From 014072a946723612c69826c44d6bd84130d9015c Mon Sep 17 00:00:00 2001 From: "Alex Pooley (@zuedev)" Date: Thu, 11 Jun 2026 23:58:58 +0100 Subject: mesh collection now switches on the renderer type --- Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs b/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs index 3e1fe81..f1c7ef9 100644 --- a/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs +++ b/Packages/dev.zue.vrcog/Editor/VRCog/FileStatTree.cs @@ -78,8 +78,24 @@ public class FileStatTree : EditorWindow } // Track Mesh - MeshFilter mf = ren.GetComponent(); - if (mf != null && mf.sharedMesh != null) foundAssets.Add(mf.sharedMesh); + switch (ren) + { + case SkinnedMeshRenderer smr: + if (smr.sharedMesh != null) foundAssets.Add(smr.sharedMesh); + break; + case ParticleSystemRenderer psr when psr.renderMode == ParticleSystemRenderMode.Mesh: + Mesh[] particleMeshes = new Mesh[psr.meshCount]; + psr.GetMeshes(particleMeshes); + foreach (Mesh m in particleMeshes) + { + if (m != null) foundAssets.Add(m); + } + break; + default: + MeshFilter mf = ren.GetComponent(); + if (mf != null && mf.sharedMesh != null) foundAssets.Add(mf.sharedMesh); + break; + } } foreach (var asset in foundAssets) -- cgit v1.2.3