The following offences result in immediate removal from the group + without prior warning. The council may vote to make the removal + permanent. + </p> <ul> + <li>Cheating or exploiting game mechanics.</li> <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - DustUp Helmet Tactical - </li> - <li> - <strong>Armor:</strong> - DustUp Core Tactical - </li> - <li> - <strong>Arms:</strong> - DustUp Arms Tactical - </li> - <li> - <strong>Legs:</strong> - DustUp Legs Tactical - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Killshot Rifle</li> - <li>S-38 Pistol</li> - </ul> + Doxxing or sharing personal information about another member + without their consent. </li> + <li>Hate speech or discrimination of any kind.</li> + <li>Threatening or blackmailing members.</li> </ul> </section> - </section> - <section id="navy-loadouts"> - <h3>Navy Loadouts</h3> + <section id="appeals"> + <h3>Appeals</h3> + <p> + Any member who has received a formal warning or been removed from + the group may appeal the decision to the full Rank 5 council. The + council will review the appeal and reach a final decision by + majority vote. Appeal decisions are binding. + </p> + </section> + </article> - <section id="crew-loadout"> - <h4>Crew Loadout</h4> - <ul> - <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - Calico Helmet Tactical - </li> - <li> - <strong>Armor:</strong> - Calico Core Tactical - </li> - <li> - <strong>Arms:</strong> - Calico Arms Tactical - </li> - <li> - <strong>Legs:</strong> - Calico Legs Tactical - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Arclight Pistol</li> - </ul> - </li> - </ul> + <article id="leave-of-absence"> + <h2>Leave of Absence</h2> + <p> + A Leave of Absence allows members to step back from group activities + temporarily without losing their standing. Members are encouraged to + give notice rather than simply going quiet, both out of courtesy and + to ensure their absence is not misread as disengagement. + </p> + + <section id="requesting-leave"> + <h3>Requesting Leave</h3> + <p> + Members going on leave should post a notice in the designated + Discord channel. There is no hard notice period; as much advance + notice as possible is appreciated but not required. The notice + should include an expected return date if known, and a rough + duration if not. + </p> </section> - <section id="turret-gunner-loadout"> - <h4>Turret Gunner Loadout</h4> + <section id="duration"> + <h3>Duration</h3> <p> - Turret gunners are exposed to harsh conditions and potential enemy - fire, so their loadout prioritizes durability and protection while - still allowing for effective operation of their weapons. + There is no maximum leave duration. Members may be absent for as + long as necessary. If leave extends significantly beyond the + originally stated period, members are encouraged to post an update + in the leave channel so leadership can plan accordingly. + </p> + <p> + Members holding Rank 3 or above must check in at least once per + month during an extended absence. This ensures that leadership + positions can be managed appropriately and that the group is not + left without visibility over its senior members. </p> - <ul> - <li> - <strong>Undersuit:</strong> - Stoneskin Undersuit - </li> - <li> - <strong>Helmet:</strong> - ADP-mk4 Helmet - </li> - <li> - <strong>Armor:</strong> - ADP-mk4 Core - </li> - <li> - <strong>Arms:</strong> - ADP-mk4 Arms - </li> - <li> - <strong>Legs:</strong> - ADP-mk4 Legs - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Arclight Pistol</li> - </ul> - </li> - </ul> </section> - <section id="pilot-loadout"> - <h4>Pilot Loadout</h4> + <section id="rank-during-leave"> + <h3>Rank During Leave</h3> <p> - Pilots are responsible for navigating and controlling the ship, so - their loadout focuses on mitigating g-forces. + A member's rank is held for them while on leave. Where operational + necessity requires it, a leadership position may be temporarily + filled by another member during the absence. On return, the + original rank is fully restored. + </p> + </section> + + <section id="returning-from-leave"> + <h3>Returning from Leave</h3> + <p> + On returning from leave, members should check in with their + department head or division leader before resuming normal + activities. This ensures they are briefed on anything that changed + during their absence and can be reintegrated smoothly. + </p> + </section> + + <section id="unannounced-absence"> + <h3>Unannounced Absence</h3> + <p> + If a member goes inactive without notice, a Rank 3 or above will + attempt to make contact before any further action is taken. + Unannounced absence is not treated as a conduct issue unless + contact goes unanswered for an extended period, at which point the + matter may be escalated to the disciplinary process. </p> - <ul> - <li> - <strong>Undersuit:</strong> - Tailwind Flight Suit - </li> - <li> - <strong>Helmet:</strong> - Tailwind Flight Helmet - </li> - <li> - <strong>Weapons:</strong> - <ul> - <li>Arclight Pistol</li> - </ul> - </li> - </ul> </section> - </section> + </article> - <section id="auxiliary-loadouts"> - <h3>Auxiliary Loadouts</h3> + <article id="fleet-composition"> + <h2>Fleet Composition</h2> - <section id="engineer-loadout"> - <h4>Engineer Loadout</h4> + <section id="fleet-design-principles"> + <h3>Design Principles</h3> + <p> + The fleet composition must adhere to the following design + principles: + </p> <ul> <li> - <strong>Undersuit:</strong> - Novikov Exploration Suit - </li> - <li> - <strong>Helmet:</strong> - Novikov Helmet + <strong>Self-Sufficiency:</strong> We are disconnected from UEE + supply lines, so we need to be able to maintain and repair our + ships independently. </li> <li> - <strong>Weapons:</strong> - <ul> - <li>Cambio SRT</li> - <li>APX Fire Extinguisher</li> - </ul> + <strong>Versatility:</strong> Our fleet must be capable of + handling a wide range of missions, from combat to exploration to + trade. </li> <li> - <strong>Gadgets:</strong> - <ul> - <li> - Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment - </li> - </ul> + <strong>Quality over Quantity:</strong> We will prioritize + maintaining a smaller fleet of high-quality, well-maintained + ships over a larger fleet of lower-quality vessels. </li> </ul> </section> - </section> - </article> - </main> + + <section id="standard-issue-ships"> + <h3>Standard Issue Ships</h3> + <p> + Though we may have access to a variety of ships, the following are + the standard issue ships that we will maintain in our fleet: + </p> + + <section id="space-superiority-fighter"> + <h4>Space Superiority Fighter</h4> + <p> + A fast and agile fighter designed for space combat, capable of + engaging enemy ships and screening for larger vessels. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Scorpius + </li> + <li> + <strong>Vanduul Variant:</strong> + <a href="https://starcitizen.tools/Glaive_(replica)" + >Glaive (replica)</a + >. For missions where we need to blend in with Vanduul forces + or operate in Vanduul-controlled space. + </li> + </ul> + </section> + + <section id="anti-capital-ship"> + <h4>Anti-Capital Ship</h4> + <p> + A heavily armed ship designed to take on larger capital ships, + equipped with powerful weapons such as torpedoes and beam + weapons able to penetrate heavy armor. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Tiburon + </li> + </ul> + </section> + + <section id="ground-bomber"> + <h4>Ground Bomber</h4> + <p> + A ship designed to deliver powerful ordnance against ground + targets. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Retaliator + </li> + <li> + <strong>Scorched-Earth Variant:</strong> + A2 Hercules Starlifter. For missions where we need to deny the + enemy access to resources or territory, capable of delivering + powerful area-of-effect weapons to destroy infrastructure and + resources. + </li> + </ul> + </section> + + <section id="stealth-bomber"> + <h4>Stealth Bomber</h4> + <p> + A ship designed to deliver powerful ordnance against high-value + targets while avoiding detection, equipped with advanced stealth + technology and capable of penetrating enemy defenses to strike + critical infrastructure or capital ships. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Eclipse + </li> + </ul> + </section> + + <section id="dropship"> + <h4>Dropship</h4> + <p> + A ship designed to transport troops and equipment to and from + the battlefield whilst providing close air support and + protection, capable of deploying forces directly into combat + zones without the need for an escort or support. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Valkyrie + </li> + <li> + <strong>Vehicle Variant:</strong> + Asgard. A smaller version of the Valkyrie but with a larger + cargo bay designed to transport vehicles and heavy equipment, + capable of deploying forces directly into combat zones without + the need for an escort or support. + </li> + </ul> + </section> + + <section id="stealth-dropship"> + <h4>Stealth Dropship</h4> + <p> + A ship designed to transport troops and equipment to and from + the battlefield while avoiding detection, equipped with advanced + stealth technology and capable of deploying forces directly into + combat zones without the need for an escort or support. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Prowler + </li> + </ul> + </section> + + <section id="boarding-ship"> + <h4>Boarding Ship</h4> + <p> + A ship designed to transport boarding parties and equipment for + boarding operations, able to quickly and efficiently deploy + forces onto enemy vessels or structures. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Legionnaire + </li> + </ul> + </section> + + <section id="ship-of-the-line"> + <h4>Ship of the Line</h4> + <p> + A heavily armed and armored ship designed to serve as the + backbone of our fleet, capable of engaging enemy capital ships + and providing support for smaller vessels. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Perseus + </li> + </ul> + </section> + + <section id="command-ship"> + <h4>Command Ship</h4> + <p> + A ship designed to serve as the command center for our fleet, + equipped with advanced communication and sensor systems to + coordinate fleet operations and provide situational awareness as + well as dedicated medical facilities to support our personnel + during extended missions. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Idris-K + </li> + <li> + <strong>Patrol Variant:</strong> + Polaris. A lighter and more agile variant designed for + reconnaissance and patrol missions, capable of operating + independently or as part of a larger fleet. + </li> + </ul> + </section> + + <section id="carrier"> + <h4>Carrier</h4> + <p> + A ship designed to serve as a mobile staging point for our + fleet, capable of launching and recovering smaller vessels and + providing support for extended missions. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Kraken + </li> + </ul> + </section> + + <section id="interdictor"> + <h4>Interdictor</h4> + <p> + A ship designed to disrupt enemy communications and sensor + systems, capable of jamming or hacking enemy vessels to gain an + advantage in combat or reconnaissance. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Vanguard Sentinel + </li> + </ul> + </section> + + <section id="ambulance"> + <h4>Ambulance</h4> + <p> + A ship designed to provide medical support and evacuation for + our personnel, equipped with advanced medical facilities and + capable of transporting injured personnel to safety. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Terrapin Medic + </li> + <li> + <strong>Rescue Variant:</strong> + Cutlass Red. For search and rescue operations, capable of + quickly reaching and extracting personnel from dangerous + situations. + </li> + <li> + <strong>Field Hospital Variant:</strong> + Apollo Medivac. For advanced medical care during extended + missions, equipped with state-of-the-art medical facilities + and staffed by highly trained medical personnel. + </li> + </ul> + </section> + + <section id="minelayer"> + <h4>Minelayer</h4> + <p> + A ship designed to deploy mines and other area-denial weapons, + capable of creating defensive perimeters or disrupting enemy + movements. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Nautilus + </li> + </ul> + </section> + + <section id="snub-fighter"> + <h4>Snub Fighter</h4> + <p> + A small and agile fighter designed for hit-and-run tactics, + capable of quickly engaging and disengaging from enemy forces. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Fury + </li> + <li> + <strong>Snub Bomber Variant:</strong> + Fury MX. Designed to deliver overwhelming missile firepower + against enemy targets, capable of quickly engaging and + disengaging from combat while delivering devastating strikes. + </li> + </ul> + </section> + + <section id="anti-swarm-ship"> + <h4>Anti-Swarm Ship</h4> + <p> + A ship designed to engage and destroy smaller aerospace threats + such as enemy fighters and ordnance, equipped with multiple + rapid-fire weapons and advanced targeting systems to effectively + counter many targets in parallel as well as providing + overwhelming suppression against ground targets. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Hammerhead + </li> + </ul> + </section> + + <section id="mining-vessel"> + <h4>Mining Vessel</h4> + <p> + A ship designed to extract and process resources from asteroids + and other celestial bodies, equipped with advanced mining + equipment and storage facilities to support sustained mining + operations. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Mole (Orion once available) + </li> + </ul> + </section> + + <section id="salvage-vessel"> + <h4>Salvage Vessel</h4> + <p> + A ship designed to extract and process resources from derelict + ships and other space debris, equipped with advanced salvage + equipment and storage facilities to support sustained salvage + operations. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Reclaimer + </li> + </ul> + </section> + + <section id="mothership"> + <h4>Mothership</h4> + <p> + A large and heavily equipped ship designed to serve as a mobile + base of operations for our fleet, capable of supporting extended + missions and providing facilities for repair, resupply, and + personnel support. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Ironclad Assault + </li> + </ul> + </section> + + <section id="freighter"> + <h4>Freighter</h4> + <p> + A large cargo ship designed for transporting goods and resources + across the galaxy, equipped with extensive storage facilities + and advanced navigation systems for long-distance travel. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Hull C (Hull E once available) + </li> + </ul> + </section> + + <section id="refueler"> + <h4>Refueler</h4> + <p> + A ship designed to provide fuel and other resources to other + vessels in space, equipped with advanced refueling systems and + storage facilities to support extended operations. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Starfarer Gemini + </li> + </ul> + </section> + + <section id="datarunner"> + <h4>Datarunner</h4> + <p> + A ship designed to transport sensitive data and information + across the galaxy, equipped with advanced security systems and + storage facilities to ensure the safe delivery of critical + information. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Herald + </li> + </ul> + </section> + + <section id="exploration-vessel"> + <h4>Exploration Vessel</h4> + <p> + A ship designed for deep space exploration, equipped with + advanced sensors, long-range communication systems, and living + quarters to support extended missions in uncharted regions of + the galaxy. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Carrack + </li> + </ul> + </section> + + <section id="repair-ship"> + <h4>Repair Ship</h4> + <p> + A ship designed for repairing and maintaining other vessels in + space, equipped with advanced repair systems, tools, and storage + facilities to support extended operations. + </p> + <ul> + <li> + <strong>Primary Ship:</strong> + Crucible + </li> + </ul> + </section> + </section> + </article> + + <article id="gear-loadouts"> + <h2>Gear Loadouts</h2> + <p> + The following loadouts are the standard issue equipment for members + of the 174th Battle Group, organized by division. + </p> + + <section id="marine-loadouts"> + <h3>Marine Loadouts</h3> + + <section id="heavy-loadout"> + <h4>Heavy Loadout</h4> + <ul> + <li> + <strong>Undersuit:</strong> + Stoneskin Undersuit + </li> + <li> + <strong>Helmet:</strong> + Morozov-SH Helmet + </li> + <li> + <strong>Armor:</strong> + Morozov-SH Core + </li> + <li> + <strong>Arms:</strong> + Morozov-SH Arms + </li> + <li> + <strong>Legs:</strong> + Morozov-SH Legs + </li> + <li> + <strong>Weapons:</strong> + <ul> + <li>Pulverizer LMG</li> + <li>TripleDown Shotgun Pistol</li> + </ul> + </li> + </ul> + </section> + + <section id="scout-loadout"> + <h4>Scout Loadout</h4> + <ul> + <li> + <strong>Undersuit:</strong> + Stoneskin Undersuit + </li> + <li> + <strong>Helmet:</strong> + Arden-SL Helmet + </li> + <li> + <strong>Armor:</strong> + Arden-SL Core + </li> + <li> + <strong>Arms:</strong> + Arden-SL Arms + </li> + <li> + <strong>Legs:</strong> + Arden-SL Legs + </li> + <li> + <strong>Weapons:</strong> + <ul> + <li>P6-LR Sniper Rifle</li> + <li>Yubarev Pistol</li> + </ul> + </li> + </ul> + </section> + + <section id="tactical-loadout"> + <h4>Tactical Loadout</h4> + <ul> + <li> + <strong>Undersuit:</strong> + Stoneskin Undersuit + </li> + <li> + <strong>Helmet:</strong> + DustUp Helmet Tactical + </li> + <li> + <strong>Armor:</strong> + DustUp Core Tactical + </li> + <li> + <strong>Arms:</strong> + DustUp Arms Tactical + </li> + <li> + <strong>Legs:</strong> + DustUp Legs Tactical + </li> + <li> + <strong>Weapons:</strong> + <ul> + <li>Killshot Rifle</li> + <li>S-38 Pistol</li> + </ul> + </li> + </ul> + </section> + </section> + + <section id="navy-loadouts"> + <h3>Navy Loadouts</h3> + + <section id="crew-loadout"> + <h4>Crew Loadout</h4> + <ul> + <li> + <strong>Undersuit:</strong> + Stoneskin Undersuit + </li> + <li> + <strong>Helmet:</strong> + Calico Helmet Tactical + </li> + <li> + <strong>Armor:</strong> + Calico Core Tactical + </li> + <li> + <strong>Arms:</strong> + Calico Arms Tactical + </li> + <li> + <strong>Legs:</strong> + Calico Legs Tactical + </li> + <li> + <strong>Weapons:</strong> + <ul> + <li>Arclight Pistol</li> + </ul> + </li> + </ul> + </section> + + <section id="turret-gunner-loadout"> + <h4>Turret Gunner Loadout</h4> + <p> + Turret gunners are exposed to harsh conditions and potential + enemy fire, so their loadout prioritizes durability and + protection while still allowing for effective operation of their + weapons. + </p> + <ul> + <li> + <strong>Undersuit:</strong> + Stoneskin Undersuit + </li> + <li> + <strong>Helmet:</strong> + ADP-mk4 Helmet + </li> + <li> + <strong>Armor:</strong> + ADP-mk4 Core + </li> + <li> + <strong>Arms:</strong> + ADP-mk4 Arms + </li> + <li> + <strong>Legs:</strong> + ADP-mk4 Legs + </li> + <li> + <strong>Weapons:</strong> + <ul> + <li>Arclight Pistol</li> + </ul> + </li> + </ul> + </section> + + <section id="pilot-loadout"> + <h4>Pilot Loadout</h4> + <p> + Pilots are responsible for navigating and controlling the ship, + so their loadout focuses on mitigating g-forces. + </p> + <ul> + <li> + <strong>Undersuit:</strong> + Tailwind Flight Suit + </li> + <li> + <strong>Helmet:</strong> + Tailwind Flight Helmet + </li> + <li> + <strong>Weapons:</strong> + <ul> + <li>Arclight Pistol</li> + </ul> + </li> + </ul> + </section> + </section> + + <section id="auxiliary-loadouts"> + <h3>Auxiliary Loadouts</h3> + + <section id="engineer-loadout"> + <h4>Engineer Loadout</h4> + <ul> + <li> + <strong>Undersuit:</strong> + Novikov Exploration Suit + </li> + <li> + <strong>Helmet:</strong> + Novikov Helmet + </li> + <li> + <strong>Weapons:</strong> + <ul> + <li>Cambio SRT</li> + <li>APX Fire Extinguisher</li> + </ul> + </li> + <li> + <strong>Gadgets:</strong> + <ul> + <li> + Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment + </li> + </ul> + </li> + </ul> + </section> + </section> + </article> + </main> + </div> </body> <script src="wikilinks.js"></script> <script src="table-of-contents.js"></script> <script src="search.js"></script> + <script src="nav.js"></script> </html> diff --git a/174bg/handbook/source/nav.js b/174bg/handbook/source/nav.js new file mode 100644 index 0000000..d9a2ab2 --- /dev/null +++ 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