From a4fa7002f97b403f1afa467a518652d2c13e23c2 Mon Sep 17 00:00:00 2001 From: "Alex Pooley (@zuedev)" Date: Fri, 12 Jun 2026 00:00:02 +0100 Subject: track skinned/particle meshes, guard null assets in OnGUI --- Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs b/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs index f1c7ef9..6c39c2c 100644 --- a/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs +++ b/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs @@ -39,6 +39,7 @@ public class FileStatTree : EditorWindow scrollPos = EditorGUILayout.BeginScrollView(scrollPos); foreach (var info in assetList) { + if (info.asset == null) continue; EditorGUILayout.BeginHorizontal(EditorStyles.helpBox); EditorGUILayout.ObjectField(info.asset, info.asset.GetType(), false); GUILayout.Label(FormatSize(info.size), GUILayout.Width(80)); -- cgit v1.2.3